cosmo knights what can fight them and win

Dimension Books & nothing but..

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
KLM
Knight
Posts: 3629
Joined: Mon Jul 12, 2004 8:23 am
Location: Hungary

Re: cosmo knights what can fight them and win

Unread post by KLM »

A Battleram with a good crew (and/or phase or TW or psilite additions) should fight a CK with a reasonable chance.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
User avatar
Damian Magecraft
Knight
Posts: 3472
Joined: Sun May 12, 2002 1:01 am
Comment: Evil GM
Master of Magics
Defender of the Faith
Location: chillicothe, ohio; usa
Contact:

Re: cosmo knights what can fight them and win

Unread post by Damian Magecraft »

any mage with a half decent arsenal of spells and crap ton of PPE.
Demon Knights would do well against them as well.
Fallen Knights too.
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
User avatar
Johnathan
Adventurer
Posts: 522
Joined: Sat Jan 17, 2009 11:21 pm

Re: cosmo knights what can fight them and win

Unread post by Johnathan »

Tons of things can feasibly take on a Cosmo-Knight and win. Maybe not one on one but still... Any Cosmo-Knight would DESERVE death if they tried to start something say on Atlantis... Or in the Brass City... Or ANYWHERE really. Cosmo-Knights are tough, yes. They're designed that way!

However, a railgun that does 1D4*10 from a burst STILL does 1D4*10 to a Cosmo-Knight! Pit a Cosmo-Knight against 3-5 power armor pilots armed with railguns and non-heat/plasma mini missiles... Chances are, if the Cosmo-Knight isn't smart about this battle he will be eating lead rather quickly...
Hotrod wrote:I haven't noticed saints getting the bad end of the bargain at all. Sure, a lot of them die in pain and poverty. A lot of jerks die in agony, betrayal, and humiliation, often taking their own lives rather than having to face the consequences of what they've done.
User avatar
DBX
Hero
Posts: 912
Joined: Tue Jan 18, 2005 10:30 am

Re: cosmo knights what can fight them and win

Unread post by DBX »

T-man
Sea Inquisitor
battle magus
warlock marine

i think these have a chance as they level up, their odds start improving
User avatar
jaymz
Palladin
Posts: 8456
Joined: Wed Apr 15, 2009 8:33 pm
Comment: Yeah yeah yeah just give me my damn XP already :)
Location: Peterborough, Ontario
Contact:

Re: cosmo knights what can fight them and win

Unread post by jaymz »

The new Flying Glitterboy from Triax.... :) For the win.

Let see a cosmo knight survive a few boom gun hits to his chest :)
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree :D

Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone

\m/
User avatar
MaxxSterling
Adventurer
Posts: 650
Joined: Mon Aug 11, 2008 10:05 am
Comment: I'm here to kick ass and chew bubblegum...
Location: Lvl. 3-B, Wonderworld

Re: cosmo knights what can fight them and win

Unread post by MaxxSterling »

I'd saying pretty much anything not using energy weapons or heat... So long as he doesn't run away... Realistically, I think a low level mage and a couple low level guys with rail guns. Magic net him and then blast away...
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: cosmo knights what can fight them and win

Unread post by Nekira Sudacne »

As one Rifts group found out, even Gods can die quickly if you magic net them before unloading with powerful weapons in an anti-magic cloud.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Kovoston
Rifter® Contributer
Posts: 619
Joined: Wed May 06, 2009 10:53 pm

Re: cosmo knights what can fight them and win

Unread post by Kovoston »

steve652 wrote:I read and reread the cosmo knight occ...and I keep racking my brain as to what could fight them in atmosphere so far I got ancient dragons(maybe) greater demons (again maybe) power armor(not really) what if any scenario could one actually lose?




A Rifts Priest could summon their deity to strike the Cosmo Knight... (Ouch!)
Image
User avatar
Greyaxe
Champion
Posts: 2471
Joined: Fri Oct 28, 2005 3:03 pm
Comment: Role playing is not my hobby, it is my lifestyle.
Location: Oshawa, Ontario. Canada

Re: cosmo knights what can fight them and win

Unread post by Greyaxe »

undead slayer



Of course Dominator
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

a baslisk can kill a CK easy
three gaze attacks a melee 14 to save or u are stone
2 normal attacks and 1 tail attack
CK has no bouns to save v magic
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
Johnathan
Adventurer
Posts: 522
Joined: Sat Jan 17, 2009 11:21 pm

Re: cosmo knights what can fight them and win

Unread post by Johnathan »

A 14 to save against isn't that difficult to work with. With a 3D6+10 (or if the racial P.E. is HIGHER) +whatever bonus recieved by P.E. Boosts from physical skills can easily grant the Cosmo-Knight a decent save vs magic.

Case in point, my CK PC that I retired a couple years back was 10th level and had a P.E. of 32. That gave him a +8 save vs magic. He would've only needed a 6 to save against a basalisk's stone gaze. Which means he had a 70% chance of NOT being affected by it. Not the greatest of odds, Y'know?
Hotrod wrote:I haven't noticed saints getting the bad end of the bargain at all. Sure, a lot of them die in pain and poverty. A lot of jerks die in agony, betrayal, and humiliation, often taking their own lives rather than having to face the consequences of what they've done.
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

Johnathan wrote:A 14 to save against isn't that difficult to work with. With a 3D6+10 (or if the racial P.E. is HIGHER) +whatever bonus recieved by P.E. Boosts from physical skills can easily grant the Cosmo-Knight a decent save vs magic.

Case in point, my CK PC that I retired a couple years back was 10th level and had a P.E. of 32. That gave him a +8 save vs magic. He would've only needed a 6 to save against a basalisk's stone gaze. Which means he had a 70% chance of NOT being affected by it. Not the greatest of odds, Y'know?


supernatural stats are not raisd by skills
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: cosmo knights what can fight them and win

Unread post by Nekira Sudacne »

csbioborg wrote:
Johnathan wrote:A 14 to save against isn't that difficult to work with. With a 3D6+10 (or if the racial P.E. is HIGHER) +whatever bonus recieved by P.E. Boosts from physical skills can easily grant the Cosmo-Knight a decent save vs magic.

Case in point, my CK PC that I retired a couple years back was 10th level and had a P.E. of 32. That gave him a +8 save vs magic. He would've only needed a 6 to save against a basalisk's stone gaze. Which means he had a 70% chance of NOT being affected by it. Not the greatest of odds, Y'know?


supernatural stats are not raisd by skills


False. HU says supernatural STRENGTH is not increased. It says nothing about supernatural PE.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Carl Gleba
Palladium Books® Freelance Writer
Posts: 3173
Joined: Fri Oct 06, 2000 1:01 am
Comment: Lord of Chaos!
Location: Rome, NY USA

Re: cosmo knights what can fight them and win

Unread post by Carl Gleba »

Don't forget invincible guardsmen.
ImageImage
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: cosmo knights what can fight them and win

Unread post by Nekira Sudacne »

A high-level royal kreegor actually has a pretty good shot. At high levels they can get some decent magical ability as well as psionic ability in addition to being able to go physically toe to toe.

Granted, the fight will have to take place somewhere the cosmo knight can't just hover out of range and barrage with cosmic blasts.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

Cain wrote:
csbioborg wrote:a baslisk can kill a CK easy
three gaze attacks a melee 14 to save or u are stone
2 normal attacks and 1 tail attack
CK has no bouns to save v magic


They have no OCC bonus to save vs magic but take a look at their high supernatural PE (13-28). Almost every cosmo-knights should have a PE bonus to save vs magic (only those who rolled 3, 4, or 5 on their PE attribute roll won't have a bonus), and some of them will have a hefty bonus. Most of the Comso-knights in our games have a +6 to +8 to save vs magic.

[ninja'd!]


I still lik th basklisk's dds
he still gets a thirty percent chance three times a round plus he most likely has spells as well
and can turn invisable at will. CK will likely not finish him before he is stone.
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
Johnathan
Adventurer
Posts: 522
Joined: Sat Jan 17, 2009 11:21 pm

Re: cosmo knights what can fight them and win

Unread post by Johnathan »

We're all allowed our own fascinations and "personal favorites" I guess...

csbioborg is obviously a huge fan of the Basalisk... More power to ya, bro. However, I still don't think it would stand a chance against a Cosmo-Knight... An obvious bias considering the Basalisk is the bastard child of dragon-kind. In my own, personal, opinion anyway.
Hotrod wrote:I haven't noticed saints getting the bad end of the bargain at all. Sure, a lot of them die in pain and poverty. A lot of jerks die in agony, betrayal, and humiliation, often taking their own lives rather than having to face the consequences of what they've done.
User avatar
jaymz
Palladin
Posts: 8456
Joined: Wed Apr 15, 2009 8:33 pm
Comment: Yeah yeah yeah just give me my damn XP already :)
Location: Peterborough, Ontario
Contact:

Re: cosmo knights what can fight them and win

Unread post by jaymz »

I got an even better one, Triax's flying glitterboy tricked out with technowizard enhancements :D
I am very opinionated. Yes I rub people the wrong way but at the end of the day I just enjoy good hard discussion and will gladly walk away agreeing to not agree :D

Email - jlaflamme7521@hotmail.com, Facebook - Jaymz LaFlamme, Robotech.com - Icerzone

\m/
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

Johnathan wrote:We're all allowed our own fascinations and "personal favorites" I guess...

csbioborg is obviously a huge fan of the Basalisk... More power to ya, bro. However, I still don't think it would stand a chance against a Cosmo-Knight... An obvious bias considering the Basalisk is the bastard child of dragon-kind. In my own, personal, opinion anyway.


Play it out take a 12th level adult basklisk that is a 6th level ley line walker. If the CK is going to have near max stats with PEs of 32 then give them to the Baslisk as well. Basklisk turns invisable casts carpet fo adhension or magic net. I don't think the CK can see magical inviablity so Basklisk walks around gazing him. THe Basklisk has eith 1d400 or 600 ppe I can't remeber more than enough to keep up any spells neccesary. If the CK gets 32 PE the basklisk gets max PPE so he can spam spells for awhile. Okay assuming he needs now a 6 to save with his PE bonues. He needs to save that 6 times three times every melee. What are his odds of saving in themelee.
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
KLM
Knight
Posts: 3629
Joined: Mon Jul 12, 2004 8:23 am
Location: Hungary

Re: cosmo knights what can fight them and win

Unread post by KLM »

Hi there!

csbioborg wrote:Play it out take a 12th level adult basklisk that is a 6th level ley line walker.


What is the range of the basilisk's gaze? How long it takes it for a CK to fly out?

Soo... ONE petrification attack at most.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

KLM wrote:Hi there!

csbioborg wrote:Play it out take a 12th level adult basklisk that is a 6th level ley line walker.


What is the range of the basilisk's gaze? How long it takes it for a CK to fly out?

Soo... ONE petrification attack at most.

Adios
KLM


never heard of magic net or carpet of adhesion have ya
and presumably we are talking about a battle to the death
anyone know what the range is I think it might just be as long as its in the line of sight
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
KLM
Knight
Posts: 3629
Joined: Mon Jul 12, 2004 8:23 am
Location: Hungary

Re: cosmo knights what can fight them and win

Unread post by KLM »

Hi there!

csbioborg wrote:never heard of magic net or carpet of adhesion have ya


Never read their range, have ya? Are they great to stick the CK to the next.... cloud or even butterfly. Yeah, right.

anyone know what the range is I think it might just be as long as its in the line of sight


In that case two words: pooooor Cormal.

(Translation: so, a basilisk can petrify a demons planet from a few AU? Not particularly good gamewise).

Also, there is the itsy-bitsy problem when the CK armor is reflective...

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
User avatar
cornholioprime
Palladin
Posts: 7686
Joined: Sun Oct 10, 2004 1:05 am
Comment: At long last....I am FINALLY free of my wonderful addiction to the online Flash game "Bloons."
Well, mostly.....
Location: In the Hivelands with General Jericho Holmes, taking advantage of suddenly stupid Xiticix...

Re: cosmo knights what can fight them and win

Unread post by cornholioprime »

steve652 wrote:I read and reread the cosmo knight occ...and I keep racking my brain as to what could fight them in atmosphere so far I got ancient dragons(maybe) greater demons (again maybe) power armor(not really) what if any scenario could one actually lose?
Intruder Ships can take on a Cosmo-Knight on their own terms (that special energy they shoot out is effective against both Cosmo-Knights and Promethians), and their ships can fly at similar speeds.

Plus they regenerate rapidly.
The Kevinomicon, Book of Siembieda 3:16.

16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;

17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.

18 Thy Military be run by Fools and Dotards.

19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

KLM wrote:Hi there!

csbioborg wrote:never heard of magic net or carpet of adhesion have ya


Never read their range, have ya? Are they great to stick the CK to the next.... cloud or even butterfly. Yeah, right.

anyone know what the range is I think it might just be as long as its in the line of sight


In that case two words: pooooor Cormal.

(Translation: so, a basilisk can petrify a demons planet from a few AU? Not particularly good gamewise).

Also, there is the itsy-bitsy problem when the CK armor is reflective...

Adios
KLM



CK armor is not reflective though and they can't make it reflective why its something they summon. Unless they were to manuelly apply some form of coating and keep there armor on then it is not possible.
While there is no size limit for baslisk power of petrification I think its up to the DM to come up with something reasonable. I'd say if its bigger than the biggest possible adult dragon then only part of the being becomes petrified kinda like in Williow when Williow throws the acorn at the socceress and only petrfies her arm I think
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
KLM
Knight
Posts: 3629
Joined: Mon Jul 12, 2004 8:23 am
Location: Hungary

Re: cosmo knights what can fight them and win

Unread post by KLM »

csbioborg wrote:
CK armor is not reflective though and they can't make it reflective why its something they summon.


A smooth metallic armor cannot be reflective, because it is summoned? :shock:

While there is no size limit for baslisk power of petrification I think its up to the DM to come up with something reasonable.


Or you might consider a range limit, hmm?

Otherwise the petrification power makes the basilisks the most potent kind of dragon - which they are not, according
to the fluff text.

-------------------
Back to topic: a basilisk, with a sufficient number of CG railgun/micromissile/death disk/phase beamer/crystal paraliser rifle
equipped thugs can ambush a CK in the confines of a space station/starship/streets of Center/etc and win the
engagement in most cases.

However, Steve652 - with the opening question - specifically asked for atmospheric combat options.

And that means opponents like a squad of flying PA, transatmospheric fighters (equipped with kinetic and
missile weapons. Magic and phase tech also works) and the like.

I do not see it as a great problem: any planetary goverment (or major corporation, private army, etc) can
muster enough power to intercept and kill a CK - or at least make him/her to run for his/her life.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

thre is nothing in th description that implies it is reflective smooth does not equal reflective
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
Damian Magecraft
Knight
Posts: 3472
Joined: Sun May 12, 2002 1:01 am
Comment: Evil GM
Master of Magics
Defender of the Faith
Location: chillicothe, ohio; usa
Contact:

Re: cosmo knights what can fight them and win

Unread post by Damian Magecraft »

csbioborg wrote:thre is nothing in th description that implies it is reflective smooth does not equal reflective

not to mention that if the armor were "reflective" and provided any sort of bonus it would be listed in the OCC write up.
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
User avatar
KLM
Knight
Posts: 3629
Joined: Mon Jul 12, 2004 8:23 am
Location: Hungary

Re: cosmo knights what can fight them and win

Unread post by KLM »

csbioborg wrote:thre is nothing in th description that implies it is reflective smooth does not equal reflective


Except that it comes from the CK's subconscious, plus alway metallic.

IMO, it can be as reflective as a pool of mercury - which happens to be used on mirrors, FYI. Also,
before the modern glass mirror, even bronze was used.

Not that all CK armor is a perfect mirror, of course - but can happen, depending on the individual.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
User avatar
Damian Magecraft
Knight
Posts: 3472
Joined: Sun May 12, 2002 1:01 am
Comment: Evil GM
Master of Magics
Defender of the Faith
Location: chillicothe, ohio; usa
Contact:

Re: cosmo knights what can fight them and win

Unread post by Damian Magecraft »

KLM wrote:
csbioborg wrote:thre is nothing in th description that implies it is reflective smooth does not equal reflective


Except that it comes from the CK's subconscious, plus alway metallic.

IMO, it can be as reflective as a pool of mercury - which happens to be used on mirrors, FYI. Also,
before the modern glass mirror, even bronze was used.

Not that all CK armor is a perfect mirror, of course - but can happen, depending on the individual.

Adios
KLM

you can make the armor as reflective as you wish in the fluff of the character it still will have no effect for the purpose of this discussion.
RAW gives no bonuses for reflective armor in the OCC write up. And since we are discussing what can defeat a CK we have to use a common frame of reference. (RAW)
If we start using house rules I can claim my vagabond can kill a CK because CKs are deathly allergic to soap. (see the problem here? stick to the RAW.)
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
User avatar
Damian Magecraft
Knight
Posts: 3472
Joined: Sun May 12, 2002 1:01 am
Comment: Evil GM
Master of Magics
Defender of the Faith
Location: chillicothe, ohio; usa
Contact:

Re: cosmo knights what can fight them and win

Unread post by Damian Magecraft »

Ninjabunny wrote:
Damian Magecraft wrote:
csbioborg wrote:thre is nothing in th description that implies it is reflective smooth does not equal reflective

not to mention that if the armor were "reflective" and provided any sort of bonus it would be listed in the OCC write up.

I always made the assumption from the canon, that the CK armor appeared as they wished it too.
It can look however the Player wishes. But the Looks will confer no special bonuses as per the RAW. (this is more or less what I was trying to point out sorry if my original post did not make that clear.)
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

KLM wrote:
csbioborg wrote:
CK armor is not reflective though and they can't make it reflective why its something they summon.


A smooth metallic armor cannot be reflective, because it is summoned? :shock:

While there is no size limit for baslisk power of petrification I think its up to the DM to come up with something reasonable.


Or you might consider a range limit, hmm?



well its described as a crimson beam of light so its travling at the speed of light so a basklisk attacks the demon planet it is actually shooting at the spot the planet was when the light relfected off of it so while it is bound to hit something its not going to hit the planet because the planet is in motion and has already traveled a great distance relative to the basklisk prespective
I think making a house rule any bigger than a adult dragon only gets the eqiavlaent of a adult dragon piece of it pertrfied works better.
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
Greyaxe
Champion
Posts: 2471
Joined: Fri Oct 28, 2005 3:03 pm
Comment: Role playing is not my hobby, it is my lifestyle.
Location: Oshawa, Ontario. Canada

Re: cosmo knights what can fight them and win

Unread post by Greyaxe »

Nekira Sudacne wrote:
csbioborg wrote:
Johnathan wrote:A 14 to save against isn't that difficult to work with. With a 3D6+10 (or if the racial P.E. is HIGHER) +whatever bonus recieved by P.E. Boosts from physical skills can easily grant the Cosmo-Knight a decent save vs magic.

Case in point, my CK PC that I retired a couple years back was 10th level and had a P.E. of 32. That gave him a +8 save vs magic. He would've only needed a 6 to save against a basalisk's stone gaze. Which means he had a 70% chance of NOT being affected by it. Not the greatest of odds, Y'know?


supernatural stats are not raisd by skills


False. HU says supernatural STRENGTH is not increased. It says nothing about supernatural PE.

HU states that? I don't use HU in PW so i will have to simply agree to disagree with you on this point.
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
User avatar
KLM
Knight
Posts: 3629
Joined: Mon Jul 12, 2004 8:23 am
Location: Hungary

Re: cosmo knights what can fight them and win

Unread post by KLM »

Hi there!

csbioborg wrote:
KLM wrote:
csbioborg wrote:
well its described as a crimson beam of light so its travling at the speed of light so a basklisk attacks the demon planet it is actually shooting at the spot the planet was when the light relfected off of it so while it is bound to hit something its not going to hit the planet because the planet is in motion and has already traveled a great distance relative to the basklisk prespective


Ever since that multi-optic band wearing dragon in the RMB, this is a moot point.

I think making a house rule any bigger than a adult dragon only gets the eqiavlaent of a adult dragon piece of it pertrfied works better.


Which still makes basilisks the most deadly dragonkind - which they are not supposed to be.

Adios
KLM
But still, one of the most basic rules for survival on any planet is never to upset someone wearing black leather - This is why protesters against the wearing of animal skins by humans unaccountably fail to throw their paint over Hell's Angels.
- Terry Prachett

Small font: use ctrl+c and copy it, so you can read. But since it is in small fonts, it is not important. I am not a NE salesperson.
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

basklisks are fairly weak compared to other dragons your average one is alow level spellcaster without psiconics and simply have there eye attacks to survive off
like all dragons they have high ppe so they can cast a lot of spells
and if a race if susceptible to magic attacks then they do come in handy but it would take a series of horrible rolls for a adult dragon of any other race to lose to a basklisk
since most have high bonus to magic
so while they match up well to a CK a great horn will beat them 19/20 ie h has to lose his save vs the gaze because in every other way he is going to win

as a race what they have going for them is they will work in teams unike other dragons
its common for up to 8 baskisk to work together so they start spamming there gaze attacks
as a team of eight that great horn problay is going to see his maker
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: cosmo knights what can fight them and win

Unread post by Nekira Sudacne »

Greyaxe wrote:
Nekira Sudacne wrote:
csbioborg wrote:
Johnathan wrote:A 14 to save against isn't that difficult to work with. With a 3D6+10 (or if the racial P.E. is HIGHER) +whatever bonus recieved by P.E. Boosts from physical skills can easily grant the Cosmo-Knight a decent save vs magic.

Case in point, my CK PC that I retired a couple years back was 10th level and had a P.E. of 32. That gave him a +8 save vs magic. He would've only needed a 6 to save against a basalisk's stone gaze. Which means he had a 70% chance of NOT being affected by it. Not the greatest of odds, Y'know?


supernatural stats are not raisd by skills


False. HU says supernatural STRENGTH is not increased. It says nothing about supernatural PE.

HU states that? I don't use HU in PW so i will have to simply agree to disagree with you on this point.


Well if your not using HU, where do you get that supernatural strength dosn't increase? It was never said anywhere in Rifts or Phase World.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Carl Gleba
Palladium Books® Freelance Writer
Posts: 3173
Joined: Fri Oct 06, 2000 1:01 am
Comment: Lord of Chaos!
Location: Rome, NY USA

Re: cosmo knights what can fight them and win

Unread post by Carl Gleba »

Nekira Sudacne wrote:
Greyaxe wrote:
Nekira Sudacne wrote:
csbioborg wrote:
Johnathan wrote:A 14 to save against isn't that difficult to work with. With a 3D6+10 (or if the racial P.E. is HIGHER) +whatever bonus recieved by P.E. Boosts from physical skills can easily grant the Cosmo-Knight a decent save vs magic.

Case in point, my CK PC that I retired a couple years back was 10th level and had a P.E. of 32. That gave him a +8 save vs magic. He would've only needed a 6 to save against a basalisk's stone gaze. Which means he had a 70% chance of NOT being affected by it. Not the greatest of odds, Y'know?


supernatural stats are not raisd by skills


False. HU says supernatural STRENGTH is not increased. It says nothing about supernatural PE.

HU states that? I don't use HU in PW so i will have to simply agree to disagree with you on this point.


Well if your not using HU, where do you get that supernatural strength dosn't increase? It was never said anywhere in Rifts or Phase World.



Does it say somewhere that supernatural stats are not raised by skills? I think of SN beings like demi-gods and say Grackletooths that go through the normal character creation process. I don't recall it saying anywhere that they do not receive the benefits of skill bonuses?

I just did a quick skim through the skill rules in RUE and I didn't see any mention for SN beings.
ImageImage
User avatar
Svartalf
Champion
Posts: 2817
Joined: Fri Jun 11, 2004 1:39 pm
Comment: Beware of the Friar Tuck type putting on the French Maid outfit!
Location: Paris, France
Contact:

Re: cosmo knights what can fight them and win

Unread post by Svartalf »

Anything with huge staying power and magic powered attacks
Image
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug
Embrace the Darkness, it needs a hug - Cherico
PC stands for "patronizing cretin" G'mo
I name you honorary American Subjugator & Ratbastard
User avatar
Svartalf
Champion
Posts: 2817
Joined: Fri Jun 11, 2004 1:39 pm
Comment: Beware of the Friar Tuck type putting on the French Maid outfit!
Location: Paris, France
Contact:

Re: cosmo knights what can fight them and win

Unread post by Svartalf »

Damian Magecraft wrote:any mage with a half decent arsenal of spells and crap ton of PPE.
Demon Knights would do well against them as well.
Fallen Knights too.

Remind me where Demon Knights are from Plz. I keep mixing them up with Mystic Knights and the Mrrly Knights from Rifts England.
Image
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug
Embrace the Darkness, it needs a hug - Cherico
PC stands for "patronizing cretin" G'mo
I name you honorary American Subjugator & Ratbastard
User avatar
Svartalf
Champion
Posts: 2817
Joined: Fri Jun 11, 2004 1:39 pm
Comment: Beware of the Friar Tuck type putting on the French Maid outfit!
Location: Paris, France
Contact:

Re: cosmo knights what can fight them and win

Unread post by Svartalf »

Nekira Sudacne wrote:As one Rifts group found out, even Gods can die quickly if you magic net them before unloading with powerful weapons in an anti-magic cloud.

mmmh... a) Are god powers not a bit too big for a mere spell like AMC?
b) ya better be quick between unleaching the cloud and launching your attack, because even if the net held them, as soon as the cloud is up, no more net, and gods are seldom slow on the uptake.
Image
Svartalf - Flamboyantly Fresh Franco of Freedom Freakin' Fries : Shadyslug
Embrace the Darkness, it needs a hug - Cherico
PC stands for "patronizing cretin" G'mo
I name you honorary American Subjugator & Ratbastard
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: cosmo knights what can fight them and win

Unread post by Nekira Sudacne »

Svartalf wrote:
Damian Magecraft wrote:any mage with a half decent arsenal of spells and crap ton of PPE.
Demon Knights would do well against them as well.
Fallen Knights too.

Remind me where Demon Knights are from Plz. I keep mixing them up with Mystic Knights and the Mrrly Knights from Rifts England.


They are from Dimensional Outbreak. They are essentially super witches made by bonding a mortal to the greatest Demon Planet.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: cosmo knights what can fight them and win

Unread post by Nekira Sudacne »

Svartalf wrote:
Nekira Sudacne wrote:As one Rifts group found out, even Gods can die quickly if you magic net them before unloading with powerful weapons in an anti-magic cloud.

mmmh... a) Are god powers not a bit too big for a mere spell like AMC?


No, Dragons and Gods makes it clear that even the greatest of gods are vunerable to Magic. Unlike D&D, Palladium gods have no innate magic resistance beyond their normally sky-high PE attributes.

But a single failed save and even Zeus will be your ***** if you cast Dominate on him.

b) ya better be quick between unleaching the cloud and launching your attack, because even if the net held them, as soon as the cloud is up, no more net, and gods are seldom slow on the uptake.


Actually, the spells cast by the caster of the anti-magic cloud are uneffected, which is what we exploited.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
Lord Z
Hero
Posts: 1513
Joined: Fri Jan 02, 2009 12:53 am
Comment: Court of Tarot author
Location: Saint Augustine, FL, U.S.A.

Re: cosmo knights what can fight them and win

Unread post by Lord Z »

I'll limit my answer to something that a CK is likely to actually encounter.

Any City Rat who gets his hands on a rune weapon with the Soul Drinker ability can kill a CK in a single hit and a failed saving throw. Just casually walk up to an unsuspecting CK and stab her. Even one point of damage makes the target suspectable to the soul drinking. Since Splugorth create rune weapons, I suspect that many a CK have been targeted in this way. You only have to fight the CK if he makes his first saving throw.

Using the new options in Rifter #53, Soul Drinker weapons aren't that uncommon anymore. Even Least Rune Swords can have this ability.

Quick note, guys -- Rifter #0.1 is still accepting articles if I can get the accompanying U.M.F. this month. We have a couple of Rifts Earth articles lined up, but we don't have anything representing the Three Galaxies nor other dimension books yet.
Currently recruiting for Beyond the Supernatural games in 2019 which I am running on Discord: voice, text, and play-by-post. Here is the non-expiring server invite link: 418BQSLG

“All would be well. All would be heavenly— If the damned would only stay damned.”
-- Charles Fort, The Book of the Damned, 1913
User avatar
Carl Gleba
Palladium Books® Freelance Writer
Posts: 3173
Joined: Fri Oct 06, 2000 1:01 am
Comment: Lord of Chaos!
Location: Rome, NY USA

Re: cosmo knights what can fight them and win

Unread post by Carl Gleba »

Lord Z wrote:I'll limit my answer to something that a CK is likely to actually encounter.

Any City Rat who gets his hands on a rune weapon with the Soul Drinker ability can kill a CK in a single hit and a failed saving throw. Just casually walk up to an unsuspecting CK and stab her. Even one point of damage makes the target suspectable to the soul drinking. Since Splugorth create rune weapons, I suspect that many a CK have been targeted in this way. You only have to fight the CK if he makes his first saving throw.

Using the new options in Rifter #53, Soul Drinker weapons aren't that uncommon anymore. Even Least Rune Swords can have this ability.

Quick note, guys -- Rifter #0.1 is still accepting articles if I can get the accompanying U.M.F. this month. We have a couple of Rifts Earth articles lined up, but we don't have anything representing the Three Galaxies nor other dimension books yet.


Said city rat still needs to draw blood in order for a soul drinker to take a soul. Of course it all depends on the GM on what value the CK M.D.C. is hit points and how much it takes to get to those M.D. hit points.
ImageImage
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

I don't know about that
let's make this a sdc scenario
I take 1 point of damage to my sdc from a dagger
that means I took 1 point of damage that is non lifethreaenting that i can shrugg off
that does not mean I didn't get cut

same should applyto a ck getting hit with a md sword

althouhg they have 500 mdc armour they can conjure at will so you'd need to surpirse them
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
User avatar
Carl Gleba
Palladium Books® Freelance Writer
Posts: 3173
Joined: Fri Oct 06, 2000 1:01 am
Comment: Lord of Chaos!
Location: Rome, NY USA

Re: cosmo knights what can fight them and win

Unread post by Carl Gleba »

I guess its depends on how you interput the rules. I always took hit point damage as bleeding, becuase of blood loss rules.

I know what you're saying. I've had some paper cuts that felt like they cut to the bone. The thing is this is a game of numbers so at some point you need to make a determination of where true blood loss starts.
ImageImage
User avatar
Damian Magecraft
Knight
Posts: 3472
Joined: Sun May 12, 2002 1:01 am
Comment: Evil GM
Master of Magics
Defender of the Faith
Location: chillicothe, ohio; usa
Contact:

Re: cosmo knights what can fight them and win

Unread post by Damian Magecraft »

Carl Gleba wrote:I guess its depends on how you interput the rules. I always took hit point damage as bleeding, becuase of blood loss rules.

I know what you're saying. I've had some paper cuts that felt like they cut to the bone. The thing is this is a game of numbers so at some point you need to make a determination of where true blood loss starts.

This makes sense. And is a fair way to adjudicate the drawing of blood rules for vampiric rune blades. IMHO.
DM is correct by the way. - Ninjabunny
It's a shoddy carpenter who blames his tools. - Killer Cyborg
Every group has one problem player. If you cannot spot the one in your group; look in the mirror.
It is not a good session until at least one player looks you in the eye and says "you sick twisted evil ****"
User avatar
Lord Z
Hero
Posts: 1513
Joined: Fri Jan 02, 2009 12:53 am
Comment: Court of Tarot author
Location: Saint Augustine, FL, U.S.A.

Re: cosmo knights what can fight them and win

Unread post by Lord Z »

Thanks for the insight, CG!
Currently recruiting for Beyond the Supernatural games in 2019 which I am running on Discord: voice, text, and play-by-post. Here is the non-expiring server invite link: 418BQSLG

“All would be well. All would be heavenly— If the damned would only stay damned.”
-- Charles Fort, The Book of the Damned, 1913
User avatar
Nekira Sudacne
Monk
Posts: 15608
Joined: Sun Oct 19, 2003 7:22 pm
Comment: The Munchkin Fairy
Location: 2nd Degree Black Belt of Post Fu
Contact:

Re: cosmo knights what can fight them and win

Unread post by Nekira Sudacne »

Carl Gleba wrote:
Lord Z wrote:I'll limit my answer to something that a CK is likely to actually encounter.

Any City Rat who gets his hands on a rune weapon with the Soul Drinker ability can kill a CK in a single hit and a failed saving throw. Just casually walk up to an unsuspecting CK and stab her. Even one point of damage makes the target suspectable to the soul drinking. Since Splugorth create rune weapons, I suspect that many a CK have been targeted in this way. You only have to fight the CK if he makes his first saving throw.

Using the new options in Rifter #53, Soul Drinker weapons aren't that uncommon anymore. Even Least Rune Swords can have this ability.

Quick note, guys -- Rifter #0.1 is still accepting articles if I can get the accompanying U.M.F. this month. We have a couple of Rifts Earth articles lined up, but we don't have anything representing the Three Galaxies nor other dimension books yet.


Said city rat still needs to draw blood in order for a soul drinker to take a soul. Of course it all depends on the GM on what value the CK M.D.C. is hit points and how much it takes to get to those M.D. hit points.


Actually according to conversion book one, ALL the MDC of an MDC creature is HP for all purposes.

Not that i'm sure what's that got to do with it. If you stab someone with a sword, they bleed, it dosn't matter how much friggin S/MDC they got.
Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon
User avatar
calto40k
Megaversal® Ambassador
Posts: 479
Joined: Fri Jan 28, 2011 9:23 pm
Comment: Jack Chriax: RPA Pilot, Killing Machine, Samuel Jackson Impersonator?
Location: new jersey

Re: cosmo knights what can fight them and win

Unread post by calto40k »

Nekira Sudacne wrote:
Carl Gleba wrote:
Lord Z wrote:I'll limit my answer to something that a CK is likely to actually encounter.

Any City Rat who gets his hands on a rune weapon with the Soul Drinker ability can kill a CK in a single hit and a failed saving throw. Just casually walk up to an unsuspecting CK and stab her. Even one point of damage makes the target suspectable to the soul drinking. Since Splugorth create rune weapons, I suspect that many a CK have been targeted in this way. You only have to fight the CK if he makes his first saving throw.

Using the new options in Rifter #53, Soul Drinker weapons aren't that uncommon anymore. Even Least Rune Swords can have this ability.

Quick note, guys -- Rifter #0.1 is still accepting articles if I can get the accompanying U.M.F. this month. We have a couple of Rifts Earth articles lined up, but we don't have anything representing the Three Galaxies nor other dimension books yet.


Said city rat still needs to draw blood in order for a soul drinker to take a soul. Of course it all depends on the GM on what value the CK M.D.C. is hit points and how much it takes to get to those M.D. hit points.


Actually according to conversion book one, ALL the MDC of an MDC creature is HP for all purposes.

Not that i'm sure what's that got to do with it. If you stab someone with a sword, they bleed, it dosn't matter how much friggin S/MDC they got.

only thing is you have to get through the mdc armor of the ck first to pierce his personal MDC
Member of the Modern Cabal of 24

The stupid it burns it burns us preciouses

We are Legion and we will be heard
User avatar
csbioborg
Champion
Posts: 2553
Joined: Fri Feb 01, 2008 5:10 pm
Comment: Lazlo and its supporters talk of Dbee rights. Can you even comprehend the plight of the untold billions of humans evicted from thier homes since their coming? What of their rights?
Location: san diego

Re: cosmo knights what can fight them and win

Unread post by csbioborg »

calto40k wrote:
Nekira Sudacne wrote:
Carl Gleba wrote:
Lord Z wrote:I'll limit my answer to something that a CK is likely to actually encounter.

Any City Rat who gets his hands on a rune weapon with the Soul Drinker ability can kill a CK in a single hit and a failed saving throw. Just casually walk up to an unsuspecting CK and stab her. Even one point of damage makes the target suspectable to the soul drinking. Since Splugorth create rune weapons, I suspect that many a CK have been targeted in this way. You only have to fight the CK if he makes his first saving throw.

Using the new options in Rifter #53, Soul Drinker weapons aren't that uncommon anymore. Even Least Rune Swords can have this ability.

Quick note, guys -- Rifter #0.1 is still accepting articles if I can get the accompanying U.M.F. this month. We have a couple of Rifts Earth articles lined up, but we don't have anything representing the Three Galaxies nor other dimension books yet.


Said city rat still needs to draw blood in order for a soul drinker to take a soul. Of course it all depends on the GM on what value the CK M.D.C. is hit points and how much it takes to get to those M.D. hit points.


Actually according to conversion book one, ALL the MDC of an MDC creature is HP for all purposes.

Not that i'm sure what's that got to do with it. If you stab someone with a sword, they bleed, it dosn't matter how much friggin S/MDC they got.

only thing is you have to get through the mdc armor of the ck first to pierce his personal MDC


not if the cosmo knight is walking down the street ad dosen't see it coming
he does not wear the armor all the time
I remember days like this when my father took me to the forest and we ate wild blueberries. More than 20 years ago. I was just a boy of four or five. The leaves were so dark and green then. The grass smelled sweet with the spring wind...For us, there is no spring. Just the wind that smells fresh before the storm.
Post Reply

Return to “Rifts®: Dimension Books”