Organic PA speculation

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Dustin Fireblade
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Re: Organic PA speculation

Unread post by Dustin Fireblade »

You might want to check out South America 1 - Biomancy
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Re: Organic PA speculation

Unread post by Shark_Force »

MDC wood can be fairly easily created using magic. so can MDC bone, although the spell for that is probably a bit more rare in north america (being a russian necromancy/bone magic spell, that is).

i doubt it would be particularly hard to make, actually. as far as allowing full use of magic, i'm not so sure about that... there's plenty of magic that simply won't pass through environmental body armors or power armors from the outside going in, i can't fathom a reason to allow it going from the inside out without restriction. but sure, if it's a spell you could normally cast through power armor, i could see it being allowed, to some extent at least. that being said, without the appropriate skills (pilot: power armor in particular), power armors really suck big time. you'd probably be better off just creating a light TW body armor with a few features of choice (say, one of the armor/forcefield spells, some kind of flight, some kind of environmental sealing type of effect, and increased strength, speed, or endurance) and then supplement it with handheld TW weapons as needed. and of course, put a nice big PPE battery on it.
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Re: Organic PA speculation

Unread post by Shark_Force »

Squiz wrote:
Shark_Force wrote:MDC wood can be fairly easily created using magic. so can MDC bone, although the spell for that is probably a bit more rare in north america (being a russian necromancy/bone magic spell, that is).

i doubt it would be particularly hard to make, actually. as far as allowing full use of magic, i'm not so sure about that... there's plenty of magic that simply won't pass through environmental body armors or power armors from the outside going in, i can't fathom a reason to allow it going from the inside out without restriction. but sure, if it's a spell you could normally cast through power armor, i could see it being allowed, to some extent at least. that being said, without the appropriate skills (pilot: power armor in particular), power armors really suck big time. you'd probably be better off just creating a light TW body armor with a few features of choice (say, one of the armor/forcefield spells, some kind of flight, some kind of environmental sealing type of effect, and increased strength, speed, or endurance) and then supplement it with handheld TW weapons as needed. and of course, put a nice big PPE battery on it.


Yeah, but there's just something cool about a TW Power Armor suit that would allow a mage to cast spells and imbue bonuses and such. Dunno.

well, it's a whole lot less cool when you're actually getting fewer attacks per round and look like an idiot because even walking is difficult =P

i dunno, i just don't see magic power armor being a likely thing for spellcasters. oh, i can definitely see all kinds of applications for TW power armor... just not one designed for a spellcaster to ride in.

(that being said, if you want to go with a Giant Fighting Seizure Robot, you could easily have a TW mystic portal effect allowing you to cast through the hull without being exposed to enemy fire. if you were to then shrink the pilot such that a power armor sized suit becomes the equivalent of a robot vehicle to the pilot, you could obtain the same appearance to people outside).

does that help any?
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Re: Organic PA speculation

Unread post by Nekira Sudacne »

Squiz wrote:
Dustin Fireblade wrote:You might want to check out South America 1 - Biomancy

I have that book on me! I'll check it out.
Munchkin Slappin GM wrote:The Palladium Games Splicers RPG, is all about organic PA on veihcal. In the Phase World series from Palladium, there is a race of creatures called the Necron that only use organic tech. inclueding PA.


I've heard about Splicers, it sounds bad ass. I've never really looked at phase world either. If I could convert it somehow, or develop it in Rifts, could a magic user use it at no penalty?


it's a bit hard to say. Splicers is a zero-magic world, so magic dosn't exsist and can't be used in the world it origionated from, so no rules were developed for it.
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Re: Organic PA speculation

Unread post by Daniel Stoker »

Nekira Sudacne wrote:it's a bit hard to say. Splicers is a zero-magic world, so magic dosn't exsist and can't be used in the world it origionated from, so no rules were developed for it.


No you can use magic in Splicers if you're from another dimension and land there, the problem is your regen rate is down the tubes, and range/damage/etc is half or something like that.


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Re: Organic PA speculation

Unread post by The Galactus Kid »

Squiz wrote:
Dustin Fireblade wrote:You might want to check out South America 1 - Biomancy

I have that book on me! I'll check it out.
Munchkin Slappin GM wrote:The Palladium Games Splicers RPG, is all about organic PA on veihcal. In the Phase World series from Palladium, there is a race of creatures called the Necron that only use organic tech. inclueding PA.


I've heard about Splicers, it sounds bad ass. I've never really looked at phase world either. If I could convert it somehow, or develop it in Rifts, could a magic user use it at no penalty?

Splicers is totally rad. It is probably tied with Rifts as my favorite Palladium game.
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taalismn
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Re: Organic PA speculation

Unread post by taalismn »

Iron Wood PA armor anybody?
(recalls the wooden robot in 'Robot Carnival') :D
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"Trouble rather the Tiger in his Lair,
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taalismn
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Re: Organic PA speculation

Unread post by taalismn »

A Necromancer MIGHT be able to create something akin to a temporary Suit of Zombie power armor with enough corpse grafting around himself....

Maybe even figure out a way to insert himself into the chest cavity of a Zavor, and fly it around like a flying PA... :twisted:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Shark_Force
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Re: Organic PA speculation

Unread post by Shark_Force »

Munchkin Slappin GM wrote:
taalismn wrote:A Necromancer MIGHT be able to create something akin to a temporary Suit of Zombie power armor with enough corpse grafting around himself....

Maybe even figure out a way to insert himself into the chest cavity of a Zavor, and fly it around like a flying PA... :twisted:

I've considered formulating a set of spells for Necromancers that allows them to create undead "Robots and Power Armor." I feel it's a logical advancement for Necro's in Rift's.
Anyone else think it's good idea.

well, it fits, and were i to have a necromancer character, i certainly would attempt to pull it off =P

on a side note, it just occurred to me: biological power armor = riathenor symbiote. why i didn't think of it sooner, i'm not sure. but it would seem to fit the bill imo (aliens unlimited if anyone isn't sure where to find it)
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taalismn
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Re: Organic PA speculation

Unread post by taalismn »

Necromantic mecha....Start with a Thunderbeetle, Spiney Ravenger, or Meloch corpse for a ground-pounder...or a Zavor for a flying PA...start stitching on parts...Or maybe a Metzla... :twisted:

Seems to me if you brought a Flesh Sculptor over from Nightspawn, you could use their talents too to put together a 'Franken'bot'...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Shark_Force
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Re: Organic PA speculation

Unread post by Shark_Force »

taalismn wrote:Necromantic mecha....Start with a Thunderbeetle, Spiney Ravenger, or Meloch corpse for a ground-pounder...or a Zavor for a flying PA...start stitching on parts...Or maybe a Metzla... :twisted:

oh, i always figured on a hollowed-out xiticix for a flying power armor, hadn't really considered the robot vehicle angle.
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taalismn
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Re: Organic PA speculation

Unread post by taalismn »

Shark_Force wrote:
taalismn wrote:Necromantic mecha....Start with a Thunderbeetle, Spiney Ravenger, or Meloch corpse for a ground-pounder...or a Zavor for a flying PA...start stitching on parts...Or maybe a Metzla... :twisted:

oh, i always figured on a hollowed-out xiticix for a flying power armor, hadn't really considered the robot vehicle angle.



Yep...big corpses...because your necromancer wants to travel in STYLE... :twisted:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Organic PA speculation

Unread post by drewkitty ~..~ »

My 1st thought was to replace the armor and structure with wood enchanted with the Iron Wood spell.
This might be done gradually, to repair a bot or if they had the materials to build the control systems but not the rest of the bot.
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Re: Organic PA speculation

Unread post by Mallak's Place »

taalismn wrote:
Shark_Force wrote:
taalismn wrote:Necromantic mecha....Start with a Thunderbeetle, Spiney Ravenger, or Meloch corpse for a ground-pounder...or a Zavor for a flying PA...start stitching on parts...Or maybe a Metzla... :twisted:

oh, i always figured on a hollowed-out xiticix for a flying power armor, hadn't really considered the robot vehicle angle.



Yep...big corpses...because your necromancer wants to travel in STYLE... :twisted:


I wrote this up awhile ago and posted it

The Death Riders O.C.C.
viewtopic.php?f=8&t=64406
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taalismn
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Re: Organic PA speculation

Unread post by taalismn »

Mallak's Place wrote:
I wrote this up awhile ago and posted it

The Death Riders O.C.C.
viewtopic.php?f=8&t=64406


Oh...that's good...good and dead.... :twisted:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Ziggurat the Eternal
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Re: Organic PA speculation

Unread post by Ziggurat the Eternal »

taalismn wrote:A Necromancer MIGHT be able to create something akin to a temporary Suit of Zombie power armor with enough corpse grafting around himself....

Maybe even figure out a way to insert himself into the chest cavity of a Zavor, and fly it around like a flying PA... :twisted:

I actually did this, i used enchantment and necromancy to make a suit of necromantic power armor. It was ridiculously complicated in that each strip of flesh, sinew tie off, and bone had to be shaped and enchanted separately and then together. I made it out of bone and hide, and had spells built in to the armor in stead of putting weapons in. for example, the first one had touch of death built in to harm creatures, and deathbolt for long ranged attacks, the boots and a spell built in to let them walk on water or smoke. All in all, each piece added a function, and when all put together, created a full suit of power armor.

I made several of them. First i just made one as the avatar of death. Later i made elemental versions for each element. I even used biomancy to create a similar suit for an avatar of life. I wish i still had the stats so i could post them, when you put enough effort into your creations, you will love them, you just gotta make them.

The thing about all this is not whether or not it can be done. It's whether or not you're willing to put in the effort. If you cant concieve doing it, you wont be able to. Rifts pretty much just gives you the materials, you decide what can and cant be done. Then its up to you to do it, if someone else already hasn't.
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Re: Organic PA speculation

Unread post by drewkitty ~..~ »

war wings

In the commonwealth of Rashita, they developed a method of manipulating god's life code of the creatures in it's realm. They first produced several enhanced versions of their domesticated animals. Improving strength, stamina, speed. However, this process made many defectives for every successful product. So it was banned for use on there people, fearing the people would turn on the scholars that were using the method to bring the new livestock into being.
Fifty years later, one of Rashita's fellow nations also developed ti's own method of changing the creatures of it's land. However, this nation hid it's abilities from the other nations, and started to make creatures as war mounts and weapons. Making enhanced horses that could run faster and longer, and flying creatures to scout and carry messages. These things the nation was careful to hide there existence from their neighboring nations. But even more carefully did they hide the new flying beasts from every other nation. These beasts were made from an aggressive reptile, and given wings and other abilities. However, they were much to aggressive a beast to control through normal training. So at hatching they implanted with a control matrix to limit their abilities.
It was a hundred years before this nation had enough of it new weapons to make a bid at taking over it's neighboring nations. So began a 200 year war between it and the of the nations of half the world. During these time the other nations were able to capture or replicate the war beast that were being used to attack them. In the end, an uneasy cessation of hostilities, one side with ether the troops and war beasts to destroy the aggressor nation, and the other side with a doomsday weapon.


War wings
There are three different types of war wings ,each only differentiated by skin color and the type of breath weapon. Crafted into the war wings is a pilot's nook where the pilot lays and controls the beast at the base of it's neck.
IQ: 1d6+6 (animal) SNPSe: 2d4x10 PP: 3d6 SNPEe: 2d6x10 PB1d6+5 spd:2d6+12 flying speed: 2d6+120 mph
SDC: PEx10
HP: PEx2
(MDC: half of HP+SDC)
PPE: 1500
Length: 60'
height: 12'
wingspan: 100'
weight: 7-10 tons
abilities:
enhanced eyesight: can spot a hare at 10 miles out. nightvision: same as during daytime (needs at least starlight to function) Sees in the UV through the orange ranges.
Enhanced PS & PE factored into attributes already
Breath weapon (Azures: Lighting, Ambers: Fire, Greens: Gas)
-Lighting: 5000', 3d6x10, RoF: twice per melee, cost: 100 PPE, Area of Effect: 3' radius
-Fire (Ball): 3500', 3d6x20, RoF: twice per melee, cost: 120 PPE, Area of Effect: 10' radius
-Gas (neuro-toxin): 1500', vs lethal poison -4 passed saving throw: 2d6 HP damage, RoF: once every other melee, cost: 200 PPE, Area of Effect: 40' wide x 100' long

combat:(ground) 4 APM, claws: +2d6 damage, tail & bite: same as Power Strike, wing buffet: half strike damage
Combat:(flying) 5 APM, claws: +1d6 damage, tail & bite: same as Strike, wing buffet: half strike damage, crushing landing (called shot): 4d4x100


Note: it is the pilot that fires the war wing's breath weapons, this is done psionicly through the control matrix in the war wing's brain. The matrix is connected to the pilot's head gear which also links the pilot to the war wing's visual centers.
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Re: Organic PA speculation

Unread post by Prince Artemis »

Nekira Sudacne wrote:
Squiz wrote:
Dustin Fireblade wrote:You might want to check out South America 1 - Biomancy

I have that book on me! I'll check it out.
Munchkin Slappin GM wrote:The Palladium Games Splicers RPG, is all about organic PA on veihcal. In the Phase World series from Palladium, there is a race of creatures called the Necron that only use organic tech. inclueding PA.


I've heard about Splicers, it sounds bad ass. I've never really looked at phase world either. If I could convert it somehow, or develop it in Rifts, could a magic user use it at no penalty?


it's a bit hard to say. Splicers is a zero-magic world, so magic dosn't exsist and can't be used in the world it origionated from, so no rules were developed for it.


Magic does work there, but it's severly depowered. There are rules for it, but no one on that world actually practices it as it's unheard of and frankly, for the pittiful power you get from it, there's no reason to learn it.
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Re: Organic PA speculation

Unread post by Subjugator »

Squiz wrote:Yeah, but there's just something cool about a TW Power Armor suit that would allow a mage to cast spells and imbue bonuses and such. Dunno.


If all you're looking for is something that will allow a mage to cast spells within, anything with carbon in it should suffice so long as the old rule re: organic still applies (most of my books are elsewhere right now). The definition of 'organic' within the scope of materials technology is 'contains carbon', so steel, ceramics, plastics, concrete, and just about all of the alloys in the world are 'organic', technically speaking.

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Re: Organic PA speculation

Unread post by taalismn »

drewkitty ~..~ wrote:war wings.


Like.... :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Organic PA speculation

Unread post by taalismn »

Munchkin Slappin GM wrote:War wings are pretty sweet.


I would like to see some faster organic based ftight system that can keep up with tech based system or aleast out manuver them.


Hit Heroes Unlimited for organic superpower-based flight....
"Yeah, this bird was engineered with Kryptonian genes! Faster than a speeding bullet! Just don't go near any Kryptonite!"
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Organic PA speculation

Unread post by taalismn »

Munchkin Slappin GM wrote:A spell that mimics Supersonic Flight would be cool enough.


Likely to be PPE expensive, though....Easier to Teleport, but with Teleport, you gotta know where you want to be in advance; you can't just cruise around....

That having been said, I'm getting images in my mind of a genetically engineered power armor with a large skull/carapace filled with modified brain matter for amplifying psionic abilities and powering more abilities like Psi-Sword, Psionic Teleport, and the like...
Just remember to feed the thing....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Organic PA speculation

Unread post by drewkitty ~..~ »

Munchkin Slappin GM wrote:A spell that mimics Supersonic Flight would be cool enough.

Well, get to it. And Post it in the Invented spells topic.
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Re: Organic PA speculation

Unread post by Ziggurat the Eternal »

Systems Failure also has some organic power armor.
Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

amodernheathen wrote:If, in one posting, I can increase the hellish chaos of even a single planet seven-fold, then I believe that I have done my duty as a Game Master to the widows and orphans of that world. By increasing their number. Drastically.
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Re: Organic PA speculation

Unread post by taalismn »

Ziggurat the Eternal wrote:Systems Failure also has some organic power armor.


That would be my first resource for this sort of thing...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Organic PA speculation

Unread post by Thinyser »

Squiz wrote:Could a almost completely natural material PA be constructed? I was thinking about this the other day, it could go like this.

The goal is that a magic user could take advantage of it, and be able to cast magic spells. This would mean that the exo-skeleton is made up of completely natural MDC materials, and the inside mechanics be operated through Techno-Wizardry. Would this be possible?


I just had a though... Imagine a Samas or Glitterboy sculpted of bone rather then MDC alloy, converted to MDC and animated via bone magic/necromancy. Just like the real deal with pilot compartment and everything but no need for nuke reactor or other mechanical systems. Would be lighter and one could potentially use thicker bone in some crucial areas to protect the wearer better.

Edit* looks like others have had simular necromantic ideas
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Re: Organic PA speculation

Unread post by abtex »

taalismn wrote:
Ziggurat the Eternal wrote:Systems Failure also has some organic power armor.

That would be my first resource for this sort of thing...

Modify or use the Eugenics Hero in Powers Unlimited 2, for your organic PA maybe.
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Re: Organic PA speculation

Unread post by Ziggurat the Eternal »

Thinyser wrote:
Squiz wrote:Could a almost completely natural material PA be constructed? I was thinking about this the other day, it could go like this.

The goal is that a magic user could take advantage of it, and be able to cast magic spells. This would mean that the exo-skeleton is made up of completely natural MDC materials, and the inside mechanics be operated through Techno-Wizardry. Would this be possible?


I just had a though... Imagine a Samas or Glitterboy sculpted of bone rather then MDC alloy, converted to MDC and animated via bone magic/necromancy. Just like the real deal with pilot compartment and everything but no need for nuke reactor or other mechanical systems. Would be lighter and one could potentially use thicker bone in some crucial areas to protect the wearer better.

Edit* looks like others have had simular necromantic ideas

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Balabanto wrote:Well, something called The Devastator should Devastate things. 1d6x10 couldn't devastate your mother in Rifts.

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Pox
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Re: Organic PA speculation

Unread post by Pox »

I know many moons ago (I'm talking around the Crow T. Robot and Thunderstrike time period) there was a Rifts fansite where the creator had a Gene-Splicer named Grall that formed his own bio-juicer and a suit of organic power armor.

Not sure if it's exactly allowable to copy and paste it here since it isn't my property though, can a mod give me a yea or nay to this?
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You mah main Damie, Pox - el magico -- darklorddc
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drewkitty ~..~
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Re: Organic PA speculation

Unread post by drewkitty ~..~ »

Was going through the R13 book for something else and I can back across the Necro-Tech class. I thought to mention it here because they can make NT bionics, and make Techno-Horrors.
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Re: Organic PA speculation

Unread post by taalismn »

Whatever works, man, whatever works...from growing 'em in a vat to raiding the graveyard(or slaughterhouse)... :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Organic PA speculation

Unread post by drewkitty ~..~ »

necro is not the boat I travel on, but I can see Dr. Frankenstein's boat over there.
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Re: Organic PA speculation

Unread post by taalismn »

drewkitty ~..~ wrote:necro is not the boat I travel on, but I can see Dr. Frankenstein's boat over there.


Yeah, the hunchback in the sailor costume on deck and the lightning bolts hitting the mast kinda give it away...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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drewkitty ~..~
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Re: Organic PA speculation

Unread post by drewkitty ~..~ »

taalismn wrote:
drewkitty ~..~ wrote:necro is not the boat I travel on, but I can see Dr. Frankenstein's boat over there.


Yeah, the hunchback in the sailor costume on deck and the lightning bolts hitting the mast kinda give it away...


At least he is wearing of trousers and not a skirt.
May you be blessed with the ability to change course when you are off the mark.
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Re: Organic PA speculation

Unread post by taalismn »

Harry Leferts wrote:
drewkitty ~..~ wrote:
taalismn wrote:
drewkitty ~..~ wrote:necro is not the boat I travel on, but I can see Dr. Frankenstein's boat over there.


Yeah, the hunchback in the sailor costume on deck and the lightning bolts hitting the mast kinda give it away...


At least he is wearing of trousers and not a skirt.

His wife on the other hand...

Signed,
Harry Leferts



Okay...which dead supermodels contributed to THAT figure?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Organic PA speculation

Unread post by taalismn »

Yeah, prehensile tails are apparently all the rage in Paris now...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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