Nightmask wrote:jaymz wrote:Vrykolas2k wrote:Rules lawyers are often created by bad GMs.
A fact many of you seem to be ignoring.
Regardless of how bad a GM is, things like most rules lawyers do at the table should be left for after the session not during. It is during the game that rules lawyer antics get on most peoples nerves.
Well at least some of the stuff the Rules Lawyer is going after (and any player in general) is stuff that affects how the game plays out. Their PC would make a different choice if rule A is in effect rather than Rule A-2, which would result in other changes down the line. They're looking to clarify things.
Finding out as the game's going on that 'what do you mean I can't teleport?' when you went into a situation where you sure you could because of the rules is definitely going to generate an argument especially if it's an otherwise fatal situation you'd have never gotten involved in doing knowing that ahead of time.
Then that is an obligation of the GM AND players to get all that kind of stuff sorted out ahead of time isn't it? In most cases, at least I know for me anyway, if I do something and find out that no you can;t do that I don't run that rule that way, I'll just say Oh okay then I'd like to rethink my actions rather than getting into an argument about the rules. If the GM at that point won;t allow you to rethink your actions then that's being a jerkwad GM and has nothing to do with rules lawyering or anything else.