popscythe wrote:Stormchild wrote:It is COMPLETELY unnecessary to do a full overhaul and change the rules entirely. Just clarify them and make a standard, instead of having different rulings and examples in different books so that the players/GMs have to have <insert book name here> to understand how something works.
That book that you want, it's called Rifts: Ultimate Edition. It's what we're talking about improving here. In Palladium systems, the newest book supersedes the previous books. So if you have a question about how something works, check out RUE. If your question is about how something works that's from another book, you clearly have some form of access to the other book to know about the thing you're talking about, right? If you have some question that honestly isn't covered by the book, submit it in the eratta thread and they'll add it. Stuff like "What is WP Heavy Energy, it's not in the WP's list but it's in the Combat Cyborg description!" is totally fair game, and I'm all for those mistakes, when found, being fixed. Who wouldn't be? But printing another book that is RUE but without anything but the combat section and other rules-heavy parts isn't necessary.
As far as AD&D being more cut and dried (aka lowest common denominator), that's hilarious, and wrong.
As far as not being more like WotC causing Palladium to shut down, that's insulting, and wrong. Big time.
As far as RUE needing a chart that says how long each action takes, that's in the book already, under combat rules. Any action takes one action unless specified otherwise/adjudicated otherwise by the GM. That's why they're called Attacks/Actions per melee in the long form that's used in RUE.
It's players prerogative how quickly he wishes to do something. If he's moving his full speed, he can't strike as well because of penalties. So moving slowly would be your "tactical" movement. He can't use skills as well while he's moving, as it evidenced by the suggested skill modifiers in the skill section. This is all in the game already and it coming up here is exactly what I've been talking about. If you had these questions, why didn't you look to see what the book said about the answers to them before complaining that RUE isn't as good as some other book? You clearly know about the system, and the fact that you (Kalidor), having studied the system haven't picked that up is a problem. Perhaps some bold text is in order, that seems like a good compromise to me.
All this derailing onto the subject of how unless the Rifts CCG comes out as a patch for M:tG Online in 37 seconds or PB is going to close forever is silly, and way off topic.
But then again, I think that the new skills layout I've been talking about, the new chapter-organization that was brought up by two very acute posters and consolidating the skills section slightly are all good improvements, so all things considered we've been doing good work here so far. Well done, all.
Not to derail the thread (although these unclear things are why this thread was made), but can you explain how, in your opinion, someone could go from zero to 90mph and back to zero within the span of 3 seconds? That's the borg example, but what about zero to 30 and back to zero having moved the length of several football fields, in that time?
Unless you're Clark Kent or a Vampire, I just don't see how it could be logical.