wonderdog wrote:you know, i never realized this neat little trick with energy spheres to make bigger and bigger energy spheres. interesting. isnt there a set amount of time it takes draw ppe from ley lines tho? wouldnt it be time consuming to make one of these "mega" spheres?
well, it's not instant by any means. you're capped at 10 per round for normal folks, or 20 per round for a ley line walker (double at a nexus) these days. barring special events, but let's face it... who wants to go to a nexus during a planetary conjunction when you've got good odds of needing to burn off all that extra PPE that you just gained because you were dumb enough to decide to be at ground zero when half a dozen monsters/demons/who-knows-what came through a random rift.
precisely how long it takes depends on what rules you're using and how much PPE you actually have as your base. for example, if you have 41 base PPE, and are allowed a total stored including that base of three times that (one interpretation), it will take you 13 melees to gain 3 PPE in the sphere, which means you'd need 33 times to get 99, or 34 times to get 100. so if you were somehow to get the spell at level 1, in that case it would take you 34 * 13 = 429 melees = 107.25 minutes = 1 hour, 47 minutes, and 15 seconds to fully charge to 100 PPE in the sphere. with a remainder of 2 PPE.
in a somewhat more probable scenario, if you're a level 5 shifter with around 140 base PPE (after a pact, assuming decent/average-ish rolls), if you assume you can store an *additional* 3 times (and that you either don't mind have 0 of your base or if your GM allows you to recharge your base from absorbed energy), you'd need to store up 500 PPE, which would require a total of 620 PPE in a single casting - sadly not possible in one shot for this character - or 740 in two shots (which is easily possible, without even dipping into base so you don't need to worry about whether you can recharge base from absorbed or not), taking 18.5 minutes, which is still not too bad.
in a third example, of a level 15 ley line walker with 100 base PPE (which is not so good for a ley line walker), assuming again triple absorbed energy compared to your base, and if you don't want to dip into your base, you would store up 180 per casting, requiring 9 total castings of the spell (with some overage). this would take 15 rounds per casting, times 9 is 135 melee rounds or almost 34 minutes (it would take any other mage with the same PPE at level 15 double that).
obviously, roughly double the time to make two spheres (one per shoulder), and of course you could arguably get some friends to carry around some shoulder globes for you as well (although it's not clear if they can give the PPE back to you, they should at least be able to draw on it and then let you absorb it from them). you still won't be lobbing around annihilation all over the place, but it does dramatically increase your capacity to cast spells.
and it also means that you can more easily make scrolls and talismans relatively easily, if you have the energy sphere spell.
now, this isn't likely to let you run around casting