First I wish to thank Pimp My Gun http://pimpmygun.doctornoob.com/ thank you for your web site Dr. Noob
Can’ draw for jack and two this is how they may look
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four I want to thank you guy for given me idea with the smart guns so enjoy
Rifts PW projectile weapons of Rifts Earth
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Vantroran star system manufacturing center 100 light year from phase world center
This is a very well know to weapon dears for nearly 200 years and is well protected , but has been around 600 year space faring in PW. They are making smart weapon system for infantry one of the well, well was best kept secret in making first smart weapons systems. The C.C.W found them by accident surrey the largest know nebula's in three galaxies about 691 light years in radius. In the center there a solar systems with 5 planets each has 1 to 36 moons (rolls 6d6 are cloaked). All are city /military instillation as well as a space port for each moon and planet. Lastly a mass amount of ship yards with it won military defense. In the core of this mass nebula about 10 light years radius. And only C.W.W know about this secret solar systems and is the last line if the C.W.W fall, lastly they make all the ship of C.W.W {thank to (K.O) knock out some call knack – offs with side the Vantoran star system} .they have Terra formed all the planet and have a population of over 109 billion in Vantoran star system.
The world was very advance and was familiar with the C.W.W, T.G.E and many power blocks. They were very careful to keep marketing their products smart weapons them but stared with prototypes smart weapons. This made intentional and see what would be the result in three galaxies. Well less than a decade everyone wanted these smart weapon systems, but no knew these were just prototypes smart weapons (even the C.C.W) from standard projectile to rail guns to gravity- weapon systems. As well as mini missiles systems and standard missile know as heavy weapons systems. many major competitors ( just to name one N.E ) were and are concern due to the wide versatile from sub machine gone type ( which the C.W.W special force , C.C.W spy and even rebel force love to death in T.G.E ). Many worlds have banned certain weapons, but with the C.W.W face major problems with the minion wars that all has change and the T.G.E attacking C.W.W frontier worlds (the ban was lifted). A the smart weapons systems call leader in standard M.D.C weapons D.IC.E (or destruction incorporated equipment) and leading rail gun technology called Smart rails (for all the Smart rail gun) and another company gravity- Weapon Systems(G.W.S) and last heavy metal (H.M) all smart heavy weapons systems .and Lastly but not least Knock out weapon systems or ( K.O ) some call it Knock –off weapons systems they many any know power amour in PW and recently both old and new coalition and NEMA all military equipment as well south America and many T.W war machine . They have a mass technological military weapons and magical weapons and lastly Psionic military weapons in all of P.W. about 15 % of all weapons come from this solar system. In power amour and mecha they have the following (many think is a soup – up in power amour/mecha). All rifts/P.W mecha get the following 100 to 200 M.D.C in main body; arms, legs, R.C.C add 100 to 150, also pick one Force field, variable force field, point defense force field, and blast force field and last grav -force fields with a 1d4x100 +20.And Vantroran star system can make all standard stats CWW weapons /war machine / mecha with ease by the hundreds in weeks and even clone armies if need to. Vantroran star system personal fleet (several fleets) all heavy weapons energy weapons do double damage and range (rail guns /and garv weapon systems the same), as well as missiles have A.I add +4 strike/ add +5 dodge . Their hull add 50 % MDC to ALL location and retractable armor shield (or armor add 50%) to all critical systems if the foe field systems fail. All frigate to battle ships have a N.I to act independent and all fighter can be control like drone equal to an A.I systems if their are not enough manpower .
About PW world weapons (note phase manufacturing weapons) the rest add 50% to energy weapon, elite weapons in PW add 50% to energy, double the range, triple the payload, for projectile weapons /rail gun add 50 % to damage, they use depleted uranium round and the next gen depleted uranium core rounds doing double damage !!! And adding 50% to range (better know as extended range weapons systems (not for smart weapons sorry guys) and standard weapons of all kind from CWW, T.G.E, found I the main PW book and source book standard magic weapons and last all T.W weapons/war machine (but not tolkeen magic Mecha) on earth and lastly N.E weapons plasmas weapons doing 50% more damage and range double and payload
All these company work separated but cooperate with each other. If one company has new idea they shared it together to make all type of weapons and sell (they even share the profits). They have learned that work together but very competitive they can make a killing against other company. They don’t stop there they look out for the little company to get more ides and lately they come with new weapons systems working with a separated company that left N.E in PW and are ready to back them in any way they can from raw materials to battleship . They even set a task force at any moment to help this company and will mop the floor of NE or any competitor who goes for an armed confrontation. Lastly there location of their home world is top secret due to the fact that they are hiding in the largest nebula in P.W with the minions wars get into high gear they can supply, restored and make weapons for 499 year non stop on there own which in reality with be almost gone in PW when all of CWW and allies will need it. They can maintain this run for 24 years without giving away their position. Their entire solar system is a mass military weapons/space ships manufacturing centers on the entire moon. They the last ace in the hole for The C.W.W (and for the rest of PW) in the minion wars, for as the wars get hot in phase world they will be a critical part of C.W.W
They are well verse in all formed of magic know in rifts earth and have a very good understanding of U.W.W as well many magic OCC in rifts earth and good amount in PW . As well Psionic tech and OCC. think of this heroes unlimited /rifts earth/ N.E.M.A with M.D.C stats.
!!!!UPDATE !!!
The Vantroran has one major secret that is using since the star of the T.G.E and recently been using for frontier colonies of C.W.W and helping the Free Worlds Council and United Worlds Warlock as well . These alloys are so light they even rival N.E.M.A on Rifts Earth; for this includes weapons in S.D.C or M.D.C (however it can not fire both at the same time). Many of power blocks see it as second hand weapons and brutal weapons systems and are under estimated many times. But when you’re using against demons and the T.G.E well many look the other way in this time of great need. They were stored over 400 years these weapons and ammunition to supply many then the smart weapons systems which take longer to make C.W.W. The United Worlds Warlock is getting large supply and converting them with magic abilities as well. The Trans-Galactic Empire and Naruni Enterprises hated these weapons are cheaper and do devastating damage to the enemy, and they are find out the way the mass amount of ammo. The Free Worlds Council and frontier colonies of C.W.W are thanking there lucky star for these weapons systems are mistaken by S.D.C weapons and loosing more troop and military hardware for this mistake from the Trans-Galactic Empire, Naruni Enterprises and minion wars (demons). The Vantroran have billions of these weapons and trillions of ammo to supply the C.W.W over 1000 times!!!!!!
The cost rifle type 2000 credits
Shot guns type 1000 credits
Sniper riles 3000 credits
P-110 AND UP 3500 credits
Machine gun 4000 credits
Machine pistol 3000
LIGHT machine pistol 1000 credits
For the Black Market Cost: varies 10% to 60 % max.
The Vantroran copy the S.D.C Weapons deign and made 1000’s of time better ,improved damage , reduce recoil and weight issue that the gold age of man didn’t have time to do. They took the (hoping better design)the AK -47 SERIES AND AK-72 , FN P90, Carbine rifle ,30 and 50 caliber machine guns , 20 mm and 40 mm grenade launchers, machine pistol from 357 magnum and 9 mm auto pistol , ) XM8 weapon systems and finally 21 SEIES CLASS European.
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Manufacturer:Knock out weapon systems or ( K.O ) many call them "knock off" mostly wow hated these weapons and their are many that love these weapons for the foot solider to cyborgs ,power amour man size as well or high P.S stats
#1) Rift AK 98 series
Rift AK 98: the AK 47 series are has not change much but when the AK 98 was made it to heavy to use at first .but it became the best cheapest weapon mount in the world to shoot down any military vehicles and anti personal .it was used by warlords to military to allied forces . When powered armored, cyborgs this weapon systems came to life from the heavy foot solider to man size power robot it been used. It kept with the AK -47 features, it is easy to clean, repair and finally to operated AK 98 by itself act like a light machine and operated by one person and with under rapid fire grenade launcher. The design was copied from the American empire which was the reason it was so heavy, still it was available to fried both 7.62x39mm S.D.C Cartridge and the MDC Cartridge7.62x39mm
Weight: 21 lds fully loaded
Cartridge: 7.62x39mm
Damage:
• single shot 1d6 SDC , 5d6 burst S.D.C burst, or ,
• MDC single shot 1D4 M.D.C each rounds 5d4 M.D.C burst
• SDC and MDC Cartridge can not be mix,
• 20mm grenade round type single shot H.E.A.T 5d6 MDC, or 1d6x100 SDC (1d6 MDC) dual shot short burst round burst two round 1D6X10 M.D.C ,burst medium four round shot 2D6X0 M.D.C ,burst, six round long burst 3D6X10 M.D.C full melee 10 rounds burst 5D6X10 M.D.C Blast radius 4 feet per grenade fired
Rate of Fire: as per W.P rules single shot, burst
Maximum Effective Range: AK 98 rifle 2666 feet, 20 MM rapid fire grenade launcher shot by 2, 4, 6, 8 the maximum
Payload: standard clip 30 rounds, long clip 46 rounds, drum clip 120 rounds
20mm rapid fire grenade launcher 10 grenade can use any 20 MM grenade SDC or MDC
Black Market Cost: 10,000 credits rifle only, fully systems 21,000 credits
Note: reload both weapons take 15 seconds or 1 melee, rifle by it self 2 attacks add +2 to range attacks
The following are base on the American empire
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#2) AK 98 B Series infantry class
RIFTS AK 98B is the weapon of choice in the second cold war; it has the right size and weight for the average foot solider. And is used world wide as the favor it weapon to use. A better and improved AK -98B, it uses ultra light alloys that make the AK 98B made a come back from the past .and surprise the world with it lethal blow to troops and military vehicles in the battle flied. Many at first it was just a weapon mounted but in realty was an infantry weapon which many troops of guard.
Weight: 10 lds fully loaded
Cartridge: as above
Damage as above
Rate of Fire: as above but 20 MM rapid fire grenade launcher shot by 2, 4, 6 maximum
Maximum Effective Range: as above
Payload as above
Black Market Cost: as above
Note as above but the AK 98 has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
http://s686.photobucket.com/albums/vv23 ... trifle.jpg
#3) MPAR 001 or multi-purpose assault rifle
MPAR 001 or multi-purpose assault rifle it is deigns as long range, close quarter and last heavy assault rifle given a P90 abilities , heavy carbine and 20 MM rapid fire grenade launcher all roll into one . It uses ultra light alloys that ravel and beat the soviet force 5 to 1 ratio in weight an alone not to mention firepower which was love by American solders and allied nations. Able to fight like an assault rifle and in close quarter clears a room easily and great for taking down heavy targets of all types
Weight: 11 lds
Cartridge: MDC /SDC carbine, 9 mm
Damage SDC 5D6 burst
• P 90 class series M.D.C burst 3D4, single shot 3D6X10 or fire SDC
• Assault rifle carbine 3d6 M.D.C burst/ 1d4 M.D.C single shot fire SDC
• 20mm grenade round type single shot H.E.A.T 5d6 MDC, or 1d6x100 SDC (1d6 MDC) dual shot short burst round burst two round 1D6X10 M.D.C ,burst medium four round shot 2D6X0 M.D.C ,burst, six round long burst 3D6X10 M.D.C full melee 10 rounds burst 5D6X10 M.D.C Blast radius 4 feet per grenade fired
Rate of Fire: 20 MM rapid fire grenade launcher shot by 2, 4, 6, 8, 10,
Payload P90 (250 rounds) carbine (130 rounds) rapid fire grenade launcher
Maximum Effective Range: 500 feet P100, carbine 2500 feet rapid fire grenade launcher 20 grenade can use any type of 20 MM SDC/MDC
Black Market Cost: NONE
Note add +2 to range attacks, as it get lighter add +1 per 25 % weight to all range attacks
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#4)50 caliber sniper rifle
The .50 caliber sniper rifle. This weapon has come back and made such a name that many countries have adopted (allies) in kill target over 3 miles!! It has a dual rapid fire
Weight: 17 lds fully loaded
Cartridge: 50 calibers
Damage single shot 1d8MDC , dual shot 2d8 MDC, if wearing MDC amour internal damage is 3d6x10 in head/ arm/legs area , in body 2d6x10 note this in dual shot only
Rate of Fire: single shot, dual shot
Payload 6 rounds
Maximum Effective Range: 2and ¾ miles
Black Market Cost: none
Note add +4 to strike
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#5) over and under auto 12 gauge shot and grenade launcher
Over and under auto 12 gauge shot and grenade launcher. American wanted a close and long range weapon for urban warfare and they got it. The CAD 001 close assault and defense rifle is the most feared weapon in close quarter combat to any. The damage it can deliver at close quarter combat as an automatic weapon and as a rapid fire grenade launcher can knock a target down several feet away where is standing to the point of going thru wall as been documented many time in combat that some the enemy just surrender . It seen target like heavy cyborgs to man size power amour been knock off there feet is something you have to see, been fire by infantry.
Weight: 25 lds
Cartridge: 12 gauge shot and 20 mm grenade launcher
• Damage 12 gauge shot 5d4 single shot , two round short burst 1d4x10 , three medium round burst 1d6x10 , long burst six round 2d6x10 , full melee 12 rounds burst 4D6X10 M.D.C blast radius 4 feet , can hit 1d6 target add 1d6 target for each setting target get 5d4 MDC on two round short burst , 1d4x10 M.D.C on a four medium round burst , 2d4x10 M.D.C on a six round long burst , 3d4x10 M.D.C full melee 10 rounds burst
• 20mm grenade round type single shot H.E.A.T 5d6 MDC, or 2d6x100 SDC (2d6 MDC) dual shot short burst round burst two round 1D6X10 M.D.C ,burst medium four round shot 2D6X0 M.D.C , long burst six round 3D6X10 M.D.C full melee 12 rounds burst 6D6X10 M.D.C Blast radius 3 feet per grenade fired
Rate of Fire: single shot or burst
Payload12 gauge shot 40 rounds, 20 MM rapid fire grenade 32 rounds
Maximum Effective Range: 12 gauge shot gun 300 feet, 20 MM rapid fire grenade direct fired 2500 feet, indirect fired 6000 feet
Black Market Cost: None allies only
Note use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
#6) over and rapid fire heavy grenade launcher and 30 caliber light machinegun
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#6) over and rapid fire heavy grenade launcher and 30 caliber light machinegun
Over and rapid fire heavy grenade launcher and 30 caliber light machinegun
Weight: 30 lds
Cartridge: 30 caliber, carbine rifle, 9 mm close assault or defense
Damage:
• 30 calibers 1d6 MDC round, M.D.C burst short 3d6 three round , M.D.C burst ( 6 rounds fired ) medium 6d6 , M.D.C burst long 1d4x10 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 2d4x10 or S.D.C round
• 9 mm close assault or defense P 90 class series M.D.C burst 3D4 ( 6 rounds fired) , single shot 3D6X10 or fire SDC
• 20mm grenade round type single shot H.E.A.T 5d6 MDC, or 1d6x100 SDC (1d6 MDC) dual shot short burst round burst two round 1D6X10 M.D.C ,burst medium four round shot 2D6X0 M.D.C ,burst, six round long burst 3D6X10 M.D.C full melee 10 rounds burst 5D6X10 M.D.C Blast radius 4 feet per grenade fired
Rate of Fire: single shot or burst
Payload 30 caliber rounds 120 rounds, 9 MM 250 rounds, 20mm grenade Launcher 26 rounds
Maximum Effective Range: 30 caliber 3000 feet, 9MM 500 feet, 20 MM rapid fire grenade direct fired 2500 feet, indirect fired 6000 feet
Black Market Cost: none
Note use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
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#7) TDI KRISS SUPER Close quarter VI
Weight: 13 ld fully loaded
Cartridge: 30 caliber submachine gun and under barrel shot gun
Damage
• 30 calibers 1d6 MDC round, M.D.C burst short 3d6 three round , M.D.C burst ( 6 rounds fired ) medium 6d6 , M.D.C burst long 1d4x10 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 2d4x10 or S.D.C round
• 12 gauge shot 5d4 single shot , two round short burst 1d4x10 , three medium round burst 1d6x10 , long burst six round 2d6x10 , full melee 12 rounds burst 4D6X10 M.D.C blast radius 4 feet , can hit 1d6 target add 1d6 target for each setting target get 5d4 MDC on two round short burst , 1d4x10 M.D.C on a four medium round burst , 2d4x10 M.D.C on a six round long burst , 3d4x10 M.D.C full melee 10 rounds burst
Rate of Fire: single shot or burst
Payload30 calibers 100 rounds, 12 gauges shot 60 round
Maximum Effective Range: 30 caliber 3000 feet 12 gauge shot 300 feet
Black Market Cost:
Note add +3 to all range attacks, has a special feature can add a silencer, this applies to 30 caliber weapons not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative . Note 12 gauge shot at 15 feet a critical hit is X3 not an X 2 on damage
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#8) ) P 110 Heavy carbine submachine and 20 MM rapid fire grenade launcher Personal defense weapon
Weight: 11 ld
Cartridge: M.D.C 5.7x28mm
Damage
• short burst 3d4 MDC ( 5 rounds fired ) medium burst 4d6 M.D.C ( 10 rounds fired ) long burst ( 20 rounds fired ) 1d4x10+8 M.D.C, full melee ( 30 rounds fired ) 1d6x10 M.D.C
• 20 MM rapid fire grenade launcher H.E.A.T round 5d6 burst by two shot 1d6x10 , four 2d6x10
Rate of Fire: burst only P-110, 20 MM rapid fire grenade launcher burst
Payload
• P-110 has 270 rounds,
• 20 MM rapid fire grenade launcher 6 round
Maximum Effective Range:
• P-120 2000 feet
• 20 MM rapid fire grenade direct fired 2500 feet, indirect fired 6000 feet
Black Market Cost: none
Note use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
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#9) P -120 submachine and heavy grenade launcher
Weight: 11 ld
Cartridge: as above
Damage as above
Rate of Fire:
• as above P110
• 20mm grenade round type single shot H.E.A.T 5d6 MDC, or 1d6x100 SDC (1d6 MDC) dual shot short burst round burst two round 1D6X10 M.D.C ,burst medium four round shot 2D6X0 M.D.C ,burst, six round long burst 3D6X10 M.D.C full melee 10 rounds burst 5D6X10 M.D.C Blast radius 4 feet per grenade fired
Payload
• P-120 has 330 rounds,
• 20 MM rapid fire grenade launcher 12 round
Maximum Effective Range:
• As above P-120
• 20 MM rapid fire grenade direct fired 2500 feet, indirect fired 6000 feet
Black Market Cost: none
Note add +2 to all range attacks, has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
Note: 20 MMM launcher use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
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#10) P -140 C.AD close assault and defense (9 mm and multiple weapons systems)
Weight: .12 ld
Cartridge: there are three types 9 mm pick one the following 12 gauge shot or 20 MM rapid fire grenade launcher
Damage:
• 9 mm :Single shot 5d4x10 or 200 S.D.C round 1d6 short burst ( 3 Rounds fired) M.D.C, 2d6 M.D.C medium burst ( 6 Rounds fired), long burst M.D.C 4d6 ( 12 Rounds fired) , full melee 1d4x10+8 M.D.C ( 24 Rounds fired)
• Pick one from 12 gauge shot or 20 MM rapid fire grenade launcher
• 12 gauge shot 5d4 single shot , two round short burst 1d4x10 , three medium round burst 1d6x10 , long burst six round 2d6x10 , blast radius 4 feet , can hit 1d6 target add 1d6 target for each setting target get 5d4 MDC on two round short burst , 1d4x10 M.D.C on a four medium round burst , 2d4x10 M.D.C on a six round long burst
• 20 MM rapid fire grenade launcher look above
Rate of Fire: Burst only
Payload
• 9 mm 360 rounds
• Pick one of the following below ( takes 2 (two) attack to weapons change loads )
• 12 gauge shot gun has 10 shots
• 20 MM rapid fire grenade launcher 6 Rounds
Maximum Effective Range:
Black Market Cost:
Note has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative,
Note use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks , 20 MM rapid fire grenade direct fired 2500 feet, indirect fired 6000 feet
NOTE: THIS IS THE MOST IMPORTNT FEATURE!!!!!! The front part is able to turn a full 90 degree left, right or bottom the 9MM carries 50 rounds that taken from the main clip the other weapon features 12 Gauge shot gun or 20 MM rapid fire grenade launcher have full payload . These protects the user showing only the forward weapons systems and add +1 to all range attack when using this feature , + 4 to initiative and can add a silencer to the 9MM add another +1 to initiative /and strike not give away one position or where it was fired, one draw back its range is reducing by 25%
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11) P130 this has 30 caliber submachine and a 20 mm rapid fire grenade launcher
Weight: 13 ld
Cartridge: 30 caliber submachine and a 20 mm rapid fire grenade launcher
Damage:
• 30 calibers 1d6 MDC round, M.D.C burst short 3d6 three round , M.D.C burst ( 6 rounds fired ) medium 6d6 , M.D.C burst long 1d4x10 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 2d4x10 or S.D.C round
• 20mm grenade round type single shot H.E.A.T 5d6 MDC, or 1d6x100 SDC (1d6 MDC) dual shot short burst round burst two round 1D6X10 M.D.C ,burst medium four round shot 2D6X0 M.D.C ,burst, six round long burst 3D6X10 M.D.C full melee 10 rounds burst 5D6X10 M.D.C Blast radius 4 feet per grenade fired
Rate of Fire: single shot or burst
Payload:
• 30 caliber submachine 120 Rounds
• 20 MM rapid fire grenade launcher 20 Rounds
Maximum Effective Range: 30 caliber submachine 3000 feet
Black Market Cost: none
Note has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
Note use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
Note silencer features look above
Note add plus + 2 to all range weapon attacks
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#12) 357 magnum weapons C.AD close assault and defense machine pistol
357 magnum weapons .this weapon is design to be between a high power pistol and sub machine gun .many call it personal defense weapons because it was supposed to be to protect VIP , diplomats and important personal with give away the weapon until the very last moment to protect high value package. Range is
Weight: 71 oz fully loaded
Cartridge: 357 magnum
Damage : 1d4 M.D.C single shot , short burst 2d4 M.D.C ( 2 rounds fired) , 3d4 M.D.C medium burst (3 rounds fired) , 4d4 M.D.C long burst , 4d6 M.D.C full melee burst ( 6 rounds fired) note this BOTH amour pricing rounds firing at the same time!!!!!!
Rate of Fire: single shot, short burst, medium burst, long burst, full melee burst
Payload: 30 rounds short clip, long clip 60
Maximum Effective Range: 200 feet
Black Market Cost: 3000 credits
Note: has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reducing by 25% adds +4 to initiative
Note: add +2 to range attack
Note the reason is set up this way is because any higher M.D.C damage will or could blow up on the user
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#13) Dual barrel shot 30 caliber pistols
Weight: 69 oz fully loaded
Cartridge: Damage: 30 calibers 1d6 MDC round, M.D.C burst short 2d6 two round , M.D.C ( 4 rounds fired ) medium burst 4d6 , M.D.C long burst 6d6M.D.C ( 6 rounds fired), M.D.C burst , full melee 2d4x10 M.D.C ( 12 rounds fired)or S.D.C round
Rate of Fire: single shot, short burst, medium burst, long burst, full melee burst,
Payload 60 rounds
Maximum Effective Range: 300 feet
Black Market Cost: 5000 credits
Note has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
http://s686.photobucket.com/albums/vv23 ... pistol.jpg
#14)9 MM M.D.C pistol
Weight: 55 oz fully load
Cartridge: 9MM
Damage
• 9 mm :Single shot 5d4x10 or 200 S.D.C round 1d6 short burst ( 3 Rounds fired) M.D.C, 2d6 M.D.C medium burst ( 6 Rounds fired), long burst M.D.C 4d6 ( 12 Rounds fired) ,
Rate of Fire: single shot, short burst, medium burst, long burst,
Payload 26 rounds
Maximum Effective Range: 300 feet
Black Market Cost: None
Note has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
Note add plus + 2 to all range weapon attacks
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#15)Heavy Multiplied purpose carbine assault rifle and light 9 MM and light under barrel shot gun
Weight: 9 lb (3.1 kg) fully loaded
Cartridge: M.D.C or S.D.C 5.56x45mm NATO note can not mix
Damage S.D.C look at palladium books in S.D.C weapons
• M.D.C 5.56x45mm NATO 1d4 M.D.C single shot, short burst 3d4 M.D.C ( 3 rounds fired), medium burst 4d6 M.D.C ( 6 rounds fired), long burst 1d4x10+8 ( 12 rounds fired), full melee burst 2d4x10+4 M.D.C
• M.D.C 9 MM Single shot 5d4x10 or 200 S.D.C round 1d6 short burst ( 3 Rounds fired) M.D.C, 2d6 M.D.C medium burst ( 6 Rounds fired), long burst M.D.C 4d6 ( 12 Rounds fired) , full melee 1d4x10+8 M.D.C ( 24 Rounds fired)
• M.D.C 12 gauge shotgun 5d4 single shot , two round short burst 1d4x10 , three medium round burst 1d6x10 , long burst six round 2d6x10 , full melee 12 rounds burst 4D6X10 M.D.C blast radius 4 feet , can hit 1d6 target add 1d6 target for each setting target get 5d4 MDC on two round short burst , 1d4x10 M.D.C on a four medium round burst , 2d4x10 M.D.C on a six round long burst , 3d4x10 M.D.C full melee 10 rounds burst
Rate of Fire: single shot, short burst, medium burst, long burst, full melee burst,
Payload
• M.D.C 5.56x45mm NATO small drum 300 Rounds ( 150 Rounds per sided ), large drum 420 Rounds( 210 Rounds per sided )
• 9 MM 60 Rounds
• 12 gauge shotgun small drum 100 Rounds ( 50 Rounds per sided ), large drum 160 Rounds( 80 Rounds per sided )
Maximum Effective Range:
• M.D.C 5.56x45mm NATO 3000 FEET
• 9 MM 500 FEET
• 12 gauge shotgun 500 FEET
Black Market Cost: none
Note :add +2 to strike in any range attacks
http://s686.photobucket.com/albums/vv23 ... aultri.jpg
#16) Heavy Multiplied 50 caliber assault rifle, automatic shot gun and grenade launcher
Weight: 18 ld fully loaded
Cartridge: 30 calibers Round and 40 MM rapid fire grenade launcher
Damage
• 50 calibers 2d4 MDC or 1d8 M.D.C round, M.D.C burst short 4d6 three round , M.D.C burst ( 6 rounds fired ) medium 1d4x10+8 , M.D.C burst long 2d4x10 + 16 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 3d6x10+16 or S.D.C round
• 40 mm grenade round type : various look below
• 40 mm grenade round type : (A.P) Single shotArmour Piecing 5d4M.D.C each Rounds Single shot, 1d4x10 MDC (2 rounds fired)short burst, ( 4 rounds fired)2d4x10 MDC Medium burst,( 6 rounds fired)3D4X10 MDC long burst,( 8 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : (H.E.A.T) H.eavy E.xpolive A.nti-T.ank (or robot) Round 5d6 Single shot, ( 2 rounds fired)1D6X10 MDC short burst, ( 4 rounds fired)2D6X10 Medium burst, ( 8 rounds fired)3D6X10long burst, ( 10 rounds fired)4D6X10full melee burst
• 40 mm grenade round type : ( D.R) Depleted Round 1d6x10M.D.C Single shot, ( 2 rounds fired)2D6X10short burst, ( 4 rounds fired)3D6X10Medium burst, ( 6 rounds fired)4D6X10long burst, ( 8 rounds fired)5D8X10 full melee burst
• 40 mm grenade round type : Plasma Round Single shot1D4X10 MDC, short burst2D4X10( 2 rounds fired), Medium burst 3D4X10 MDC( 4 rounds fired), long burst 4D6X10 ( 6 rounds fired), 6D6X10 full melee burst (8 rounds fired)
Rate of Fire: Single shot, short burst, Medium burst, long burst, full melee burst
Payload;
• .50 caliber assault rifle 100 Rounds
• 40MM Rounds (TWO DRUMS) 45 each Drum total 90 Rounds on the rifle
• 40 MM large drum Rounds 136 Rounds
Maximum Effective Range: both weapons 3000 feet, 40 MM grenade in-direct fire 7000 feet
Black Market Cost: None
Note add + 2 to strike
NOTE: .50 caliber assault rifles has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reducing by 25% adds +4 to initiative
NOTE: use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
NOTE : the extended barrel is to fire the .50 caliber assault rifle in short ,medium or long burst as a sniper weapons range 4.9 miles use
http://s686.photobucket.com/albums/vv23 ... rapidf.jpg
#17) Heavy .50 caliber machine gun and rapid fire 40 MM grenade launcher
Weight: 21 ld
Cartridge: .50 caliber assault rifle and 40 MM grenade launcher
Damage:
• 50 calibers Depleted Round 2d4 MDC or 1d8 M.D.C round, M.D.C burst short 6d6 three round , M.D.C burst ( 6 rounds fired ) medium 1d6x10+8 , M.D.C burst long 3d4x10 + 8 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 5d6x10+16 or S.D.C round
• 40 mm grenade round type : various look below
• 40 mm grenade round type : (A.P) Single shotArmour Piecing 5d4M.D.C each Rounds Single shot, 1d4x10 MDC (2 rounds fired)short burst, ( 4 rounds fired)2d4x10 MDC Medium burst,( 6 rounds fired)3D4X10 MDC long burst,( 8 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : (H.E.A.T) H.eavy E.xpolive A.nti-T.ank (or robot) Round 5d6 Single shot, ( 2 rounds fired)1D6X10 MDC short burst, ( 4 rounds fired)2D6X10 Medium burst, ( 8 rounds fired)3D6X10long burst, ( 10 rounds fired)4D6X10full melee burst
• 40 mm grenade round type : ( D.R) Depleted Round 1d6x10M.D.C Single shot, ( 2 rounds fired)2D6X10short burst, ( 4 rounds fired)3D6X10Medium burst, ( 6 rounds fired)4D6X10long burst, ( 8 rounds fired)5D8X10 full melee burst
• 40 mm grenade round type : Plasma Round Single shot1D4X10 MDC, short burst2D4X10( 2 rounds fired), Medium burst 3D4X10 MDC( 4 rounds fired), long burst 4D6X10 ( 6 rounds fired), 6D6X10 full melee burst (8 rounds fired)
Rate of Fire: Single shot, short burst, Medium burst, long burst, full melee burst
Payload: .50 caliber assault rifle 300 rounds, 40 MM grenade launcher 40 rounds
Maximum Effective Range:
• .50 caliber machinegun 3000 feet
• 40 MM grenade launcher 4 in-dicet/3 miles direct
Black Market Cost: None
Note add + 2 to strike
NOTE: .50 caliber assault rifles has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reducing by 25% adds +4 to initiative
NOTE: use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
http://s686.photobucket.com/albums/vv23 ... dfire4.jpg
#18) XM8 Heavy Assault rifle and rapid fire 40 MM grenade launcher
Weight: 12 ld FULLY LOADED
Cartridge: heavy .50 calibers and 40 MM grenade launcher
Damage
• 50 calibers Depleted Round 2d4 MDC or 1d8 M.D.C round, M.D.C burst short 6d6 three round , M.D.C burst ( 6 rounds fired ) medium 1d6x10+8 , M.D.C burst long 3d4x10 + 8 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 5d6x10+16 or S.D.C round
• 40 mm grenade round type : various look below
• 40 mm grenade round type : (A.P) Single shotArmour Piecing 5d4M.D.C each Rounds Single shot, 1d4x10 MDC (2 rounds fired)short burst, ( 4 rounds fired)2d4x10 MDC Medium burst,( 6 rounds fired)3D4X10 MDC long burst,( 8 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : (H.E.A.T) H.eavy E.xpolive A.nti-T.ank (or robot) Round 5d6 Single shot, ( 2 rounds fired)1D6X10 MDC short burst, ( 4 rounds fired)2D6X10 Medium burst, ( 8 rounds fired)3D6X10long burst, ( 10 rounds fired)4D6X10full melee burst
• 40 mm grenade round type : ( D.R) Depleted Round 1d6x10M.D.C Single shot, ( 2 rounds fired)2D6X10short burst, ( 4 rounds fired)3D6X10Medium burst, ( 6 rounds fired)4D6X10long burst, ( 8 rounds fired)5D8X10 full melee burst
• 40 mm grenade round type : Plasma Round Single shot1D4X10 MDC, short burst2D4X10( 2 rounds fired), Medium burst 3D4X10 MDC( 4 rounds fired), long burst 4D6X10 ( 6 rounds fired), 6D6X10 full melee burst (8 rounds fired)
Rate of Fire: Single shot, short burst, Medium burst, long burst, full melee burst
Payload:
• .50 caliber assault rifle 120 Depleted Round
• 40 MM grenade launcher 20 Rounds
Maximum Effective Range:
.50 caliber assault rifle 3000 feet
40 MM grenade launcher 3000 feet direct/in direct 5000 feet
Black Market Cost: None
Note has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
http://s686.photobucket.com/albums/vv23 ... idfire.jpg
#19) XM8b Heavy Assault rifle and rapid fire 40 MM grenade launcher
Weight: 11 ld FULLY LOADED
Cartridge: heavy .50 calibers / M.D.C 5.56x45mm NATO and 40 MM grenade launcher
Damage
• 50 calibers Depleted Round 2d4 MDC or 1d8 M.D.C round, M.D.C burst short 6d6 three round , M.D.C burst ( 6 rounds fired ) medium 1d6x10+8 , M.D.C burst long 3d4x10 + 8 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 5d6x10+16 or S.D.C round
• M.D.C 5.56x45mm NATO 1d4 M.D.C single shot, short burst 3d4 M.D.C ( 3 rounds fired), medium burst 4d6 M.D.C ( 6 rounds fired), long burst 1d4x10+8 ( 12 rounds fired), full melee burst 2d4x10+4 M.D.C
• 40 mm grenade round type : various look below
• 40 mm grenade round type : (A.P) Single shotArmour Piecing 5d4M.D.C each Rounds Single shot, 1d4x10 MDC (2 rounds fired)short burst, ( 4 rounds fired)2d4x10 MDC Medium burst,( 6 rounds fired)3D4X10 MDC long burst,( 8 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : (H.E.A.T) H.eavy E.xpolive A.nti-T.ank (or robot) Round 5d6 Single shot, ( 2 rounds fired)1D6X10 MDC short burst, ( 4 rounds fired)2D6X10 Medium burst, ( 8 rounds fired)3D6X10long burst, ( 10 rounds fired)4D6X10full melee burst
• 40 mm grenade round type : ( D.R) Depleted Round 1d6x10M.D.C Single shot, ( 2 rounds fired)2D6X10short burst, ( 4 rounds fired)3D6X10Medium burst, ( 6 rounds fired)4D6X10long burst, ( 8 rounds fired)5D8X10 full melee burst
• 40 mm grenade round type : Plasma Round Single shot1D4X10 MDC, short burst2D4X10( 2 rounds fired), Medium burst 3D4X10 MDC( 4 rounds fired), long burst 4D6X10 ( 6 rounds fired), 6D6X10 full melee burst (8 rounds fired)
Rate of Fire: Single shot, short burst, Medium burst, long burst, full melee burst
Payload:
• .50 caliber assault rifle 120 Depleted Round
• M.D.C 5.56x45mm NATO small drum 300 Rounds ( 150 Rounds per sided ), large drum 420 Rounds( 210 Rounds per sided )
• 40 MM grenade launcher 20 Rounds
Maximum Effective Range:
• M.D.C .50 caliber assault rifle 3000 feet
• M.D.C 5.56x45mm NATO 3000 FEET
• M.D.C 40 MM grenade launcher 3000 feet direct/in direct 5000 feet
Black Market Cost: None
Note has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
http://s686.photobucket.com/albums/vv23 ... herand.jpg
#20) Heavy 40 mm multi - grenade launcher and 9 MM rifle
Weight: 23 ld
Cartridge: 40MM
• Damage
• M.D.C 9 MM Single shot 5d4x10 or 200 S.D.C round 1d6 short burst ( 3 Rounds fired) M.D.C, 2d6 M.D.C medium burst ( 6 Rounds fired), long burst M.D.C 4d6 ( 12 Rounds fired) , full melee 1d4x10+8 M.D.C ( 24 Rounds fired)
• 40 mm grenade round type : various look below
• 40 mm grenade round type : (A.P) Single shotArmour Piecing 5d4M.D.C each Rounds Single shot, 1d4x10 MDC (2 rounds fired)short burst, ( 4 rounds fired)2d4x10 MDC Medium burst,( 6 rounds fired)3D4X10 MDC long burst,( 8 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : (H.E.A.T) H.eavy E.xpolive A.nti-T.ank (or robot) Round 5d6 Single shot, ( 2 rounds fired)1D6X10 MDC short burst, ( 4 rounds fired)2D6X10 Medium burst, ( 8 rounds fired)3D6X10long burst, ( 10 rounds fired)4D6X10full melee burst
• 40 mm grenade round type : ( D.R) Depleted Round 1d6x10M.D.C Single shot, ( 2 rounds fired)2D6X10short burst, ( 4 rounds fired)3D6X10Medium burst, ( 6 rounds fired)4D6X10long burst, ( 8 rounds fired)5D8X10 full melee burst
• 40 mm grenade round type : Plasma Round Single shot1D4X10 MDC, short burst2D4X10( 2 rounds fired), Medium burst 3D4X10 MDC( 4 rounds fired), long burst 4D6X10 ( 6 rounds fired), 6D6X10 full melee burst (8 rounds fired)
Rate of Fire: Single shot, short burst, Medium burst, long burst, full melee burst
Payload:
• 9 MM 400 Rounds
• 40 mm grenade round 160 Rounds
Maximum Effective Range:
• M.D.C 9 MM 500 FEET
• M.D.C 40 MM grenade launcher 3000 feet direct/in direct 5000 feet
Black Market Cost:
Note: use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
http://s686.photobucket.com/albums/vv23 ... hotgun.jpg
#21) Dual barrel rapid fire 12 gauge shot gun
Weight:6 ld
Cartridge: 12 gauge shotgun
Damage
• One barrel firing 12 gauge shot 5d4 single shot , two round short burst 1d4x10 , three medium round burst 1d6x10 , long burst six round 2d6x10 , blast radius 4 feet , can hit 1d6 target add 1d6 target for each setting target get 5d4 MDC on two round short burst , 1d4x10 M.D.C on a four medium round burst , 2d4x10 M.D.C on a six round long burst
• Dual barrel shots 12 gauge shot 1d4x10 single shot , two round short burst 2d4x10 , three medium round burst 2d6x10 , long burst six round 4d6x10 , blast radius 4 feet , can hit 1d6 target add 1d6 target for each setting target get 1d4 x10 MDC on two round short burst , 2d4x10 M.D.C on a four medium round burst , 3d4x10 M.D.C on a six round long burst
Rate of Fire: Single shot, short burst, Medium burst , long burst, full melee burst
Payload: 160 Rounds or 80 for dual shot
Maximum Effective Range: 12 gauge shotgun 500 feet
Black Market Cost: 3000 credits
Note use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
http://s686.photobucket.com/albums/vv23 ... ssault.jpg
#22) The TAR 21 SEIES CLASS European assault rifle TAR 21 series and rapid fire grenade launcher fire grenade launcher
Weight: 10 ld
Cartridge: M.D.C 5.56x45mm NATO and 20 MM
Damage
• M.D.C 5.56x45mm NATO 1d4 M.D.C single shot, short burst 3d4 M.D.C ( 3 rounds fired), medium burst 4d6 M.D.C ( 6 rounds fired), long burst 1d4x10+8 ( 12 rounds fired), full melee burst 2d4x10+4 M.D.C
• 20 MM rapid fire grenade launcher 12 round single shot H.E.A.T 5d6 MDC, or 1d6x100 SDC (1d6 MDC) dual shot short burst round burst two round 1D6X10 M.D.C ,burst medium four round shot 2D6X0 M.D.C ,burst, six round long burst 3D6X10 M.D.C full melee 10 rounds burst 5D6X10 M.D.C Blast radius 4 feet per grenade fired
Rate of Fire:
• M.D.C 5.56x45mm NATO Short burst (3 rounds fired), Medium burst ( 6 rounds fired), Long burst ( 12 rounds fired), Full melee burst( 24 rounds fired)
• 20 MM rapid fire grenade launcher Short burst (2 rounds fired), Medium burst ( 4 rounds fired), Long burst ( 6 rounds fired), Full melee burst( 10 rounds fired),
Payload
• M.D.C 5.56x45mm NATO 100 Rounds
• 20 MM rapid fire grenade launcher 12 round
Maximum Effective Range: both 3000 feet
Black Market Cost:
Note use knock down table, all direct fire add +2 to range attacks
http://s686.photobucket.com/albums/vv23 ... 0calib.jpg
#23) The TAR 21 SEIES CLASS European 30 caliber Assault rifle and rapid fire grenade launcher
Weight: 11 ld
Cartridge: look below
Damage
• 30 calibers 1d6 MDC round, M.D.C burst short 3d6 three round , M.D.C burst ( 6 rounds fired ) medium 6d6 , M.D.C burst long 1d4x10 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 2d4x10 or S.D.C round
• 40 mm grenade round type : various look below
• 40 mm grenade round type : (A.P) Single shotArmour Piecing 5d4M.D.C each Rounds Single shot, 1d4x10 MDC (2 rounds fired)short burst, ( 4 rounds fired)2d4x10 MDC Medium burst,( 6 rounds fired)3D4X10 MDC long burst,( 8 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : (H.E.A.T) H.eavy E.xpolive A.nti-T.ank (or robot) Round 5d6 Single shot, ( 2 rounds fired)1D6X10 MDC short burst, ( 4 rounds fired)2D6X10 Medium burst, ( 8 rounds fired)3D6X10long burst, ( 10 rounds fired)4D6X10full melee burst
• 40 mm grenade round type : ( D.R) Depleted Round 1d6x10M.D.C Single shot, ( 2 rounds fired)2D6X10short burst, ( 4 rounds fired)3D6X10Medium burst, ( 6 rounds fired)4D6X10long burst, ( 8 rounds fired)5D8X10 full melee burst
• 40 mm grenade round type : Plasma Round Single shot1D4X10 MDC, short burst2D4X10( 2 rounds fired), Medium burst 3D4X10 MDC( 4 rounds fired), long burst 4D6X10 ( 6 rounds fired), 6D6X10 full melee burst (8 rounds fired)
Rate of Fire: Short burst (rounds fired), Medium burst ( rounds fired), Long burst ( rounds fired), Full melee burst( rounds fired),
Payload
• 30 calibers : 100 Rounds
• 40 mm grenade : Rounds
Maximum Effective Range:
Black Market Cost: None
Note has a special Built-in feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
http://s686.photobucket.com/albums/vv23 ... 2gauge.jpg
#24) The TAR 21 SEIES CLASS European 12 gauge single barrel shot gun and rapid fire grenade launcher
Weight:14 lds
Cartridge: look below
Damage
• 50 calibers Depleted Round 2d4 MDC or 1d8 M.D.C round, M.D.C burst short 6d6 three round , M.D.C burst ( 6 rounds fired ) medium 1d6x10+8 , M.D.C burst long 3d4x10 + 8 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 5d6x10+16 or S.D.C round
• 40 mm grenade round type : various look below
• 40 mm grenade round type : (A.P) Single shot Amour Piecing 5d4M.D.C each Rounds Single shot, 1d4x10 MDC (2 rounds fired)short burst, ( 4 rounds fired)2d4x10 MDC Medium burst,( 6 rounds fired)3D4X10 MDC long burst,( 8 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : (H.E.A.T) H.eavy E.xpolive A.nti-T.ank (or robot) Round 5d6 Single shot, ( 2 rounds fired)1D6X10 MDC short burst, ( 4 rounds fired)2D6X10 Medium burst, ( 8 rounds fired)3D6X10long burst, ( 10 rounds fired)4D6X10full melee burst
• 40 mm grenade round type : ( D.R) Depleted Round 1d6x10M.D.C Single shot, ( 2 rounds fired)2D6X10short burst, ( 4 rounds fired)3D6X10Medium burst, ( 6 rounds fired)4D6X10long burst, ( 8 rounds fired)5D8X10 full melee burst
• 40 mm grenade round type : Palmas Round Single shot1D4X10 MDC, short burst2D4X10( 2 rounds fired), Medium burst 3D4X10 MDC( 4 rounds fired), long burst 4D6X10 ( 6 rounds fired), 6D6X10 full melee burst (8 rounds fired)
•
Rate of Fire: for both Short burst, Medium burst long burst Full melee burst
Payload
• M.D.C 40 MM grenade launcher : 32 rounds
• 50 calibers : 300 rounds
Maximum Effective Range:
• M.D.C 40 MM grenade launcher 3000 feet direct/in direct 5000 feet
• 50 calibers : 3000 feet
Black Market Cost: none
Note add +2 to all range attacks and has a special feature can add a silencer, not give away one position or where it was fired, one draw back its range is reduce by 25% add +4 to initiative
http://s686.photobucket.com/albums/vv23 ... 12ga-1.jpg
#25) XM8C .30 caliber long range or 50 caliber machine gun in picture made a mistake 24 is really #25
Weight: 18 ld
Cartridge: 50 calibers
Damage
• 30 calibers 1d6 MDC round, M.D.C burst short 3d6 three round , M.D.C burst ( 6 rounds fired ) medium 6d6 , M.D.C burst long 1d4x10 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 2d4x10 or S.D.C round
Rate of Fire: Short burst, Medium burst long burst Full melee burst
Payload: 400 rounds
Maximum Effective Range: 4 miles 4 miles = 21 120 feet
Black Market Cost: none
http://s686.photobucket.com/albums/vv23 ... aliber.jpg
#26).50 caliber long range machine gun
Weight: 21
Cartridge: as above
Damage
• 50 calibers Depleted Round 2d4 MDC or 1d8 M.D.C round, M.D.C burst short 6d6 three round , M.D.C burst ( 6 rounds fired ) medium 1d6x10+8 , M.D.C burst long 3d4x10 + 8 ( 12 rounds fired), M.D.C burst , full melee( 24 rounds fired) 5d6x10+16 or S.D.C round
Rate of Fire: Single shot, short burst, Medium burst, long burst, full melee burst
Payload : 400 rounds
Maximum Effective Range: as above
Black Market Cost: none
Note add +2 to all range attacks, as above
#27) American dual barrel 12 gauge single barrel shot gun and 40 MM rapid fire grenade launcher
http://s686.photobucket.com/albums/vv23 ... inegun.jpg
#27) American dual barrel 12 gauge single barrel shot gun and 40 MM rapid fire grenade launcher
Weight: 18ld
Cartridge:
Damage
12 gauge shot
• One barrel firing 12 gauge shot 5d4 single shot , two round short burst 1d4x10 , three medium round burst 1d6x10 , long burst six round 2d6x10 , blast radius 4 feet , can hit 1d6 target add 1d6 target for each setting target get 5d4 MDC on two round short burst , 1d4x10 M.D.C on a four medium round burst , 2d4x10 M.D.C on a six round long burst
• Dual barrel shots 12 gauge shot 1d4x10 single shot , two round short burst 2d4x10 , three medium round burst 2d6x10 , long burst six round 4d6x10 , blast radius 4 feet , can hit 1d6 target add 1d6 target for each setting target get 1d4 x10 MDC on two round short burst , 2d4x10 M.D.C on a four medium round burst , 3d4x10 M.D.C on a six round long burst
40 MM grenade launcher
• 40 mm grenade round type : various look below
• 40 mm grenade round type : (A.P) Single shot Amour Piecing 5d4M.D.C each Rounds Single shot, 1d4x10 MDC (2 rounds fired)short burst, ( 4 rounds fired)2d4x10 MDC Medium burst,( 6 rounds fired)3D4X10 MDC long burst,( 8 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : (H.E.A.T) H.eavy E.xpolive A.nti-T.ank (or robot) Round 5d6 Single shot, ( 2 rounds fired)1D6X10 MDC short burst, ( 4 rounds fired)2D6X10 Medium burst, ( 8 rounds fired)3D6X10 long burst, ( 10 rounds fired)4D6X10 full melee burst
• 40 mm grenade round type : ( D.R) Depleted Round 1d6x10M.D.C Single shot, ( 2 rounds fired)2D6X10short burst, ( 4 rounds fired)3D6X10Medium burst, ( 6 rounds fired)4D6X10long burst, ( 8 rounds fired)5D8X10 full melee burst
40 mm grenade round type : Palmas Round Single shot1D4X10 MDC, short burst2D4X10( 2 rounds fired), Medium burst 3D4X10 MDC( 4 rounds fired), long burst 4D6X10 ( 6 rounds fired), 6D6X10 full melee burst (8 rounds fired
Rate of Fire: Single shot, short burst, Medium burst, long burst, full melee burst, for both
Payload
• 40 MM grenade launcher 36 Rounds
• 12 gauge shot 260 Rounds
Maximum Effective Range:
12 gauge shotgun 500 feet
Black Market Cost: none
Note add +2 to all range attacks
Use knock down table, indirect grenade fired add + 3 to initiative and range attacks add + 4 to strike (don’t hear it coming), all direct fire add +2 to range attacks
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