Natasha wrote:Yea if Shark_Force putting Internet Exploder in compat mode didn't help, then you may want to go the copy/paste route, too....
Yep, it worked. Everything looks better too.
Moderators: Immortals, Supreme Beings, Old Ones
Natasha wrote:Yea if Shark_Force putting Internet Exploder in compat mode didn't help, then you may want to go the copy/paste route, too....
Crucible wrote:Natasha wrote:Yea if Shark_Force putting Internet Exploder in compat mode didn't help, then you may want to go the copy/paste route, too....
Yep, it worked. Everything looks better too.
Natasha wrote:Crucible wrote:Natasha wrote:Yea if Shark_Force putting Internet Exploder in compat mode didn't help, then you may want to go the copy/paste route, too....
Yep, it worked. Everything looks better too.
Aye, the first thing to do with IE 8 is to make it 7
Crucible wrote:Natasha wrote:Crucible wrote:Natasha wrote:Yea if Shark_Force putting Internet Exploder in compat mode didn't help, then you may want to go the copy/paste route, too....
Yep, it worked. Everything looks better too.
Aye, the first thing to do with IE 8 is to make it 7
LOL!!! Have you had the chance to skim through what I have so far?
Natasha wrote:Crucible wrote:Natasha wrote:Crucible wrote:Natasha wrote:Yea if Shark_Force putting Internet Exploder in compat mode didn't help, then you may want to go the copy/paste route, too....
Yep, it worked. Everything looks better too.
Aye, the first thing to do with IE 8 is to make it 7
LOL!!! Have you had the chance to skim through what I have so far?
I've been following along. I'm waiting for the end to comment.
I'm especially excited about all the magic this class is going to wield! (how many more times can I kick this poor dead horse)
Natasha wrote:No, no, I'm talking about Hammer of Justice and whatnot
Crucible wrote:Natasha wrote:No, no, I'm talking about Hammer of Justice and whatnot
Mjolnir?
Just kidding.Natasha wrote:Crucible wrote:Natasha wrote:No, no, I'm talking about Hammer of Justice and whatnot
Mjolnir?
Not quite
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
The Galactus Kid wrote:There is the preacher O.C.C. and the Catholic Priest O.C.C. Both are ok classes, but Palladium caught a bunch of flak for creating them to begin with.
Noon wrote:The Galactus Kid wrote:There is the preacher O.C.C. and the Catholic Priest O.C.C. Both are ok classes, but Palladium caught a bunch of flak for creating them to begin with.
Yeah, they were just too over powered
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.
amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
Sorry Rallen, Your right. I never ment to miss read you on that, and that said someone already pointed out the flaw in my thinking and made me realize the above statement of yours to be true.Rallan wrote:Steeler49er wrote:Yeah, I'll admit, I perfered the "Spirits of Light" name cuz (as I noted above) I knida neverfelt like PB should have Christianity or Islam in it cuz the two did have staying power in lu of the blatant existance of other religions... Like what Rallan said.
Hey you're putting words in my mouth there. I didn't ask my question because I think christianity wouldn't exist in Rifts Earth, I wasked it because I think christianity would be radically different in Rifts Earth. The world's biggest religion isn't necessarily gonna vanish just because of a few centuries of chaos, it's more likely to just adapt and change along with the worldview of its practitioners.
And change in rather a lot of ways. Without global transport or reliable global communication, there's gonna be an awful lot of room for christian communities (and communities of other faiths for that matter) to diverge and go off down their own paths. I mean hell, we live in a world where you don't have to worry about being eaten by dragons just to travel a few hundred miles, and we've already got a zillion sects (current and extinct) of protestant christianity, orthodox christianity, heretical catholic sects, gnosticism, and a plethora of entirely different religions which recognise Biblical characters or Biblical books as sacred. By all rights, the major religions of 21st century Earth should've given rise a staggering variety of very interesting descendants in Rifts.
Ziggurat the Eternal wrote:Noon wrote:The Galactus Kid wrote:There is the preacher O.C.C. and the Catholic Priest O.C.C. Both are ok classes, but Palladium caught a bunch of flak for creating them to begin with.
Yeah, they were just too over powered
I agree. I fell out of my chair when I read this.
Steeler49er wrote:Ziggurat the Eternal wrote:Noon wrote:The Galactus Kid wrote:There is the preacher O.C.C. and the Catholic Priest O.C.C. Both are ok classes, but Palladium caught a bunch of flak for creating them to begin with.
Yeah, they were just too over powered
I agree. I fell out of my chair when I read this.
Ditto
keir451 wrote:Looks kinda interesting, but the name of the school; "The school of divine guidance" sounds a little too..., I dunno, just sounds suspicious to me. Nonetheless, keep it up. I look forward to hearing more!
Crucible wrote:keir451 wrote:Looks kinda interesting, but the name of the school; "The school of divine guidance" sounds a little too..., I dunno, just sounds suspicious to me. Nonetheless, keep it up. I look forward to hearing more!
Watchtower School of Guidence. It would be like K-12, but they also learn about the "history" of the place.
Crucible wrote:The Truth About The Clan of the Black Cross.
Tyciol wrote:I like Christianity more for Nightbane campaigns. You have a less isolated vampire presence, the Templars, ambiguous stuff like 'the light' and 'guardians', even the various Athanatos, and set in modern earth.
I always figured that we don't see the major abrahamic faiths (Judaism/Christianity/Islam) as much in Rifts as in modern times is because they may have declined during the Golden Age and done so even further during the cataclysm. Faith is all well and good in modern times, but in Rifts, it would stop you from practicing magic.
Just looking at Dead Reign, it could lead people to regress and avoid technology. Now, the Natives certainly did that ala Spirit West, but they actually have interventionist deities to supply them with power. Whereas, Jehovah/Yahweh/Allah/etc. are for some reason not notably supplying characters with power compared to the other deities (Pantheons), or at least not in any obvious manner.
Tyciol wrote:Yeah, I'm not saying there aren't survivors. There clearly are, in the Old West, and also in Russia, in the very least. A lot of areas such as Italy haven't been covered. I'd imagine there are remnants in the empires amongst the Americas as well.Crucible wrote:Tyciol wrote:I like Christianity more for Nightbane campaigns. You have a less isolated vampire presence, the Templars, ambiguous stuff like 'the light' and 'guardians', even the various Athanatos, and set in modern earth.
I always figured that we don't see the major abrahamic faiths (Judaism/Christianity/Islam) as much in Rifts as in modern times is because they may have declined during the Golden Age and done so even further during the cataclysm. Faith is all well and good in modern times, but in Rifts, it would stop you from practicing magic.
Just looking at Dead Reign, it could lead people to regress and avoid technology. Now, the Natives certainly did that ala Spirit West, but they actually have interventionist deities to supply them with power. Whereas, Jehovah/Yahweh/Allah/etc. are for some reason not notably supplying characters with power compared to the other deities (Pantheons), or at least not in any obvious manner.
From the Hip Hop culture, Punk Culture, Islam, Christianity, and else...I can see how it would all carry on. Christianity is about 2000 yrs old and the Old Testament (Judaism) is far older. This belief and many others has survived quite a bit, even in an apocalypse there will be survivors.
A big problem with consistancy of religion though: returns. There are godlike beings (in most people's eyes, especially after regressing) walking around, taking over towns, defying the reailty that we once knew. Especially in these religions where sorcerers are condemned and thought to be punished, seeing them flagrantly going around, demons popping in all over the place: people who follow these faiths may think that the world has been condemned, that judgement day already happened and they're in hell or basically weren't among those who were supposed to be saved.
In the meanwhile, people switching to say, Dragonwright, are having priests perform miracles for them, healing their wounds, blessing their crops.
Faith may survive in a world bereft of miracles, but when people constantly shout for them and magic is ripping across the land and deliving miracles in your pocket, people are desperate enough to shuck off their faith and take what feeds their families.
As for culture, culture is a luxury. You'll see legends and traditions and stuff carry on (especially amongst the rich). Especially in the case of stuff like music like hip hop. People can identify with that because it has violence and aggression, you could see it in city rats or juicers and whatnot. The guys making the rules probably don't like hymns.
That said, it still flourishes in places like the Bogatyrs and Fire+Brimstones.
gnome888 wrote:Iv been playing as a Knight of the Order of the Temple from the Wormwood book lately, its been fun. me and some knights built a castle near the forces of darkness border. We started collecting demon heads and stuck 1000s of them on pikes all around the castle, so they would attack less. (similar to Vlad Draculas tactic to keep the Turks away from Romania, he was really a hard core catholic Knight Templar).
Wormwood is from the bible in the first place. Prophets say we will find out what it is when the apocalypse happens, if you believe that. Rifts is all about the apocalypse, final battle between good and evil which changes the face of the planet forever. Isnt that a rift at the end of the bible, the thing in Jerusalem that the bible calls a doorway to the heavens. They say that you will be able to see Jesuses throne through the opening in the sky. Jesus is supposed to come out armored and carying a sword in his mouth, to do battle against the four horsemen of the apocalypse and the anti-crist. He has cherubs as guards with four heads and six wings (strange creatures).
I want to see more on an angel OCC the regular angels with Roman armor and flaming swords or scepters with orbs of light at the end of it. The cherub and seraphim are different strange creatures and much rarer than the winged humanoids.
I learened this stuff from James Earl Jones, and thought it would be cool for rifts.
Steeler49er wrote:keir451 wrote:Great work up Steeler! I personally don't use Christianity in my games (though I've considered it before), my characters work on the principal of "more evolved being" than actual deific concepts, and the "YOU LOOK AT THAT GREAT BIG BLUE WALL OF GLOWING ENERGY AND TELL ME MAGIC DON'T EXIST!!!???" attitude
Personally I played RPG games so that I could go into a world where I could get away with stuff God would never Want me doing, so originally I forbade (Is that a word) God and Christianity form my games... But Christianity is one of the Biggest things to ever have happen to this world, which Rifts is based off of. The world wide progression of human society for the last two thousand years was the direct Butter Fly effect of Chirstianity and was Way to much of an impact to "Just Ignore" (As one of my atheist plays pointed out to me)...
For good and or for bad (from many peoples angle) Chrisianity is why we're here today... He argued the ButterFly effect of Physics against me, cuz he knew that I can't argue against the thing I hold most true... Cheater!
So I've now allowed it To a limited extent in my games. BUT THERE WAS NO FRAGGING WAY I WAS GONNA LET SOME PLAYER CALL ON THE G-MAN FOR SMITE SMACKAGE... Letting God in the game is a Mega cheat, cuz he's so Neat (It rhymed, couldn't help it )...
So that is one reason I wrote PALLADIUM APOCRYPHA... well that and I needed some more Palladium world/megaversal history to be worked out.
keir451 wrote:Crucible, How does your Minister OCC deal w/ preists of other Deities and/or actually meeting one(an actual Deity) in the flesh? Consider it from a roleplaying point of veiw, how would the discussion go?
Shark_Force wrote:2 things:
1) you do realise that this OCC is ludicrously powerful right? i mean, you don't have any crazy ideas about this OCC being balanced with, say, the headhunter OCC, or the rogue scholar, do you?
2) you give the OCC a PPE rating in your first post, which cannot be changed. then you change it. a lot. several times.
Shark_Force wrote:oh, i know it's supposed to be somewhat paladin-like.
and it's not a problem that the class is powerful. or at least, it's not inherently a problem (if you didn't intend for it to be powerful, then it would be a problem... but so long as it's at the power level you intended, it should be fine).
also, my point was that you said their PPE couldn't be modified in any way, and then you immediately started introducing stuff that can (and obviously should) change it.
a few more observations then; i'm not particularly happy with the variable MDC rating on the body armor. it works for ley line walkers because there's not an organisation of ley line walkers making these things to a standard... you just pretty much grab whatever MDC monster bits you can find, and strap them to your body (so to speak). this is not the case for the ministers... i rather expect the armor is pretty much manufactored in a factory, or at the very least is standardised in some way.
i'm not sure i particularly like the mechanism of losing PPE permanently to create stuff. when you consider that the PPE in this case is representing faith, it really makes little sense (arguably, it should create *more* faith in them, but that's clearly not a good mechanic to use either). a better mechanic might be to have the PPE unavailable unless the weapon is destroyed etc. did you intend the weapons to last indefinitely by the way? as in, the current ministers may very well be using weapons made by other ministers?
i would add in an ability to repair at least the holy armor (the stuff they can create) somewhere.
i would also add a time frame into their 'enchanting' abilities (for lack of a better way to put it): how long does it take to consecrate(lesser), how long to make a blessed item, etc. (on a side note, turn undead is not defined to my knowledge in rifts. did you perchance mean turn dead? does it work against an unlimited number, or is it like the spell?). for that matter, how long does it take to activate their other special abilities gained from faith kata (i assume you intended 1 action, but it would be good to specify). does it cost you anything if you fail the % roll?
you've given an automatic dodge, but no bonus to automatic dodge anywhere. i have no idea if that was intended or not, mind you (they certainly look like they are intended to be most awesome in melee, and automatic dodge is mostly useful vs ranged, so i don't know if you intended them to have it but not be exceptionally good at it)
the level 12 bonuses includes +1dd to HP. i assume you meant 1d6.
Crucible wrote:Clan of the Black Cross Minister OCC
Special OCC Training & Bonuses: +2 to MA, ME, PS, PP, and PP attributes and +1d4+1 Spd in addition to Physical Skills, 6d6 to SDC, +1d6 to HP, +1 attack per melee, +1 to initiative, +3 to Perception rolls, +2 to pull punch/disarm, +1 vs HF at levels 1,2,4,5,7,8,10,12, and 15. These are in addition to Faith Katas.
Inner Strength: PPE: 5d6, The Minister cannot be physically changed in any way, ie Vampire shape change etc.!
Demon Death Blow: Same as Palladin. See Palladium Fantasy RPG.
Clan of the Black Cross Minister OCC Stats
Alignment: Principled, Scrupulous, and Unprincipled ONLY! Anyone who slips to evil loses all abilities. See Faith Katas.
Attribute Requirements: Any!
Racial Requirements: None really. Most D-Bees shun this class because the Bible is more human oriented and many are still trying to figure out the short passage that speaks on the Nephilim. Others have read the Book of Enoch and are quite sure that their ancestors had been there at that time. There are some D-Bees who have taken up this challenge and are very happy living the life of a Minister.
OCC Skills
Language: English 98%
Language: One of choice +25%
Literacy: English 98%
Literacy: One of choice +30%
Sing +25%
History: Pre-Rifts +40%
History: Post Apocalypse +40%
Law: General +20%
Lore: Christianity/The Faith +55%
Lore: Demons & Monsters +30%
Lore: D-Bee +30%
Lore: Creatures of Magic +20%
Mythology +20%
Performance +15%
Public Speaking +45%
Aerobic Athletics
Body Building&Weightlifting
Kick Boxing
Climbing +15%
Physical Labor
Swimming
Wrestling
Wilderness Survival +35%
Pilot Automobile or Hover Vehicle (choose one) +15%
WP: Ancient: Three of Choice
WP: Modern: Two of Choice
WP: Energy Pistol or Rifle (choose one)
Hand to Hand: Faith Katas
Select 10 other skills, plus two additional at levels 2,4,6,7,and 12. All new skills start at level one proficiency
Communications: Any +5%
Cowboy: None
Domestic: Any +15%
Electrical: Basic Electronics only
Espionage: Intelligence only +10%
Horsemanship: Palladin & General only +5%
Mechanical: Basic Mechanics and Automotive Mechanics only
Medical: First Aid only +15%
Military: Military Etiquette only +10%
Physical: Any +10%
Pilot: Any +5% excluding power armor and bots
Pilot Related: Any +5%
Rogue: Any excluding Computer Hacking
Science: Any
Technical: Any +15%
Wilderness: Any +15%
WP: Any
Secondary Skills: Select 3 secondary skills from the secondary skill list in the Skill section at first level. +1 at levels 2,4,5,8,12, and 14.
Standard Equipment: Gets both Silver Armor (AR:16 250 SDC) and light MDC armor with the classic Clergyman's tab on the neck (1d4x10+20). Seven sets of Clergy suits (or Skirt suits) AR 12 40 SDC, full wardrobe, Gas mask and air filter (3 spare filters), tinted goggles, hatchet, 2 knives (one silver), 2d6 Wooden Stakes, a Silver Cross and a Black one (double the damage and turning), Three ancient weapons of choice (one silver), two modern weapons (SDC type weapons that do MD, half damage) 3 extra clips per weapon, Minister's Energy Glaive ( a rifle based on the weapon found in Manhunter...the blade is Vibro). 3 extra ammo clips. First aid kit with extra bandages, antiseptic, suture thread, tent, knapsack, backpack, two canteens, two week food rations, and some personal items.
Money: Starts with 1d4x100 credits (no need)
Cybernetics: Avoids...strictly!
Lenwen wrote:Crucible wrote:Clan of the Black Cross Minister OCC
Special OCC Training & Bonuses: +2 to MA, ME, PS, PP, and PP attributes and +1d4+1 Spd in addition to Physical Skills, 6d6 to SDC, +1d6 to HP, +1 attack per melee, +1 to initiative, +3 to Perception rolls, +2 to pull punch/disarm, +1 vs HF at levels 1,2,4,5,7,8,10,12, and 15. These are in addition to Faith Katas.
Inner Strength: PPE: 5d6, The Minister cannot be physically changed in any way, ie Vampire shape change etc.!
Demon Death Blow: Same as Palladin. See Palladium Fantasy RPG.
Clan of the Black Cross Minister OCC Stats
Alignment: Principled, Scrupulous, and Unprincipled ONLY! Anyone who slips to evil loses all abilities. See Faith Katas.
Attribute Requirements: Any!
Racial Requirements: None really. Most D-Bees shun this class because the Bible is more human oriented and many are still trying to figure out the short passage that speaks on the Nephilim. Others have read the Book of Enoch and are quite sure that their ancestors had been there at that time. There are some D-Bees who have taken up this challenge and are very happy living the life of a Minister.
OCC Skills
Language: English 98%
Language: One of choice +25%
Literacy: English 98%
Literacy: One of choice +30%
Sing +25%
History: Pre-Rifts +40%
History: Post Apocalypse +40%
Law: General +20%
Lore: Christianity/The Faith +55%
Lore: Demons & Monsters +30%
Lore: D-Bee +30%
Lore: Creatures of Magic +20%
Mythology +20%
Performance +15%
Public Speaking +45%
Aerobic Athletics
Body Building&Weightlifting
Kick Boxing
Climbing +15%
Physical Labor
Swimming
Wrestling
Wilderness Survival +35%
Pilot Automobile or Hover Vehicle (choose one) +15%
WP: Ancient: Three of Choice
WP: Modern: Two of Choice
WP: Energy Pistol or Rifle (choose one)
Hand to Hand: Faith Katas
Select 10 other skills, plus two additional at levels 2,4,6,7,and 12. All new skills start at level one proficiency
Communications: Any +5%
Cowboy: None
Domestic: Any +15%
Electrical: Basic Electronics only
Espionage: Intelligence only +10%
Horsemanship: Palladin & General only +5%
Mechanical: Basic Mechanics and Automotive Mechanics only
Medical: First Aid only +15%
Military: Military Etiquette only +10%
Physical: Any +10%
Pilot: Any +5% excluding power armor and bots
Pilot Related: Any +5%
Rogue: Any excluding Computer Hacking
Science: Any
Technical: Any +15%
Wilderness: Any +15%
WP: Any
Secondary Skills: Select 3 secondary skills from the secondary skill list in the Skill section at first level. +1 at levels 2,4,5,8,12, and 14.
Standard Equipment: Gets both Silver Armor (AR:16 250 SDC) and light MDC armor with the classic Clergyman's tab on the neck (1d4x10+20). Seven sets of Clergy suits (or Skirt suits) AR 12 40 SDC, full wardrobe, Gas mask and air filter (3 spare filters), tinted goggles, hatchet, 2 knives (one silver), 2d6 Wooden Stakes, a Silver Cross and a Black one (double the damage and turning), Three ancient weapons of choice (one silver), two modern weapons (SDC type weapons that do MD, half damage) 3 extra clips per weapon, Minister's Energy Glaive ( a rifle based on the weapon found in Manhunter...the blade is Vibro). 3 extra ammo clips. First aid kit with extra bandages, antiseptic, suture thread, tent, knapsack, backpack, two canteens, two week food rations, and some personal items.
Money: Starts with 1d4x100 credits (no need)
Cybernetics: Avoids...strictly!
This character has an over abundance of Skills .. That I do not think is "normal" for a character of this type to have. That is not saying the skills themselves are out of this character's ability to learn, rather that.. There are simply too many of them.
A 2nd lvl character has 47 .. Starting skills .. not counting the Secondary skill set ? A total skill set at lvl 2 of nuthing LESS then 54 Skills ?
This in an of itself makes the character vastly more powerful then anything you liken this class to.
Allow me to show you.
Lvl 2 Palladin = 24 TOTAL skills .. Primary and secondary combined.
Lvl 2 Cyber Knight = 35 total skills .. Primary and secondary combined.
This is my opinion.
Your short story about the family and everything was very well written and I enjoyed it but it also set several questions in my mind up that well .. would be wiser not to be asked on a text based medium, as its hard to see what people mean some times when they attempt to ask such things.
Lenwen wrote:Crucible,
You asked me for my opinion an so I shall give you it but please do not take this for any sort of an attack against you or your character as to be quite honest I actually rolled up one for myself already to be used against Evil aligned PC's
I will be sticking to my lvl 2 O.c.c. character I put forth in my prior post for ease.
Lvl 2 Character now has at low end.
IQ - 3-18
ME - 7-22
MA - 7-23
PS - 7-22
PP - 6-21
PE - 7-22
PB - 3-18
Spd- 4-23
HP - 3-24 (acceptable)
SDC- 12-72 (acceptable)
PPE- 50-110 (acceptable)
4 Attacks per melee (good amount)
1) - Auto-Dodge________(Impressive at lvl 1 to say as an understatment.) Changed to third level.
2) - Karmic Powers_____(even tho only for a few melee's this combined with Auto-Dodge equates to a near unbeatable lvl 1 character) PPE must be spent, also its a percentage roll and very low.
3) - Death Blow Nat-20 ( this only serves to strengthen my earlier claim of this being perhaps the most powerful human Occ already) I like this...
4) - Istantly Heals : +1d4+1/lvl at lvl 2 that is +3-6 Hp/SDC per 15 PPE which at 50 = 3 healings or 9-18 HP/SDC instantly or
A total of 7 healings which is now 21-42 HPs/SDC. (This is an incredibly powerful ability.) It would be 1d4+1 at level 2 (2-5) The propsect of this being a extremely rare class and alignment restricted, means that most wouldn't play it.
You start out at lvl 1 with these abilities
Auto-Dodge, Karmic Power, Death Blow on a natural 20, and the ability to instantly heal for 21-42 health .. These abilities make you a Demi-God lvl O.C.C. Its actually not that high 1d4 +1 per level (2-5 SDC/HP), Karmic power is only 25% workable. I can make it even more difficult to use.
Lvl 3 you can turn unlimited amounts of undead away (Demi-God lvl Power) Its supposed to be the same as the spell...sorry.
Level 4 you can litterally turn yourself into a Supernatural Being (Demi-God lvl power): It takes a percentage roll and PPE. Pain in the butt actually. Potentially awesome, but not really. Can only use one ability at a time until 14th or 15th level.
Level 5 You can litterally Create a Holy Weapon (This power coupled with all the other powers up to this point makes you a God) Holy Weapons are as powerful as Rune Weapons in the Palladium Megaverse (dont know if you knew this or not) Yes, I knew. Its a limited Holy Weapon in comparison. No different than having a MD Psi Weapon that never costs a thing IMO.
Anything more that you have given them only strengthens thier God lvl abilities already.
This class is no more a priest then a DemiGod or a full on fedged Godling.. Definately not a Priest in the sense of what you think of a Priest. More akin to Wormwood type characters. The character is a Hero of a small town type of Character.
I stopped reading at see'ing what this character can do at lvl 7. No offense ment because quite litterally after this characer reaches lvl 5 and is granted lvl 5 new abilities. This character truly stops being a human and is in fact a Godling. But needlessly I created one for use against my PC's when they play evil aligned characters (which they seem to prefure)
Crucible wrote:Thank you Lenwen, I asked because I wanted help. Lessee
Lenwen wrote:Crucible wrote:Thank you Lenwen, I asked because I wanted help. Lessee
I hope that I helped more then hindered.
I tend to hinder more so then help, due to my directness I think. But I hope that I helped