Stone Gargoyle wrote:Juce734 wrote:Stone Gargoyle wrote:1.) I think that they should combine the Robotics, Bionics and Supervehicles, just because those categories have a lot of redundancies and they need to overhaul them anyways. I would be cool with that as Robotics Unlimited. I don't think they really need too many more Hardware classes, but if they did, they should have their own book. I think they could add a lot to robots and vehicles in terms of force fields and holographic emitters.
2.) They could expand on the types of vehicles available and make more rules for time travel and dimension-hopping vehicles, putting it into a Supervehicles Unlimited book. They just need someone with a better imagination than the people who have done the supervehicles in the past.
3.) They could do with creating more super-toys and gadgets, again with someone who can think above and beyond what is already out there, and put it into Gadgets Unlimited.
Do you think they would have enough material for 3 books as you laid them out? I think you could do one big book combining all of that and call it Technology/Hardware/Robotics Unlimited.
They probably wouldn't if they just reprinted the same old stuff and compiled worn-out ideas into books. Hence why I said someone with a great deal of imagination would have to write them. I think you can expand anything to fill books if you set your mind to it.
You got some good points there. I think an updated supplement for Robots and Cyborgs is a necessity. They hit a serious ceiling in power levels, I feel, compared to a lot of other power categories. One thing I'd love is more power sources. You get; gas, solar, and arc reactor (big and small). I've been thinking of doing a real robot style robot pilot, something on the level of STRIPEY. An oversized humanoid robot, big enough for a man to sit in the chest and pilot, but still small enough to maneuver. That's hard to do from the rules as they are right now. I would actually like to make it a flyer too, and use a gas engine, but I don't see how to cram it all in. Maybe a straight electrical engine with battery life, and various recharging times. You could plug into a wall socket for a trickle charge, but you need some high tech capacitor to quick recharge, and maybe you could get X number of minutes/hours of power from an electricity generating superhuman, so that X=die of damage they output.
And drones! They gotta put more stuff in for drones, since they've become such a modern battlefield tool. I was thinking about someone like the character Toybox from Alan Moore's Top 10; she has a mess of little robot toys she uses as an army to overwhelm opponents. I thought of a Robot Pilot or Hardware Electrical who dumps all their budget into an army of smaller drones, and fights with them.
As for Supervehicles, I totally agree there needs to be a lot more. They've been reprinting the same rules for 20 years, and we need an expansion. Just coming up with good Hardware Mechanical characters is pretty hard, as they are incredibly specialized. Bill Coffin's are the best, especially the ones from Gramercy Island. I came up with a couple;
A heroic trucker HM character, who has turned his big rig into a super fast, armored fortress to fight evil from. (Sorta like US-1...but useful)
A race car driver and mechanic who was presumed dead in a arranged accident, but who went under ground to rebuild himself and his wrecked car into an instrument of justice. (Racer-X meets Michael Knight)
A military history and armored warfare obsessed tank designer, who embezzled vast resources from his defence contractor employer to build his ultimate vision of the battle tank, his KaiserUberPanzer! An armored behemoth, larger than a house, which he uses in rampages and mercenary work all over the world. Tank is also totally amphibious, which is how he actually gets away after crimes.