Adding abilities to Golems

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Nekira Sudacne
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Re: Adding abilities to Golems

Unread post by Nekira Sudacne »

Nope. There are no rules anywhere for adding features to golems. or zombies. or mummies. There's only a single stock version of each. (well, more zombie types in Dead Reign, but that's a whole 'nother story, and they arn't made by a spell anyway)

However, in the Federation of Magic, the closest you get are Automations, which are extremely advanced golems.

The problem is, only a single class can make them, the High Magus, they take months of time and millions in resources, and they require a specific God to imbue them with a portion of his own power to activate. So...not really what your looking for.

And before you ask, no, you can't customize THEM either, there's just a number of premade models. :D
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AzathothXy
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Re: Adding abilities to Golems

Unread post by AzathothXy »

One of the Rifters had an article about golems. It included adding special abilites to them.
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Re: Adding abilities to Golems

Unread post by Killer Cyborg »

Rageangel wrote:Looking at the Create Golem Spell in the Rifts Book of magic, I saw that a Golem is only Speed 8, and instantly wanted to increase it's speed. I looked through my library of rifts books, and found no entry about adding extra spells and/or abilities to constructs/automatons. My query is whether or not it is possible, by the Rules, and if so, where can I find them?


You could always cast Superhuman Speed on them for short duration boosts.
If you can find a PFRPG Diabolist, he/she could add a permanency ward to that spell, making it permanent.
Or other spells, like Fly As The Eagle, Fleet Feet, etc. etc.

Here's a discussion from a while back about generally improving and buffing up your golems.

viewtopic.php?p=787130
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Re: Adding abilities to Golems

Unread post by drewkitty ~..~ »

There is also the Immortal golem char type in PU2.
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Re: Adding abilities to Golems

Unread post by drewkitty ~..~ »

Rageangel wrote:Ok, I saw the post in the previous thread, but what I'd like to know is which rifter it's out of, so I can get a copy of it and show my GM.

It's the only form of proof that they will accept.

*points at the Rifter index topic in the rifter forum*
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