Two Weapons Crossed Tatoo
Moderators: Immortals, Supreme Beings, Old Ones
- Killer Cyborg
- Priest
- Posts: 28183
- Joined: Thu Nov 08, 2001 2:01 am
- Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
- Location: In the ocean, punching oncoming waves
- Contact:
Re: Two Weapons Crossed Tatoo
I don't think that T-Men need to be more powerful.
Annual Best Poster of the Year Awards (2012)
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
- Misfit KotLD
- Rifter® Contributer
- Posts: 1157
- Joined: Mon Feb 16, 2004 10:27 pm
- Comment: Golden God
- Location: Skaldi Wilderness
- Contact:
Re: Two Weapons Crossed Tatoo
A flaming claymore will do 6d6 MDC. Add to it a Broken Chain for SN PS and he's got a lot of punch.Munchkin Slappin GM wrote:thismorbidpoet wrote:I agree, the T-Men are already pretty powerful, but the Tat could use some modification... some of that would work, however, I'd increase the P.P.E. cost just to even it out.
T-Men are really tough at high levels, but their weapon are kinda week.
No one saves us but ourselves. No one can and no one may. We ourselves must walk the path. -- Buddha
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
- Misfit KotLD
- Rifter® Contributer
- Posts: 1157
- Joined: Mon Feb 16, 2004 10:27 pm
- Comment: Golden God
- Location: Skaldi Wilderness
- Contact:
Re: Two Weapons Crossed Tatoo
Sorry, I forgot to add the dripping blood.Munchkin Slappin GM wrote:How does a flaming claymore do 6d6?Misfit KotLD wrote:A flaming claymore will do 6d6 MDC. Add to it a Broken Chain for SN PS and he's got a lot of punch.Munchkin Slappin GM wrote:T-Men are really tough at high levels, but their weapon are kinda week.thismorbidpoet wrote:I agree, the T-Men are already pretty powerful, but the Tat could use some modification... some of that would work, however, I'd increase the P.P.E. cost just to even it out.
No one saves us but ourselves. No one can and no one may. We ourselves must walk the path. -- Buddha
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
- Misfit KotLD
- Rifter® Contributer
- Posts: 1157
- Joined: Mon Feb 16, 2004 10:27 pm
- Comment: Golden God
- Location: Skaldi Wilderness
- Contact:
Re: Two Weapons Crossed Tatoo
I always found combining weapon tattoos works far better than using them singularly. Except the reptile slayer one, that's a bit specialized.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
No one saves us but ourselves. No one can and no one may. We ourselves must walk the path. -- Buddha
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
- Misfit KotLD
- Rifter® Contributer
- Posts: 1157
- Joined: Mon Feb 16, 2004 10:27 pm
- Comment: Golden God
- Location: Skaldi Wilderness
- Contact:
Re: Two Weapons Crossed Tatoo
But at the same time, it can be useful, but I'd always duplicate it with a less specialized sword tatt.Munchkin Slappin GM wrote:Same here, that serpent slayer is really specialized.Misfit KotLD wrote:I always found combining weapon tattoos works far better than using them singularly. Except the reptile slayer one, that's a bit specialized.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
No one saves us but ourselves. No one can and no one may. We ourselves must walk the path. -- Buddha
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
- Nekira Sudacne
- Monk
- Posts: 15607
- Joined: Sun Oct 19, 2003 7:22 pm
- Comment: The Munchkin Fairy
- Location: 2nd Degree Black Belt of Post Fu
- Contact:
Re: Two Weapons Crossed Tatoo
Munchkin Slappin GM wrote:thismorbidpoet wrote:Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
Do you allow two weapons crossed in combination with the others? For instance, Two flaming claymores crossed dripping blood? I've allowed that, though not to that particular extreme.
I'd allow it because theres a canon exsample of it. I tell my players that the tatoo should be on its own and not with some thing else though.
Odd, i've never seen a player make a T-man who didn't have that. it's their basic combo.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
- Misfit KotLD
- Rifter® Contributer
- Posts: 1157
- Joined: Mon Feb 16, 2004 10:27 pm
- Comment: Golden God
- Location: Skaldi Wilderness
- Contact:
Re: Two Weapons Crossed Tatoo
Sappho didn't.Nekira Sudacne wrote:Odd, i've never seen a player make a T-man who didn't have that. it's their basic combo.Munchkin Slappin GM wrote:I'd allow it because theres a canon exsample of it. I tell my players that the tatoo should be on its own and not with some thing else though.thismorbidpoet wrote:Do you allow two weapons crossed in combination with the others? For instance, Two flaming claymores crossed dripping blood? I've allowed that, though not to that particular extreme.Munchkin Slappin GM wrote:You're right, I think I will just "House Rule" a few more magic weapon features. That will work better. Though mabey a few improvements to two weapons crossed wil be in Order also.
No one saves us but ourselves. No one can and no one may. We ourselves must walk the path. -- Buddha
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb
You're going to hell...you do realize this...no? - Shadyslug
The Home of the Munchkin Fairy
t'irkm yd 'il kym
wyd 'il kmdb
'ark yd 'il kym
wyd 'il kmdb