WildWalker wrote:So...while waiting for the turkey to cook I playtested the scenario a couple of times because I wasn't sure if I was remembering things a bit "rosy". Now I think I need to play out this scenario in a PvP with a referee because the results were so skewed in the GB's favor it wasn't funny.
First scenario was a straight up ambush from the GB. One round of firing on unprepared flying SAMs pretty much made the rest of the scenario cleanup. Did that one twice.
First time it was three aimed called shots in round one wing/wing/wing. Once they were grounded, skeet shooting missile volleys and aimed called shotting weapons, arms, legs etc as the SAMs came in, pretty much reduced them to ineffectiveness and killed them bad. Damage to eh GB was quite minimal.
Second time they knew each other was there and the SAMs combined high fast runs with one on the ground as the tip of the spear...the GB got a little more snoted up but it ended up pretty much the same.
Last scenario was a SAM ambush and the GB got ground down pretty bad but he skeeted the guy trying for a hit and run and it again never actually made it to melee range.
Out of this I had two revelations. The first is that aimed called shots with a gun big enough to blast important tools like weapons in a single shot truly rocks. The second is that a pair of mini missiles is just not much of a backup weapon.
My son was impatiently rolling the dice so I don't have a shot by shot summary but I'm going to stick to my guns. I say, unless the GB gets unlucky that 3 SAMs get wasted every time.
The Boomgun is just too dominant.
I now want to try thing against some Grinning Jacks to see if 3 times as many mini-missiles might change things.
WildWalker
Please give full details, as below:
1. What penalties were you applying to each of their 'to hit' rolls?
2. What bonuses were you applying to each of their 'to hit' rolls?
3. What penalties were you applying each of their dodge rolls?
4. What bonuses were you applying each of their dodge rolls?
5. Did you assume that either was dodging when fired upon?
6. How were you calculating the number of attacks per round (did you assume that the GB pilot was hereditary, or not)?
FlyingThe way I'm calculating it, if they're flying at 300mph and actively dodging, my numbers come up as follows:
1. Flying at 300mph: -6 to hit them
2. Actively evading: -1 to hit them
3. Called shot to the wings: -3 or -4 to hit the SAMAS wings
4. Dodging: The SAMs get +5 to dodge
5. +2 to strike using the Boom Gun
Total penalty to hit on a called shot in this circumstance: -10 or -11
Total penalty to hit on a regular shot in this circumstance: -7
Total roll to strike (including bonuses) when making a called shot: 18 or 19
Total roll to strike (including bonuses) when not making a called shot: 13
What that means is that on its best shots (standard, not a called shot), the Glitter Boy will flat out miss 60% of the time. The other 40% of the time, the SAMs can dodge at +5, meaning that they will succeed in their dodge attempt approximately 45% of the time. That puts the GB's best case scenario chance of actually causing damage in this circumstance at around 30% per shot.
Chance for the Glitterboy to hit: 40%
Chance for the SAM to dodge: 45%
Chance for Glitter Boy to actually cause damage on a given shot: 18%
Average damage for the Glitter Boy: 105 MDC
Using CoverIf the SAMs are using cover on foot at 60mph and moving in behind said cover, I was incorrect. The GB would not be firing wild, but
blind (RUE page 361 - if you cannot see them (not just have them on radar, but see them), you're firing
blind). That gives a -10 to hit and requires a called shot. That'd reduce him to four attacks per round (at an absolute maximum) and give him the following penalties and bonuses:
1. Firing blind: -10
2. Targets moving evasively: -1
3. Targets moving 60mph: -2
4. Called shot to the wings: -3 or -4
5. +2 to strike with the Boom Gun
6. Bonus to dodge: +5
Total penalties to strike without targeting the wings: -13
Total penalties to strike while targeting the wings: -16 or -17
Total roll to strike while not targeting the wings: 21
Total roll to strike while targeting the wings: 24 or 25
With this one, until they got close enough, it's almost impossible for him to hit them (only on a natural 19 or 20 would he hit), and at that point, they can dodge at +5 (thereby only needing a 16-17 to dodge, giving them a 15%-20% chance of success to dodge in the 10% chance that they are actually hit.
Chance to hit for the GB: 10% (best)
Chance to dodge for the SAMs: 17.5% (worst)
Overall chance for the GB to do damage: 8.25% per shot
Average damage for the GB: 105 MDC
ConclusionSure, he does a lot of damage, but in either case he'll very rarely hit them, and if he does hit, they stand a decent chance of dodging. As they have a LOT more chances to do damage, and if he dodges even once, it hoses him. He gets at most eight attacks per round, or four if they intelligently move in behind cover, and dodging once will reduce his overall damage range by 12.5% to 25% for that entire round. For the SAMs to dodge once, they reduce their damage potential by 5.5%.
The use of cover makes this ridiculously in favor of the SAMs. The GB is reduced to the options of either dodging or attacking, and his attacks are far reduced in efficacy. It is stipulated that he does more damage, but it's not enough to make up the difference. Also, he'd be a damned fool to try and make a called shot at the wings. It'd reduce his total attacks by two per attempt, give him even bigger minuses to strike, and would ultimately sound his death knell. If he made
aimed called shots, it'd reduce his total attacks by three per attempt, give him a bonus to strike, but would give him exactly two aimed called shots and then a maximum of two other shots per round.
I don't know what intelligence you're applying (it sounds like
not applying) to the Glitter Boy, but I'll be happy to RP this out with third parties holding the dice for us. I'll have the three SAMs and you have the GB. I'll move in under cover giving you insane penalties and then move in for the kill on the ground, pounding that Boom Gun into slag in melee combat.
/Sub
There's a reason...and a very good one...that I have certain people in this forum blocked both here and on Facebook.
I can see an illustration of that nearly every time I come here.