Rogue_Scientist wrote:It's effectively "flavor text". I know (or have heard of) very few campaigns that went on long enough for mortality to become a factor.
I've seen it happen a couple of times at least, but I agree that it doesn't come up often.
That said, there can be a lot of great roleplaying opportunities, and things for the GM to mix in, if left as-is. I'm not sure Rifts needs more supermen with no obvious trade-offs.
Exactly.
In the beginning, Rifts (especially the focus on human augmentation) was all about power coming at a price.
You could be a superhuman soldier, but you'll die or go crazy.
You could be a kickass cyborg... but you lose some of your humanity.
Even with non-humans, it was the same.
You could be a dragon, but you'll be an obvious target most of the time, and hunted by the most powerful nation on the continent.
Then in later books, they started coming up with characters that had all the advantages of being human, but none of the disadvantages.