Super Energy Expulsion question.

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Lenwen

Super Energy Expulsion question.

Unread post by Lenwen »

Under its additional powers an abilities .. it states you can absorb an channel *ANY* kind of energy ..

How does that work with Bullet rounds .. and Explosive rounds such as granades, and rockets ?

Does it mean the physical energy of the round itself ? (Prolly yes for the single bullet)

But what about the explosive rounds ?
Lenwen

Re: Super Energy Expulsion question.

Unread post by Lenwen »

Max™ wrote:They forgot that physics geeks would point out "kinetic energy is energy" or "rest mass is energy" and whatnot.

So then since Kinetic energy is in fact also known as "Force" energy ..

And Force Energy is also one of the Energy expulsion types ..

I'd gather by logical deduction that they can in fact absorb it .. an channel it correct ?
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AlanGunhouse
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Re: Super Energy Expulsion question.

Unread post by AlanGunhouse »

Probably only if it is in pure form...IE as an energy blast...most likely not if it means being struck by a physical object.
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Re: Super Energy Expulsion question.

Unread post by NMI »

Well seeing that Super Energy Expulsion: Energy was written BEFORE any of Powers Unlimited and therefor BEFORE any of the kinetic/force Expulsion powers, I would say that "Kinetic Energy" is NOT affected by this power. Just my opinion is all.
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Re: Super Energy Expulsion question.

Unread post by Stone Gargoyle »

Mr. Deific NMI wrote:Well seeing that Super Energy Expulsion: Energy was written BEFORE any of Powers Unlimited and therefor BEFORE any of the kinetic/force Expulsion powers, I would say that "Kinetic Energy" is NOT affected by this power. Just my opinion is all.

I agree with Nimmy's answer.
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Re: Super Energy Expulsion question.

Unread post by drewkitty ~..~ »

I believe the meaning is that the power absorbs any Directed Energy attack. (In other words there was an editing error.) Which Which would concur with Nimmy's opinion.
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Re: Super Energy Expulsion question.

Unread post by Reagren Wright »

Super Energy Expulsion came out in 2nd edition as Nimmy pointed out. Anything that dealt with
resistance were quite specific. Energy resistance (minor power) says its not effective against
kinetic energy, projectiles, and explosive force. So the same would for super energy expulsion.
That's why there are two different types of resistances (energy and impact) and two types of
re-channel powers (energy and kinetic).
Lenwen

Re: Super Energy Expulsion question.

Unread post by Lenwen »

Mr. Deific NMI wrote:Well seeing that Super Energy Expulsion: Energy was written BEFORE any of Powers Unlimited and therefor BEFORE any of the kinetic/force Expulsion powers, I would say that "Kinetic Energy" is NOT affected by this power. Just my opinion is all.

So then does a previous power .. which came before the others .. then disregard all the rules of the other powers of the same type because it came before all the other's ?

Canonly speaking ?
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Re: Super Energy Expulsion question.

Unread post by NMI »

Lenwen wrote:
Mr. Deific NMI wrote:Well seeing that Super Energy Expulsion: Energy was written BEFORE any of Powers Unlimited and therefor BEFORE any of the kinetic/force Expulsion powers, I would say that "Kinetic Energy" is NOT affected by this power. Just my opinion is all.

So then does a previous power .. which came before the others .. then disregard all the rules of the other powers of the same type because it came before all the other's ?

Canonly speaking ?

I have no idea what you just said or asked???
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Re: Super Energy Expulsion question.

Unread post by Severus Snape »

The damage dealt to you by the bullet itself, regardless of the kinetic energy used to force it into your body, is still damage from a non-energy source and you must deal with it in a way other than the energy absorption/conversion from Super Energy Expulsion. Furthermore, the kinetic energy is tied to the bullet and is not being used on its own as an attack directed at you, and therefore you wouldn't be able to do anything to the kinetic energy with Super Energy Explusion.

However, if you had a character that had Manipulate Kinetic Energy in addition to SEE, I might (as a GM) rule that you could minimize the damage being done by said bullet by absorbing some (or even all) of the kinetic energy tied to the bullet.
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Re: Super Energy Expulsion question.

Unread post by AlanGunhouse »

Mr. Deific NMI wrote:
Lenwen wrote:
Mr. Deific NMI wrote:Well seeing that Super Energy Expulsion: Energy was written BEFORE any of Powers Unlimited and therefor BEFORE any of the kinetic/force Expulsion powers, I would say that "Kinetic Energy" is NOT affected by this power. Just my opinion is all.

So then does a previous power .. which came before the others .. then disregard all the rules of the other powers of the same type because it came before all the other's ?

Canonly speaking ?

I have no idea what you just said or asked???

What he said was, do the rules of an earlier power supersede the rules of a later power.

I personally think not, but as mentioned above it has to be pure kinetic energy...like from EE: Force or the like...in order for Super Energy Expulsion to effect it. If Kinetic Energy happens to be the type you project, then certainly it effected...or even if it COULD be then it should be effected. If it is NOT the type you effect, then it can and does damage you when you channel it...and is still can not be absorbed if not in pure form (IE a bullet still hurts and does not power you)
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Re: Super Energy Expulsion question.

Unread post by Reagren Wright »

If the power allowed you to take half damage from all attacks (kinetic and the various energy
types), then it would say so. All the powers even way back in 1st edition where always written
specifically as to what the person could be harmed by. In Rifter #1 where Super Energy Expulsion
first appeared before it was cannoized into 2nd edition, the character took only half damage from
the same form of energy he expelled which he had to choose (Light, Sound, Fire, Cold,
Electricity). When Kevin cannoized the power, he rewrote it to make the owner impervious to the
energy he expelled and take half damage from all other energy attacks. I would say that Energy
Expulsion-Force and Force Blast from Vibration and Force Field would be included as 1/2 damage
energy attacks, not bullets, projectiles, arrows, melee attacks, etc. Otherwise Kevin would
specifically have said so.
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Re: Super Energy Expulsion question.

Unread post by Shadowfyr »

Reagren Wright wrote:If the power allowed you to take half damage from all attacks (kinetic and the various energy
types), then it would say so. All the powers even way back in 1st edition where always written
specifically as to what the person could be harmed by. In Rifter #1 where Super Energy Expulsion
first appeared before it was cannoized into 2nd edition, the character took only half damage from
the same form of energy he expelled which he had to choose (Light, Sound, Fire, Cold,
Electricity). When Kevin cannoized the power, he rewrote it to make the owner impervious to the
energy he expelled and take half damage from all other energy attacks. I would say that Energy
Expulsion-Force and Force Blast from Vibration and Force Field would be included as 1/2 damage
energy attacks, not bullets, projectiles, arrows, melee attacks, etc. Otherwise Kevin would
specifically have said so
.



Personally this is how i perceived the power as well since EE powers have rised in both P1 and P3. And at least the 1/2 dmg is still better than full damage since Force is still an energy as everyone pointed out, just Kinetic.
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Re: Super Energy Expulsion question.

Unread post by Stone Gargoyle »

Well, the fact is that the kinetic energy propels the projectile, it doesn't hit you, so why would you subtract its supposed damage from a bullet or arrow?
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Re: Super Energy Expulsion question.

Unread post by Shadowfyr »

I was only saying half, cause you are not effect by the force of the projectile, BUT a bullet is still a bullet and an arrow is still an arrow. They are sharp pointed objects, and this power doesnt grant A.R. so you are still affected by the physical manifestation of the object. But just saying half damage since the force propelling the object is still the Kinetic energy of the item in question.

For example, a sniper up on a building picking off a person on the street who just happens to have this power.. Sniper shoots the target in the chest (go with it, i know we all would aim for the head lol.). Instead of blowing right thru his body and making a gaping chasm. Maybe instead since the Victim absorbed the energy of said bullet, it decreased the damage on his body, and the bullet is maybe lodged in his body and hes bleeding.

This is the type of thing im perceiving as the physical absorbtion of the Kinetic energy.
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Re: Super Energy Expulsion question.

Unread post by Severus Snape »

Shadowfyr wrote:I was only saying half, cause you are not effect by the force of the projectile, BUT a bullet is still a bullet and an arrow is still an arrow. They are sharp pointed objects, and this power doesnt grant A.R. so you are still affected by the physical manifestation of the object. But just saying half damage since the force propelling the object is still the Kinetic energy of the item in question.

For example, a sniper up on a building picking off a person on the street who just happens to have this power.. Sniper shoots the target in the chest (go with it, i know we all would aim for the head lol.). Instead of blowing right thru his body and making a gaping chasm. Maybe instead since the Victim absorbed the energy of said bullet, it decreased the damage on his body, and the bullet is maybe lodged in his body and hes bleeding.

This is the type of thing im perceiving as the physical absorbtion of the Kinetic energy.

The projectile itself doesn't hold or have any energy of its own, so there is nothing to absorb. The bullet would be shot out of the barrel using a high, concentrated dose of kinetic energy, but it wouldn't have any kinetic energy of its own. If it did, then gravity and time would have no effect on it and it would continue on its current trajectory forever (assuming it didn't hit something first) with the same speed it had when it started out.

My point is that the projectile itself does not have any kinetic energy of its own, so there is nothing to absorb. The bullet still hits and still does the normal amount of damage unless you have bulletproof or another power that makes you take less than normal damage fror projectiles. SEE doesn't allow you to soak or reduce damage from a bullet just because it was initially propelled with kinetic energy as the bullet doesn't hold that energy indefinitely.
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Re: Super Energy Expulsion question.

Unread post by AlanGunhouse »

Actually Severus, it does have kinetic energy of it's own, since kinetic energy is the energy of motion. However I agree with the principle...If it defended against physical attacks it would say so.
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Re: Super Energy Expulsion question.

Unread post by Shadowfyr »

Well relooking at the power we all were overlooking a little thing to.. Under the second part of the power its "2. Absorb,Channel and Fire Any Type of Energy!" , no one absorbs any energy unaffected. The only energy you are immune to is the one you selected as part of 1.Energy Expulsion.


What i'm getting at is no matter what kind you absorb (electricity,fire, force etc) the damage you take is worse than what the gun/force/kinetic energy would do anyways.. So yeah go ahead and absorb the Kinetic energy, cause if you look under the Deadly Limitations for sub-ability 2. You would probably take the direct damage to HP part of the limitation.

So really any energy you absorb has its painful drawback of straight to HP damage. So the whole take half damage thing apparently was being to generous.. Just thought i'd share this since i was looking things up for a campaign :D
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Re: Super Energy Expulsion question.

Unread post by AlanGunhouse »

Perhaps he intended to ask if, should you take Super Energy Expulsion: Force, whether the immunity to Kinetic Energy would make you immune to physical attacks?
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