Nightmask wrote:Failgoat wrote:well its obvious some people think the magic system in this game is JUST FINE. great, go make a post about it. this thread is for suggestions about changing the magic system
if you think its fine, you dont need to post here and make arguments. but i guess having 6000 or 20000 posts gives you that authority.
Well some that like it are making valid points of how to make use of existing parts of the game to try and correct the inequities via creative use, but true it might be better in its own thread of 'How to get the most out of the existing Magic Rules to be an epic Magic User'.
I see it more like this:
Some people are saying, "Hey, this hammer is broken! How can we fix it?"
Other people are saying, "That's a multi-tool you're holding."
...realistically your character isn't always going to be PPE super-charged and always have advance warning of everything so it can always prepare everything it needs to deal with a threat.
True.
What about it?
Do you expect your characters to always be able to readily handle every situation they run into, even when they're caught off-guard and unprepared?
Failgoat wrote:Nightmask wrote:That depends on how many of those the GM would allow the PC to make use of at one time, loading oneself down with Talismans would be quite problematic when you consider everything else you also need to have handy. Unless they've changed the spell it only stores fresh 50 PPE (and 30 PPE when recharged) so while you could cast a single Annihilate potentially with a dozen fresh Talismans that's all you'd pull off. You'd be better off teaming with a Wu Shih, their Create Vajra spell can create an object that potentially can story hundreds of PPE at a time.
not to mention flavor. not everyone wants to have 15 talismans on them. i prefer a mix of magic items with a variety of effects.
I've used the "multiple talismans" trick, but I don't like it. It seems like a cheap loophole instead of how the game was meant to be played.
I don't think I've ever seen an NPC with a crapload of talismans, just to hold PPE, so I don't think that's how things are intended to be played.
If you want portable PPE storage for your mage, a TW item might well work better.
Personally, I go other routes as far as casting powerful spells:
-Talismans can be used to store spells up to level 8.
-Scrolls can hold spells as high as your character's level.
-Sharing PPE with other mages and/or other characters with high PPE (especially those that have little use for it on their own).
-TW devices can be created to cast high-level spells, in one attack, and they can store the PPE to do it.
-Blood sacrifice (not always an option, of course)
-Non-TW devices that can cast spells and/or store PPE
-Ley Lines and Nexuses.
But for the most part, I wouldn't cast powerful spells.
I grew up on Gandalf as the archetype for wizards, and he used his sword, fireworks, or his brains to deal with most situations, only whipping out the major special effects for rare occasions.
And these occasions tended to be so rare that I had plenty of prep time.
The biggest example of which:
The party had snuck into the Duluth Hive through the tunnels detailed in the
Xiticix and the Green Death adventure, and we realized that the Queen's Chamber was just on the other side of a sealed-off doorway.
One of the party members, a HU character with APS: Fire, proposed that this would be a unique opportunity to deal a heavy blow to the xiticix by killing off the Queen.
He said that he could do this by going Nova, but we'd all die.
We made some brief, whispered plans, then carried them out.
The HU guy started powering up for his Nova.
This triggered the Queen's 6th Sense (iirc), and the bugs figured out that there was somebody behind the wall, and started tearing it down.
Everybody assumed defensive positions in order to protect the Fire Hero, except for my character (Killer Cyborg), who started absorbing PPE from the other characters, and casting Impervious to Fire on everybody.
The bugs broke through the walls, and the party fought them off long enough for me to absorb some PPE from dead bugs.
The bugs were forced back to regroup.
I cast Impenetrable Wall of Force.
The hero detonated for 10,000 MDC to the immediate area.
The party Burster
super-fueled the flame for 10x the damage and radius.
I absorbed the PPE from the many, many dead bugs, and cast Teleport: Superior to bring us to a safe spot, hundreds of miles away, including the Fire Hero (who lived, barely, though he lost his powers).
And there was much rejoicing.
Would it have drastically changed things if I had 1200 or so PPE in my personal reserve?
Well, we wouldn't have had to fight the bugs at all.
The other members of my team wouldn't have been able to contribute by adding their PPE to the mix.
Really, the Fire Hero and I could have done it all by ourselves, without any need for the rest of the party*, and without any risk (other than the guy himself detonating; but I'd have been fine).
And that just doesn't seem as interesting or fun as the way things played out with the system the way it was.
A good chunk of role-playing is the fantasy of doing cool things, but a chunk that's just as large or larger is the challenge of having obstacles put in your way.
The obstacles in the way of casting high-level spells make the game more interesting to me, they make it better.
Without obstacles, role-playing turns into just getting off on your own fantasies of how awesome you'd like to be. There's no risk.
And I get that you're not arguing that there should be NO risk; I'm just pointing out how the specific obstacles that you guys object to in his case actually enhance the gaming experience for me and a lot other people.
There's nothing really wrong with playing things a different way, but the game was designed more to be played
this way, and when people come in complaining that the game is broken because it was designed for a different style of play, a style that many people actively enjoy, that tends to rub me the wrong way, and to come off as generally short-sighted and/or self-centered.
Just to provide insight into where I (and I believe Damian and others) are coming from with this sort of thing.
*the burster's boost was awesome, but it wasn't necessary to take out the Queen and most of the central hive