Gamer wrote:So now Dobergirl runs Palladium books and gets to tell people what they can and can't use from the Rifters.
Well, I didn't find any rules about how to bring any of that stuff over or use anything from Rifters so I'd make the players stick to the core Dead Reign rules.
so is the Rifter going to be stopped getting published now just because she says it's wrong to use the Rifters?
Um, no? I just said I like to play Dead Reign, not Rifter. How did you even come to this conclusion?
She gets to say Trooper Jim is doing it wrong but is playing the Reapers completely wrong herself.
Talk about being a hypocrite, Shes' not playing Reapers as they are supposed to be she's just playing Murderous thugs with Reaper abilities.
I'm not a murderous thug. It's clear this girl is not normal and should not be trusted.
So Reapers from how Dobergirl runs Reapers they went from Reapers aka Knights on bikes to murderous Thugs or Death knights when exactly? I don't know of any new books that place the Reapers in the Shoot first and might ask questions later about thier innocence later catagory.
To quote Brad, once again
"
Take 'em down fast, baby fast. Us seasoned zombie killers don't break much of a sweat against one zombie, or event two or three, but you have to act fast, and if possible, do it
quiet. "
Seeing as the situation shows that she could be either dormant zombie or something worse, the entire idea is to take her down as fast as possible before risking any potential losses.
Where in the fluff in the description comes close to justifying this psychotic episode.
Please explain what is supposedly psychotic about this?
That's the only way to describe it about a class whose alignment and OCC is geared towards saving people and not just executing them for absolutely no reason, or else coming up with a pansy assed comment about it's too risky?
Like I said, majority rules. Majority decide we kill, we do just that.
If dealing with a little girl is too risky then don't play a OCC whose alignment and OCC is geared towards saving them and also stop making them sound all big and bad assed if dealing with little children is too risky.
Dealing with little children is not same as dealing with a zombie or death cultist.
Dealing with fanatics wearing suicide vests and trying to separate them from the innocents is risky and if soldiers could handle dealing with that risk on a daily basis then getting a PID on a little girl who may or may not be a zombie or is a death cult plant is not, especially not for big bad assed Reapers'.
The thing is, she already has somewhat failed the first test by acting like she has no pulse at all. She already acts more zombie than human, which is good enough for me, I don't want to risk my friend being bit just so I can take closer look.
You can't save lives or help people if you are against taking risks.
I agree to an extent, however I also can't save lives or help people if me and my squadmaters get killed or injured.
If you won't take the risks then don't play an OCC that says that's part of what you do.
Killing zombies and hunting them is taking risks. I help salvage stuff and help keep areas secure. I take risks all the time and try to avoid unnecessary risks when they can be avoided.
if everything you post is pretty much against the OCC and their alignment, you are definitely doing it wrong.
I don't think I ever mentioned my aligment but it's scrupulous.
Before you bring out the "Never attack or kill unarmed foe", almost every zombie is unarmed so killing unarmed and attacking them is necessity. "Never harm innocent", in this case I don't intentionally hurt a person. If the person I killed (in this case, little girl) would later revealed as innocent victim, my character was not aware of this. She would also regret and probably feel sad about the whole ordeal.
It really makes those posts an insult to intelligence when you are adamant about others not playing the game correctly.
I do play as tightly to the rules as possible.
This was once a very good roleplay subject, now it's not worth looking at anymore, I even feel quite a few IQ points light after reading one persons posts now not to mention insulted.
Now who's being insulting to intelligence?
So to recap,
Reapers executing kids without a PID is never evil in fact its down right rude of you not to,
Executing is entirely wrong term in this context and discussion.
It's too risky to save lives of others, its a trap.
Well sometimes, obvious trap is obvious.
And Using Palladium books Rifter magazine content in Palladium Books games is wrong.
It's probably okay if you are familiar with Rifts. I am not so I couldn't be able to take them in no matter how much my players would beg. (They haven't)
in an RPG that risk is good roleplay material, you just don't get the same good well done feelings afterwords
Again, you're in a city full of zombies. There's risk, literally in every direction you face.
It doesn't change because the baddies are zombies in a rpg if you are going to play the class that is out to save people then take the risk to save them that's part of what makes that OCC what it is.
Actually, it changes things quite a lot. A single zombie is more than capable of wrecking incredibly devastating effects on a group it catches off guard. Not to mention, they may start moaning and then you see your day ruined.
If you don't want to play with the big dogs taking risks then play it safe with the puppy OCCs just don't insult the OCC by turning them into psychotic killers.
Nice analogy hon. ~
Oberoth wrote:I agree with almost everything Gamer said.
Indeed, alignment and that particular OCC REQUIRES that they check first. I mean really it only takes several more moments to get a PID anyway.
You both seem to not realize that the OP did mention that we already have established and seen the person and they have clearly seen me. They just stare blankly and do not react in any way. That is just not normal.
Ravenwing wrote:First, let me explain to you about Post Traumatic Stress Disorder. Since you seem to be completely and utterly unfamiliar with the term, or its effects.
I was in the Army, I served in a number of combat zones. I can tell you with 100% certainty that children in a war zone act like this. Dazed, vacant eyed, non-responsive. You see when the human mind experiences a great and traumatic event, it blocks it out, but it can also block out any current stimuli. The person is in a Fugue(Thats a autonomous like state of mind with no response to stimulus). Children especially suffer from this when put under prolonged mental stress, or exposed to extreme traumatic events. We most often see this in War Orphans, so named because their parents were killed before their very eyes by some horrific means.
However children's minds also like to simply shut down higher functions as well, resulting in lose of emotional responses. It also leads to what is commonly called a 'Deathwish' in which the child's mind, unable to cope with anymore pain, lose or emotions simply snaps and decides that death is preferable.
I've seen to many children like this in my lifetime. And while a lot of people are saying 'I simply point my gun at them and waste them!' they obviously have never seen a child in such a state. Even for someone like me who had seen death take so many in a multitude of vicious and horrible ways. The little humanity you have left inside shrinks as your eyes meet theirs and you would trade anything, anything you might have or ever will to take that away from a child. I believe any other former or current Service Members who've experienced this will know exactly what I mean and agree. It wouldn't be as simple as you make it out to sound.
I totally understand what you're saying but honestly, I find it quite hard to believe that a kid, who'd see actual human contact after a traumatic experience of zombie attack would have absolute no reaction when they're seen they're not in fact alone. It'd most likely cause a shock to them first, then make them become emotional again.
This however, is an area that is entirely impossible to debate.
Secondly. If you were playing Dead Reign with any sort of logic, then you would know that a squad of Combat trained and hardened Soldiers would be worth a hundred Reapers. Armed with the standard M-16A4, along with a M-249 SAW, and Submachine Guns, grenades and possession of their military training and tactics they would not only be more effective, but they would quickly decimate an area of undead, rendering it a nice habitable safe zone. They would need less people, because they are better armed, trained, supplied and already have experienced combat, thus hesitation when a confirmed threat is confronted is not as likely.
This is not true. Soldiers are sparse.
I just checked and you also have access to only one ancient weapon of choice, a survival knife and one rifle. No grenades or any of that other heavy weaponry, like I said before most of army is gone and what is remaining of it, is just barebones. The only way to obtain heavy stuff like that would be from miliatry base of sorts but I'd imagine it totally piled with zombies and it just not being worth it to get just one gun.
Third. As Written DR is unplayable. It's that simple. Zed's DR is the equivalent of a light armored vehicle, the weapons section was written by someone who had either never handled a gun before, or understood their functions even less. The head shot rules ignore utterly the training of a Combat Sniper. So if your surviving, and your character is acting as you describe, it is you who are not playing it correctly
Reapers have bonuses against zombies actually. And they specialize in hit and run tactics, instead of head on combat. Survival is not always about making a kill, it's also about being able to evade and find routes to escape when things go sour.
Fourth. The Reaper Survival Guide, would get you killed if you followed it. It's that simple. I read it and shook my head as it went on, and on about nonsensical ideas, and utter batbrained schemes.
Zombie101?
What's wrong with that?
Fifth. If I was in the group, and one of my companions killed an innocent little girl, I'd perform what is referred to as a S&E in the Army. Thats Summary Execution. If my fellow companions disagreed with me, and supported the Murderer, I'd leave the group, but make sure that I brought each to justice for their heinous mindset, because they, not I would be the evil one.
You have no authority to do any executions (Reapers are equal) and if you'd try and do that, I'd probably respond by shooting back or if you'd kill me, my friend would slit your throat for your trouble. It's soon guns blazing everywhere again.
Ironically also, you would be the murderer, meanwhile I'd be manslaughter at worst, zombie slayer at best.
Also, since majority already DID decide we kill her, you practically just shot the messenger and now the entire group is going to pull guns on you.
Sixth. You can know what is right or wrong, and be evil, it's called the Aberrant Alignment, you might want to read over those again, as you seem to be playing a miscreant or Diabolic
character, Anarchist at best.
Of course you can know what's right or wrong. And I agree it at least makes more sense than good person killing their comrades just because.
Also, the dead have already won and we're just struggling to survive.