Bloodspray wrote:Ed wrote:According to Palladium rules....
Where?
Not doubting you, just never saw that anywhere.
If true, it's absurd and shows how screwed up the whole MD system is.
For S&Gs, citing the 10 gram sand particle mentioned earlier, it would be about 40MD. Absurdly high, but still very survivable. You wouldn't get many hits if you did things right and built a particularly tough craft. More than possible for the CS or Triax or Japan (or Kittani).
Edit - I had to do some digging to find it, but this little rule says that the M1A1 DU penetrator (the "Silver Bullet"), does 3,821 MD at point blank range.
It also says that the Glitterboy BoomGun would be more powerful than it is listed as being. Around 241 MD (although still in the ball park, only 60 off).
Well we already know that the system is absurd. You pointed that out earlier.
Before we go further, I agree that actually setting up the debris rings would be for all intents and purposes impossible to make them 'air tight' or nearly so. The effort involved would literally be beyond the orbital community (it would take hundreds of ships, thousands or millions of rocket delivery vehicles, millions of man hours, etc, etc). IF it were to be implemented...
For damage, to a modern battle tank even a small object moving at a combined 15km/sec is going to do catastrophic damage. So lets assume that MDC alloys are super strong, now you still need to make them pretty thin so that you have the thrust and Delta V to make it to orbit. After all, on Rifts earth they are limited to chemical and nuclear drives (Ion drives don't work in an atmosphere). So you can't simply build a flying battle tank that can make it to orbit. They can in the phase world environment because they have drives that can counter act gravity and the space community could, but not something that can launch from a gravity well and reach orbit.
So you have something as strong as a battle tank because it is made of MDC, but it still has to be pretty thin. So an impact at orbital speeds, of objects designed for enough size to do significant damage are going to wreck the ship.
As I mentioned if you were climbing through the debris ring at 1km/sec, a pretty good speed at 200km altitude you'd impact 4200 debris pieces if there was 1 per 1m^2, 420 for 1 per 10m^2 and 42 for 1 per 100m^2 (and 4 for 1 per 1,000m^2) if your ship was 10x30m frontal cross section (pretty large, but not obscene), even if you assume aerodynamically shaped you are still going to have impacts. Something that is capable of putting a several inch hole through the front of the ship and possibly do scattered damage in the compartment it hits is going to make everyone's day bad, a few dozen such hits is possibly going to disable or destroy a ship. The kinetic energy imparted at those speeds with something punching through the hull is probably going to cause enough over pressure in the impacted compartment to cause it to lose integrity with surrounding compartments even with sealed hatches between compartments (you have several hundred grams including hull material that has suddenly been heated to tens of thousands of degrees by the impact, that is a lot of pressure to introduce to the sealed compartment, the smaller the compartment the worst the overpressure).
For ring altitude, 200km would allow the ring to stay up for years before the scant atmosphere up there would cause significant degredation in its density. If you were to seriously employ this and had the resources and time you could do tens of thousands of rings through out the LEO range. You could still manuever through them, but it would take a hell of a lot of time without passing straight through some of them. Most mine fields you could probably walk 10,000 men through it and maybe only 1 in 100 would step on a mine, maybe 1 in 10 for a really thick mine field. If you want to chance it, run right through and take your losses.
For an orbital debris ring it could never be 100% tight no matter the resources at your disposal...but the odds go up that you are going to hit one of them, and even taking in to account the ridiculousness of MDC, if you did hit a ring with a resonable density to it, you are going to take catastrophic damage.
-Matt
PS Why not have the orbital community make all the debris MDC? The books state that a boom gun is Mach 5 (1.6km/sec) and it is horribly impressive that it fires a projectile that fast compared to a normal rail gun. Oh we also know that the boom gun has 200 flechettes that get released doing 3d6x10 damage, not a streach to say that each one does 1MD. I think we could agree that a boom gun round is anything from 1-10kg in weight. If you assume it is 100% flechettes with no casing or drive band, that means each flechette is anything from 5-50 grams in weight.
A simple linear increase in damage for velocity means that a 5-50gram MDC object hitting at orbital velocities (15km/sec for retrograde debris) would do around 9MD, for each one. 42 hits is significant damage for 1 debris object per 100m^2. Lets not forget that in the real world kinetic energy is the square of velocity, so a 1MD@1.6km/sec 5-50 gram projectile boosted to 15km/sec would really do about 80 times more damage. Hitting a debris ring would be catastrophic no matter how heavily built your ship was. How thick, wide or how many and how overlapped the debris rings are are up for debate, but going through one is going to be the end of any conceivable ship.
-Matt