Lenwen wrote:Fact of the matter KC, everything I've stated I never have "changed" it out .. to suit what ever I did not like. It is not my fault if people do not have the book itself to verify that which I know to be factual cargo of the ship in question.
I listed the changes you made. You can say I'm wrong, but anybody reading the thread will know I'm right.
Is it your fault that people don't have the book?
Nope.
But it's your fault that you didn't post more of the stats sooner, because not everybody is going to have the book in question.
And the point wasn't as much about what's IN the ship as it is about the scenario you put the ship in, then changed, then changed, then changed again.
Killer Cyborg wrote:
First it was "a spaceship crashes in CS territory"
Actually no it has always been a Commodity class Naruni ship with a specific cargo load .. Hence the heading of the actual thread .. (might wanna check that out ..)
WOW.
A Commodity Class Naruni ship
is a spaceship.I didn't restate the type of ship in the recap, because we all already know what it was.
Killer Cyborg wrote:
Then it was "oh, and even though this ship crashed into the Earth, for some unknown reason, none of the external guns are damaged, none of the passengers or cargo are damaged, and in fact the ship works perfectly, except for some reason it can't leave orbit."
There are in fact crashes were automobiles work even after the crash itself, tho not at top speeds .. to which is how I had thought it would be taken .. my humble apologies .. if I did not spell this out well enough for you to put 2 and 2 together ..
There are automobiles that work after the crash.
There are NOT automobiles that are
completely undamaged except for speed after crashing into a planet from space.
I don't recall if Palladium ever came up with any rules for crashing a large spaceship into a planet, but let's spitball a bit...
According to
Colt's post earlier, the spaceship in question weighs about 2 billion pounds.
According to CB1, p47, a thrown heavy object (using gravity manipulation to allow the throw) inflicts about 4d6 MD per 1000 lbs.
If the spaceship were to be picked up and thrown at a target, the target would take about 8,000,000d6 MD damage.
Say the spaceship itself would take half that, about 4,000,000d6 MD.
Say it rolls for impact, and takes half of
that damage, for only 2,000,000d6 MD damage.
Then, for the heck of it, let's say that somehow crashing a spaceship into a planet inflicts less damage to the ship than chucking it at somebody, so we'll divide that damage by 100.
The ship would
still take 20,000d6 MD, for an average of 70,000 MD.
Or we can go with the falling damage rules for megadamage creatures as per Xiticic Kingdoms.
If an MDC creature fell from the Thermosphere to the Earth's surface, it would take (according to the rules) about 26,000 MD.
Adjusted for the weight of the ship, it should probably come out to more like 10 million or so MD.
Roll for half damage: 5 million MD.
Divide by 100, again for no particular reason except the benefit of the spaceship, and you end up with 50,000 MD.
OR,
if you want to go the most official route, you can go with the rules on p. 365 of RUE for "surviving an aircraft crash-landing."
A successful roll under the Piloting skill number means the pilot manages to make a "good" crash-landing. Meaning the vehicle is reduced to scrap metal, but crashes in such a way that the pilot, crew and passengers walk away from it alive.Alive, assuming that they are either inside a reinforced pilot's compartment, or that they survive the 1d4x10 MD that every person and piece of cargo will take if they're outside the pilot's compartment.
Killer Cyborg wrote: Then, "Oh, and they have dozens of spaceships escorting them."
Actually to the point they are not "escorting" anything .. the fact of the matter is they are part of the actual compliment of the ships "additional vehicles" .. ergo they are always present no matter which type of cargo the ship itself is carrying .. kapeesh ?
And therefore should have been mentioned in the first place.
Killer Cyborg wrote:
Then, "Oh, and some of these spaceships are flying way up high, using their super-sensors that I won't detail to know everything that the CS is doing."
Are you telling me that a starship figher is not going to be able to fly up way high .. to use thier super-sensors in an attempt at helping to defend the mothership?
I can't really say, because
you've never posted any of the stats of these ships or their sensor capabilities.But that's not the point; the point is that you never mentioned anything about them DOING that when you were setting up your scenario, not until you figured that it would negate some reaction that the CS might have.
You only trotted it out when the guys you apparently favor were in danger.
Even their "Mini-Missiles" .. are smart missiles .. like it or not .. thats the fact of the matter ..
Book, page number, and exact quote that states this.
Killer Cyborg wrote:And NOW, it's "But you're not taking into account that the repo-bots got unloaded onto the ground and are all running around there shooting missiles out of the sky!"
Which would be faster and lets be real about this question ..
1) - Chi-town co-ordinate a multi-warship multi-theater launching of missiles from hundreds of miles away .. with complete air support from Fighters .. along with everything else you stated .. Oh .. and yea .. all that AFTER .. all the time it took the CS to gather its intel on the ship .. get it back to High command .. have them discuss it all and their appropriate countermeasures .. then launch said attack ..
I think you and I are smart enough to know which one would be a faster operation .. KC ..
It's not a matter of speed, it's a matter of you never saying anything about what the repobots were doing, not until you saw it as negating something that the CS was doing.
If you had said originally, "And as soon as the ship is able to take off again, it does so, leaving behind the repo bots as guards against coalition intervention" or something, then that'd be cool.
But you didn't; you changed the setup as soon as you believed that it would benefit the Naruni ship.
Killer Cyborg wrote: Come up with a story, say whatever the hell it IS, and stick with it.
I have .. 1 Commodaty ship .. 99,400 repo-bots .. and other "standard" cargo .. in CS territory .. Tell me again .. how did I change it in any way shape or form ?
[/quote]
Already have told you.
But I'll give you a few more questions that you can use to flesh out the scenario, stuff that we'll need to know up front so you can't change things once again:
1. Why was the Naruni Ship near Rifts Earth?
2. How did it get there?
3. Why did it crash?
4. What was their mission?
5. Why wouldn't they just leave CS territory as soon as they could?
Killer Cyborg wrote:
But yeah, okay. The army of repobots is all on the ground tearing up the place.
Actually not tearing up the place .. as I said .. in a defensive posture ..
Killer Cyborg wrote:Now find me the rule that says that somebody other than the target can shoot down an incoming missile.
Really ? Are you telling me that No one other then the intended target .. can shoot down missiles ?
Scuse me ..
So... that would mean "Sorry, KC, I know of no such rule."
Killer Cyborg wrote:(And while you're at it, try to figure out how those guys would fare against a few hundred thousand SAMAS that are backed by hundreds of Enforces, Death's Head Transports, Tanks, Etc. etc. etc.)
Actually they would do quite well .. Face the facts .. the Samas have to get within their own weapon systems range to do any damage to the Repo-Bots .. which lets face the facts .. puts them in the range of the Repo-Bots built in unlimited ammo supplied weapon systems as well ..
You mentioned the Repo-Bots' range as 2,000'.
A CR-1 railgun has a range of 4,000'.
So either you were wrong then, or you're wrong now.
But either way, I'm assuming that they all get into range of each other, and everybody gets shot up. A lot of SAMs and other CS stuff dies, and so do the bots.
Killer Cyborg wrote:Lenwen wrote:The 44 Spit Fire Attack ships (Each nearly twice as fast as any missile in CS military mind you) +1 attack due to being piloted by Repo bots (16 missiles each, 4d6x100, 150ft blast radius, 1,400 miles) Each is more then capable of sinking any ship you mentioned with just their 16 missiles ..
You're only basing that on fantasy.
Sorry KC .. this is not made up .. You used Naval ships to launch all your missiles .. which puts their top speed at exactly what the book states they are .. Mach 3 at most .. the Spitfire can achieve a top speed of mach 5 in an atmosphere .. (nearly twice as fast.. as I've said)
Each spitfire has a payload of 16 LRM's .. each with 1400 mile range on them .. each is +5 strike, +4 dodge and have 2 actions per melee round .. each does 4d6x100 MD ..
Those are hard core book facts of the Spitfire's missile payload. As can be seen on pg 65 of Fleets of the 3 Galaxies.
And are in fact not fantasy .. (as it were LMAO !! )
Your fantasy was that the CS ships would all get killed, not what the spaceship's capabilities.
These ships have batteries of missiles, and railguns, and other weapons, designed to shoot down incoming missiles.
And if you think that the spaceships can shoot down missiles that aren't aimed at them, the same should apply to CS aircraft and ships shooting down missiles aimed at the larger boats.
Those with medium range missiles could take out incoming missiles while they were still 80 miles away, and the closer your boys got before launching, the more stuff would be shooting them down.
Killer Cyborg wrote:"Oh, and all the tanks are defending the ship somehow.
In known hostile territory .. you think the Naruni would not know how to deploy their own military hardware .. to defend their own assets ?
I think that the Naruni wouldn't have crashed, that their ship wouldn't have survived the crash, they wouldn't have stuck around in CS territory, and if they had, wouldn't necessarily have left all their stuff sitting on the ground to be attacked while they hovered overhead or whatever.
The point wasn't that the tanks weren't capable of being deployed, the point was that you're once again adding new stuff to the scenario. You only mention the tanks being deployed when it suits you.
If you care to flesh out your scenario exactly, detailing what the Naruni ship and cargo/crew
does, then it would save us all a lot of back and forth over the details.
Killer Cyborg wrote:I mentioned some of the big stuff. And I went with conservative estimates. The CS might have thousands of some of those jets, and they could have thousands of ground-based LRM launchers.
And they might not have enough missiles to put to use against the ship an its assets after going threw a war that lasted how long .. with near 24/7 missile barrages .. no my friend .. I very highly doubt the CS has the missiles enmass .. to do what your saying .. especially after such a huge long war .. (tho admittedly .. I very well may be wrong.)
You are wrong. The stats are given out in the books with enough missiles, and the CS doesn't drive around with unloaded missile launchers; there are more than enough to go around.
Find me something in the books that says the CS is facing a large missile shortage, and you might have something.
Until the, you don't.
Killer Cyborg wrote:Lenwen wrote:Not to mention .. the destroyer's .. submarines .. and aircraft carriers .. will be launching their missiles from minimum of hundreds of miles away .. and with the tracking systems of these "Star ships" .. they will have picked them up the second they were launched .. which means even GREATER .. chance at launching their own missiles in reaction to defend against those missiles ..
Since I gave the spacehip a 100% hit and kill ratio with their missiles, I'm not sure how you think that they could do any better.
As I was not aware I had to do the connection for you .. each Spitfire ship could track the missiles back to where they came from an each Spitfire has the military hardware to sink each and every ship that launched the missiles .. relatively easy ..
I already covered this; the spaceships could
try to attack the ships, but I've seen nothing to indicate that their attacks would succeed. Their missiles can be shot down too.
Of course, if you want your ships to go after the boats, then they can't actually shoot down incoming missiles themselves (actually, as pointed out, they couldn't anyway- I just let them to be nice), and there's that many more missiles hitting the main ship.