I was chatting with a friend and GM for one of the games I'm on tonight about things that weren't mentioned in the show or the game books, like on Invid physiology and such, and he was wanting to be a little stickling with what could/could not happen on some points.
If the canisters are Protoculture as implied in the show, in a 'lighter' setting like I enjoy to some extent better, there might be Invid characters cracking open canisters and drinking them, like the old T-62 issue when the soviets issued grain alcohol powered variants for Afghanistan. (More fuel went into the tankers cups than into the tank itself.) More 'serious' GMs like I'm playing under seem to not like that idea so much.
It isn't as though the scenes and whatnot can't be just as heavy in the more loose setting, just that some of the odd side things are different in some places.
Another place I've noticed GMs really stickling on is being hardcore serious about military discipline and protocol, basing it quite directly on the current US military as it stands. Not sure if it's just me noticing this, but I watch the show and see things far and away outside of anything 'military' RL. So I wonder how hard any other GMs stickle for military regs, outside of Invid Invasion settings with the resistance. Playing looser with those allows more freedom in characters that otherwise might get smacked, and might allow for people to be less 'on guard' about that between missions, focusing instead on the missions and making sure they're completed right.
![Smile :)](./images/smilies/smile.gif)
So I thought I'd ask general board opinion.
![Smile :)](./images/smilies/smile.gif)