jedi078 wrote:Killer Cyborg wrote:jedi078 wrote:If you have a 4 pound object that is traveling at mach 5 and a 32 pound object traveling at mach 5 which one do you think is going to do the most damage when it hits something? That's my reason why a 120mm SABOT round fired from an M1A1 will kill a juicer, because in most cases a boom gun round will kill a juicer too. It's obvious you don't agree with me.
You're starting with a faulty premise, which is that the ammunition description and speed for the Boom Gun are accurate, when it's pretty clear that Palladium put no real thought into them.
My premise is that a 120mm SABOT round should be inflicting a lot more damage then what is stated in the books and that if that round hit a Juicer he'd be dead, just like he would if hit by a boom gun round.
And your basis for that premise, that a 120mm SABOT round should be inflicting a lot more damage, IS what exactly, if not the damage listing and description for the Boom Gun (and/or other such weapons)?
It seems to be either that, OR the SDC capabilities of a Juicer.
Neither of which are a good starting place.
I can see the argument that the Boom Gun should do less damage, given its description.
I can see the argument that Juicers have too much SDC.
Both of these would make sense, because the Juicer's SDC and the damage of a Boom Gun (given its description) are anomalies; they don't fit with the general depiction of damage in the game.
But I don't see any sense in taking these anomalies, the things that don't fit, then trying to use them as a starting ground.
"The Boom Gun does X damage, and it should do less than a tank's main gun, therefore the tank's damage is messed up" doesn't make sense.
"A Juicer is a normal human on a lot of drugs, and realistically a normal human on a lot of drugs can be killed by getting shot by a tank, therefore the tank's damage should be boosted" doesn't make sense.
Because you're starting off with flawed premises, that the anomalies are the standard.
Your goal seems to be to point out that a normal human, no matter how many drugs they are on, should be able to be killed by a point-blank shot to the head by a decent caliber weapon.
That's a reasonable goal.
There are many reasonable ways to achieve that goal.
Deciding that the damage of a tank weapon needs to be increased because if you don't follow the rules a human on drugs could survive a shot from the tank is not a reasonable way to achieve that goal.
Instead try:
-Pointing out that the Juicers have a stupid amount of SDC.
-Pointing out that the Boom Gun shouldn't do so much damage based on the description.
-Or, God Forbid, pointing out that the official rules of the game include using common sense to overrule SDC listings, including specific mentions that no matter how much SDC a person might have, if they dive onto a grenade they're dead. Maybe even mention the optional table to use where no matter how much SDC a person has, a point-blank head shot can drop them into a coma, regardless of how much or how little damage is rolled.
Do something like that, I'm on your side.
Try to argue that tank weapons should do more damage based on juicer stats and boom gun descriptions, and I'm not.