Sgt Anjay wrote:On the contrary. The spotlight moments given to other warmachines stand in contrast to the ubiquity of the Valkyries.
Well, what did you expect? The ongoing setting's premise isn't exactly what you'd call "ground mecha friendly", what with the conspicuous absence of ground in deep space...
Sgt Anjay wrote:The destroids look cool as hell, and give a showing to justify their existence, but the star of the show and decisive action is the realm of the variable fighter.
But, as I've told often, there is invariably more to the official setting and story than merely what's shown in the series. In the Unification Wars, for example, the early models of destroid were the game breakers of ground warfare. Likewise, there are many other areas in
Macross where destroids played a decisive role in things. I've mentioned a few of the scene stealing destroid incidents, but you seem keen to gloss over them. Ultimately,
Macross is never going to be all about the destroids, because they're background mecha through and through, and there's not much for them to stand on out in deep space.
*heavy, long-suffering sigh*
Let me just throw this out there... did you read any of the previous posts before you chimed in? If you had, you would've noticed that the reason
Macross M3 got a mention here is that the HWR-00-Mk.II gets a scene-stealing magnificent bastard moment when the player has to take a lightly-armored Valkyrie up against Monster destroids armed with AA ammo and barrier systems.
Sgt Anjay wrote:VF-X2 is another game where you pilot Valks, more and more as you go. There's no doubt what kind of warmachine is the star, and they went the extra step of turning a destroid design into a variable fighter; good redemption for it after that very destroid's showing in Macross Plus, hmm? I've played this one, and there's likewise plenty of footage out there.
Again, you're kinda overlooking the specific example that was cited earlier... the aforementioned custom destroid boss in Mission 6. Mission 4 also has a destroid for its boss battle. But yes, the definite glory-hog for destroids there (that got more than it bargained for when it was also adopted in
Macross Frontier and its movies) is the VB-6, which is still a destroid under its official classification.
Sgt Anjay wrote:Macross II has spiffy destroids get mowed by the enemy along with everything else; the destroids pop up at the end of the thing, while Valks are featured throughout and Valk pilots are media darlings.
But worth citing for three reasons:
The first reason is that the "DYRLverse" is the one part of the greater
Macross whole where the destroid doesn't just continue existing, but flat-out thrives and continues to develop and see widespread service.
The second reason is that
Macross II is the
ONLY occasion on which destroids are indisputably used by multiple branches of the armed forces on a large scale... the UN Spacy, and the UN Army. (Based on uniform colors, they are also used by the UN Marines.)
The third reason, which ties back into the first, is that the DYRLverse's destroids don't hit that period of stagnation in their development and fade out of common service. They continue to enjoy the benefits of the same technological advances in the state-of-the-art Variable Fighters used by the UN Spacy... such as enhanced generator outputs, ubiquitous and often extremely high-powered railguns, etc.
(As to their performance, you're hosed no matter how good you are when you're facing a technologically superior enemy in battle whose forces outnumber you dozens or hundreds to one and are immune to trifles like fear, indiscipline, etc. and will cheerfully commit suicide when ordered to.)
Sgt Anjay wrote:Have no experience of Eternal Love Song, but I somehow doubt it manages to overturn the entire feel of the setting solo.
There's another "heck yes!" moment for destroid fans near the end of
Macross: Eternal Love Song where the assault carrier Prometheus II rams Quamzin's flagship and disgorges a (sizable) boarding party of upgraded Tomahawks.
ShadowLogan wrote:On multiple levels (in-universe doctrine, story focus, creator bias, etc) they are made to be second string. What is seen here is more the "rule of cool" than reality.
I dunno, I'd call "you don't send a walker to do a fighter jet's job" pretty realistic.
ShadowLogan wrote:If the alien technology (in general) is supposed to be more advanced, shouldn't they also have hit upon the idea that "variable = better" and used it?
*cough* Um, they did... the most advanced aliens in the DYRLverse, the Mardook, do have variable mecha. Admittedly, Zentradi tech is made to be brutally effective, robust, and essentially maintenance-free... not uber-high performance or even the best protected. The performance of the powered suits comes at a greater cost of power, as one would expect, and they draw that power from the ultracompact thermonuclear reaction converters that feed their engines. Duplicating that technology was (explicitly) a tall order that took a LONG time. In both
Macross universes, getting it right was something that took a decade or so of work and the capture of an INTACT factory satellite that made the bloody things.
(As a side note as to the Mardook's level of advancement, it's explicitly stated in creator interviews that their tech is SO advanced they can improve Zentradi tech, whereas humans are still improving their own tech by adopting Zentradi tech. It's also strongly hinted at that the Mardook are the descendants of the Protoculture, which would explain why.)
Zentradi renegades in the main
Macross universe aren't slouches either. They were looking at the Valkyries with an envious eye from a very early point, and by adapting their own technology to similar pursuits on at least three occasions, including the
Variable Glaug, the
Feios Valkyrie, and most recently the Queadluun-Alma, the latter two of which exceed the performance of the latest 4th Generation Advanced Variable Fighters, and the Alma can easily go toe-to-toe with a 5th Gen AVF. (A brick-sh*tting moment for the UN Spacy)
ShadowLogan wrote:If humans really think that variables are better why haven't variable mecha appeared to handle the specialist roles to replace non-variables to give them more flexibility? Even in RT that has yet to happen, and they have ground veritechs that are lacking in Macross AFAIK.
Obviously, because variable mecha offer advantages in certain battlefield roles but not in others. They HAVE been adapted to a wide variety of circumstances, including strike fighters, attack planes, bombers, electronic warfare craft, recon planes, VIP transport aircraft, natural resource management vehicles, search and rescue craft, submarines, mechanized police, and even deep-space construction craft.
There are, however, certain roles where variable technology would be counter to purpose... like an APC, whose goal is to carry as many troops as quickly and safely as possible over land, etc.
ShadowLogan wrote:It really depends on how they make the flying Battloid behave while in flight. IIRC Battloids (and similiar) when in atmospheric flight in RT/M+/M2 mostly tend to adopt the most unaerdoynamic posture possible (standing errect as opposed to prone) IIRC.
Since a humanoid form isn't exactly suited to generating lift, pointing the engines down to keep the mecha from plummeting to the ground is kind of a must. We're not talking a setting with the Minovsky craft system, they need to generate lift for flight purposes, or at least point enough thrust downward to keep them up. Flying prone with a humanoid body, you aren't generating much lift at all, and your engines aren't positioned to use raw thrust to stay aloft.
ShadowLogan wrote:I think the Invid mecha are the only flying non-variable robotic mecha in RT that seem to consider aerodynamics for flight. And most of their mecha are more Gerwalk-ish than Battloid-ish in layout. The RCB seems to use better posture depending on the situation, and it shows in the top speed (~650kph, much faster than Macross and RT VTs in Battloid IINM).
Most of 'em are actually slower than a GERWALK-mode VF-1, though GERWALK mode isn't meant for high-speed flight, it's meant for hovering, quick turns, and agility. Interestingly, those higher speeds (on the RCB) are qualified with "a low altitudes only". Using the Alpha as a point of comparison is kinda wonky, since the Alpha's performance is lower across the board compared to a VF-1.
ShadowLogan wrote:They already have the proper pieces IMO, they just have yet to put it together. Considering humans have access to a Factory Satellite and working examples of the technology, reverse engineering it should be possible.
Access to
a factory satellite... as a point of fact, factory satellites don't produce EVERYTHING at one location. They generally produce one type of mecha from start to finish. The one captured in the original
Macross series produced Regult battle pods. The advancement didn't come until they'd captured factory satellites that made powered suits.