Actual Play Accounts!
Moderators: Immortals, Supreme Beings, Old Ones
Actual Play Accounts!
See alot of questions on how to handle X or Y here.
How about some actual play accounts? Tell us about your last game!
How about some actual play accounts? Tell us about your last game!
My WIP browser game : Come see how it's evolving!
Philosopher Gamer: Thought provoking blog!
Driftwurld: My web comic!
Relkor: "I believe the GM ruled that they did vomit..."
Philosopher Gamer: Thought provoking blog!
Driftwurld: My web comic!
Relkor: "I believe the GM ruled that they did vomit..."
Re: Actual Play Accounts!
This will be a GREAT thread .. so long as no one tries to get it locked. I hope to see some great posts on here .
Re: Actual Play Accounts!
viewtopic.php?p=1941443#p1941443
Start from there and keep on going.
Done in a thumb-nail story style.
Start from there and keep on going.
Done in a thumb-nail story style.
Bind the body to the opened mind
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
Bind the body to the opened mind
I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise
~Dream Again By Miracle of Sound
- popscythe
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Re: Actual Play Accounts!
My last game was a playtest, and involved two new rifts players rolling two new characters, IQ to Spd straight down and choosing an OCC based on what they qualified for.
Both whiffed IQ (5) and at least one other stat. They decided to play a Diabolic Burster and a childish Anarchist Mind Melter with some kind of stockholm syndrome involving the Burster. Maybe it was just fear that the guy might burn him to death, who knows.
So after character creation I started them out skirting CS territory, with the idea that they knew "Dead Boy, Bad". They came across a camp of heavily armed bandits/mercs who tried to shake them down for passage through "their" territory and eventually let them inside, on the condition that they keep their business inside the tavern, trading post and whorehouse and "if we catch you doing anything funny, you're gonna get it", etc.
They wander around looking for a way to make some friends (said the Mind Melter, who rp'd like Timmy from Lassie with a learning disability the whole time, the Burster was mostly just getting progressively angry that people kept trying to "fool" him with complicated language") they received a "very generous" offer from the cyborg behind the counter at the trading post for a "great job" that would "work out great" and "get you lots of friends". Go across the street to the tavern and brutally murder the barkeep in public, while exclaiming that "Nobody @#$%s with Sancho!" to send a message to the townsfolk. The PC's claimed (when asked what they did for a living) to be "explosives" which got them a pretty stern reminder that the bar itself needed to stay intact and the whores working there were his property, and that any dead ones were coming out of their pay. Also, if they forgot what they were supposed to say, they didn't get paid either. So, off to the local watering hole they went.
Outside. Revelry in front of the bar. Curious absence of bandit guards that the PCs didn't notice. 40 or 50 pretty rough looking types outside, with another fairly equal number of patrons inside.
Inside. Smoke so thick that only the Burster can see acceptably when standing, and it looks like the help keeps all the pretty rough types outside, inside it's mostly people who are trying to have a talk and be alone in a crowd. Bartender's a tall guy and our Mind Melter Read Aura's him. High PPE levels, not supernaturally evil, probably not human. The Burster drops an MD fire pillar on the back of the bar, trying to hedge the bartender in.
And the crowd goes wild! The roof rips off like a piece of paper with the MD fire under it. Smoke fills the room and people start screaming. The bartender activates his flaming sword tattoo (Ha!) and leaps across the bar for blood, screaming for his guards. Both PCs attempt to remember the line they're supposed to say and one gets it, the other one yells "@#$% SANCHEZ!". People streaming out the front door. Bio-manipulation: Paralysis... Bartender saves. Burster flames on, bartender whips out an ion pistol and backpedals. Ion shots at the Burster while the Bartender tries to find a way out. Bio-Manip: Para... Failed again! Bartender's got an MD force field of some kind, the Burster's plasma bolts wash over him. Guards! Guards! No guards. The Burster drops a fire wall on the door area so that all the annoying people can't get out and has a good laugh. Bio-manip: Para... Success! The Bartender looks very displeased, if only in his eyes bugging out of his head as much as possible while motionless. Burster hits the poor bartender's shield again and turns to start killing patrons. TK a couple hundred pounds of bartender into the MD fire pillar (ten minute duration!) and watch his shield fail. You can't scream while in MD fire, even if you weren't paralyzed... You don't last long enough. A couple of patrons die. Melter can't see, can't breathe... burns most of the rest of his ISP super TK-ing the bar (hopefully) through a fire weakened wall of the establishment... and nearly rolls min damage, does barely enough damage to break through. Melter into the street, burster finishes killing the people (1d6 patrons were remaining, he got them all I do believe) who try to escape and flames off because "whenever I don't cool off before coming out they always know I did it, it's bull@#$%."
Still no guards. Only a few people see them exit the back of the bar, and aren't anyone who really cares. Wander from there directly back to the trading post. Cyborg there angrily accuses them of burning down his new bar, and says they'll need to do at least four or five more jobs for him before they'll have paid him off for that damage, let alone the money they were supposed to get, which has already been deducted from the "burnt the bar down" fee. The Melter pulls a "little kid who's been yelled at" and goes with it, but the Burster gets really angry after the Cyborg reiterates the deal enough times so that he can understand. Flame on. Roll init, Melter, Cyborg, Buster. Bio Manip: Para: Success. Buster fills most of the room with MD fire and the two of them lever the cyborg over into it, smash open one of the display cases and take whatever's inside, and leave.
Guards, having returned after their time bribed to ignore the strong-arm killing of the bartender notice the trading post has burned down too. They inform the PCs that "You guys aren't allowed in town any more, but we'll just take the bounty that was on that Cyborg and call it even if you leave. Now." The PCs were "Leaving anyway, so NYAH!" and walk into the sunset.
And that was it! Made brief, of course. Lots of fun!
Both whiffed IQ (5) and at least one other stat. They decided to play a Diabolic Burster and a childish Anarchist Mind Melter with some kind of stockholm syndrome involving the Burster. Maybe it was just fear that the guy might burn him to death, who knows.
So after character creation I started them out skirting CS territory, with the idea that they knew "Dead Boy, Bad". They came across a camp of heavily armed bandits/mercs who tried to shake them down for passage through "their" territory and eventually let them inside, on the condition that they keep their business inside the tavern, trading post and whorehouse and "if we catch you doing anything funny, you're gonna get it", etc.
They wander around looking for a way to make some friends (said the Mind Melter, who rp'd like Timmy from Lassie with a learning disability the whole time, the Burster was mostly just getting progressively angry that people kept trying to "fool" him with complicated language") they received a "very generous" offer from the cyborg behind the counter at the trading post for a "great job" that would "work out great" and "get you lots of friends". Go across the street to the tavern and brutally murder the barkeep in public, while exclaiming that "Nobody @#$%s with Sancho!" to send a message to the townsfolk. The PC's claimed (when asked what they did for a living) to be "explosives" which got them a pretty stern reminder that the bar itself needed to stay intact and the whores working there were his property, and that any dead ones were coming out of their pay. Also, if they forgot what they were supposed to say, they didn't get paid either. So, off to the local watering hole they went.
Outside. Revelry in front of the bar. Curious absence of bandit guards that the PCs didn't notice. 40 or 50 pretty rough looking types outside, with another fairly equal number of patrons inside.
Inside. Smoke so thick that only the Burster can see acceptably when standing, and it looks like the help keeps all the pretty rough types outside, inside it's mostly people who are trying to have a talk and be alone in a crowd. Bartender's a tall guy and our Mind Melter Read Aura's him. High PPE levels, not supernaturally evil, probably not human. The Burster drops an MD fire pillar on the back of the bar, trying to hedge the bartender in.
And the crowd goes wild! The roof rips off like a piece of paper with the MD fire under it. Smoke fills the room and people start screaming. The bartender activates his flaming sword tattoo (Ha!) and leaps across the bar for blood, screaming for his guards. Both PCs attempt to remember the line they're supposed to say and one gets it, the other one yells "@#$% SANCHEZ!". People streaming out the front door. Bio-manipulation: Paralysis... Bartender saves. Burster flames on, bartender whips out an ion pistol and backpedals. Ion shots at the Burster while the Bartender tries to find a way out. Bio-Manip: Para... Failed again! Bartender's got an MD force field of some kind, the Burster's plasma bolts wash over him. Guards! Guards! No guards. The Burster drops a fire wall on the door area so that all the annoying people can't get out and has a good laugh. Bio-manip: Para... Success! The Bartender looks very displeased, if only in his eyes bugging out of his head as much as possible while motionless. Burster hits the poor bartender's shield again and turns to start killing patrons. TK a couple hundred pounds of bartender into the MD fire pillar (ten minute duration!) and watch his shield fail. You can't scream while in MD fire, even if you weren't paralyzed... You don't last long enough. A couple of patrons die. Melter can't see, can't breathe... burns most of the rest of his ISP super TK-ing the bar (hopefully) through a fire weakened wall of the establishment... and nearly rolls min damage, does barely enough damage to break through. Melter into the street, burster finishes killing the people (1d6 patrons were remaining, he got them all I do believe) who try to escape and flames off because "whenever I don't cool off before coming out they always know I did it, it's bull@#$%."
Still no guards. Only a few people see them exit the back of the bar, and aren't anyone who really cares. Wander from there directly back to the trading post. Cyborg there angrily accuses them of burning down his new bar, and says they'll need to do at least four or five more jobs for him before they'll have paid him off for that damage, let alone the money they were supposed to get, which has already been deducted from the "burnt the bar down" fee. The Melter pulls a "little kid who's been yelled at" and goes with it, but the Burster gets really angry after the Cyborg reiterates the deal enough times so that he can understand. Flame on. Roll init, Melter, Cyborg, Buster. Bio Manip: Para: Success. Buster fills most of the room with MD fire and the two of them lever the cyborg over into it, smash open one of the display cases and take whatever's inside, and leave.
Guards, having returned after their time bribed to ignore the strong-arm killing of the bartender notice the trading post has burned down too. They inform the PCs that "You guys aren't allowed in town any more, but we'll just take the bounty that was on that Cyborg and call it even if you leave. Now." The PCs were "Leaving anyway, so NYAH!" and walk into the sunset.
And that was it! Made brief, of course. Lots of fun!
Zarathustra was extremely accurate. He was talking about you, man.
Whoops! Looks like I was wrong about where Mos Eisley's located.
Victorious on Final Jeopardy - http://www.youtube.com/watch?v=pilrszSXGiI
Whoops! Looks like I was wrong about where Mos Eisley's located.
Victorious on Final Jeopardy - http://www.youtube.com/watch?v=pilrszSXGiI
- Shawn Merrow
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- Incriptus
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Re: Actual Play Accounts!
My phaseworld campaign
viewtopic.php?f=28&t=101995
I never finished there were still a few runs after what was documented there. . . but honestly the game came to an unofficial end when they attacked a Splugorth Ship Yard and ended up in a fight they couldn't win.
viewtopic.php?f=28&t=101995
I never finished there were still a few runs after what was documented there. . . but honestly the game came to an unofficial end when they attacked a Splugorth Ship Yard and ended up in a fight they couldn't win.
- Grell
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Re: Actual Play Accounts!
I have a Ley Line Rifter that performed a ritual dimensional portal opening and ritually sacrificed 150 men already condemned to die. None of us had ever really used a ritual in game as a player driven plot device and generated 1900 PPE to the cause.
And since my character was anarchist to begin with, he didn't really see any moral dilema in sacrificing men who were just waiting to die anyways. He called it "sound allocation of resources" or something like that.
And since my character was anarchist to begin with, he didn't really see any moral dilema in sacrificing men who were just waiting to die anyways. He called it "sound allocation of resources" or something like that.
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"
"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
- The Galactus Kid
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Re: Actual Play Accounts!
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
- popscythe
- Adventurer
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- Comment: Mecha-sized flamethrowers, dudes! *woooooosh* :heart:
Re: Actual Play Accounts!
I like play accounts. Makes me happy.
Zarathustra was extremely accurate. He was talking about you, man.
Whoops! Looks like I was wrong about where Mos Eisley's located.
Victorious on Final Jeopardy - http://www.youtube.com/watch?v=pilrszSXGiI
Whoops! Looks like I was wrong about where Mos Eisley's located.
Victorious on Final Jeopardy - http://www.youtube.com/watch?v=pilrszSXGiI
Re: Actual Play Accounts!
Well since my last played game wouldn’t make much sense without the hole story here it is was a fun campaign and it gave me an idea for a new race for the splicers setting and im dyeing to try them out
Spoiler:
http://kevarin.deviantart.com/# my little attempt to add some color to the Palladium world
My gun does 4d6x1000 MD! There's no way this guy is gonna survive.
-- Famous Last Words of Rifts Players
My gun does 4d6x1000 MD! There's no way this guy is gonna survive.
-- Famous Last Words of Rifts Players
- The Galactus Kid
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Re: Actual Play Accounts!
Hey Kevarin, Where is the Psi-archer? I like this expansion of the C.S. ranger and I would like to explore it. You can PM me to avoid de-railing the thread.
Ziggurat the Eternal wrote:I'm not sure if its possible, but if it isn't, then possible will just have to get over it.
Ninjabunny wrote:You are playing to have fun and be a part of a story,no one is aiming to "beat" the GM, nor should any GM be looking to beat his players.
Marrowlight wrote: The Shameless Plug would be a good new account name for you.
ALAshbaugh wrote:Because DINOSAURS.
- Grell
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Re: Actual Play Accounts!
Mutant. Koala. Cyborgs. I love it!
"He who commands the kitchen commands the ship." -C. Magewind, Ley Line Rifter and self proclaimed "Best Cook in the Three Galaxies"
"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
"The question is not why the mechanoids kill the humanoids, but only why nobody did it sooner." -Killer Cyborg
Re: Actual Play Accounts!
These have been good to read! How about some more!?
My WIP browser game : Come see how it's evolving!
Philosopher Gamer: Thought provoking blog!
Driftwurld: My web comic!
Relkor: "I believe the GM ruled that they did vomit..."
Philosopher Gamer: Thought provoking blog!
Driftwurld: My web comic!
Relkor: "I believe the GM ruled that they did vomit..."
- Kagashi
- Champion
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Re: Actual Play Accounts!
Here are the exploits from my group on Explorers Unlimited. We have been maintaining this history for 4 years.
http://www.explorersunlimited.com/eu/vi ... 24#p113424
Scroll down to see the group history.
http://www.explorersunlimited.com/eu/vi ... 24#p113424
Scroll down to see the group history.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Re: Actual Play Accounts!
I was kind of looking at that mountaineer - pretty heavily modified! I like the graphics you used to show the internal layout!
My WIP browser game : Come see how it's evolving!
Philosopher Gamer: Thought provoking blog!
Driftwurld: My web comic!
Relkor: "I believe the GM ruled that they did vomit..."
Philosopher Gamer: Thought provoking blog!
Driftwurld: My web comic!
Relkor: "I believe the GM ruled that they did vomit..."
Re: Actual Play Accounts!
We started a New West/Lonestar game back in like... April or May of last year I think it was. The party consisted of a rogue Psi-Hound Hyena (yeah, hyenas aren't dogs, I know) named Ed, who was also a CS Ranger due to some house ruling, and a Mystic named Weaver. The two met up in a forest outside of a small town called Lonesome Gulch in the northeastern part of Lone Star, and ambushed a Coalition patrol, killed them, and stole their EPC.
So the two went down to Lonesome Gulch to get the EPC repaired and repainted, where they met a mechanic named Goodwrench. The night after their arrival, there was a gunfight at the local (human only) saloon, and the three of them rode out to help the sheriff and her deputies resolve the situation. Ed and a deputy named Junior took cover behind an overturned truck in front of the saloon, while Weaver and Goodwrench took up a position across the street on a roof.
Junior and Ed got pinned down, and Junior got his head blown off. Goodwrench and Ed, both decent sharpshooters, thinned the criminals' numbers a bit, so the bad guys decided to flee in their ATV. Amazingly, Ed got a critical hit on a pulse shot that did 1d6x10 damage. He rolled a 6, causing him to shoot through the ATV's first tire, through the one behind it, and through the building, blowing a decent-sized chunk out of it too. The bandits were pinned down and finished off pretty quickly.
So after that, Ed, Weaver, and Goodwrench get deputized and are sent to go help some farmers pinned down by a Devil Unicorn. Things go bad, Ed loses both his legs in the ensuing fight, and Goodwrench manages to kill the Devilcorn before it can finish Ed off.
They get Ed back to Lonesome Gulch and he's bedridden for now. Fortunately, a Gunslinger named Griffin rolls into town and decides to help the party out. They get a call about a disturbance at a brothel outside of town, and lo and behold when they get there it's being attacked by vampires that the Mistress of the place summoned. Griffin, Weaver, and Goodwrench fight their way through the place with a combination of Griffin's revolver and silver bullets and Weaver TK-ing more silver bullets and wooden stakes at the bloodsuckers.
They clear the building out, though the Mistress escapes. A survey of the place reveals a huge vampire hideout below ground. At this point our GM's hard-drive died, and we had to do a timeskip.
So a few weeks later, the vampires attack the town en masse. Hundreds die, including Griffin and Goodwrench. The Coalition, thankfully, rolls in and establishes dominance. This, however, forces Ed (who's legs were restored by magic) and Weaver to flee in the EPC, through a rift.
They ended up somewhere in the Dakotas, near Tolkeen (the game takes place before it fell), and that's where we left off.
So the two went down to Lonesome Gulch to get the EPC repaired and repainted, where they met a mechanic named Goodwrench. The night after their arrival, there was a gunfight at the local (human only) saloon, and the three of them rode out to help the sheriff and her deputies resolve the situation. Ed and a deputy named Junior took cover behind an overturned truck in front of the saloon, while Weaver and Goodwrench took up a position across the street on a roof.
Junior and Ed got pinned down, and Junior got his head blown off. Goodwrench and Ed, both decent sharpshooters, thinned the criminals' numbers a bit, so the bad guys decided to flee in their ATV. Amazingly, Ed got a critical hit on a pulse shot that did 1d6x10 damage. He rolled a 6, causing him to shoot through the ATV's first tire, through the one behind it, and through the building, blowing a decent-sized chunk out of it too. The bandits were pinned down and finished off pretty quickly.
So after that, Ed, Weaver, and Goodwrench get deputized and are sent to go help some farmers pinned down by a Devil Unicorn. Things go bad, Ed loses both his legs in the ensuing fight, and Goodwrench manages to kill the Devilcorn before it can finish Ed off.
They get Ed back to Lonesome Gulch and he's bedridden for now. Fortunately, a Gunslinger named Griffin rolls into town and decides to help the party out. They get a call about a disturbance at a brothel outside of town, and lo and behold when they get there it's being attacked by vampires that the Mistress of the place summoned. Griffin, Weaver, and Goodwrench fight their way through the place with a combination of Griffin's revolver and silver bullets and Weaver TK-ing more silver bullets and wooden stakes at the bloodsuckers.
They clear the building out, though the Mistress escapes. A survey of the place reveals a huge vampire hideout below ground. At this point our GM's hard-drive died, and we had to do a timeskip.
So a few weeks later, the vampires attack the town en masse. Hundreds die, including Griffin and Goodwrench. The Coalition, thankfully, rolls in and establishes dominance. This, however, forces Ed (who's legs were restored by magic) and Weaver to flee in the EPC, through a rift.
They ended up somewhere in the Dakotas, near Tolkeen (the game takes place before it fell), and that's where we left off.
"I think any culture that relies on transit through large stretches of wilderness would grow to hate deer."
- Kagashi
- Champion
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- Contact:
Re: Actual Play Accounts!
Noon wrote:I was kind of looking at that mountaineer - pretty heavily modified! I like the graphics you used to show the internal layout!
Thanks. TGM is responsible for the graphics. The Westwood sure has gone through quite a few mods since we started playing.
I want to see from Palladium:
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles
Updated Aug 2015
-Rifts: Dark Woods/Deep South, Space 110 PA, Scandinavia
-Mechanoids: Space (MDC)
-Robotech: Errata for Marines timeline, Masters Deluxe with SC and UEEF gear, Spaceships
-Updated Errata for post-2006 printings of Rifts books
-Searchable, quality PDFs/E-pubs of current Rifts titles