Teleportation question.

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Lenwen

Teleportation question.

Unread post by Lenwen »

The Major power does not say 1 way or the other if the power is enabled to be used as a Dodge ?

Can a super using this ability if they have auto dodge use this ability as its dodge move or not ?

Please explain either way if you think the super can or can not .
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AlanGunhouse
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Re: Teleportation question.

Unread post by AlanGunhouse »

The general teleportation powers does not let you use it as a dodge, because of the need to properly visualize your arrival point, something that is a bit hard to do while trying to escape immediate bodily harm...
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Anthar
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Re: Teleportation question.

Unread post by Anthar »

I'd allow it to be used as a dodge using us one attack and just the PP bonuses.
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AlanGunhouse
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Re: Teleportation question.

Unread post by AlanGunhouse »

Use it as a normal dodge in other words, he was asking about using it as an automatic dodge.
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Re: Teleportation question.

Unread post by victor1966 »

I would yes for comic book reasons . you asked you player if he or she wanted to teleport out of attack range or take cover . If the answer yes then he or she has to take an action to figure out where he or she is at . If the answer no then you are dealing with story telling style .
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AlanGunhouse
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Re: Teleportation question.

Unread post by AlanGunhouse »

I have no problems with using it as a normal dodge, I just think it takes an action to use the power because if the requires visualization. Automatic was the question.

(Clarified this below.)
Last edited by AlanGunhouse on Sat May 07, 2011 8:57 am, edited 1 time in total.
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Re: Teleportation question.

Unread post by AlanGunhouse »

Lenwen wrote:The Major power does not say 1 way or the other if the power is enabled to be used as a Dodge ?

Can a super using this ability if they have auto dodge use this ability as its dodge move or not ?

Please explain either way if you think the super can or can not .

I do not believe it can be used in combination with automatic dodge, automatic dodge is a reflexive ability and requires the ability to act without conscious thought.

I have no problems with using it as a normal dodge, I just think it takes an action to use the power because of the requires visualization. Automatic was the question.
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Re: Teleportation question.

Unread post by Severus Snape »

I would say that because you have to focus on where you are teleporting to, you cannot use it as an automatic dodge. Alan pointed out that auto-dodge is a reflexive action, requiring no thought at all. To teleport, you have to know where you're going, and you have to think about doing so.

With that said, I would allow this as a dodge, using 1 melee action to perform. But not as an auto-dodge. To allow the use of this power as an auto-dodge starts to imbalance the game.
Lenwen

Re: Teleportation question.

Unread post by Lenwen »

No offense ment .. but it appear's that only a couple people who posted on the thread understands my question.

1) - I am not asking about allowing it as a regular Dodge. (It already eats up 1 action regardless of if it is used as a dodge or not)

2) - I AM .. asking if the PC has had the ability its whole life .. by the time it started to gain levels as a super .. Its going to have a better understanding of its powers and will be able to controle them more fluidly then what this thread is giving them credit for.

My question is simple. If a hand to hand style is taken that allow's for Auto-dodge , being it is the nature of the super to teleport . Yes or no, can the super use the Teleport effectively as an auto-dodge movement or not ?

Reason being I am asking is because Dragons have the ability to dodge .. they have the ability to teleport .. Since Rue came out they can actually Teleport Dodge (Rifts Rue, pg 350)

So if they can use an ability that is innate to them .. And a Super has that exact same ability .. what is the difference ?

Why can the Dragon use a teleport Dodge .. yet the super can not ?

Or am I right by following the logical train of thought that yes the Super can in fact use the Teleport Dodge as well ?
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AlanGunhouse
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Re: Teleportation question.

Unread post by AlanGunhouse »

There probably could be a power that allows teleportational dodge, but it would not be the standard teleportation power because of the teleportation failure chance, a chance that grows drastically if you are not properly visualizing the point of arrival. You need the right power for the job.
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Re: Teleportation question.

Unread post by drewkitty ~..~ »

While the Power does not disallow the use of it to dodge. Thus it is a normal Dodge roll and a roll to see if the T-port targeting failed.
If the dodge roll failed, then a penalty to the targeting roll should be factored in.
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Lenwen

Re: Teleportation question.

Unread post by Lenwen »

All Floopers all the time wrote:I would alow the super to use t-port as a dodge if they are travelling a short distance (no more than a few metres), much like Nightcrawler does in X 2. I would not allow it as an auto-dodge, though, since it must take at least a second or so to "move" from one spot to the next.

The super must roll to see if he failed the t-port, though. Therefore, even if you have a 98% chance of succeeding, fate is bound to catch up to you eventually. Using this feat repeatedly may not be such a hot idea, but occasionally it could be used as a life saver.

If the super fails to dodge, the t-port is interrupted entirely. Try again.

Those are exactly how it is set up for the Dragons to teleport dodge as well. And in all honesty .. makes the absolute most sense.

I was curious if I cited the use that Dragons get .. if other's would agree with me or not . heh
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Re: Teleportation question.

Unread post by Reagren Wright »

It makes sense that teleport be used as a dodge. I mean if a boulder is about to land on you, why
wouldn't you have your character teleport away? That being said, because you have to know
EXACTLY where you are going in order to keep yourself from teleporting into objects, I would say
it does takes 1 action. I would say you have to roll to dodge with a +3 bonus (no bonus from PP
because teleporting is not a physical ability but a mental one) and you are going to have to roll %
to see what happens afterward with some kind of penalty because you are not completely
focused on your destination.
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Shadowfyr
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Re: Teleportation question.

Unread post by Shadowfyr »

Just as a thought as well. Just only Teleportation by itself i'd probably only say just Dodge Porting, BUT, if you had other powers like for instance Lightning Reflexes then yeah i would allow for a Auto-Tele Dodge, but the distance is severely shortened to make sure you dont port yourself into a wall.

Thinking along the lines of Nightcrawler, if you can see all of your combative area and the combination of power then why not Auto Port-Dodge within that area (thinking like 50ft at most). Since its not that hard to need to "concentrate" to teleport.

And since people are hooked on the whole "concentrating" thing to teleport, Multi-tasking + Teleport plus endless other combinations.

Just shorten the range IMO if you do a combo to Auto Port-dodge. lol . Line of sight is a glorious thing.
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Lenwen

Re: Teleportation question.

Unread post by Lenwen »

Shadowfyr wrote:And since people are hooked on the whole "concentrating" thing to teleport, Multi-tasking + Teleport plus endless other combinations.

Just shorten the range IMO if you do a combo to Auto Port-dodge. lol . Line of sight is a glorious thing.

Not only does your opinion make very sound logic .. but I like it.

I will go with your idea's an until they can be "Disproven" will be made canon in my games. Thank you very much. :)
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AlanGunhouse
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Re: Teleportation question.

Unread post by AlanGunhouse »

Now Floopers in Rifts have a form of teleportation that can be used as an auto-dodge, but that is because they teleport through another dimension and can reorient before returning to normal reality.
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Re: Teleportation question.

Unread post by Sir_Spirit »

As leader of the Starship Floopers I'd have to agree that membership does have its benefits.
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Re: Teleportation question.

Unread post by Iczer »

Yes you can teleport as a dodge, via the Teleport major power.

No, it is not an autododge. (it specifically states it takes an action)

You are also limited to the number of teleports per melee round.

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Re: Teleportation question.

Unread post by Specter »

Ok, just for the effect I would allow it as a gm, I just wouldn't let you go very far. Like the character stutter ports a foot to his left to avoid the knife thrust. It's a nice effect and doesn't give any undue advantage.
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Re: Teleportation question.

Unread post by Severus Snape »

Lenwen wrote:No offense ment .. but it appear's that only a couple people who posted on the thread understands my question.

My question is simple. If a hand to hand style is taken that allow's for Auto-dodge , being it is the nature of the super to teleport . Yes or no, can the super use the Teleport effectively as an auto-dodge movement or not ?

See my response from earlier, which I have quoted below.

Severus Snape wrote:I would say that because you have to focus on where you are teleporting to, you cannot use it as an automatic dodge. Alan pointed out that auto-dodge is a reflexive action, requiring no thought at all. To teleport, you have to know where you're going, and you have to think about doing so.

With that said, I would allow this as a dodge, using 1 melee action to perform. But not as an auto-dodge. To allow the use of this power as an auto-dodge starts to imbalance the game.

To reiterate: Allow as a normal dodge, yes. Allow as an auto-dodge, no. Teleportation requires 1 action to use, and you have to concentrate to use the ability. No auto-dodge.

Lenwen wrote:Reason being I am asking is because Dragons have the ability to dodge .. they have the ability to teleport .. Since Rue came out they can actually Teleport Dodge (Rifts Rue, pg 350)

While I'm all for conversions within the megaverse, you're talking about a creature from Rifts and the powers they have there. In PU2, there is the immortal category, and dragons are part of that. And those dragons follow the same rules as every other power category in HU.

Lenwen wrote:So if they can use an ability that is innate to them .. And a Super has that exact same ability .. what is the difference ?

Why can the Dragon use a teleport Dodge .. yet the super can not ?

Or am I right by following the logical train of thought that yes the Super can in fact use the Teleport Dodge as well ?

Again, supers with teleport can use it as a dodge, but not an auto-dodge.
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Re: Teleportation question.

Unread post by AlanGunhouse »

OK, in theory a character with multi-tasking and a power that grants auto-dodge and who has teleport might be able to auto-dodge teleport if you assume part of his mind multi-tasks teleportation destinations while he is doing other things. I just thought of that one.
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Re: Teleportation question.

Unread post by Shadowfyr »

Shadowfyr wrote:Just as a thought as well. Just only Teleportation by itself i'd probably only say just Dodge Porting, BUT, if you had other powers like for instance Lightning Reflexes then yeah i would allow for a Auto-Tele Dodge, but the distance is severely shortened to make sure you dont port yourself into a wall.

Thinking along the lines of Nightcrawler, if you can see all of your combative area and the combination of power then why not Auto Port-Dodge within that area (thinking like 50ft at most). Since its not that hard to need to "concentrate" to teleport.

And since people are hooked on the whole "concentrating" thing to teleport, Multi-tasking + Teleport plus endless other combinations.

Just shorten the range IMO if you do a combo to Auto Port-dodge. lol . Line of sight is a glorious thing.



Already beat you to that thought a couple weeks ago Alan.. lol
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Re: Teleportation question.

Unread post by Damian Magecraft »

Iczer wrote:Yes you can teleport as a dodge, via the Teleport major power.

No, it is not an autododge. (it specifically states it takes an action)

You are also limited to the number of teleports per melee round.

Batts

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