Tattooed warriors in winter.

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Tattooed warriors in winter.

Unread post by pblackcrow »

Tattooed warriors in winter...How do you guys deal with it? As GM and players. In a non MDC world, where SOME tech has reached the Victorian Era level and a bit beyond...MOST HAS NOT. Uh, look at Tudor England for the basic era guide. But without the churches influences. And tattooed men in kilts and no shirts are a bit common place.
Last edited by pblackcrow on Wed Jul 25, 2012 4:21 pm, edited 3 times in total.
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Re: Tattooed warriors in winter.

Unread post by kaid »

I somehow don't think an MDC character is really effected by winter temps. They may feel cold but I doubt it would negatively effect them.
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Re: Tattooed warriors in winter.

Unread post by The Dark Elf »

My initial thought was - the question is asking how you activate as your wrapped up in clothes and have to touch to activate them. Am I wrong about the touching (never played one and books arent with me. Im recalling the Chaing-Six illstration of him touching his arm IIRC).
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Re: Tattooed warriors in winter.

Unread post by Nekira Sudacne »

You can activate tattoos without touching them starting at 7th level and up. prior to that you need to touch them.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

That would be nice, if they were in an MDC world...They aren't.
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Re: Tattooed warriors in winter.

Unread post by Blindscout »

The Dark Elf wrote:My initial thought was - the question is asking how you activate as your wrapped up in clothes and have to touch to activate them. Am I wrong about the touching (never played one and books arent with me. Im recalling the Chaing-Six illstration of him touching his arm IIRC).


I'm at work so don't have access to my books, but iirc tattoo warriors below level 7
have to touch the tatts to activate them.

If I were playing one and winter was an issue I would wear clothing that was easy to remove in a hurry or perhaps with velcro seams so I could tear it off.
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Re: Tattooed warriors in winter.

Unread post by flatline »

MIttens would let them touch any tattoos they have on the palms of their hands...

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Re: Tattooed warriors in winter.

Unread post by slade the sniper »

Velcro pull away tabs on their clothes...

As for MDC creatures being somehow immune to heat and cold, I don't agree. They might have a wider range of "operating temperatures" than other creatures, but they can certainly die of exposure. Granted it may take a day or two or 300 degree heat or -270 (with wind chill), but they can certainly die. Also, if you are playing in a mixed group of characters it would be a rare GM that would crash land them on Mercury with no life support so they can roast (or freeze you quickly)...but in an all MDC group, I would totally do that...being super awesome combat monster doesn't help when you need to roll some successes on tech skills or die :twisted:

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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

The Dark Elf wrote:My initial thought was - the question is asking how you activate as your wrapped up in clothes and have to touch to activate them. Am I wrong about the touching (never played one and books arent with me. Im recalling the Chaing-Six illstration of him touching his arm IIRC).


Yes, that is the main question.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

slade the sniper wrote:Velcro pull away tabs on their clothes...

As for MDC creatures being somehow immune to heat and cold, I don't agree. They might have a wider range of "operating temperatures" than other creatures, but they can certainly die of exposure. Granted it may take a day or two or 300 degree heat or -270 (with wind chill), but they can certainly die. Also, if you are playing in a mixed group of characters it would be a rare GM that would crash land them on Mercury with no life support so they can roast (or freeze you quickly)...but in an all MDC group, I would totally do that...being super awesome combat monster doesn't help when you need to roll some successes on tech skills or die :twisted:

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Velcro hasn't been invented.

Plus, I do agree with you on that point. However, it is not an MDC world, so it is irreverent.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

Let me edit my initial post.
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Re: Tattooed warriors in winter.

Unread post by gaby »

This just give me a idea for a New Tattooed power impervious to cold and freezing,p.p.e to active:10
duration:fifteen minutes per level of experience.
power:make the being completely impervious to cold and freezing temperatures.
bonuses cold-based attacks do no damage to this character unless magical,and even then magic cold does only half damage.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

I personally would advise you to make that immune to extreme temps.
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Re: Tattooed warriors in winter.

Unread post by Akashic Soldier »

kaid wrote:I somehow don't think an MDC character is really effected by winter temps. They may feel cold but I doubt it would negatively effect them.


Of course they are. :lol:

Just because you're super tough doesn't mean you can automatically survive in hostile environments. That requires a hardy P.E. score.
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Re: Tattooed warriors in winter.

Unread post by Armorlord »

pblackcrow wrote:Tattooed warriors in winter...How do you guys deal with it? As GM and players. In a non MDC world, where SOME tech has reached the Victorian Era level and a bit beyond...MOST HAS NOT. Uh, look at Tudor England for the basic era guide. But without the churches influences. And tattooed men in kilts and no shirts are a bit common place.
Following the kilts and no shirts theme, you can make use of warmer/heavier outer clothing, such as a great kilt, but leave out the shirts and tunics, leaving enough room to slip or pull hands inside to touch chest/back tattoos. For the most part arms, hands, and legs could be bare.


As for the side discussion, thermal energy has been one of the very few 'normal' energies shown to have an effect on MDC materials, though it is a much-slowed effect. Shown in a number of places, such as the length of time before external heavy will begin seeping through EBA gear, heating and required cool-down of certain heat-intensive engines, and the cold weather guidelines.
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Re: Tattooed warriors in winter.

Unread post by Giant2005 »

The solution is simple: when Winter starts rolling in, every young T-Man starts back-flipping relentlessly until they get enough xp to reach 7th level and can wear clothes.
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Re: Tattooed warriors in winter.

Unread post by taalismn »

"Man, our Tattoo Guy is EXTREME! Weather this cold, he's got on only a kilt and snazzy blue skin dye! And he bleached his hair! We're talking uber-Pict look!"
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

UMMM, Picts fought naked, and painted blue (At least so they think they did, I'm not so sure...Considering there have been blue skinned people before, in fact there are some now). But I did liked your joke, Taalismn!

Armorlord...Yeah, I could have him do that.

Rappanui...That's also a wise option of the cloak and fur. As for the 14 tattoos...Not in this game.
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Re: Tattooed warriors in winter.

Unread post by taalismn »

Rappanui wrote:hahahahaah


i would think they would go the tarmigan route and generally look something like the picts.


and they would wear Large Cloaks so they can touch themselves under their furs. (nobody said the tatoos have to be VISIBLE by others for them to work, just that they had to be touched)

Also , Anyone with a natural Armor rating greater then 14 is pratically immune to normal cold. it would have to be Super cold.



Sounds good. Particularly like the cloak and being able to, say, activate a monster tattoo without anybody seeing the action. One moment, group of travelers surrounded by bandits in the winter wilderness , next the bandits are contending with the harpies dropping out of the sky on them.
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Re: Tattooed warriors in winter.

Unread post by Killer Cyborg »

kaid wrote:I somehow don't think an MDC character is really effected by winter temps. They may feel cold but I doubt it would negatively effect them.


It's kind of odd.
They wouldn't suffer any damage from the cold, but that doesn't necessarily mean that they couldn't freeze to death.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

Killer Cyborg wrote:
kaid wrote:I somehow don't think an MDC character is really effected by winter temps. They may feel cold but I doubt it would negatively effect them.


It's kind of odd.
They wouldn't suffer any damage from the cold, but that doesn't necessarily mean that they couldn't freeze to death.

Or die of starvation.
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Re: Tattooed warriors in winter.

Unread post by Hystrix »

Akashic Soldier wrote:
kaid wrote:I somehow don't think an MDC character is really effected by winter temps. They may feel cold but I doubt it would negatively effect them.


Of course they are. :lol:

Just because you're super tough doesn't mean you can automatically survive in hostile environments. That requires a hardy P.E. score.



You do know that character with MDC bodies effectivly have Supernatural P.E. I'd consider that pretty hardy.

That being said I do not buy the idea that someone with 100 MDC is immune to weather. Otherwise EVERY MDC creature would automatically have immune to heat and cold as a natural ability. A number definatly don't have that. Unless that's stated in a RCC discription under natural abilities, being MDC dose NOT make you immune to cold.
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Re: Tattooed warriors in winter.

Unread post by sagajr »

Rappanui wrote:I'd treat MDC beings just as vulnerable to cold and heat as MDC armor is. IE , Very Tolerant. Anything under 300 Deg F or below -70 F is "Tolerable"
If you want to know why, Cold Vacuum.. there are already rules on it in (AU/Phaseworld).
If you can tolerate Deep space cold, you can handle Artic chill.

In the Phase World setting only the supernatural creatures (like demons, sub-demons, deevils, gods, ghosts, enities, elementals, see DMB 12: Dimension Outbrake, page 98.) survive the deep space cold/vacuum and able to adapt to it (or tolerate very low temperatures).
Everyone else (be it a creature of magic like a dragon, or be it a simple MDC mortal creature) need some other form of defense (magic or technology) to survive the cold and/or the vacuum.
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Re: Tattooed warriors in winter.

Unread post by Akashic Soldier »

Anything that has MDC is unaffected by hot or cold temperatures. I apologize for my previous statement. I was wrong. It can be found in the write up for Supernatural Strength in the R:UE. As such, Tattoo men are immune to the cold and can run buck naked through the Antarctic and brutalize penguins unimpeded by nature.
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Re: Tattooed warriors in winter.

Unread post by The Baron of chaos »

While is true that in non-MDC universe Tatooed warriors are no more MDC is possible that they have a natural AR and increased resistance/endurance, that in SDC universe means quite the same in the matter of facts.
And here we go back to bthe original trouble. Do MDC beings are affected by hostile weather. THe answer is a "yes", but with a wider range of tollerance to it(meaning that they can wear lighter clothes, a cloack of fur should be enough in most case, unless one plan to climb the Himalaya)
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Re: Tattooed warriors in winter.

Unread post by Akashic Soldier »

The Baron of chaos wrote:While is true that in non-MDC universe Tatooed warriors are no more MDC is possible that they have a natural AR and increased resistance/endurance, that in SDC universe means quite the same in the matter of facts.
And here we go back to bthe original trouble. Do MDC beings are affected by hostile weather. THe answer is a "yes", but with a wider range of tollerance to it(meaning that they can wear lighter clothes, a cloack of fur should be enough in most case, unless one plan to climb the Himalaya)


In the write up for supernatural strength it says they're not effected. Tattoo men are M.D.C. beings and so as M.D.C. beings they would be treated as M.D.C. beings.
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Re: Tattooed warriors in winter.

Unread post by Armorlord »

Akashic Soldier wrote:Anything that has MDC is unaffected by hot or cold temperatures. I apologize for my previous statement. I was wrong. It can be found in the write up for Supernatural Strength in the R:UE. As such, Tattoo men are immune to the cold and can run buck naked through the Antarctic and brutalize penguins unimpeded by nature.
You may wish to look at that again, the section you refer to is specifically referring to supernatural beings (complete with the italics), not those whose strength that is merely considered supernatural.
Besides that, this thread is discussing tattooed warriors in an SDC environment.


As a further side note on this discussion, what sort of HP/SDC or AR would you apply for Tattooed Men in an SDC dimension? My instinct would be to follow some examples from Lemuria and go for triple the MDC in SDC/HP, no AR (or triple what they might normally have in SDC/HP depending on how the math actually looks). They haven't been armored, they have 'simply' been mystically boosted.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

Guys, please listen...this is pointless. I really wish you would stick to the subject. I as I have tried to state, this is not Rift Earth! It is my game world, WHICH IS AN SDC WORLD...SDC = SDC rules = no MDC bonuses. Heck, a t-man only gets 1D4 SDC PER TATTOO here. That's ALL! Now then, is there anyone else that wishes to make a suggestion that is a valid one to my posts?

Now than, if you wish to debate the mechanics of MDC immunity please by all means do so, but in another post.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

Armorlord wrote:As a further side note on this discussion, what sort of HP/SDC or AR would you apply for Tattooed Men in an SDC dimension? My instinct would be to follow some examples from Lemuria and go for triple the MDC in SDC/HP, no AR (or triple what they might normally have in SDC/HP depending on how the math actually looks). They haven't been armored, they have 'simply' been mystically boosted.


That is a valid question! Natural AR = # of tattoos up to 6, after that it goes up to for every 5 before it will go up 1 point (and it will only goes up to 14), that is in addition to 1D4 to SDC per tattoo. Oh, and they also get the PPE bonus.

By the way, that is JUST in my games, so feel free to talk about this topic in this threat. I want to see what you guys come up with.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

The Baron of chaos wrote:While is true that in non-MDC universe Tatooed warriors are no more MDC is possible that they have a natural AR and increased resistance/endurance, that in SDC universe means quite the same in the matter of facts.
And here we go back to bthe original trouble. Do MDC beings are affected by hostile weather. THe answer is a "yes", but with a wider range of tollerance to it(meaning that they can wear lighter clothes, a cloack of fur should be enough in most case, unless one plan to climb the Himalaya)

Sorry, I didn't mean to over look your response.
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Re: Tattooed warriors in winter.

Unread post by Greyaxe »

pblackcrow wrote:Tattooed warriors in winter...How do you guys deal with it? As GM and players. In a non MDC world, where SOME tech has reached the Victorian Era level and a bit beyond...MOST HAS NOT. Uh, look at Tudor England for the basic era guide. But without the churches influences. And tattooed men in kilts and no shirts are a bit common place.

An SUPER sdc tattoo warrior has tattoos of resist cold and fire. He should be using these or wear clothes that are easily removable. Further tattoos can be placed in carefull locations. Inside of pockets, up sleeves, backs of hands etc.
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Re: Tattooed warriors in winter.

Unread post by pblackcrow »

Interesting, I will try to remember that IF i decide to do a knock off of Spell Jammers. Which might happen, who knows.
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