Invented Spells

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taalismn
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Re: Invented Spells

Unread post by taalismn »

Extra Drumstick
Level: 5
Type: SPELL
Range: Touch or 10 ft; affects 10 lbs of food per melee
Duration Permanent
Saving Throw: None
PPE: 10
Effects: Increases the amount of a targeted foodstuff by 50%...so 10 lbs of bread loaves becomes 15 lbs, 30 lbs becomes 45 lbs, etc...
Can affect only ONE type of foodstuff per casting...so using this spell on a turkey with cranberry sauce, stuffing, and a salad will only affect ONE of those dishes(the turkey, the cranberry sauce, or the salad, rather than the entire table spread ...). Effects can manifest as either an overall increase in mass(a larger turkey), or the extra portions appear as a smaller separate example of the targeted food(a smaller turkey, half as big, appears next to the original bird).
Last edited by taalismn on Thu Nov 26, 2009 7:17 pm, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:Extra Drumstick


no complaints, except comments about MY spells.
*pouts*
Last edited by drewkitty ~..~ on Thu Nov 26, 2009 10:58 pm, edited 1 time in total.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

Fixed...That better? :)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Instant GirlFriend
L6
Range: Touch
Duration: 30 min. per level
Saving Throw: Standard
PPE: 48
This variant of the love charm spell just makes the target (of the opposite sex) of the spell what to be with the mage w/o wanting to 'get physical'. Dancing, snuggling, talking to, etc... the mage. Sort of like what a Host at a japanese host club or japanese club girls do. If the mage is nice, then the target of the spell might decide that they like the mage after the duration has ended. But otherwise the spell has no lasting effects.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:Instant GirlFriend
L6
Range: Touch
Duration: 30 min. per level
Saving Throw: Standard
PPE: 48
This variant of the love charm spell just makes the target (of the opposite sex) of the spell what to be with the mage w/o wanting to 'get physical'. Dancing, snuggling, talking to, etc... the mage. Sort of like what a Host at a japanese host club or japanese club girls do. If the mage is nice, then the target of the spell might decide that they like the mage after the duration has ended. But otherwise the spell has no lasting effects.



Chance of the target getting a bad feeling afterwards of "why did I hang out with that geek...?" and suspecting something was afoul?
Resulting in the possible application of the Flaming Feminine Fists of Fury attack...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

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Instant GirlFriend
L6
Range: Touch
Duration: 30 min. per level
Saving Throw: Standard
PPE: 48
This variant of the love charm spell just makes the target (of the opposite sex) of the spell what to be with the mage w/o wanting to 'get physical'. Dancing, snuggling, talking to, etc... the mage. Sort of like what a Host at a japanese host club or japanese club girls do. If the mage is nice, then the target of the spell might decide that they like the mage after the duration has ended. But otherwise the spell has no lasting effects. However, the most likely result is the "why did I hang out with that geek...?" followed by "the Flaming Feminine Fists of Fury attack" or the "kick to the crotch" maneuver. Another result might be "the boyfriend's back and you're going to be in trouble" situation.
May you be blessed with the ability to change course when you are off the mark.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

Now you need a few 'For women only' spells...

"Fake Boyfriend"---Produces the illusion a woman is with another (protective, possessive, able to kick your teeth in without breaking a sweat) man for the evening...
"Boyfriend Draft"---Gets the attention of the most noble member of the opposite sex and dragoons them into being your 'protection' for the duration...
"Cajonnes Kick"---Deadly accurate, painful as hell...
"Magic Emasculation"...a variant of a powerful illusion spell; 'Missing Limb', which hides and removes all sensation of a limb.."OH MY GOD! IT'S -GONE-!!!"
"Man to Pizza"...The feared 'black widow' spell that ends a night of passion, and removes the evidence....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

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"Women Only Spells

Mystic Escort
L10
Duration: 1 hour+ 1 hour per level above L10
Range: appears near caster
saving Throw: N/A
PPE: 105
Creates a male escort constructed of magical energy but seemingly real, for the female to be seen with. Able to dance with a 73% level and make conversation with anyone. When faced with eminent danger, the escort tends to interpose their body between the danger and their anchor.
Stats: Q:10 A:15 S:7-12 P:10 B:12-18 d:50
xDC: 50 ( x=S in sdc settings and x=M in MDC settings)
Height: The caster's hight+6 inches
combat: 6 APM, +5 to Dodge and parry
Only if the escort is protecting their mage do any attacks harm the construct, all others pass harmlessly through.
Will carry things and do menial tasks if set to by the caster, but stay with in the range from the anchor of the spell, or the mage that cast the spell. The escort will dissolve if more then 500' from it's anchor or the mage that cast the spell.
*If this spell is cast on a leyline with 4 times the base PPE cost, the duration of the spell is unending with no range limitations. The personality of the escort will also develop over time, but will always differ to their anchor's will.

Protector
L7
Range: 10'/touch
Duration: 30 min. per level
Saving Throw: standard on a nat die roll/ standard on a nat die roll -4
PPE: 73
This spell lets a female mage bespell a male into being her companion protector for the duration of the spell. The protector will accompany the mage protecting her from real and perceived threats. but the spell does not change the bespelled man's alinement and will do things his way. If he has a good alinement, then he will also stop the mage from hurting others if the others have not attacked first. He will also stop the mage from breaking any laws if of principled alinement. If selfish or evil alinements, the then man might decide he has been used and try to get some sort of repayment out of the mage. If the mage leaves the area, then once she is outside of 300' then the spell evaporates, and the man if free of it's influence.

Strait to the ManHood
L4
Range: 40'
Duration: instant
Saving throw: nat die roll vs 18
PPE: 35
This spell effects 1 man per level of the female mage casting it. (1/3rd as many if cast be a man). If they fail their saving throw then each man the mage intends as a target of the spell will experience what feels like their manhood being crushed by some unseen force. Failing a save vs pain vs 18 (PE or ME bonuses can apply) the man looses init, and their next 3 APM. With their speed reduced to just 3 for the next 30 sec.
Last edited by drewkitty ~..~ on Thu Dec 24, 2009 4:39 pm, edited 1 time in total.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

Excellent...love the 'Force Crush to the Cajonnes'... :twisted:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Instant X-Mass Present
Level 6
Range: with in 5'
Duration: instant perm.
saving throw: n/a
PPE: 50(+10 for wrapping)
This spell first appeared on the HU world, developed by a mage that was continually forgetting to buy Christmass presents for family and friends each year. She took a whole year off from adventuring to construct this spell.
After finally after the many months, close to the dead line she set for herself, Dec. 24th, she got her first working prototype spell. It turns out that the spell taps in to the A.I.M. Diffusion Field to generate the desired effects. However, it turns out that until the people of the city start thinking about Christmass, the us of the spell she created could not be used.
The spell is able to copy something in the real world, so long as that something is within the A.I.M.D. Field in which the spell is cast. Or can make some version of what is in the field. For a perfect present for a specific person, the mage needs to touch the receiver of the gift.
Limited to creating inanimate objects and objects under 7 kilos of mass.
Other times this spell can be used are times when the whole city the spell is cast in is thinking about the same things, like the times before and on the 4th of july in the USA to make fireworks.

Note: A.I.M. stands for "An Involuntary Movement", an weak bleeding off of power from Psi's and Magi during their everyday life. An A.I.M. Diffusion Field is caused by a gathering of ether Psi's and/or Magi.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

So an A.I.M. could potentially screw up a spell casting or ritual if you tried casting it in a city or community of powerful mages, because they subconsciously might be pushing for some other outcome?
This is potentially why evil mages try to be alone or at least surround themselves with others of a like mind, alignment, and attitude....?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:So an A.I.M. could potentially screw up a spell casting or ritual if you tried casting it in a city or community of powerful mages, because they subconsciously might be pushing for some other outcome?
This is potentially why evil mages try to be alone or at least surround themselves with others of a like mind, alignment, and attitude....?

For a evil GM, yes it could, otherwise it is too diffuse to effect spell casting.
Probably this is why magi tend to seek out solitude to experiment with new spells.
May you be blessed with the ability to change course when you are off the mark.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

"That's why I quit trying to pull a PPE tap in New Orleans every year...Mardi Gras was playing HAVOC with my summoning spells...One year I was almost buried alive under several tons of beads, and the other time I was almost smothered to death between two big enormous....(gestures with his hands)...I almost picked up a retroactive childhood phobia from that..."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:"That's why I quit trying to pull a PPE tap in New Orleans every year...Mardi Gras was playing HAVOC with my summoning spells...One year I was almost buried alive under several tons of beads, and the other time I was almost smothered to death between two big enormous....(gestures with his hands)...I almost picked up a retroactive childhood phobia from that..."


You could probably get booze out of the spell during MG (in NO).... and New years( In the usa major cities). Candy at Easter and fen 14th, and oct 31. Turkey @ TG

in japan, sake & onegiri during the cherry blossom festivals., fireworks during the summer festivals.

The thing about christmass is that almost everything is being though about then. So there are not many limitations on what the spell can make.
May you be blessed with the ability to change course when you are off the mark.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

Trying to summon a Fire Elemental during MG and getting several hundred gallons of bourbon instead?
(images of a flash alcohol fire wiping out the mage, his residence, and anybody in it...) :shock:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:Trying to summon a Fire Elemental during MG and getting several hundred gallons of bourbon instead?
(images of a flash alcohol fire wiping out the mage, his residence, and anybody in it...) :shock:

drewkitty ~..~ wrote:Limited to creating inanimate objects and objects under 7 kilos of mass.
May you be blessed with the ability to change course when you are off the mark.
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Re: Invented Spells

Unread post by taalismn »

Gotcha....I'll hang on to the video of the incident regardless.....it was pretty funny, and it it might come in handy for blackmail purposes....
"The Screaming Ethereal Blue Flame Mage" indeed! :-D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

A Blue flame mage....hummmm....

And not that pish posh one in that rifts world book eather.....

Maybe that is who uses the beer and wine making spells.... :D :lol:
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Distill Spirits
L4
Range: Touch
Duration: Instant perm
Effected Volume: 1 gallon per level.
Saving Throw: special
PPE: 30
This spell takes out the water in a Alcohol bearing drinks to concentrate the flavors and alcohol. The end product ends up as 180 proof, reducing the volume of the finished product by the amount of water volume removed.
To make one gallon of spirit , it takes 45 gallons of 4 proof beer, or 12 gallons of 15 proof wine.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:Distill Spirits
L4
Range: Touch
Duration: Instant perm
Effected Volume: 1 gallon per level.
Saving Throw: special
PPE: 30
This spell takes out the water in a Alcohol bearing drinks to concentrate the flavors and alcohol. The end product ends up as 180 proof, reducing the volume of the finished product by the amount of water volume removed.
To make one gallon of spirit , it takes 45 gallons of 4 proof beer, or 12 gallons of 15 proof wine.


Great for quietly and sadistically upping the potency of somebody's drink...because unless they're paying attention to the volume..... :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:
drewkitty ~..~ wrote:Distill Spirits
L4
Range: Touch
Duration: Instant perm
Effected Volume: 1 gallon per level.
Saving Throw: special
PPE: 30
This spell takes out the water in a Alcohol bearing drinks to concentrate the flavors and alcohol. The end product ends up as 180 proof, reducing the volume of the finished product by the amount of water volume removed.
To make one gallon of spirit , it takes 45 gallons of 4 proof beer, or 12 gallons of 15 proof wine.


Great for quietly and sadistically upping the potency of somebody's drink...because unless they're paying attention to the volume..... :D

And not paying attention to the taste ether. :wink: Gota pay attention to the text as a whole.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:
taalismn wrote:[Great for quietly and sadistically upping the potency of somebody's drink...because unless they're paying attention to the volume..... :D

And not paying attention to the taste ether. :wink: Gota pay attention to the text as a whole.


"Is the glass half-full, or half-empty?"
"Believe me, the way he swills down booze, and kills his taste buds in the process, it doesn't matter....he's fully loaded..."
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Invented Spells

Unread post by taalismn »

Banana Gun(spell)
Level:6
Range: Banana range: 50 ft +10 ft per level of experience
Duration: Instant
Saving Throw: None; dodge
PPE Cost: 6 to enchant an existing banana; 10 to create a banana from thin air
Effects:
This spell turns an ordinary banana into an explosive device, or, can create one from thin air. Simply peel, point, and shoot. Single shot. Does 3d6(+2 per level of experience) damage, and plus a 50% chance of knocking the victim off their feet from concussive blast.

Exploding Pineapple(spell)
Level: 7
Range: Can typically be thrown 40-50 ft
Duration: Instant
Saving Throw: None; dodge
PPE Cost: 6 to enchant an existing pineapple; 12 to create a pineapple from thin air
Effects:
This spell turns an ordinary pineapple into an explosive device, or, can create one from thin air. Simply twist the leaves and throw. The tough segmented casing becomes shrapnel. Does 4d6 damage to a 20 ft area.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by Stone Gargoyle »

I like the banana gun and would not mind seeing a superpower version of it.
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taalismn
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Re: Invented Spells

Unread post by taalismn »

Stone Gargoyle wrote:I like the banana gun and would not mind seeing a superpower version of it.


I thought you already did an Exploding Fruit power?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
Stone Gargoyle
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Re: Invented Spells

Unread post by Stone Gargoyle »

taalismn wrote:
Stone Gargoyle wrote:I like the banana gun and would not mind seeing a superpower version of it.


I thought you already did an Exploding Fruit power?


Not like that. But maybe I can do a booming bananarang power...
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

The White Rabbit's Watch

No -one know where this magic pocket watch came from nor who made it. The Last person the be know in possession of this item was the mage thief only known as "The White Rabbit". This mysterious personage is known to operate in Collation territory but has recently taken to doing jobs Colorado Baronies. Some theories about this item is that it teleports the user to a known location from where the user is. Others suggest that it hypnotizes everyone to make the user disappear.
The one best source of information about this item, it comes from an old clocksmith in the old quarter of Lazlo. An old geezer who insists on being called "The Time Keeper". The Geezer has boasted that he once had the White Rabbit come to him to fix a part of the watch. The Time Keeper swears up and down that It is a Techno Wizard device. But, after his glass has been filled many times, he will also say that no Techno Wizardry could of made parts of the watch. But then again, he also claims he traveled through time when he was younger when he has many drinks.

Gm section
The watch is three distinct parts, a Watch, a TW Time Stopper, and a magic PPE recharger.

The Watch is a normal clock mechanism, with a 3 year life battery. Keeps time to within +/- one second per year. The Lid is decorated with an image of a standing rabbit with a clock in it's hand. while other parts are decorated with a caterpillar, a girl in a dress & apron, and a faded cat with a big smile. The housing is made out of copper and bronze.

TW Time Stopper:
This device gives the magi user up to 5 min. of extra time using sequential time slip spells. The device was built with a 300 PPE payload, so the maximum time able to be gained is 9 min.
Device Level: 1
Spell Chain: Time Slip(20), Contingency (12)
PPE Construction Cost: 77
Construction Time: 7.68 hours
Construction Cost: 229,528 uc
Activation Cost: 4 PPE
Physical requirements: 12.5 carats of Quartz, and 15 carats of diamonds, and a watch housing.

The Magic Recharger
This part of the watch was made by an alchemist, using the Mystic Energy Drain ward and the Inscribe Magic Circle spell in the basic parts of the enchantment. Due to the use of the mystic energy drain ward this part of the watch is undetectable to those sensitive to magic.
The magic creates a circle of magic 50' in radius centered on the watch, that drains 2d6 PPE from every living thing with in the range once every 15 sec., for up to 8 min. The PPE is stored in the Time Stopper's PPE storage, and once that is full the magic becomes dormant again. If used on a Ley Line or LL Nexus the watch is recharged with in the first 15 sec. Like with most magic devices, this function can only be used three times per day.
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abe
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Re: Invented Spells

Unread post by abe »

techo-wizard spell-stinky shot
level 4
effect you shoot out a squirt of smelly juice(sorta like skunk musk)
when it is used by a techno-wizard it must be used in cunjuntion with a gun of some sort.
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Re: Invented Spells

Unread post by taalismn »

abe wrote:techo-wizard spell-stinky shot
level 4
effect you shoot out a squirt of smelly juice(sorta like skunk musk)
when it is used by a techno-wizard it must be used in cunjuntion with a gun of some sort.


Range?
Duration of stench?
Power of stench?
These are what make a mild annoyance into a major threat to local habitability...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:
The White Rabbit's Watch
.


I like it! Good inspiration and excellent execution.... :ok:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abe
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Re: Invented Spells

Unread post by abe »

Range? line of sight
Duration of stench? 24 hours or until tomato juice is applied
Power of stench? parallizing
howdey folks!!!!!!!!
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taalismn
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Re: Invented Spells

Unread post by taalismn »

abe wrote:Range? line of sight
Duration of stench? 24 hours or until tomato juice is applied
Power of stench? parallizing


Line of sight? Does that mean I can hit somebody in an open seat biplane a mile away?
Define paralyzing...do people need to make a save versus ME or PE or versus non-lethal poison? Is it actual physical paralysis, or just severe nausea(can still move around, but have various movement/performance penalties due to the heaves) or watering eyes(temporary blindness)...

I'm not against this spell, I just think you need to define it more if you want people to actually game with it...
For example, on effect alone, you could get five or six different spells out of the same range/duration/PPE cost, depending on the nature of the stench...Skunk spray versus pepper spray versus chlorine gas versus manure odor versus corpse-rot all have different potential effects on both the senses and the psyche...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by abe »

must see the target clearly & the paralasis is physical for ALL vollentary functions
howdey folks!!!!!!!!
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Re: Invented Spells

Unread post by taalismn »

So you can't wretchedly crawl out of the area of effect?

And I can see the guy in the biplane cockpit clearly with my draconic eyesight...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Air Mines (lesser)
Level 5
Range: special
Duration: 10 min
Saving Throw: none
PPE: 12 (special)
"Have you while taking a flight on your wing board minding your own business not hurting anybody, attracted the attention of some sort of annoying SAMAS or Bugs or Flying Dinosaur? Then I have the spell for you...."
Developed by a mage sick of having to out run or out fly pesky SAMAS trying to shoot him down this spell derived for the the Energy Field spell because of the energy field's immobility.
The spell creates small transparent spheres about a foot apart in a plane 10 meters behind whatever flying device the mage is using. The area covered is 10'+10'/Level squared. Each sphere has only One MDC, but that is usually enough to stop (bringing their speed to 0 kph) anything flying into the mines, doing ramming damage to themselves. Missiles flying through the Field have a 25% chance ( 5 or less on a D20 ) of running into one of the mines.
If the mage wishes to cover more area of the plane, then with expending 12 PPE more, he is able to make a second pattern of mines . However, none of the patterns can overlap.

Air Mines (greater)(just listing the differences)
Level 6, PPE: 14, The mage is able to make the field from anywhere. the Tangental distance to the farthest plane can be no grater then 10 meters. Different patterns can over lap if made in different planes. Can make 1 plane of mines per 2 levels at the same time.
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Re: Invented Spells

Unread post by taalismn »

Okay...I just GOTTA incorporate this as a TW defense device on my Wings of Legend TW aircraft...(g)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by GhostKnight »

drewkitty ~..~ wrote:Mystic Escort
L10
Duration: 1 hour+ 1 hour per level above L10
Range: appears near caster
saving Throw: N/A
PPE: 105
Creates a male escort constructed of magical energy but seemingly real, for the female to be seen with. Able to dance with a 73% level and make conversation with anyone. When faced with eminent danger, the escort tends to interpose their body between the danger and their anchor.
Stats: Q:10 A:15 S:7-12 P:10 B:12-18 d:50
xDC: 50 ( x=S in sdc settings and x=M in MDC settings)
Height: The caster's hight+6 inches
combat: 6 APM, +5 to Dodge and parry
Only if the escort is protecting their mage do any attacks harm the construct, all others pass harmlessly through.
Will carry things and do menial tasks if set to by the caster, but stay with in the range from the anchor of the spell, or the mage that cast the spell. The escort will dissolve if more then 500' from it's anchor or the mage that cast the spell.
*If this spell is cast on a leyline with 4 times the base PPE cost, the duration of the spell is unending with no range limitations. The personality of the escort will also develop over time, but will always differ to their anchor's will.

I assume this also works for the other gender.

What happens when you cast it on a nexus? Twins? A shapeshifter?
Recovery? Only for the rich and 20 counties.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

GhostKnight wrote:
drewkitty ~..~ wrote:Mystic Escort

I assume this also works for the other gender.

What happens when you cast it on a nexus? Twins? A shapeshifter?


The spell 'as posted' only works for women mages.

On a LLN is has the same effect as on a LL.

---------------------------------------
(Evil-GM thinking) If cast on a LLN makes the 'escort' its own person, not having to differ to the anchor's will.
(Evil-GM thinking #2) If cast on a LLN, then after a time, will be able to produce sperm.
(Evil-GM thinking #3) If cast on a LLN, then the escort could fly into a jelouse fit and kill the anchor and her new lover.
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Re: Invented Spells

Unread post by taalismn »

(Evil-GM thinking #4) If cast on a LLN, then the escort is a carrier of a magical STD...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Flying Energy Sphere
Level: 7 archmage spell
Range: near self
Duration: 30 min per level
Saving Throw: n/a
PPE: 120
This spell, derived from the Energy Field and Fly spells, was made by the archmage Magester Otomun of the White Towers of the East. When the school was near here home city she would travel home for to visit her family. Each time she would angry about the dust and dirt her clothes would aquiere during the trip. Her solution to this was to make a flying bubble of magic. This worked out to her satisfaction, after she made a flat floor in it, and the floor opaque.
This spell creates a 10 foot diameter bubble of magic force, with a 6 foot diameter floor. The mage or the first person in the bubble ( it has a door with steps ) controls the sphere's flight. The sphere has a top speed of 29 leagues per hour. and a maximum altitude of 1000 feet off the ground. The Sphere protects anyone inside from 'bad air' and any attacks up to 100 NDC.
If flown over a Ley Line while the arch mage controls the sphere's flight, the duration is paused till the sphere's flight leaves the Ley Line.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

Married Magic

Wives'
Where Is He
Level: 6 archmage [ &8 archmage ]
Duration: Special
Range: Special
Saving Throw: Normally None
PPE: 50 / 100 / 179
Created by the ArchMage Lafield to find her wayward husband where ever he might of roamed to.
At this basic level it gives the wife the knowledge of where her husband is. It lasts 5 minutes per level and has reach or 10 miles.
The next step up, the spell makes a long term enchanted item that points towards the wayward husband. This requires a physical item to be attached to. Most of the time a compass it used, but anything that can bend or swing to point can be used. This enchantment last for a year per level above level 6, and will find the husband if he is still on the same planet.
The last step of this spell can not be used till the archmage is level 8. This is because it makes a permanent enchantment. Giving the wife the knowledge of where her husband is, where ever he ma be, and the path to get there. This step of the spell also needs a physical component of substantial durability.

This spell is an ArchMage spell due to that it work thought he mystical link that forms by the joining of the lives of a man and woman in marriage. The spell read the location information of the husband through their marriage bonds.
Thus at the first step, the mage's husband; and at the second and final steps, the husband of the wife who holds the enchanted item.

note 1: this does not work for girlfriends, mistresses, homosexual partners, or other non-wives, because they can not have the marriage bonds that this spell works through.
note 2: if it is a polygamist marriage any of the wives can find any of their husbands.

Husbands'
Hide Whereabouts
Level: 5 archmage
Range: self
Duration: 10 minutes per level
Saving throw: Special
PPE: 25
This spell was devised by Lafield's husband Archmage Jinto, to hide his whereabouts from his wife. This spell will block the information of his location from reaching his wife's 'Where is he?' spell. It does not work perfectly, it only blocks the first step of the spell fully, the second step takes a Nat standard save vs magic to overcome, but can't block the third step of the 'where is he?' spell at all.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

healing spells

Aura of Healing
Level 5
Range: 5' radius per level
Duration: Till meditation is broken
Saving throw: none, unless unwanted
PPE: 20 +1 per hour
This spell speeds the healing of those around the mage while he meditates. Each person resting with in the range will experience healing of 1 HP or 1 sdc for each 10 min. with in the range. [resting: not standing and not doing physical labor]

For use with the meditation skill in Ninja and Superspies.
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Re: Invented Spells

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Instant Scott
Level 6 (transformation)
Range: Self or Touch
Duration: Permanent or 1 hour per level
saving throw: standard for magical clothes only
PPE: 65
This spell turns the clothes of the person into ether informal / formal or civilian / military scottish garb. (kilts and dresses, like in braveheart)
If the person has scottish heritage then they will be garbed in their proper colors. And if used for battle ready military garb then they will be going "regimental" ;) ;)
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:Instant Scott

If the person has scottish heritage then they will be garbed in their proper colors. And if used for battle ready military garb then they will be going "regimental" ;) ;)


In that case, my mean-spirited, low-bred, despicable English mages will be at work on an unsporting modification spell called 'Crotch Kicker'... :demon:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by taalismn »

drewkitty ~..~ wrote:Married Magic

all.


I can also see 'Life Bond'(or 'Not Even In Death Do We Part')-if one drops dead the other dies too-(there's a rare counter spell to this)
'Ring of Fidelity'---Ring finger tingles if your mate is being unfaithful.
'Shared Experience'---allows your mate to share the sensations of your carrying a baby, having that long birth, carrying garbage all day long, or dealing with your idiot boss!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Invented Spells

Unread post by gaby »

Love the Luoicrous magic Hope to see more New Spells for it.

He my idea,Spring foots
rangs:self
duration: 10 minutes
P.p.e:5
The Magic make Ectoplasem spring on the souls of any shoe he is wearring,allow the wizard to leap lampposts,trees,houses and some buildings in a single bound,40 feet across and 20 feet vertical.
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:
drewkitty ~..~ wrote:Married Magic

all.


I can also see 'Life Bond'(or 'Not Even In Death Do We Part')-if one drops dead the other dies too-(there's a rare counter spell to this)
'Ring of Fidelity'---Ring finger tingles if your mate is being unfaithful.
'Shared Experience'---allows your mate to share the sensations of your carrying a baby, having that long birth, carrying garbage all day long, or dealing with your idiot boss!


There is a death do we part enchantment in canon already. Even though it was a evil immortal binding his nemesis life to his own. but it sort of made the nemesis an immortal also. So neither one can kill the other w/o being willing to die.
The hero/villain pair is in ether Century Station or Gramercy island.
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Re: Invented Spells

Unread post by taalismn »

gaby wrote:Love the Luoicrous magic Hope to see more New Spells for it.

He my idea,Spring foots
rangs:self
duration: 10 minutes
P.p.e:5
The Magic make Ectoplasem spring on the souls of any shoe he is wearring,allow the wizard to leap lampposts,trees,houses and some buildings in a single bound,40 feet across and 20 feet vertical.


Will it work if he lands on a Carpet of Adhesion? :wink:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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drewkitty ~..~
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Re: Invented Spells

Unread post by drewkitty ~..~ »

taalismn wrote:
gaby wrote:Love the Luoicrous magic Hope to see more New Spells for it.

He my idea,Spring foots
rangs:self
duration: 10 minutes
P.p.e:5
The Magic make Ectoplasem spring on the souls of any shoe he is wearring,allow the wizard to leap lampposts,trees,houses and some buildings in a single bound,40 feet across and 20 feet vertical.


Will it work if he lands on a Carpet of Adhesion? :wink:

"Face Plant"!
:lol: :lol: :lol: :lol:
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Re: Invented Spells

Unread post by drewkitty ~..~ »

The Hunting Wolf
Level 13, Living Magic (Archmage spell)
Range: near self
Duration: Till dispelled or destroyed
Saving Throw: n/a
PPE: 300
Created by Emit the Hermit Mage of The three bluffs valley, to hunt for food while he studied magic. The living magic being created by this spell is in the image of a Gray Wolf three feet high at the shoulders, with longer then normal canine teeth (1d2 if just puncturing, 2d6 if ripping and taring.) This Wolf is as smart as the mage that cast the spell, and is five times as fast. It's nose can track prey as if a Blood hound, and ears better then a (house) cat's. Is loyal to the caster, and will not disobey a direct command. Is immune to all forms of mind control and does not need sleep nor does it get tired. Each time the spell is cast, the coat of the Wolf will be uniquely patterned.
IQ: Same as casters, MA: 17, PS:20 (SNPS in high magic world), PP: 18, PB: 1d6+9, xDC: 20 per level of caster (goes up if the caster's level goes up.) Able to leap 5'+ 1'/level of mage up and across. Double the width if leaping down or if having a running start.
Combat: 4 APM, +5 Dodge.
Claws: 1d4 damage
Tackle: Knock Down and 1d4 normal damage
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