PF Samurai

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GreenGhost
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PF Samurai

Unread post by GreenGhost »

I hjave a player who is interested in making a PF Samurai character. I knew this OCC is in one of the Rifters, but don't remember which one. Any help with this would be appreciated! :)
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novatomato
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Re: PF Samurai

Unread post by novatomato »

Take a look at Rifter #27
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Re: PF Samurai

Unread post by GreenGhost »

novatomato wrote:Take a look at Rifter #27


Cool! Thanks Man! :D
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Re: PF Samurai

Unread post by novatomato »

anytime,
helpful little tip though is that if you are looking for anything in the rifters there is a database in the Rifter section of the forums. It's worth checking out.
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drewkitty ~..~
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Re: PF Samurai

Unread post by drewkitty ~..~ »

In the back of the N&S book there is a PF martial artist OCC.
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Re: PF Samurai

Unread post by JuliusCreed »

drewkitty ~..~ wrote:In the back of the N&S book there is a PF martial artist OCC.


Thought of that myself, but the PF Martial Artist in N&S follows 1ed PFRPG rules. On a side note, has there ever been a 2ed PFRPG update for the PF Martial Artist from N&S?
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drewkitty ~..~
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Re: PF Samurai

Unread post by drewkitty ~..~ »

JuliusCreed wrote:
drewkitty ~..~ wrote:In the back of the N&S book there is a PF martial artist OCC.


Thought of that myself, but the PF Martial Artist in N&S follows 1ed PFRPG rules. On a side note, has there ever been a 2ed PFRPG update for the PF Martial Artist from N&S?

In some ways I believe that the N&S book need updating, like the out of date combining N&S with other PB settings section.

In other ways, I pray to God they don't touch N&S or the will
"Frell (or Frack or you own favorite descriptive adverb) It Up" like they did with Rifts.

If I was going to change any basic thing about N&S. I would have the Melee rounds be 5 sec long, or to triple the amount of APM each MAF have. This would also bring them closer to reality. I would rather change the melee round length then to re-do the progression tables.

Another option would be to just to up the starting APM by adding HU's '2 APM for living'.
May you be blessed with the ability to change course when you are off the mark.
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Nightmask
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Re: PF Samurai

Unread post by Nightmask »

JuliusCreed wrote:
drewkitty ~..~ wrote:In the back of the N&S book there is a PF martial artist OCC.


Thought of that myself, but the PF Martial Artist in N&S follows 1ed PFRPG rules. On a side note, has there ever been a 2ed PFRPG update for the PF Martial Artist from N&S?


It shouldn't be that hard to modify the OCC to fit 2nd edition Palladium Fantasy. Or go with one of the Fighter OCC and simply make their available MA Zanji Shinjinken Ryu instead of the usual selection. Samurai as far as skills go aren't that different from any other warrior just have that specialized weapons training.
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Re: PF Samurai

Unread post by drewkitty ~..~ »

It would be easier to modify the samurai OCC in rifts japan, it actually has all the elements of a samurai.

If you do mod the N&S PF MA OCC to be a samurai make sure to do your research into them.
- with samurai sword play and horse-back archery are the key aspects of the class.
May you be blessed with the ability to change course when you are off the mark.
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Re: PF Samurai

Unread post by GreenGhost »

novatomato wrote:anytime,
helpful little tip though is that if you are looking for anything in the rifters there is a database in the Rifter section of the forums. It's worth checking out.


Gotcha. :)
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Re: PF Samurai

Unread post by drakinn »

You can look at the compendium of ancient weapons for their swords, bow, and armor once you get to that point.
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drewkitty ~..~
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Re: PF Samurai

Unread post by drewkitty ~..~ »

drakinn wrote:You can look at the compendium of ancient weapons for their swords, bow, and armor once you get to that point.
Revan wrote:Its also in Rifts World Book: Japan,

And in,...<wait for it>....... In the N&S book.
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Eryk Stormbright
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Re: PF Samurai

Unread post by Eryk Stormbright »

RudieCantFail wrote:I used the PF Martial Artist at the back of N&S when I played 1st Ed PF.

By the time I got to second Edition, I had spec-ed out my own PF2 Martial Artist, and had also created Kenjutsu and Kyujutsu martial arts geared specifically for PF2, and not N&S.

If anyone's interested, I could dig that up and post it.


i'd love to see it :)
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Re: PF Samurai

Unread post by JuliusCreed »

Eryk Stormbright wrote:
RudieCantFail wrote:I used the PF Martial Artist at the back of N&S when I played 1st Ed PF.

By the time I got to second Edition, I had spec-ed out my own PF2 Martial Artist, and had also created Kenjutsu and Kyujutsu martial arts geared specifically for PF2, and not N&S.

If anyone's interested, I could dig that up and post it.


i'd love to see it :)

Seconded :D
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Re: PF Samurai

Unread post by Damian Magecraft »

Here is my version of the Class for my Lopan setting...
Damian's notes wrote:Samurai
Samurai serve as the elite knights and defenders of the land and houses of the empire. They are trained in the lethal arts of the sword and will not draw their blades unless they intend to kill. A samurai will carefully evaluate an opponent waiting until the exact moment when they can strike without hesitation.
Alignment: Any
Racial Restriction: Lopanese only
Attribute Requirements: IQ-10, PS-10, PE-12, PP-12
O.C.C. Bonuses:
1: +1 Initiative
2: +1 vs HF at levels 1,3,5,7,9, & 11
3: Roll on the Family Background table under knight and select 3 skills from the categories listed there.
O.C.C Skills:
Heraldry (+20%)
Horsemanship: Knight
Land Navigation (+10%)
Language: native tongue 98%
Language: two of choice (+15%)
Literacy: One of choice (+20%)
Military Etiquette (+15%)
Math: Basic (+15%)
Hand to Hand: Zanji Shinjinken-ryu
O.C.C Related Skills: select six other skills at level 1, and 1 additional skill at levels 3, 6, 9, and 12.
Communications: any
Domestic: any
Espionage: any
Horsemanship: exotic only
Medical: First aid only
Military: any (+10%)
Physical: any; except acrobatics and gymnastics
Rogue: none
Science: any
Scholar/technical: any (+10%)
Weapon Proficiencies: by Martial Art form only
Wilderness: any
Secondary Skills: Select 4 secondary skills at level 1; And one additional skill at levels 5, 10, and 15.
Starting Equipment: Two sets of clothes, boots, pair of gloves, belt, bed roll, Backpack, water skin, and tinderbox.
Armor: Starts with one set of Samurai Armor - AR: 15 SDC: 100
Weapons: by Martial Art Form only
Money: starts with 150 gold
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