questions questions questions
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questions questions questions
Power punch. Does this hit on the same round that the player starts it or does the hit get struck on the next round?
Knock back. Is there any where that I can find if lets say a dead boy is hit by a dragon punch how far back he flys if at all?
A borg with a sound filtration system is next to a glitter boy when he let go with the boom gun, Does he take the minuses to his actions? Or is he fine as his ears are not real anyways?
Dead boy falls off a cliff dropping one mile in his MDC suit hits the ground, What happens?
As a normal size human with normal str I auto parry a blow from a adult dragon.....Does this even work?
Sixth sense....What can it do what cant it do? Does it warn you every time something with hostel intent moves towards you?
A supper sammy flys full speed by a glitter boy. What plenties to hit apply to both parties if any at all?
Knock back. Is there any where that I can find if lets say a dead boy is hit by a dragon punch how far back he flys if at all?
A borg with a sound filtration system is next to a glitter boy when he let go with the boom gun, Does he take the minuses to his actions? Or is he fine as his ears are not real anyways?
Dead boy falls off a cliff dropping one mile in his MDC suit hits the ground, What happens?
As a normal size human with normal str I auto parry a blow from a adult dragon.....Does this even work?
Sixth sense....What can it do what cant it do? Does it warn you every time something with hostel intent moves towards you?
A supper sammy flys full speed by a glitter boy. What plenties to hit apply to both parties if any at all?
Re: questions questions questions
gelidus wrote:Power punch. Does this hit on the same round that the player starts it or does the hit get struck on the next round?
Action 1: You state you want to do a P Punch
Action 2: Rol for hit and damage if successful
See Rifts: Ultimate Edition, page 346
gelidus wrote:Sixth sense....What can it do what cant it do? Does it warn you every time something with hostel intent moves towards you?
It detects if something life threatening will happen to the psionic or to anyone he greatly cares about within the next minute that is within range. If the threat is just someone wanting to throw a pie in the PCs face, then 6th sense will not activate, not if it is just someone wanting to knock him out without killing him.
Also if you are hured by someone you do not trust and like that much and you only do it because you were hired, you might not register that there is an assassin targeting the object, but if its your child or loved one, it would warn you.
The emphasis is that it should be life-threatening, otherwise this power is too good to not have on all psychics.
See: Rifts Ultimate Edition, page 177
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Re: questions questions questions
gelidus wrote:Power punch. Does this hit on the same round that the player starts it or does the hit get struck on the next round?
This has been discussed several times. As per pg. 346 RUE Power punch ends at the second melee action. For more information check out this boards or a review at did at my Rifts blog (click on the upper-right corner translation button).
gelidus wrote:Knock back. Is there any where that I can find if lets say a dead boy is hit by a dragon punch how far back he flys if at all?
See the knockdown rules at pg. 346 RUE, or the knockdown optional tables at pg. 35 GMG. Sorry I couldn't find knockback distances.
gelidus wrote:A borg with a sound filtration system is next to a glitter boy when he let go with the boom gun, Does he take the minuses to his actions? Or is he fine as his ears are not real anyways?
No, he doesn't take penalties, as sound filtration muffles the boom sound. He will be fine.
gelidus wrote:Dead boy falls off a cliff dropping one mile in his MDC suit hits the ground, What happens?
See falling damage rules at pg. 356 RUE.
gelidus wrote:As a normal size human with normal str I auto parry a blow from a adult dragon.....Does this even work?
MD attacks can only be parried with MDC objects/creatures (pg. 340 RUE). Use common sense for parrying attacks from different sized contenders.
gelidus wrote:Sixth sense....What can it do what cant it do? Does it warn you every time something with hostel intent moves towards you?
I agree with Dunia.
gelidus wrote:A supper sammy flys full speed by a glitter boy. What plenties to hit apply to both parties if any at all?
Glitter boy: Shooting Wild penalties (-6)
GB: Shooting at moving target penalties (-1/20 mph)
See pg. 361 RUE.
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Re: questions questions questions
gelidus wrote:Power punch. Does this hit on the same round that the player starts it or does the hit get struck on the next round?
Next round.
Knock back. Is there any where that I can find if lets say a dead boy is hit by a dragon punch how far back he flys if at all?
Nope.
Which is why it's annoying that they list the SDC damage for people in armor by how far they're knocked back or thrown.
A borg with a sound filtration system is next to a glitter boy when he let go with the boom gun, Does he take the minuses to his actions? Or is he fine as his ears are not real anyways?
Sound filters negate the BOOM.
Dead boy falls off a cliff dropping one mile in his MDC suit hits the ground, What happens?
He takes 264 points of SDC damage, and his armor takes 528d6 SDC damage (enough to cause minor MDC loss).
He can roll with impact for half damage.
The suit can be hosed out and used by whoever finds him.
As a normal size human with normal str I auto parry a blow from a adult dragon.....Does this even work?
As far as I know, there are no rules against it working.
Sixth sense....What can it do what cant it do? Does it warn you every time something with hostel intent moves towards you?
Only if if it's a potentially deadly threat that's within 90'.
A supper sammy flys full speed by a glitter boy. What plenties to hit apply to both parties if any at all?
The SAMAS would be firing Wild, at a -6 penalty to strike.
The GB would be -7 to strike due to the SAMAS' speed and movement.
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Re: questions questions questions
Power punch: most of the GMs I've played with, it only eats up another APM. there is the it take up the next APM, but I've not played where you start the P-Punch in one APM and ending in the next.
Half the throw range are probably the best ad-hoc option for Knock Back when getting hit by a char with SNPS.
a sound filtration cybernetic implant or helmet will block a BG's sonic attack.
(my Op.) a full conversion borg is always not be affected by a BG's sonic attack.
It's been noted in the boards recently that a human in a MDC armor would take 1 ND per 20' of fall.
(my Op.) 1 mile fall equals splat, make a new char.
Parry as in deflect, yes; Parry as in block, no
in the new books: 6th sense will warn the possessor if there will be a lethal attack with in 90' of him 60 sec before it happens.
[It does not matter if the attacker is more then 90' away, it is the 'who is being attacked' determines if the psi gets a warning.]
in the older books: same as above, but also can sense lethal attacks to those they care about no matter how far away.
strait line course: negligible penalties
if the SS is doing evasive actions: GB gets fire at a moving target penalties & the SS gets firing while moving penalties.
Half the throw range are probably the best ad-hoc option for Knock Back when getting hit by a char with SNPS.
a sound filtration cybernetic implant or helmet will block a BG's sonic attack.
(my Op.) a full conversion borg is always not be affected by a BG's sonic attack.
It's been noted in the boards recently that a human in a MDC armor would take 1 ND per 20' of fall.
(my Op.) 1 mile fall equals splat, make a new char.
Parry as in deflect, yes; Parry as in block, no
in the new books: 6th sense will warn the possessor if there will be a lethal attack with in 90' of him 60 sec before it happens.
[It does not matter if the attacker is more then 90' away, it is the 'who is being attacked' determines if the psi gets a warning.]
in the older books: same as above, but also can sense lethal attacks to those they care about no matter how far away.
strait line course: negligible penalties
if the SS is doing evasive actions: GB gets fire at a moving target penalties & the SS gets firing while moving penalties.
May you be blessed with the ability to change course when you are off the mark.
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Re: questions questions questions
SamtheDagger wrote:gelidus wrote:As a normal size human with normal str I auto parry a blow from a adult dragon.....Does this even work?
I disagree with Benly. I know the conventional wisdom is that parrying an MDC attack is possible in some ways, but not in the method you describe. A normal size human with normal PS could parry a juicer using a vibro blade, but not a juicer using a power punch or a dragon with supernatural PS (which they all have AFAIK). However, I would rule that if he successfully parried, the damage would be dealt to the part of his body with which he parried. So if he used his arm to parry, his arm would break (shattered, most likely requiring bionic replacement) unless he were wearing MDC armor in which case that part of the armor would take the damage.
I'll comment on this one, though I admit that none of what I'm saying is actually written in canon:
It seems to me that Supernatural Strength doesn't actually make you stronger, it only supernaturally affects the amount you can lift and the damage inflicted by punches, so it wouldn't affect being parried (though the mass of the dragon might well affect this particular scenario).
Since you're not lifting anything or inflicting any punch damage when you're parried, Supernatural Strength wouldn't be a factor.
The basis for this theory is:
-We know full well that the damage inflicted by Supernatural Strength is NOT tied directly to the amount that the character can lift; You can have a robot or normal strength character who can lift more than a character with Supernatural Strength, but the character with Supernatural Strength will inflict more damage from a punch (hundreds of times as much in the case of the guy with normal strength).
This shows that the damage inflicted is NOT caused by the character's physical strength.
Which means that it's something else, presumably a supernatural effect of the creature's nature.
We also know that Supernatural Strength breaks the laws of physics- this is mentioned in the description.
-Looking back through the books, you can see the history of Supernatural Strength being able to inflict Mega-Damage. Initially, it could not- it only helped you lift more.
Palladium had trouble coming up with ways to have big creatures still be effective in Rifts, so they tried a couple of things. At first, they just listed a damage amount (like for robot vehicles, fury beetles, dinosaurs, etc). Next, they tried coming up with a supernatural field that would enhance damage (see the Pogtals in VK) without actually affecting strength).
Then, in CB1, they decided upon the rule that Supernatural Strength itself allows the infliction of mega-damage, coming up with essentially the same damage tables we use today.
From looking at that progression, it seems likely to me that the Supernatural Strength damage tables are just a tweaking of the basic concept of the Pogtals- a supernatural field that allows the infliction of mega-damage, even though the creature/character's actual strength doesn't justify anywhere near that level of damage.
Just food for thought.
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Re: questions questions questions
You can parry someone stronger than you, even supernaturally so, just as easily as you can anyone else. However, the parry isn't a block, but a redirect. You aren't stopping the blow, you're knocking the blow away. The opponents strength doesn't factor into it. Their strength is focused in moving their limb in the one direction of the strike. Any strike from another direction would knock it off course.
Traditionally this is usually taught to students by having them form two fists and press them against each other. Another student, even 10 years their junior can dislodge the fists by pressing in an alternate direction. It's simple net force principals.
Traditionally this is usually taught to students by having them form two fists and press them against each other. Another student, even 10 years their junior can dislodge the fists by pressing in an alternate direction. It's simple net force principals.
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Re: questions questions questions
Zerebus wrote:Prince Artemis wrote:You can parry someone stronger than you, even supernaturally so, just as easily as you can anyone else. However, the parry isn't a block, but a redirect. You aren't stopping the blow, you're knocking the blow away. The opponents strength doesn't factor into it. Their strength is focused in moving their limb in the one direction of the strike. Any strike from another direction would knock it off course.
Traditionally this is usually taught to students by having them form two fists and press them against each other. Another student, even 10 years their junior can dislodge the fists by pressing in an alternate direction. It's simple net force principals.
An incident in my college karate class showed me otherwise. I'm a very big guy. My form was bad and I wasn't relaxing my muscles after throwing a punch. As such, I was resisting being blocked and very nearly clocked one of my sempais when his "parry" failed to move my arm more than an inch off course in a punch leveled towards his face (we were practicing at a safe distance, though, so there was still about an inch or two between my knuckles and actual contact with his skull).
Then they taught me to relax my muscles, on account that a stiff arm opens me up to bone breaking counter attacks and throws.
The point is that a very strong individual CAN level an attack that cannot be parried in the conventional sense. If a power armor swings a fifty pound vibro blade at you, the mere mortal in regular body armor with only a vibro-short sword to parry with, I would advise you to dodge.
In your particular example, if you were expending energy and direction other that the direction you were punching, then your punch wouldn't be doing near as much damage as it should.
Parrys are also not single limb actions. They're full body motions that allow you to block or deflect an attack without changing your overal stance and thus allowing you to attack, where a dodge is basically just getting out of the way entirely. There's a reason why someone with a dagger can still effectively parry a bastard sword or nodachi despite apparent disadvantage of size or strength.
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Re: questions questions questions
Zerebus wrote:We're going to just have to agree to disagree because I doubt I can prove my point without an in-person demonstration.
Maybe you can both show up at the next Open House?
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Re: questions questions questions
gelidus wrote:Power punch. Does this hit on the same round that the player starts it or does the hit get struck on the next round?
It hits on the next attack. If it was used by a character with two attacks in a round, then it hits that round. If it was used by a character with only one attack left in the round, then it hits next round (when his next attack becomes available).
gelidus wrote:Knock back. Is there any where that I can find if lets say a dead boy is hit by a dragon punch how far back he flys if at all?
Unless it says an attack does knock-back, it doesn't.
Even if it's a 40,000Lb. dragon swating a 3Lb. cat.
Yes, it is pretty stupid.
gelidus wrote:A borg with a sound filtration system is next to a glitter boy when he let go with the boom gun, Does he take the minuses to his actions? Or is he fine as his ears are not real anyways?
Only the Glitterboy armour seems to have enough sound dampening to prevent deafness from the boomgun.
Seriously, ignore this rule for anyone with powered armour on and/or sound filtration cybernetics.
gelidus wrote:Dead boy falls off a cliff dropping one mile in his MDC suit hits the ground, What happens?
He takes impact damage (use that listed in the vehicle/vehicular crash rules - unfortunately I don't remember what book they're in).
gelidus wrote:As a normal size human with normal str I auto parry a blow from a adult dragon.....Does this even work?
Yes.
Yes it's pretty stupid too.
gelidus wrote:Sixth sense....What can it do what cant it do? Does it warn you every time something with hostel intent moves towards you?
Sixth Sense is an auto-power that goes off whenever there is a chance the character in-question will be attacked. Now, keep in-mind that this power won't just go off all the time in a hostile area; the actual PC must be faced with a future encounter that will involve combat.
Remember the fine-print though; he gets a minutes' warning, so long as the attacker will be within the powers' area. This will not protect against sniper-fire (assuming the sniper is outside the area of the power), and the actual warning time the PC gets may be less than the full minute. A fast-moving hostile may give the PC mere seconds to react for instance.
But he will get to react (no suprise here).
gelidus wrote:A supper sammy flys full speed by a glitter boy. What plenties to hit apply to both parties if any at all?
The S-SAMAS takes a -6 penalty to shoot (shooting wild), cannot make aimed/called shots, and likely has his bonuses cut in-half (for bursting).
The Glitterboy has a -16 to strike at the S-SAMAS (-6 shooting wild - under heavy gunfire (may not apply), -10 for shooting at a target travelling between 470 and 519mph - the S-SAMAS' falls under this with its max. speed of 500mph)
EDIT: Yes, this last on is correct - most of the other posters need to recheck their math. It's -1 for the first 20mph, and an additional -1 for each increment 50mph afterwards.
That would be;
20mph; -1
70mph; -2
120mph; -3
etc...
470mph; -10
520mph; -11
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Re: questions questions questions
Zerebus wrote:Prince Artemis wrote:You can parry someone stronger than you, even supernaturally so, just as easily as you can anyone else. However, the parry isn't a block, but a redirect. You aren't stopping the blow, you're knocking the blow away. The opponents strength doesn't factor into it. Their strength is focused in moving their limb in the one direction of the strike. Any strike from another direction would knock it off course.
Traditionally this is usually taught to students by having them form two fists and press them against each other. Another student, even 10 years their junior can dislodge the fists by pressing in an alternate direction. It's simple net force principals.
An incident in my college karate class showed me otherwise. I'm a very big guy. My form was bad and I wasn't relaxing my muscles after throwing a punch. As such, I was resisting being blocked and very nearly clocked one of my sempais when his "parry" failed to move my arm more than an inch off course in a punch leveled towards his face (we were practicing at a safe distance, though, so there was still about an inch or two between my knuckles and actual contact with his skull).
Then they taught me to relax my muscles, on account that a stiff arm opens me up to bone breaking counter attacks and throws.
The point is that a very strong individual CAN level an attack that cannot be parried in the conventional sense. If a power armor swings a fifty pound vibro blade at you, the mere mortal in regular body armor with only a vibro-short sword to parry with, I would advise you to dodge.
Man, I haven't said this in a while.....
FIREBALL!
Thread Bandit
I didn't say "rooster"
My masters were full of cheesecake
The answer to all your "not realistic!" questions. FIREBALL!
I am a King.
I am a Renegade.
I am a Barbarian.
I cry the howl of chaos.
I am the dogs of war.
I didn't say "rooster"
My masters were full of cheesecake
The answer to all your "not realistic!" questions. FIREBALL!
I am a King.
I am a Renegade.
I am a Barbarian.
I cry the howl of chaos.
I am the dogs of war.
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Re: questions questions questions
The RUE description of 6th sense is -ed up.
First of all it says that the if the psi or someone close to him 90' is to be attacked it is activated. The target being the activator. This is said in the 1st sentence.
Then later it say only if the attacker is with in 90' of the psi 6th sense will activated. The attacker being the activator.
Both can not be right.
Therefore, I go with the Target being the activator of the 6th sense because it is in line with the way it works with the "6th sense"s from the other PB settings. ( And No!, at most RUE only applies to the rifts setting, it did not change the whole system. )
Also because needing the attacker be with in 90' is Stupid, it would be the target that would of caused any psychic disturbance that the psi could read, in the past.
First of all it says that the if the psi or someone close to him 90' is to be attacked it is activated. The target being the activator. This is said in the 1st sentence.
Then later it say only if the attacker is with in 90' of the psi 6th sense will activated. The attacker being the activator.
Both can not be right.
Therefore, I go with the Target being the activator of the 6th sense because it is in line with the way it works with the "6th sense"s from the other PB settings. ( And No!, at most RUE only applies to the rifts setting, it did not change the whole system. )
Also because needing the attacker be with in 90' is Stupid, it would be the target that would of caused any psychic disturbance that the psi could read, in the past.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: questions questions questions
SamtheDagger wrote:A 'borg with this implant is immune to the deafening effects of a glitter boy's boom gun, or any deafening effects for that matter. It's good to be a 'borg. You still can't have sex though. That's always been a major deterrent for me. .
No sex?!
But...but...what about that million credit 'custom job' I paid that cyberdoc for?!
You mean...?!
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Re: questions questions questions
RUE has a rule that specifically states that a strike from someone with Supernatural Strength can only be parried with a MD object, including MDC armour, but that a weapon should always be parried with another weapon or take the damage.
It's in Rifts Ultimate Edition page 340, near the bottom of the page.
I'm still not clear on whether a dragon's claw counts as a weapon and whether that means you can parry the blow but your armour will take the damage anyway.
It's in Rifts Ultimate Edition page 340, near the bottom of the page.
I'm still not clear on whether a dragon's claw counts as a weapon and whether that means you can parry the blow but your armour will take the damage anyway.
The word "THAN" is important. Something is "better than" something else, not "better then", it's "rather than" not "rather then".
Re: questions questions questions
drewkitty ~..~ wrote:The RUE description of 6th sense is -ed up.
First of all it says that the if the psi or someone close to him 90' is to be attacked it is activated. The target being the activator. This is said in the 1st sentence.
Then later it say only if the attacker is with in 90' of the psi 6th sense will activated. The attacker being the activator.
Both can not be right.
Therefore, I go with the Target being the activator of the 6th sense because it is in line with the way it works with the "6th sense"s from the other PB settings. ( And No!, at most RUE only applies to the rifts setting, it did not change the whole system. )
Also because needing the attacker be with in 90' is Stupid, it would be the target that would of caused any psychic disturbance that the psi could read, in the past.
The 90 foot rule is fine. You just have to make sure that you have a couple of sources of danger nearby. Remember, it isn't danger TO the psychic. It's just danger. I can hire people to throw rocks at him. I can have two people in the next room engage in domestic violence, I can tap the psychic out of ISP faster than you can say "Ow."
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Re: questions questions questions
OrchestralDarkness wrote:Balabanto wrote:The 90 foot rule is fine. You just have to make sure that you have a couple of sources of danger nearby. Remember, it isn't danger TO the psychic. It's just danger. I can hire people to throw rocks at him. I can have two people in the next room engage in domestic violence, I can tap the psychic out of ISP faster than you can say "Ow."
The Sixth Sense description specifically states that it is danger to the Psychic or somebody he greatly cares about.
It also has to be life-threatening.
So you'd better use some BIG rocks, especially if they're in MDC armor.
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Re: questions questions questions
SamtheDagger wrote: I missed the point that the OP said Super SAMAS. I was assuming the outdated SAMAS, which has a top speed of 300.
Ditto.
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Re: questions questions questions
OrchestralDarkness wrote:Balabanto wrote:The 90 foot rule is fine. You just have to make sure that you have a couple of sources of danger nearby. Remember, it isn't danger TO the psychic. It's just danger. I can hire people to throw rocks at him. I can have two people in the next room engage in domestic violence, I can tap the psychic out of ISP faster than you can say "Ow."
The Sixth Sense description specifically states that it is danger to the Psychic or somebody he greatly cares about.
RUE says that the will be triggered, quoting,"imminent danger to himself or somebody near him (within 90 feet/27.4 m)." Note it defines the term 'somebody near him' as being a objective distance and not an emotional distance.
Trigger One: to the Psi himself
Trigger two: to those physically near him
Then it also says that it triggered by life threatening events to those those the psi "greatly cares about".
This is a third trigger, those the psi is emotionally near to.
The wording is the same as in the PF2, BTS1, RMB, BTS1&2, RGMG and HU2 books.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.