TW spell chaneler or spell turret (vehicle upgrade)

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
jarlaxle
Explorer
Posts: 129
Joined: Tue Feb 08, 2011 10:54 pm
Comment: Any questions, comments, concerns, feel free to write them on a $20 bil and send them to me.
Location: Scarborough ontario canada
Contact:

TW spell chaneler or spell turret (vehicle upgrade)

Unread post by jarlaxle »

I need help to create a tw vehicle modification.
basically is is a spell turret allowing a mage inside to cast his spells outside and spells affecting self affect the vehicle.

thus if i cast armour of ithan it would be for the vehicle. breathe with out air t(probable ppe per addition person) etc.

im not very good with the new tw rules (never used em yet.)
I support Hades in the minion war
They say life is short, but it is the longest thing you will do
Characters:
Rachel Riftrider
Story Logs:
Time Marshalls: Agent Riftrider
User avatar
Galroth
Adventurer
Posts: 601
Joined: Wed Aug 11, 2010 8:46 pm
Location: Michigan

Re: TW spell chaneler or spell turret (vehicle upgrade)

Unread post by Galroth »

jarlaxle wrote:I need help to create a tw vehicle modification.
basically is is a spell turret allowing a mage inside to cast his spells outside and spells affecting self affect the vehicle.

thus if i cast armour of ithan it would be for the vehicle. breathe with out air t(probable ppe per addition person) etc.

im not very good with the new tw rules (never used em yet.)


To my knowledge there is no way of doing this. Each spell you want to cast through a machine has to be built into the device. The exception to this is a TW channeling a spell through a device, but the device has to be appropriate to the spell he's casting. Like casting Call Lightning or Fire Bolt through a gun.
User avatar
jarlaxle
Explorer
Posts: 129
Joined: Tue Feb 08, 2011 10:54 pm
Comment: Any questions, comments, concerns, feel free to write them on a $20 bil and send them to me.
Location: Scarborough ontario canada
Contact:

Re: TW spell chaneler or spell turret (vehicle upgrade)

Unread post by jarlaxle »

Galroth wrote:
jarlaxle wrote:I need help to create a tw vehicle modification.
basically is is a spell turret allowing a mage inside to cast his spells outside and spells affecting self affect the vehicle.

thus if i cast armour of ithan it would be for the vehicle. breathe with out air t(probable ppe per addition person) etc.

im not very good with the new tw rules (never used em yet.)


To my knowledge there is no way of doing this. Each spell you want to cast through a machine has to be built into the device. The exception to this is a TW channeling a spell through a device, but the device has to be appropriate to the spell he's casting. Like casting Call Lightning or Fire Bolt through a gun.


ok thanks in that case lets call it a projection cone. i wished to be able to use a vehicle top mounted bubble turret. to launch attacks and things like dimentional portal. (i dont want to get out to do it. i dont want it built in as a failsafe)
I support Hades in the minion war
They say life is short, but it is the longest thing you will do
Characters:
Rachel Riftrider
Story Logs:
Time Marshalls: Agent Riftrider
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: TW spell chaneler or spell turret (vehicle upgrade)

Unread post by drewkitty ~..~ »

If your GM is receptive I believe you could make a TW turret that would let a mage cast a spell at someone outside a vehicle or bot.

It would probably consist, in part, of gold or platinum wires interlaced around a diamond and/or emerald core.

This would be more workable for TW spaceships but with a range enhancer function.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Locked

Return to “Guild of Magic & Psionics”