The Dark Elf wrote:JuliusCreed wrote:If memory serves, 1st edition rules for Men of Magic in combat was that unless the Hand to Hand: Non Men of Arms skill was selected, both dodging and parrying used up an attack. If he didn't take the skill, the caster was in trouble in a fight because defending himself used up his actions fast. Of course, this also forced most Men of Magic to hook up with a few fighter types to defend him from harm. Casters that took the Hand to Hand skill still lost an action to dodge, but were at least trained well enough in Hand to Hand to gain the Auto Parry ability.
This
No.
You always will get 1 parry. You will not loose any attacks when you parry.
You throw parry just one time against the hits in one melee round. But that one parry will parry all the below hits. 4 attacks on you will be DICE: 18, 13, 14 and 8. Say you hit parry with dice: 15. Then you will parry hit 13, 14 and 8. You will not parry 18 and get the damage from that hit.
You only hit the dice once at parry and dodge. When attacking you hit the dice as many times you have attacks per melee.
First you both hit the Dice for initiative. The one attacker that hits the highest start the battle first round.
The attacker hits his dice several times acording to attacks per melee. Say he have 2 attacks per melee, then he rolls the dice 2 times.
Then you parry, with rolling the dice 1 time to determine how many attacks you parry. (same with dodge). If you dont parry all, you will get damage from the hits that went inn.
Then you can attack with youre number of attacks per melee. You roll the dice as many times you have attacks.
Then youre attacker can parry your hits with rolling parry 1 time. If his parry is higher than your attacks, you will not damage him.
Next round..... so on...
As a GM you need to adjust where this hits are comming from. Are some of those hits comming from back or sides, you will not be able to parry at all. Then the character can choose to dodge, but will loose his next round.
When being Non-men of arms. You must always call the parry before the attacker hit. If you have not called the parry, you will loose your parry. This is a little bit strange rule. But as an GM (to make it easy), you can just make everybody get automatic parry. That would make youre life easier.