Do Lizard Men Breathe underwater or Hold breathe ?
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Do Lizard Men Breathe underwater or Hold breathe ?
Hi everyone, I was just reading about Lizard men in Monsters & Animals and realized under natural abilities it says that they can Breathe Underwater, and in same sentence states that they can hold breathe underwater for 1D4+3 minutes. Which is it?
- The Dark Elf
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Re: Do Lizard Men Breathe underwater or Hold breathe ?
Don't know.
I will go with the hold breath option.
I will go with the hold breath option.
- The Beast
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Re: Do Lizard Men Breathe underwater or Hold breathe ?
Smashed wrote:I would go for the breathe underwater option, as their write-ups in the other game lines support that option (In Rifts conversion book, and Rifts South America One).
Yeah, that's in both CBs, so I'd go with that as well.
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Re: Do Lizard Men Breathe underwater or Hold breathe ?
Thanks all. I was leaning to breathe underwater myself. Maybe just hold breathe to get through/bypass polluted water.'
Once again thanks for the input.
Once again thanks for the input.
Re: Do Lizard Men Breathe underwater or Hold breathe ?
Greetings and Salutations. Just to include some additional information for you, pre-Second Edition Monsters & Animal books (both 1st Edition and Revised) have Lizard Men listed with only the ability to breathe underwater (holding breath wasn't listed). Now that information itself doesn't really answer much and there are a few ways to take it (that I can see) ...
1: Second Edition changed things. The Lizard Man ability is now only Hold Breath, and an editing mistake left in Breathe Underwater but should have been removed.
2: There's no change. The inclusion of holding breath is an editing mistake and shouldn't be there (how it got there at all remains a mystery).
3: Second Edition just added additional abilities. They can breathe underwater, but in toxic environments (such as toxic gas, polluted water, planet without air, etc.) they also have enhanced abilities to hold their breath.
Personally, I favor #3. However, I just wanted to include additional information for you. Anyways, I think that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
1: Second Edition changed things. The Lizard Man ability is now only Hold Breath, and an editing mistake left in Breathe Underwater but should have been removed.
2: There's no change. The inclusion of holding breath is an editing mistake and shouldn't be there (how it got there at all remains a mystery).
3: Second Edition just added additional abilities. They can breathe underwater, but in toxic environments (such as toxic gas, polluted water, planet without air, etc.) they also have enhanced abilities to hold their breath.
Personally, I favor #3. However, I just wanted to include additional information for you. Anyways, I think that's all for now. Thank you for your time and patience, please have a nice day. Farewell and safe journeys for now.
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Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
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Rifter #45; Of Bows & Arrows (Archery; expanding rules and abilities)
Rifter #52; From Ruins to Runes (Living Rune Weapons; playable characters and NPC)
Rifter #55; Home Away From Home (Quorian Culture; expanded from PF Book 9: Baalgor Wastelands)
Official PDF versions of Rifter #45, #52, and #55 can be found at DriveThruRPG.
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Re: Do Lizard Men Breathe underwater or Hold breathe ?
I agree with Prysus' #3 statement. These seem to be two separate abilities:
1: They can breathe underwater.
AND
2: If exposed to a gas-attack, or similar, they can hold their breath.
Sort of like me:
1: I can breathe air.
2: If exposed to a gas-attack, or similar, I can hold my breath (like on taco-night).
1: They can breathe underwater.
AND
2: If exposed to a gas-attack, or similar, they can hold their breath.
Sort of like me:
1: I can breathe air.
2: If exposed to a gas-attack, or similar, I can hold my breath (like on taco-night).