This is my first time ever posting anything so be gentle.
House Appalachia
House Appalachia is a minor house that is located in the foothills and mountains of what they think is the old east coast of the United States. The house has six underground villages scattered throughout the old Virginia/West Virginia territory. This is done to keep a lower profile as well as to make sure that if N.E.X.U.S. makes a strike against one the others will escape. The main house is located the deepest with the fewest routes to the surface but has small service and transport tunnels leading to the other villages. Each village is led by an experienced senator from the main house; most senators have broad powers over mission profile and resource acquisition with the house Senate running oversight and the Warlord detailing specific missions and objectives.
Appalachia Base is the main village with villages Greenfield, Sexton, Coldbreath, Hinton, and Moseley being the others.
Appalachia Base being the first fall back point at the beginning of the resistance used to be an old coal mine with its upper levels mostly intact. As home to 20,000 people it has by far the largest population of humans for 1,200 miles. Having the only Gene-Pools in the house it is of vital strategic importance, thus most of the house’s Dreadguard stay in the base full time. All access tunnels are made to be collapsed in an instant should the Machine ever get this far. As a final failsafe in the event that the base has to be evacuated to Moseley, in a sealed room only accessible by the house’s techno-jackers is maybe the only nuclear device still in human hands. Centuries old it is still believed to be in working order.
Greenfield is the smallest and the closest to any strategic locations on the eastern side of the mountains. But with only 1,000 permanent residents it is more of a staging area than proper village. Its senator has requested to be the next village to receive a Seedling as well as be the next location for a Gene-Pool to streamline mission turn around.
Sexton is located deeper in the foothills surround the mountain range and has moderate access to three separate retro-villages, thus its use as a recruiting station calls for a population of close to 5,000, mostly for the training and acclimating of retro-villagers to bio-tech weapons and devices. Sexton is currently having a problem with recruitment from two of the retro-villages because of massive patrols being run by the Machine. The third village’s patrols are still the same; Siren infiltration into the village is suspected but not confirmed.
Coldbreath is located on the highest peak in the area and is populated with 8,000 residents, used as an observatory to monitor Machine movements; no missions are launched from the peak to preserve its camouflage. Seen from above and the outside the peak shows no signs of life or even habitation, inside however it hosts some of the most powerful optics that can be grown as well as a few techno-jackers with electronics running image enhancing software.
Hinton is located the closest to both a Nature Preserve and a Boneyard, thus it has the highest amount of the house’s Harvesters among its 9,000 residents. Since most Harvester escorts are House Militia, few if any lay-about’s last long in Hinton. Currently the Gaia personality had released a new apex predator into the preserve, but all missions to either collect a DNA sample or capture the creature alive have failed. The village Senator has requested Pack-masters and Outriders to be detailed to aid in finally collecting samples from this beast.
Moseley was founded for only one purpose, to be the houses fall back point. Having the house’s only Seedling its population of 5,000 is over 25% Geneticists. Their purpose is to aid in the growth of the Seedling to be able to house the entire House if it is so required. With 10% of all supplies going into warehouses, it is estimated that in fifteen years the Seedling will be able to house a total population of 70,000 citizens. To aid in keeping Moseley safe there is only one tunnel leading to the village directly from Appalachia base.
All bio-tech comes from the main house as it currently has the houses three Engineers and the current two Librarians. The house used to have three Librarians but First Librarian Kerstin’s megalomania and paranoia reached unacceptable levels when she tried to have her own Scarecrows murder the other two Librarians, Analee and Mako. Thus she was put down and her Scarecrows adopted by the remaining two. With only three Saints currently gestating, Appalachia Base has cancelled all missions and is currently in defensive mode until further notice. The other villages are currently taking up the slack until such time as either another Librarian or Gene-Pool is birthed with only biomass supplies going in and bio-tech coming out of the transport tunnels.
House Appalachia
Moderators: Immortals, Supreme Beings, Old Ones
Re: House Appalachia
I also decided to clean up and add to Knights post on the House-shroom.
Name: House-shroom
(Description of the plant)
On Gardener Host Armor this plant looks like a large capped mushroom with a short broad stalk. Colors vary with environment and soil content.
The House-shroom is a new type of fungi developed by Geneticist O.C.Cs. Once planted in the ground, a House-shroom starts to grow very quickly. Immature House Shrooms cannot be used for anything. Once matured, the House Shroom is 15ft wide and 25 ft. tall. Inside it is hollow with several rooms. The main room or living room is the entire lower floor which is 12 ft. wide in diameter inside. It is small but this is a young house shroom. The dome of the shroom is much larger. It is 27 feet in diameter on the inside, and divided into 4 rooms that are roughly the same size. One of these rooms resembles a bathroom for waste disposal (which the shroom eats) as well as a place to clean yourself. An area to soak/feed bio-equipment is in this room as well.
The House-shroom even has "doors" and its temperature is self-regulating staying at 70 degrees F inside. The House-shroom feeds on waste and sunlight, and needs both to stay healthy. Every year of use, the shroom gets larger, adding 1 new room in the upper dome. Also, House Shrooms produce food for its occupants. The food is like tofu in appearance but tastes can vary widely, until the house itself discovers the likes and dislikes of its guests. Which after 5 years of having the same people living inside it, the house shroom can guess the flavor the individual guest wants (98%) at any given time they decide to eat the food. Visitors however, will always gamble on the flavor for their food inside unless they spend a lot of time visiting the particular house shroom (3 times a week at least for a year or more).
Bio-E Cost: 75 (can produce up to 3 House-Shrooms per month)
Growth Time: 4D12+72 hours for immature, 2D4+6 weeks to mature into a Mature House Shroom.
M.D.C.: 300 outer walls. 300 for the Bio-Force field that automatically engages if under attack.
Damage: Not can’t attack, none.
Additional Penalties: (if any)
Range: None.
Payload: None.
Control Bonus (in addition to the bonuses above): Are alive, and seem to have a personality of their own. They want to take care of and be lived in by people.
Elder Plant Bonus: Per every 5 years, the House-shroom adds one room to the upper dome (max. 6 rooms) and another room to the stalk (max. 3 rooms). As well as adding + 30 M.D.C. to both its walls and bio-force field. Once in it life the House-shrooms themselves bloom and produce "seeds" (roll 4d6). These "seeds" can be planted to grow another House-shroom at any time, but must be used within 6 months or the seeds die.
Note: For visual look at Rifts World Book 03: England page 37.
Name: House-shroom
(Description of the plant)
On Gardener Host Armor this plant looks like a large capped mushroom with a short broad stalk. Colors vary with environment and soil content.
The House-shroom is a new type of fungi developed by Geneticist O.C.Cs. Once planted in the ground, a House-shroom starts to grow very quickly. Immature House Shrooms cannot be used for anything. Once matured, the House Shroom is 15ft wide and 25 ft. tall. Inside it is hollow with several rooms. The main room or living room is the entire lower floor which is 12 ft. wide in diameter inside. It is small but this is a young house shroom. The dome of the shroom is much larger. It is 27 feet in diameter on the inside, and divided into 4 rooms that are roughly the same size. One of these rooms resembles a bathroom for waste disposal (which the shroom eats) as well as a place to clean yourself. An area to soak/feed bio-equipment is in this room as well.
The House-shroom even has "doors" and its temperature is self-regulating staying at 70 degrees F inside. The House-shroom feeds on waste and sunlight, and needs both to stay healthy. Every year of use, the shroom gets larger, adding 1 new room in the upper dome. Also, House Shrooms produce food for its occupants. The food is like tofu in appearance but tastes can vary widely, until the house itself discovers the likes and dislikes of its guests. Which after 5 years of having the same people living inside it, the house shroom can guess the flavor the individual guest wants (98%) at any given time they decide to eat the food. Visitors however, will always gamble on the flavor for their food inside unless they spend a lot of time visiting the particular house shroom (3 times a week at least for a year or more).
Bio-E Cost: 75 (can produce up to 3 House-Shrooms per month)
Growth Time: 4D12+72 hours for immature, 2D4+6 weeks to mature into a Mature House Shroom.
M.D.C.: 300 outer walls. 300 for the Bio-Force field that automatically engages if under attack.
Damage: Not can’t attack, none.
Additional Penalties: (if any)
Range: None.
Payload: None.
Control Bonus (in addition to the bonuses above): Are alive, and seem to have a personality of their own. They want to take care of and be lived in by people.
Elder Plant Bonus: Per every 5 years, the House-shroom adds one room to the upper dome (max. 6 rooms) and another room to the stalk (max. 3 rooms). As well as adding + 30 M.D.C. to both its walls and bio-force field. Once in it life the House-shrooms themselves bloom and produce "seeds" (roll 4d6). These "seeds" can be planted to grow another House-shroom at any time, but must be used within 6 months or the seeds die.
Note: For visual look at Rifts World Book 03: England page 37.
- krispy
- Hero
- Posts: 910
- Joined: Fri Sep 28, 2007 11:12 pm
- Comment: Luck favors the prepared
- Location: Down Under
Re: House Appalachia
A bit overdue but welcome to the board
its always good to see the Houses from others Splicers settings
i like the detail you have put into it...keep it up
i think someone might have done something similar to the House-Shroom, but good job, i had considered converting it over to Splicers as well.
keep up with plants for the Gardener
and if you havent already seen this check this link out for some more homebrew plants
viewtopic.php?f=46&t=118444
its always good to see the Houses from others Splicers settings
i like the detail you have put into it...keep it up
i think someone might have done something similar to the House-Shroom, but good job, i had considered converting it over to Splicers as well.
keep up with plants for the Gardener
and if you havent already seen this check this link out for some more homebrew plants
viewtopic.php?f=46&t=118444
connecting the dots
- Premier
- Palladium Books® Freelance Artist
- Posts: 1248
- Joined: Mon May 05, 2008 5:02 pm
- Location: Taylor, MI, United States
Re: House Appalachia
GGTW21 wrote:This is my first time ever posting anything so be gentle.
House Appalachia
House Appalachia is a minor house that is located in the foothills and mountains of what they think is the old east coast of the United States. The house has six underground villages scattered throughout the old Virginia/West Virginia territory. This is done to keep a lower profile as well as to make sure that if N.E.X.U.S. makes a strike against one the others will escape. The main house is located the deepest with the fewest routes to the surface but has small service and transport tunnels leading to the other villages. Each village is led by an experienced senator from the main house; most senators have broad powers over mission profile and resource acquisition with the house Senate running oversight and the Warlord detailing specific missions and objectives.
Appalachia Base is the main village with villages Greenfield, Sexton, Coldbreath, Hinton, and Moseley being the others.
Appalachia Base being the first fall back point at the beginning of the resistance used to be an old coal mine with its upper levels mostly intact. As home to 20,000 people it has by far the largest population of humans for 1,200 miles. Having the only Gene-Pools in the house it is of vital strategic importance, thus most of the house’s Dreadguard stay in the base full time. All access tunnels are made to be collapsed in an instant should the Machine ever get this far. As a final failsafe in the event that the base has to be evacuated to Moseley, in a sealed room only accessible by the house’s techno-jackers is maybe the only nuclear device still in human hands. Centuries old it is still believed to be in working order.
Greenfield is the smallest and the closest to any strategic locations on the eastern side of the mountains. But with only 1,000 permanent residents it is more of a staging area than proper village. Its senator has requested to be the next village to receive a Seedling as well as be the next location for a Gene-Pool to streamline mission turn around.
Sexton is located deeper in the foothills surround the mountain range and has moderate access to three separate retro-villages, thus its use as a recruiting station calls for a population of close to 5,000, mostly for the training and acclimating of retro-villagers to bio-tech weapons and devices. Sexton is currently having a problem with recruitment from two of the retro-villages because of massive patrols being run by the Machine. The third village’s patrols are still the same; Siren infiltration into the village is suspected but not confirmed.
Coldbreath is located on the highest peak in the area and is populated with 8,000 residents, used as an observatory to monitor Machine movements; no missions are launched from the peak to preserve its camouflage. Seen from above and the outside the peak shows no signs of life or even habitation, inside however it hosts some of the most powerful optics that can be grown as well as a few techno-jackers with electronics running image enhancing software.
Hinton is located the closest to both a Nature Preserve and a Boneyard, thus it has the highest amount of the house’s Harvesters among its 9,000 residents. Since most Harvester escorts are House Militia, few if any lay-about’s last long in Hinton. Currently the Gaia personality had released a new apex predator into the preserve, but all missions to either collect a DNA sample or capture the creature alive have failed. The village Senator has requested Pack-masters and Outriders to be detailed to aid in finally collecting samples from this beast.
Moseley was founded for only one purpose, to be the houses fall back point. Having the house’s only Seedling its population of 5,000 is over 25% Geneticists. Their purpose is to aid in the growth of the Seedling to be able to house the entire House if it is so required. With 10% of all supplies going into warehouses, it is estimated that in fifteen years the Seedling will be able to house a total population of 70,000 citizens. To aid in keeping Moseley safe there is only one tunnel leading to the village directly from Appalachia base.
All bio-tech comes from the main house as it currently has the houses three Engineers and the current two Librarians. The house used to have three Librarians but First Librarian Kerstin’s megalomania and paranoia reached unacceptable levels when she tried to have her own Scarecrows murder the other two Librarians, Analee and Mako. Thus she was put down and her Scarecrows adopted by the remaining two. With only three Saints currently gestating, Appalachia Base has cancelled all missions and is currently in defensive mode until further notice. The other villages are currently taking up the slack until such time as either another Librarian or Gene-Pool is birthed with only biomass supplies going in and bio-tech coming out of the transport tunnels.
First, let me say welcome aboard to the Splice, your now among us a fellow SPLICEHEADS, Congrats!
Great Job GGTW21! Man, I can't wait to see you reveal more on this house and its developments.
Thank you for sharing such a nice and admirable take on a Splicers House. This is another good example of the quality geniuses that game in Splicers. Slappy & I talked about the variations in Great Houses when writing the submitted material and this is a great example of what belongs to the setting. Not every house is going to be a super power nor should there be. Of course we all want our Great Houses to be respected, but I personally respect the concept of a House that has started off as a fledgling and through time and hardship has eventually become a respected House or has simply learned how to thrive or just survive for a duration in this harsh dark setting. With competition so high for limited resources & territory, so many ways to for humans to be killed in the harsh environments, and things hunting and exterminating mankind, there should be far more houses such as this versus Great Houses IMHO.
Re: House Appalachia
Well done, and thought out.
Good Job!!!!
Good Job!!!!
- Aramanthus
- Monk
- Posts: 18712
- Joined: Tue Feb 21, 2006 5:18 am
- Location: Racine, WI
Re: House Appalachia
Very nice. I like it. Are you ready to post more material?
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE