Noon wrote:I'm just wondering why people think the 'shoot first' idea can't just as much backfire on you.
In an RPG, anything can backfire on you, including doing nothing.
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Noon wrote:I'm just wondering why people think the 'shoot first' idea can't just as much backfire on you.
dargo83 wrote:i have used the OP sinario 3 times with different variations in my game the first time she was just a normal little girl that made her way out of her parents house that they were holding up in, the second one was she was an imposter zombie, and the third she was a feral child that took a chunk out of one of the PCs (my gf) arm. but in all 3 they tried to save her cause guess what they were being human unlike some of the people in this thread.
Noon wrote:The question is whether you're okay when the go around comes around - ie, if your character has daughters, one gets seperated and then you latter find her with some bullet holes in her forehead (and no sign of infection), would you say "Ah yeah, perfectly understandable responce on someones part"?
And there's a certain irony in wanting ones opinion protected by other people who aren't close kin, when ones opinion shows no interest in protecting anyone who is not close kin.
Part of this whole thing is the sunk cost fallacy - once you've defended a particular approach, that just makes it even more imperative to defend the same approach even more, and so on in a loop. But it's not like it costs anything to let go of the approach in a hypothetical scenario.
Noon wrote:The question is whether you're okay when the go around comes around - ie, if your character has daughters, one gets seperated and then you latter find her with some bullet holes in her forehead (and no sign of infection), would you say "Ah yeah, perfectly understandable response on someones part"?
Noon wrote:And there's a certain irony in wanting ones opinion protected by other people who aren't close kin, when ones opinion shows no interest in protecting anyone who is not close kin.
Noon wrote:Part of this whole thing is the sunk cost fallacy - once you've defended a particular approach, that just makes it even more imperative to defend the same approach even more, and so on in a loop. But it's not like it costs anything to let go of the approach in a hypothetical scenario.
Razzinold wrote:Noon wrote:The question is whether you're okay when the go around comes around - ie, if your character has daughters, one gets seperated and then you latter find her with some bullet holes in her forehead (and no sign of infection), would you say "Ah yeah, perfectly understandable response on someones part"?
Well that is irrelevant to the scenario, the OP didn't ask "what do you do when you find your little girl murdered?" If it did happen, I wouldn't know how I would respond until I was actually playing it.
I also never said I wouldn't protect anyone else, I simply stated that I would do anything to protect me and mine first (not a very uncommon occurrence). Just because I said I would shoot the kid or leave her there without help doesn't mean I would randomly execute anyone who is traveling with me, even if they're not family.
I don't care who you are if we're traveling together and you get bit, you get shot. End of story. Those fools in Walking Dead taking that guy with them (season 1) when they head out to the CDC were stupid. It makes a little more sense in Resident Evil to not kill your party members straight away because at least in that setting a cure exists.
Noon wrote:Part of this whole thing is the sunk cost fallacy - once you've defended a particular approach, that just makes it even more imperative to defend the same approach even more, and so on in a loop. But it's not like it costs anything to let go of the approach in a hypothetical scenario.
Than feel free to "let go" anytime.
Rappanui wrote:who the hell plays a character with family in a zombie survival game.... this isn't white wolf!
Rappanui wrote:who the hell plays a character with family in a zombie survival game.... this isn't white wolf!
Trooper Jim wrote:Someone had better be kidding about Zombie Teleportation and Zombie Parasites. Otherwise this game has really "Jumped the Shark".
Noon wrote:The question is whether you're okay when the go around comes around - ie, if your character has daughters, one gets seperated and then you latter find her with some bullet holes in her forehead (and no sign of infection), would you say "Ah yeah, perfectly understandable response on someones part"?
Razzinold wrote:Well that is irrelevant to the scenario, the OP didn't ask "what do you do when you find your little girl murdered?" If it did happen, I wouldn't know how I would respond until I was actually playing it.
Noon wrote:Well, it seems something a PC aught to think about in advance, rather than waiting for the moment. Do unto others as you would have them do unto you (or those you care about), and all that. Stuff like this makes for deep character moments, IMO. (and please don't uncharitably read that as 'if you don't do this, your character isn't deep'. That's not what I said. It's one source of deep character moments).
Razzinold wrote:I also never said I wouldn't protect anyone else, I simply stated that I would do anything to protect me and mine first (not a very uncommon occurrence). Just because I said I would shoot the kid or leave her there without help doesn't mean I would randomly execute anyone who is traveling with me, even if they're not family.
Noon wrote:I'd assumed that already. But anyone else outside the tribe is fair game.
I'm just saying there is this weird line in the sand. For those on one side of the line, they are kin or part of the traveling group and it would be appalling to, as you put it, just randomly execute these people. On the other side of the line, those who happen to be merely on the wrong side of the line, it ceases to be appalling?
Razzinold wrote: I don't care who you are if we're traveling together and you get bit, you get shot. End of story. Those fools in Walking Dead taking that guy with them (season 1) when they head out to the CDC were stupid. It makes a little more sense in Resident Evil to not kill your party members straight away because at least in that setting a cure exists.
Noon wrote:Seems a bit meta gamey? I mean, if you've read the rulebook or wiki page, sure you know if it's curable or not. Or even whether the person can shrug it off or it's a (un)death sentence. But that's the player reading those things, not the character.
Noon wrote:Part of this whole thing is the sunk cost fallacy - once you've defended a particular approach, that just makes it even more imperative to defend the same approach even more, and so on in a loop. But it's not like it costs anything to let go of the approach in a hypothetical scenario.
Razzinold wrote:"Than feel free to "let go" anytime.
Noon wrote:I do. I play characters, from time to time, who would simply plug a round in the girls head and walk.
Noon wrote:Have you ever played a character that would check to see if it was a living girl? Just occasionally, of course. That's all I was suggesting.
Rappanui wrote:who the hell plays a character with family in a zombie survival game.... this isn't white wolf!
Rappanui wrote:who the hell plays a character with family in a zombie survival game.... this isn't white wolf!
Rappanui wrote:Trooper Jim wrote:Someone had better be kidding about Zombie Teleportation and Zombie Parasites. Otherwise this game has really "Jumped the Shark".
Zombie parasites exist in Civilization Gone book.
Rappanui wrote:Trooper Jim wrote:Someone had better be kidding about Zombie Teleportation and Zombie Parasites. Otherwise this game has really "Jumped the Shark".
Zombie parasites exist in Civilization Gone book.
Razzinold wrote:Noon wrote:The question is whether you're okay when the go around comes around - ie, if your character has daughters, one gets seperated and then you latter find her with some bullet holes in her forehead (and no sign of infection), would you say "Ah yeah, perfectly understandable response on someones part"?Razzinold wrote:Well that is irrelevant to the scenario, the OP didn't ask "what do you do when you find your little girl murdered?" If it did happen, I wouldn't know how I would respond until I was actually playing it.Noon wrote:Well, it seems something a PC aught to think about in advance, rather than waiting for the moment. Do unto others as you would have them do unto you (or those you care about), and all that. Stuff like this makes for deep character moments, IMO. (and please don't uncharitably read that as 'if you don't do this, your character isn't deep'. That's not what I said. It's one source of deep character moments).
I still feel this is a "cross that bridge when you get to it" kind of moment. I don't know too many parents who sit around and think about what they would do/how they would react if they ever found their child murdered.
Razzinold wrote:I also never said I wouldn't protect anyone else, I simply stated that I would do anything to protect me and mine first (not a very uncommon occurrence). Just because I said I would shoot the kid or leave her there without help doesn't mean I would randomly execute anyone who is traveling with me, even if they're not family.Noon wrote:I'd assumed that already. But anyone else outside the tribe is fair game.
I'm just saying there is this weird line in the sand. For those on one side of the line, they are kin or part of the traveling group and it would be appalling to, as you put it, just randomly execute these people. On the other side of the line, those who happen to be merely on the wrong side of the line, it ceases to be appalling?
I reread what I wrote and I saw I wasn't too clear with what I meant. I meant I would not hesitate to kill anyone outside the group that was harmful/potentially harmful to the group. So yes anyone outside our group that poses as a threat is "fair game". I happened to watch Van Helsing again last night and Igor had a good piece of advice "Do unto others before they do unto me". I don't see why in a situation like this people continue to think that the people they meet are going to be this shinning light of goodness. People kill you now for your ipod, you think they won't kill you during a zombie apocalypse for something they want ? or just for fun ?
I'm not saying everyone you meet is going to be evil and I'm not saying to go around and kill everyone, but if it comes down to a me vs you situation, sorry but I'm going with me. Like I said, I would gun down anyone meaning to do me or mine harm and not loose a second sleep over the fact that I did what I had to do to protect them.
Razzinold wrote:because being some regular guy I wouldn't know it was curable or survivable when everything around you points to "you get bit, you become the walking undead"
Noon wrote:Part of this whole thing is the sunk cost fallacy - once you've defended a particular approach, that just makes it even more imperative to defend the same approach even more, and so on in a loop. But it's not like it costs anything to let go of the approach in a hypothetical scenario.Razzinold wrote:"Than feel free to "let go" anytime.Noon wrote:I do. I play characters, from time to time, who would simply plug a round in the girls head and walk.Noon wrote:Have you ever played a character that would check to see if it was a living girl? Just occasionally, of course. That's all I was suggesting.
Actually in pretty much every other game I've played the lowest my alignment has been was Scrupulous, so yes I've played many times where I would check to see if she was still human. I just chose to play a DR character as someone more hell bent on survival than goodwill, more realistic in my opinion
Noon wrote:Razzinold wrote:Noon wrote:The question is whether you're okay when the go around comes around - ie, if your character has daughters, one gets seperated and then you latter find her with some bullet holes in her forehead (and no sign of infection), would you say "Ah yeah, perfectly understandable response on someones part"?Razzinold wrote:Well that is irrelevant to the scenario, the OP didn't ask "what do you do when you find your little girl murdered?" If it did happen, I wouldn't know how I would respond until I was actually playing it.Noon wrote:Well, it seems something a PC aught to think about in advance, rather than waiting for the moment. Do unto others as you would have them do unto you (or those you care about), and all that. Stuff like this makes for deep character moments, IMO. (and please don't uncharitably read that as 'if you don't do this, your character isn't deep'. That's not what I said. It's one source of deep character moments).
I still feel this is a "cross that bridge when you get to it" kind of moment. I don't know too many parents who sit around and think about what they would do/how they would react if they ever found their child murdered.
Well, philosophically I think it's interesting to note how sometimes one has places ones imagination does not like to go. On the other hand, if one were to go there, the sitiation found it might be found to be really important.Razzinold wrote:I also never said I wouldn't protect anyone else, I simply stated that I would do anything to protect me and mine first (not a very uncommon occurrence). Just because I said I would shoot the kid or leave her there without help doesn't mean I would randomly execute anyone who is traveling with me, even if they're not family.Noon wrote:I'd assumed that already. But anyone else outside the tribe is fair game.
I'm just saying there is this weird line in the sand. For those on one side of the line, they are kin or part of the traveling group and it would be appalling to, as you put it, just randomly execute these people. On the other side of the line, those who happen to be merely on the wrong side of the line, it ceases to be appalling?
I reread what I wrote and I saw I wasn't too clear with what I meant. I meant I would not hesitate to kill anyone outside the group that was harmful/potentially harmful to the group. So yes anyone outside our group that poses as a threat is "fair game". I happened to watch Van Helsing again last night and Igor had a good piece of advice "Do unto others before they do unto me". I don't see why in a situation like this people continue to think that the people they meet are going to be this shinning light of goodness. People kill you now for your ipod, you think they won't kill you during a zombie apocalypse for something they want ? or just for fun ?
I'm not saying everyone you meet is going to be evil and I'm not saying to go around and kill everyone, but if it comes down to a me vs you situation, sorry but I'm going with me. Like I said, I would gun down anyone meaning to do me or mine harm and not loose a second sleep over the fact that I did what I had to do to protect them.
But it's not a 'me Vs you' situation. It's a 'you THINK it's a me Vs you' situation.
If someone shoots the girl without checking (before or after) and then tells themselves 'oh, it was a zombie' as if they know for a fact, I call that denial or delusion. It'd be like someone telling themselves they knew the number on a sheet of paper that's inside a box, without ever opening the box. Just shooting her without checking is leaving the box closed, but acting like you knew the number. To me, this is madness (and let me just say - sometimes I play characters who are inclined toward this thing I call madness!). Okay, someone call me out saying "Oh no, it's easy to know a number hidden inside a box without opening it - I win the lottery each week, as well!" or something. I suspect no one will call me out in this way.
As to just leaving her, for me it depends on more external activity - if you haven't seen a zombie for a week, for example, why ditch her? And if you don't like to imagine one of your own children ditched and left to die, well this is part of the problem. You can't see a problem, because you are not willing to see the problem (but on your own side of the fence).
If a horde of ultra tough zombies was seconds away, I would see it as a different scenario to the 'last sighting being a week ago' scenario.Razzinold wrote:because being some regular guy I wouldn't know it was curable or survivable when everything around you points to "you get bit, you become the walking undead"
Well, how many times has your character observed someone being bitten, the gestation process and end result?
But yeah, it's not your characters genuine reaction to intitiate a scientific evaulation. He goes on his gut instinct - no matter how false that can be and based on superstition.
It's just worth seeing that the character is doing that. Though in a way, that is a scientific observation of character in itself!Noon wrote:Part of this whole thing is the sunk cost fallacy - once you've defended a particular approach, that just makes it even more imperative to defend the same approach even more, and so on in a loop. But it's not like it costs anything to let go of the approach in a hypothetical scenario.Razzinold wrote:"Than feel free to "let go" anytime.Noon wrote:I do. I play characters, from time to time, who would simply plug a round in the girls head and walk.Noon wrote:Have you ever played a character that would check to see if it was a living girl? Just occasionally, of course. That's all I was suggesting.
Actually in pretty much every other game I've played the lowest my alignment has been was Scrupulous, so yes I've played many times where I would check to see if she was still human. I just chose to play a DR character as someone more hell bent on survival than goodwill, more realistic in my opinion
Well, to me the idea that as soon as the apocalypse hits, all alignments instantly change isn't all that realistic. What time period are you talking about? Right at the outbreak? Years latter? If latter, was your character good aligned prior the outbreak, but then slipped? What does he think of his former values now, as he aims at the little girls head and his trigger finger starts to tighten? Or was he born post outbreak, and raised under very difficult circumstances. Does he know anything other than what he was raised as? Or if it's right at the outbreak, surely his alignment didn't pop over instantly? Or was he always non scrupulous? Prior the outbreak, what did people think of him for being like that? Does he want the future to be like him? Or he doesn't care?
Just interesting character questions, really
Rappanui wrote:even so, The Parasites are under control by the Zombie.
Trooper Jim wrote:Rappanui wrote:even so, The Parasites are under control by the Zombie.
this is one of the main issues i have with this setting as written. Zombies are Zombies......no special types of Zombie, just Zombies. No magical parasite controlling, Zenu spawned, PPE sucking ZEDS. Just good old fasion zombie virus spreading brain eating, undead horrors.
Ravenwing wrote:Trooper Jim wrote:Rappanui wrote:even so, The Parasites are under control by the Zombie.
this is one of the main issues i have with this setting as written. Zombies are Zombies......no special types of Zombie, just Zombies. No magical parasite controlling, Zenu spawned, PPE sucking ZEDS. Just good old fasion zombie virus spreading brain eating, undead horrors.
Well maybe not brain eating, since then it's hard for new Zombies to be created. Now flesh eating, virus spreading Zombies? Totally on board for that one.
Noon wrote:The question is whether you're okay when the go around comes around - ie, if your character has daughters, one gets seperated and then you latter find her with some bullet holes in her forehead (and no sign of infection), would you say "Ah yeah, perfectly understandable responce on someones part"?
Noon wrote:And there's a certain irony in wanting ones opinion protected by other people who aren't close kin, when ones opinion shows no interest in protecting anyone who is not close kin.
Noon wrote:Part of this whole thing is the sunk cost fallacy - once you've defended a particular approach, that just makes it even more imperative to defend the same approach even more, and so on in a loop. But it's not like it costs anything to let go of the approach in a hypothetical scenario.
Razzinold wrote:I don't need anybody to protect my opinions, I could care a less if every single other poster in this topic disagreed with what I wrote. I was merely pointing out that people shouldn't name call/think less of other people posting because they didn't share the same viewpoint. I also never said I wouldn't protect anyone else, I simply stated that I would do anything to protect me and mine first (not a very uncommon occurrence). Just because I said I would shoot the kid or leave her there without help doesn't mean I would randomly execute anyone who is traveling with me, even if they're not family. You may think I'm being unemotional I'm not, I'm being realistic. I don't care who you are if we're traveling together and you get bit, you get shot. End of story. Those fools in Walking Dead taking that guy with them (season 1) when they head out to the CDC were stupid. It makes a little more sense in Resident Evil to not kill your party members straight away because at least in that setting a cure exists. Only in movies do people hang onto anyone/anything that threatens their/group safety.
Noon wrote:Well, it seems something a PC aught to think about in advance, rather than waiting for the moment. Do unto others as you would have them do unto you (or those you care about), and all that. Stuff like this makes for deep character moments, IMO. (and please don't uncharitably read that as 'if you don't do this, your character isn't deep'. That's not what I said. It's one source of deep character moments).
Noon wrote:I'm just saying there is this weird line in the sand. For those on one side of the line, they are kin or part of the traveling group and it would be appalling to, as you put it, just randomly execute these people. On the other side of the line, those who happen to be merely on the wrong side of the line, it ceases to be appalling?
Noon wrote:I do. I play characters, from time to time, who would simply plug a round in the girls head and walk.
Have you ever played a character that would check to see if it was a living girl? Just occasionally, of course. That's all I was suggesting.
Rappanui wrote:who the hell plays a character with family in a zombie survival game.... this isn't white wolf!
Noon wrote:Well, philosophically I think it's interesting to note how sometimes one has places ones imagination does not like to go. On the other hand, if one were to go there, the sitiation found it might be found to be really important.
Noon wrote:But it's not a 'me Vs you' situation. It's a 'you THINK it's a me Vs you' situation.
Noon wrote:If someone shoots the girl without checking (before or after) and then tells themselves 'oh, it was a zombie' as if they know for a fact, I call that denial or delusion. It'd be like someone telling themselves they knew the number on a sheet of paper that's inside a box, without ever opening the box. Just shooting her without checking is leaving the box closed, but acting like you knew the number. To me, this is madness (and let me just say - sometimes I play characters who are inclined toward this thing I call madness!). Okay, someone call me out saying "Oh no, it's easy to know a number hidden inside a box without opening it - I win the lottery each week, as well!" or something. I suspect no one will call me out in this way.
Noon wrote:As to just leaving her, for me it depends on more external activity - if you haven't seen a zombie for a week, for example, why ditch her? And if you don't like to imagine one of your own children ditched and left to die, well this is part of the problem. You can't see a problem, because you are not willing to see the problem (but on your own side of the fence).
Noon wrote:If a horde of ultra tough zombies was seconds away, I would see it as a different scenario to the 'last sighting being a week ago' scenario.
Noon wrote:Well, how many times has your character observed someone being bitten, the gestation process and end result?
Noon wrote:But yeah, it's not your characters genuine reaction to intitiate a scientific evaulation. He goes on his gut instinct - no matter how false that can be and based on superstition.
Noon wrote:Well, to me the idea that as soon as the apocalypse hits, all alignments instantly change isn't all that realistic. What time period are you talking about? Right at the outbreak? Years latter? If latter, was your character good aligned prior the outbreak, but then slipped? What does he think of his former values now, as he aims at the little girls head and his trigger finger starts to tighten? Or was he born post outbreak, and raised under very difficult circumstances. Does he know anything other than what he was raised as? Or if it's right at the outbreak, surely his alignment didn't pop over instantly? Or was he always non scrupulous? Prior the outbreak, what did people think of him for being like that? Does he want the future to be like him? Or he doesn't care?
Dobergirl wrote:Razzinold wrote:I don't need anybody to protect my opinions, I could care a less if every single other poster in this topic disagreed with what I wrote. I was merely pointing out that people shouldn't name call/think less of other people posting because they didn't share the same viewpoint. I also never said I wouldn't protect anyone else, I simply stated that I would do anything to protect me and mine first (not a very uncommon occurrence). Just because I said I would shoot the kid or leave her there without help doesn't mean I would randomly execute anyone who is traveling with me, even if they're not family. You may think I'm being unemotional I'm not, I'm being realistic. I don't care who you are if we're traveling together and you get bit, you get shot. End of story. Those fools in Walking Dead taking that guy with them (season 1) when they head out to the CDC were stupid. It makes a little more sense in Resident Evil to not kill your party members straight away because at least in that setting a cure exists. Only in movies do people hang onto anyone/anything that threatens their/group safety.
Thanks Razz, you're saying the things the way I couldn't. <3
Infected get killed. It's the humane thing to do really, to give them dignity of a death instead of being mindless drone.
willus772 wrote:Trooper Jim wrote:So we are back to the kill the kid thing again......
Isn't that what this thread is about? lol
Ice Dragon wrote:MiB reason, why to shoot the little girl:
[In a shooting range, confronted with numerous menacing-looking targets, Edwards shoots a cardboard little girl]
Zed: May I ask why you felt little Tiffany deserved to die?
James Edwards: Well, she was the only one that actually seemed dangerous at the time, sir.
Zed: How'd you come to that conclusion?
James Edwards: Well, first I was gonna pop this guy hanging from the street light, and I realized, y'know, he's just working out. I mean, how would I feel if somebody come runnin' in the gym and bust me in my ass while I'm on the treadmill? Then I saw this snarling beast guy, and I noticed he had a tissue in his hand, and I'm realizing, y'know, he's not snarling, he's sneezing. Y'know, ain't no real threat there. Then I saw little Tiffany. I'm thinking, y'know, eight-year-old white girl, middle of the ghetto, bunch of monsters, this time of night with quantum physics books? She about to start some ****, Zed. She's about eight years old, those books are WAY too advanced for her. If you ask me, I'd say she's up to something. And to be honest, I'd appreciate it if you eased up off my back about it.
[pause]
James Edwards: Or do I owe her an apology?
[pause]
James Edwards: That's a good shot though...
Traska wrote:Ice Dragon wrote:MiB reason, why to shoot the little girl:
[In a shooting range, confronted with numerous menacing-looking targets, Edwards shoots a cardboard little girl]
Zed: May I ask why you felt little Tiffany deserved to die?
James Edwards: Well, she was the only one that actually seemed dangerous at the time, sir.
Zed: How'd you come to that conclusion?
James Edwards: Well, first I was gonna pop this guy hanging from the street light, and I realized, y'know, he's just working out. I mean, how would I feel if somebody come runnin' in the gym and bust me in my ass while I'm on the treadmill? Then I saw this snarling beast guy, and I noticed he had a tissue in his hand, and I'm realizing, y'know, he's not snarling, he's sneezing. Y'know, ain't no real threat there. Then I saw little Tiffany. I'm thinking, y'know, eight-year-old white girl, middle of the ghetto, bunch of monsters, this time of night with quantum physics books? She about to start some ****, Zed. She's about eight years old, those books are WAY too advanced for her. If you ask me, I'd say she's up to something. And to be honest, I'd appreciate it if you eased up off my back about it.
[pause]
James Edwards: Or do I owe her an apology?
[pause]
James Edwards: That's a good shot though...
Leaves me to wonder why no one posted that before.
Severus Snape wrote:One rule I learned while gaming: If it looks innocent, either hit it with everything you've got or run away screaming bloody murder.
Little girl, out all alone, at night, DURING THE ZOMBIE APOCALYPSE? Every weapon in the party is trained on her little body, ready to take her out if she even SEEMS like the walking dead.
Severus Snape wrote:Traska wrote:Ice Dragon wrote:MiB reason, why to shoot the little girl:
[In a shooting range, confronted with numerous menacing-looking targets, Edwards shoots a cardboard little girl]
Zed: May I ask why you felt little Tiffany deserved to die?
James Edwards: Well, she was the only one that actually seemed dangerous at the time, sir.
Zed: How'd you come to that conclusion?
James Edwards: Well, first I was gonna pop this guy hanging from the street light, and I realized, y'know, he's just working out. I mean, how would I feel if somebody come runnin' in the gym and bust me in my ass while I'm on the treadmill? Then I saw this snarling beast guy, and I noticed he had a tissue in his hand, and I'm realizing, y'know, he's not snarling, he's sneezing. Y'know, ain't no real threat there. Then I saw little Tiffany. I'm thinking, y'know, eight-year-old white girl, middle of the ghetto, bunch of monsters, this time of night with quantum physics books? She about to start some ****, Zed. She's about eight years old, those books are WAY too advanced for her. If you ask me, I'd say she's up to something. And to be honest, I'd appreciate it if you eased up off my back about it.
[pause]
James Edwards: Or do I owe her an apology?
[pause]
James Edwards: That's a good shot though...
Leaves me to wonder why no one posted that before.
You obviously missed my post, which was the first reply to this topic. Not stated in those exact words, but...Severus Snape wrote:One rule I learned while gaming: If it looks innocent, either hit it with everything you've got or run away screaming bloody murder.
Little girl, out all alone, at night, DURING THE ZOMBIE APOCALYPSE? Every weapon in the party is trained on her little body, ready to take her out if she even SEEMS like the walking dead.
Traska wrote:Severus Snape wrote:Traska wrote:Ice Dragon wrote:MiB reason, why to shoot the little girl:
[In a shooting range, confronted with numerous menacing-looking targets, Edwards shoots a cardboard little girl]
Zed: May I ask why you felt little Tiffany deserved to die?
James Edwards: Well, she was the only one that actually seemed dangerous at the time, sir.
Zed: How'd you come to that conclusion?
James Edwards: Well, first I was gonna pop this guy hanging from the street light, and I realized, y'know, he's just working out. I mean, how would I feel if somebody come runnin' in the gym and bust me in my ass while I'm on the treadmill? Then I saw this snarling beast guy, and I noticed he had a tissue in his hand, and I'm realizing, y'know, he's not snarling, he's sneezing. Y'know, ain't no real threat there. Then I saw little Tiffany. I'm thinking, y'know, eight-year-old white girl, middle of the ghetto, bunch of monsters, this time of night with quantum physics books? She about to start some ****, Zed. She's about eight years old, those books are WAY too advanced for her. If you ask me, I'd say she's up to something. And to be honest, I'd appreciate it if you eased up off my back about it.
[pause]
James Edwards: Or do I owe her an apology?
[pause]
James Edwards: That's a good shot though...
Leaves me to wonder why no one posted that before.
You obviously missed my post, which was the first reply to this topic. Not stated in those exact words, but...Severus Snape wrote:One rule I learned while gaming: If it looks innocent, either hit it with everything you've got or run away screaming bloody murder.
Little girl, out all alone, at night, DURING THE ZOMBIE APOCALYPSE? Every weapon in the party is trained on her little body, ready to take her out if she even SEEMS like the walking dead.
I was actually referring to where I posted a more verbose version fo the quote (and with very few words changed... more or less the post I just quoted.)