Balabanto wrote:Nether wrote:Balabanto wrote:My point is that if some guy wants to play a juicer, and you run the game FAIRLY, he's going to be running around doing something every day while other people take downtime. When I used to do this, Juicers wanted every day roleplayed out and everyone else was like "Could we skip three weeks, please?" Juicer: But, but, but...
And so on. While life isn't fair, the GM does have to be fair to his players, and the eight year burnout effect lends itself perfectly to certain types of gaming styles. However, the problem with this is:
It doesn't matter WHO in the group plays the juicer. This is INEVITABLY what happens. The most important thing in roleplaying games is still having fun, and this drawback makes it fairly hard for groups who don't enjoy day by day roleplaying to have fun. At one point in my Rifts game, the game got so bolluxed up by this that it took SIX MONTHS to roleplay THREE DAYS! That's crazy. I had plots I wanted to run. Some characters couldn't do ANYTHING because they were spending entire sessions doing their exercises, etc, while the Juicers ran around and did stuff. And in those three game days, about 4 PC's died from doing those things. This was highly un-fun.
Ya i have to agree with mr. magecraft there. You have to control your group. So the juicer misses 3 weeks. Well just talk to the player and ask him, what kind of things would you have liked to been doing during this time, give him some credits, maybe ban him from a couple local bars for causing shat, and tell him Kristo the Cranky wants to be reimbursed for "that incident".
Same for me, is i have a Phaeton Juicer named Vector, he flies the Icarus. The next adv jumped 1 week ahead. So i told the GM that during that time i went out raiding and tried to shoot down an entire patrol of 6 samus by myself but i ran out of missiles before that happened, so then i decided to race them, but only the super samas lead could stay up but not really, so i flew circles around him and then pissed off. So then i went back to Kings to get more missiles, but had to stop at 5 of the local bars to have some drinks and chics, then local merc leader didn't like his i got with his girl and there was going to be guns and death at that bar, but it was decided we would race hoverbikes for big ego gains, in the end i left with the girl only to throw her to the curb later that night, then steal that same merc leaders peace of shat Samson PA that i entered a gladiator match against 5 other PA and it got mostly destroyed in the process but won and then the merc showed up with his crew all pissed, so they chased me out of town on my icarus where i proceeded to start right back over at finding a CS patrol to play with.
That gives me the satisfaction of being active without having to waste game time and players time to go thru that, got a bit of rp out of the process which is sure to show up in the current adv a bit and ya, everyone is happy as that only took me 5 min of gms time to say.
That has nothing to do with group control. Your GM was nice to not make you play out the combat with the SAMASes (Which should have ended badly.), Your GM mishandled Kingsdale completely. Just because it's a town filled with Juicers doesn't mean that this sort of stuff doesn't attract all sorts of unwelcome attention and enemies, and you got a free pass on all kinds of dangerous situations that should require rolling initiative.
There's a big difference between passing the time and automatically declaring that a PC survives a bunch of dangerous situations which can (And rightfully should have) sent the PC back to chargen. In addition to 'controlling' the players, players also need to control themselves. Clearly, you didn't do that either.
When I run, actions have consequences. That's why I don't allow that sort of stuff to be free.
It has everything with group control, but the point is being lost on you.
By your response i can see you were just as much of the problem (as gm) as the player was for the 3 in game days taking 6 months. I don't say this rudely or as a snide remark, just my observation.
So your game story and players goals except one should jump 3 weeks ahead by your example.
1. you as the gm need to say 3 weeks of game time is going to pass, what would everyone like to be doing.
2. you read my response and the first thing that comes to your mind is how plausible is my description of time passing, and how i need rolls to perform everything in order to make sure it is by the mechanics instead of how that description fits my character theme, makes for interesting roleplaying elements to add in to the next portion of adventure and you require it to be played out. So unless i tell the gm about how i do something mundane like digging holes, that isn't my character (hence this issue) and has 0 effect on the game mechanics as you will be like give me a ps strength roll to see if you can dig that hole and doing it for 3 weeks you can displace this much earth according to the book ext ext.
It is called roleplaying, not rollplaying.
3. My Phaeton has auto dodge and superior bonuses to the samas pilots who's PP doesn't compete with mine. So it "is" plausible. It also fits the bill of crazy ass juicers. There is plenty examples of real life pilots that have by themselves or with one other turned into a much larger group of oncoming enemies instead of running and have 'won'. The History channel show about dog fighters from all era's and thier true stories shows you this. (includes an example with jet pilot)
4. Roleplaying vs Rollplaying. I don't know what Kingsdale you have read about but you make it sound like the Juicer city is all tame and the city is like, hey guys, i know your juicers but that isn't a reason to be rowdie or be party animals. Lets not forget that CS doesn't look kindly on all your Juicer sports so we have decided to cancel all of them. In fact, the CS doesn't like Juicers that aren't enlisted in thier military so i am going to have to ask you all to vacate the premeses or there will be jail time and turned over to the CS. That is exactly how it made me feel by just reading your little response about Kingsdale.
If you don't overall agree with my quick response to move the game on or your players, then as the gm you need to control that and find the middle ground so that you AREN'T playing thru the 3 weeks. So if i was the player, then compromise and adjust the story to what is acceptable to both of you and then move on. But this will require you to ignore the fact that there will most definately be situations that would have required rolls in there that you will have to just ignore and roleplay it out.
Bottom line is if i was the gm in that game, 3 weeks will be passing no matter what, it's just a simple matter of what the players would have liked to be doing during it then adventure continues. Btw i gm more than i am player, but i do get to do both.