How to deal with super tk with a close combat bad guy

Diabolists, Techno-Wizards & Psionicists, Oh my! All things that are Magics and Psionics in all Palladium Games.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
kogwar
Dungeon Crawler
Posts: 214
Joined: Tue Jun 08, 2010 7:33 pm
Comment: "Alea iacta est." The die is cast.
Location: Colorado Baronies, Hope

How to deal with super tk with a close combat bad guy

Unread post by kogwar »

I am running a campaign were one of the main enemies is a close combat specialist character that works with vamps (he and his buddies are in a certain world book which i will not name for sake of spoilers) and I have a mind melter with super teli in the group I was wonder how do I stop him just lifting the guy into the air while the rest of the group fills him with bullets.
Last edited by kogwar on Thu Sep 06, 2012 6:35 pm, edited 2 times in total.
“Don't tell people how to do things, tell them what to do and let them surprise you with their results.”
― George S. Patton Jr.

Working on: New West Rifter submission

Campaigns:
The Sons Of DustWater campaign
User avatar
Killer Cyborg
Priest
Posts: 28187
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: How to deal with super teli with a close combat bad guy

Unread post by Killer Cyborg »

kogwar wrote:I am runnign a campaign were on of the main enemies is a clsoe combat specilist charitor that works with vamps (he and his buddies are in a certain world book which i will not name for sake of spoilers) and i have a mindmelter with super teli in the group i was wonder how do i stop him just lifting the guy into the air while the rest of the group fills him with bullets.


Have the guy weigh a LOT?
Have a psi-nullifier or something in the equation?
Annual Best Poster of the Year Awards (2012)

"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Witchcraft
Dungeon Crawler
Posts: 302
Joined: Sat Aug 04, 2007 3:44 am
Location: Milford, CT

Re: How to deal with super teli with a close combat bad guy

Unread post by Witchcraft »

can he dodge a mental attack he doesn't know is coming? Maybe require a strike roll -- straight with no bonuses and miss below an eight? It's not a modern weapon. I really don't know how to handle that. I would definitely recommend a strike roll though. Maybe 4 or better? He's a Mind Melter. It's not gonna be very difficult for him to man-handle a moving target with Super TK.
There is no spoon.
User avatar
kogwar
Dungeon Crawler
Posts: 214
Joined: Tue Jun 08, 2010 7:33 pm
Comment: "Alea iacta est." The die is cast.
Location: Colorado Baronies, Hope

Re: How to deal with super teli with a close combat bad guy

Unread post by kogwar »

It appears that if you have a super tk any singel none magic target if good as dead unless they are packing rediculus fire power and are able to shoot at them while being throw around.
“Don't tell people how to do things, tell them what to do and let them surprise you with their results.”
― George S. Patton Jr.

Working on: New West Rifter submission

Campaigns:
The Sons Of DustWater campaign
User avatar
drewkitty ~..~
Monk
Posts: 17782
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: How to deal with super teli with a close combat bad guy

Unread post by drewkitty ~..~ »

Super teli?? Super TK?

If super TK then if you are trying to lift the guy so he is hung mid-air to be shot up...he'd, logically, get a save vs Psi. His clothes, :twisted: don't get a save.
That at least the way my house rules turn.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Long Shadow
Dungeon Crawler
Posts: 214
Joined: Sat Mar 17, 2007 6:35 pm
Location: The Domain of Parramatta, Terra Australis

Re: How to deal with super teli with a close combat bad guy

Unread post by Long Shadow »

A good tactic for the close combat guy would be to take the blind fighting skill from Splicers and use smoke bombs or Cloud of smoke spell to kill visibility. You can't target someone you can't see.
User avatar
St. Evil
Explorer
Posts: 151
Joined: Sun Sep 13, 2009 12:40 pm
Comment: Looking to start the Really Evil League of Evil, because the League of Evil wasn't evil enough.
Location: Screw City, IL

Re: How to deal with super teli with a close combat bad guy

Unread post by St. Evil »

Use Telepathy if the PSI guy has mindblock auto defense then most of his powers are unavailable to him.
User avatar
Glistam
Megaversal® Ambassador
Posts: 3631
Joined: Tue Apr 05, 2005 2:09 pm
Comment: The silent thief of Rozrehxeson.
Location: Connecticut
Contact:

Re: How to deal with super tk with a close combat bad guy

Unread post by Glistam »

Wear down the psychic ahead of time. Super TK isn't exactly cheap. Have your NPC have minions, and backup. Also consider giving the dude a jetpack.
Zerebus: "I like MDC. MDC is a hundred times better than SDC."

kiralon: "...the best way to kill an old one is to crash a moon into it."

Image

Temporal Wizard O.C.C. update 0.8 | Rifts random encounters
New Fire magic | New Temporal magic
Grim Gulf, the Nightlands version of Century Station

Let Chaos Magic flow in your campaigns.
Locked

Return to “Guild of Magic & Psionics”