TW Dooms day devices
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- ingexthefuryhunter1
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Re: TW Dooms day devices
Cartoony fun
Teleporting Anvil gun- the enemy troops shoot over the hero's heads and an Anvil falls out of the small temporal displacement that is caused and hits them at terminal velocity.
As for world ending trouble.
TW-Earthquake bombs TW and a warlock team up called Steam and Clank.
Oldie but goodie: Annalition sphere of doom
Pide Piper bomb- Call and control rodent and cannines
Teleporting Anvil gun- the enemy troops shoot over the hero's heads and an Anvil falls out of the small temporal displacement that is caused and hits them at terminal velocity.
As for world ending trouble.
TW-Earthquake bombs TW and a warlock team up called Steam and Clank.
Oldie but goodie: Annalition sphere of doom
Pide Piper bomb- Call and control rodent and cannines
- dragonfett
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Re: TW Dooms day devices
A friend of mine used the TW Construction rules from the RUE to make an Annihilate Cannon that fired that the spell of the same name 1000' (same range as Ballistic Fire), and it only needed 1 PPE to activate. Oh, and it needed an insane number of gems to make.
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
- dragonfett
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Re: TW Dooms day devices
I just worked out the numbers using the rules for TW item creation from the RUE and this is what I got for the Doom Cannon
Anihilate 600 PPE Lapis Lazuli 25 karats Price: 12,500
Power Bolt 20 PPE (for the range) Turquoise 1 karat Price: 240
Ballistic Fire 25 PPE (for the accuracy) Ruby (deep red) 1 karat Price: 19,000
Device Level: 4
PPE Cost: 6450 / 25 = 258 PPE
Activation Cost: 258 / 20 = 13 PPE
Construction Time: 258 / 10 x 4 = 103.2 hours
Cost of Device: 258 x 10 x 4 + 69,240 = 42060 Credits
Anihilate 600 PPE Lapis Lazuli 25 karats Price: 12,500
Power Bolt 20 PPE (for the range) Turquoise 1 karat Price: 240
Ballistic Fire 25 PPE (for the accuracy) Ruby (deep red) 1 karat Price: 19,000
Device Level: 4
PPE Cost: 6450 / 25 = 258 PPE
Activation Cost: 258 / 20 = 13 PPE
Construction Time: 258 / 10 x 4 = 103.2 hours
Cost of Device: 258 x 10 x 4 + 69,240 = 42060 Credits
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
Re: TW Dooms day devices
dragonfett wrote:I just worked out the numbers using the rules for TW item creation from the RUE and this is what I got for the Doom Cannon
Anihilate 600 PPE Lapis Lazuli 25 karats Price: 12,500
Power Bolt 20 PPE (for the range) Turquoise 1 karat Price: 240
Ballistic Fire 25 PPE (for the accuracy) Ruby (deep red) 1 karat Price: 19,000
Device Level: 4
PPE Cost: 6450 / 25 = 258 PPE
Activation Cost: 258 / 20 = 13 PPE
Construction Time: 258 / 10 x 4 = 103.2 hours
Cost of Device: 258 x 10 x 4 + 69,240 = 42060 Credits
Thanks for the idea! And always remember...be careful what you post...your GM might be watching.
- drewkitty ~..~
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Re: TW Dooms day devices
level 5 edit
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
- psam_rage
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Re: TW Dooms day devices
OK so this is the culmination of my last hour of boredom.
Please note: the first two were Prototypes that show where the ideas can be taken, and are intended for small world domineering level 1s and 2s.
My key idea around the FrostBurn (hope I'm not stealing someones idea)line of inventions is well Ice, sure the market is loaded with Fire other 'energy' based weapons, so why not throw in something no one expects to appear in their midst.
I use a Mortar or Grenade Launcher to hurl the explosive orbs. (OoC as the primary)
Alternatively you can base off a flamethrower to fling a sheet of icy death into nearby foes. (WoF as the primary)
For a weak but spam happy ‘Grenade Launcher’
For an effective Cryogenic ‘flamethrower’ optimal for dealing with 10’x10’ rooms
and for an ungodly mortar of destruction
Though they all have nothing on anything using annihilate. My challenge was to use semi-common fairly low level spells, and to keep it fairly cheap.
Also
Your PPE cost is 1/4 the correct amount. It should be 25,800 / 25 = 1032. Thus Activation cost becomes 52 (round up from 51.6) and the total cost becomes 110,520.
Please note: the first two were Prototypes that show where the ideas can be taken, and are intended for small world domineering level 1s and 2s.
My key idea around the FrostBurn (hope I'm not stealing someones idea)line of inventions is well Ice, sure the market is loaded with Fire other 'energy' based weapons, so why not throw in something no one expects to appear in their midst.
I use a Mortar or Grenade Launcher to hurl the explosive orbs. (OoC as the primary)
Alternatively you can base off a flamethrower to fling a sheet of icy death into nearby foes. (WoF as the primary)
For a weak but spam happy ‘Grenade Launcher’
Spoiler:
For an effective Cryogenic ‘flamethrower’ optimal for dealing with 10’x10’ rooms
Spoiler:
and for an ungodly mortar of destruction
Spoiler:
Though they all have nothing on anything using annihilate. My challenge was to use semi-common fairly low level spells, and to keep it fairly cheap.
Also
dragonfett wrote:I just worked out the numbers using the rules for TW item creation from the RUE and this is what I got for the Doom Cannon
Anihilate 600 PPE Lapis Lazuli 25 karats Price: 12,500
Power Bolt 20 PPE (for the range) Turquoise 1 karat Price: 240
Ballistic Fire 25 PPE (for the accuracy) Ruby (deep red) 1 karat Price: 19,000
Device Level: 4
PPE Cost: 6450 / 25 = 258 PPE
Activation Cost: 258 / 20 = 13 PPE
Construction Time: 258 / 10 x 4 = 103.2 hours
Cost of Device: 258 x 10 x 4 + 69,240 = 42060 Credits
Your PPE cost is 1/4 the correct amount. It should be 25,800 / 25 = 1032. Thus Activation cost becomes 52 (round up from 51.6) and the total cost becomes 110,520.
- dragonfett
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Re: TW Dooms day devices
From the RUE. page 131
5. Determine the Base P.P.E. Construction Cost. To do this, add together all the P.P.E. Costs of the spells involved within the Spell Chain, and multiply the total by by the Device Level x 10, and finally divide that total by the number of carats in the Primary Spell's required gem. By using a better gem than required for the Primary Spell, the P.P.E. Construction Cost can be decreased. Likewise, a gem with fewer carats than normally required is acceptable, but will increase the P.P.E. Construction Cost for that Spell Chain. Note: Do not add in carats of the Secondary Spell Gems when calculating this amount.
Hey, thanks. I had missed that. Just increase the number of carats used from 25 to 100 and the overall cost to 79560.
5. Determine the Base P.P.E. Construction Cost. To do this, add together all the P.P.E. Costs of the spells involved within the Spell Chain, and multiply the total by by the Device Level x 10, and finally divide that total by the number of carats in the Primary Spell's required gem. By using a better gem than required for the Primary Spell, the P.P.E. Construction Cost can be decreased. Likewise, a gem with fewer carats than normally required is acceptable, but will increase the P.P.E. Construction Cost for that Spell Chain. Note: Do not add in carats of the Secondary Spell Gems when calculating this amount.
Hey, thanks. I had missed that. Just increase the number of carats used from 25 to 100 and the overall cost to 79560.
Under the Pain of Death
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
I would Stand Alone
Against an Army of Darkness
And Horrors Unknown
- psam_rage
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Re: TW Dooms day devices
dragonfett wrote:From the RUE. page 131
5. Determine the Base P.P.E. Construction Cost. To do this, add together all the P.P.E. Costs of the spells involved within the Spell Chain, and multiply the total by by the Device Level x 10, and finally divide that total by the number of carats in the Primary Spell's required gem. By using a better gem than required for the Primary Spell, the P.P.E. Construction Cost can be decreased. Likewise, a gem with fewer carats than normally required is acceptable, but will increase the P.P.E. Construction Cost for that Spell Chain. Note: Do not add in carats of the Secondary Spell Gems when calculating this amount.
Hey, thanks. I had missed that. Just increase the number of carats used from 25 to 100 and the overall cost to 79560.
No problem. Now to finish "The Hand of God" a.k.a. 'Beat Insurmountable Odds' with a 30 min. time frame. Cheese!
- psam_rage
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Re: TW Dooms day devices
Breaking the mold from weapons we have the FB-SS Watch, a way to get close enough to use the short range of the rest of the series and then escape with no one the wiser.
What follows was my attempt at recreating some measure of a friends luck (His dice roll 20's 37% of the time, 62% when he throws them, mine tend to roll 9's at that rate.)
A Helping Hand, simply a way to Beat Insurmountable Odds for non-mages to use.
The Hand of God (What follows is pure moldy cheese, I do not endorse this product... Though I would love one. )
Spoiler:
What follows was my attempt at recreating some measure of a friends luck (His dice roll 20's 37% of the time, 62% when he throws them, mine tend to roll 9's at that rate.)
A Helping Hand, simply a way to Beat Insurmountable Odds for non-mages to use.
Spoiler:
The Hand of God (What follows is pure moldy cheese, I do not endorse this product... Though I would love one. )
Spoiler:
- Lord Z
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Re: TW Dooms day devices
Well, if the bad guys are occupying the H.A.A.R.P., then they have the ideal distribution medium for any spell or psychic effect they want. The HAARP is basically a huge radio transmitter. It is built to study the aurora (northern lights), officially. Depending on which conspiracy theory you use, it can also broadcast a signal bounced off the aurora or the full ionosphere, the signal gathering strength with each energy field through which it travels. Mind control, weather control, fire storms, mass elemental summonings, whateva...
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“All would be well. All would be heavenly— If the damned would only stay damned.”
-- Charles Fort, The Book of the Damned, 1913
“All would be well. All would be heavenly— If the damned would only stay damned.”
-- Charles Fort, The Book of the Damned, 1913