almost cheating power combos

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
AlanGunhouse
Champion
Posts: 1957
Joined: Sun Oct 01, 2006 6:55 am
Location: Fostoria, Ohio

Re: almost cheating power combos

Unread post by AlanGunhouse »

My rule: Instant Kill attempts ALWAYS FAIL
Image
User avatar
Galroth
Adventurer
Posts: 600
Joined: Wed Aug 11, 2010 8:46 pm
Location: Michigan

Re: almost cheating power combos

Unread post by Galroth »

I just retired an Experiment who had Slow Motion Control, Teleport and Bio-ghost.

I didn't retire him because of his power set, but because another character in the group had Gravity Control, in combination they were just too powerful.
User avatar
novatomato
Wanderer
Posts: 55
Joined: Thu Feb 25, 2010 12:00 am

Re: almost cheating power combos

Unread post by novatomato »

Borrow Powers and Negate Powers is a pretty nifty combo when facing characters with super powers. Unless I misconstrued some of the wordings on those entries.

In a similar fashion, a great combo for a villainous leader to have is Grant Powers and Borrow Powers, as he can borrow any power then grant it to his minions for extended time span.

Neither of those are really unbeatable but I thought they were pretty cool combos.
Timmee
D-Bee
Posts: 12
Joined: Tue Jul 26, 2011 4:56 pm

Re: almost cheating power combos

Unread post by Timmee »

Her0man0 wrote:Ive been thinking lately of power combos that border on cheating, ones that play off of one another to create an effect thats almost (or is) munchkin level.....

A few examples ive thought of are

Animal Metamorphosis with Copy animal attributes - this guy would be able to gain additional superabilities by using it on himself when an animal.

A.P.S. Energy or any of the energy expulsion abilities with Energy Conversion - be able to change into or expel any type of energy.

Matter Expulsion Crystal with Gem powers - have all the gems they need to get powers from, no more money limitation.

Invulnerability with Massive damage capasity or Zombie flesh - now he's an unstoppable juggernaught

A.P.S. skeliton with unbreakable bones

I bring this up cause im curious to see what others have thought of, especially ones that players have come up with for games.

lets see what you've got


Sonic flight and Aerodynamics. My level 8 mutant is able to use the combo to hit mach 1.8 (among its abilities, the aerodynamics power can add 10% per level to a object/vehicle/creature's speed).
Any accident you can walk away from is one I can laugh at.

Famous Last Words:
Trust me, it isn't dangerous.
I know exactly what I'm doing.
Y'all come watch this.
User avatar
Malakai
Dungeon Crawler
Posts: 328
Joined: Tue Sep 14, 2004 12:35 pm
Location: Fort Lauderdale

Re: almost cheating power combos

Unread post by Malakai »

Here's one I'm surprised no one's mentioned yet:

Multi-Tasking and Negate Superpowers (or any other power requiring excessive concentration): You have a whole new set of action to "give up" to use Negate Superpowers, and can still function effortlessly PLUS an extra attack
"Rifts Earth is alot more scary when you realize that its effectively people with the education level of retarded children running around with military grade ordinance." - Taylor White


Any man who afflicts the human race with ideas must be prepared to see them misunderstood.

H. L. Mencken
US editor (1880 - 1956)
User avatar
Zenvis
Megaversal® Ambassador Coordinator
Posts: 1134
Joined: Mon Feb 19, 2001 2:01 am
Location: Utah
Contact:

Re: almost cheating power combos

Unread post by Zenvis »

Looonatic wrote:I made a Rifts super-powered mutant with three major powers:

Swarm-selves, Sonic Flight and Self-Explosion. Each of his 30 tiny selves could explode for 1D6X10 damage once every 3D4 melee rounds, maintaining an average attack rate of 4 explosions per melee round or one big explosion of 3D6X100 damage. :D

Rocket Fists would of been faster. You could of called the guy bullets.
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
User avatar
Zenvis
Megaversal® Ambassador Coordinator
Posts: 1134
Joined: Mon Feb 19, 2001 2:01 am
Location: Utah
Contact:

Re: almost cheating power combos

Unread post by Zenvis »

Her0man0 wrote:I know its been over a year sinse anyone has posted on this thread but i just thought of two more cool power combos

3 major - Sonic Flight, Multiple beings, and self explosion - you are your own air force with missles and everything; the multibomber lol

also 2 major - gravity waves and self explosion - pull the enimies close to you then explode, a dirty but fun trick

That last one is mean!! AWESOME!
Everything you can imagine is real. - Pablo Picasso
Imagination is more important than knowledge." but knowledge does help. - Albert Einstein
The gift of fantasy has meant more to me than my talent for absorbing positive knowledge. - Albert Einstein
My Blog and My Other Blog
Post Reply

Return to “Heroes Unlimited™”