flatline wrote:cornholioprime wrote:we shouldn't add more capabilities to a spell than it explicitly says it can do.
And this is where you're simply wrong. We NEED to assume any omitted capabilities of the spell that are required for the spell to accomplish its intended purpose. If the spell can't accomplish it's purpose, then the spell wouldn't exist. We know the spell exists because it's described in the books, so therefore it must somehow accomplish it's intended purpose.
And if the purpose of the aforementioned spell is simply to magically filtrate air in un-breathable environments?
If one extends more capabilities to magical effects than is explicitly mentioned in their spell descriptions, then just from the standpoint of Game Balance alone the potential for exploitation is boundless.
You might as well try to say that if you cast, say, "Impervious to Energy" on yourself, that you could then withstand the full effects of being on the sun's surface. Or that a Vampire could use the same spell to shield himself from the harmful (to him) rays of the sun.
And this doesn't just apply to spells, but to everything described in the books.
For instance, we all know that firing a particle beam weapon in an atmosphere would result in the back scattered radiation poisoning not only the guy holding the rifle, but just about everyone nearby who isn't shielded somehow. Yet the intention of the authors is that this doesn't happen because particle beam rifles are common and dire side-effects are never listed, so we have to assume that for some reason, Rifts particle beam weapons do not suffer from this problem. If they did, then they would not be suitable for the purpose that the authors intended them.
The problem with your chosen analogy?
The secondary, real-life effects of discharging Particle Beam Weapons aren't covered in the books, or else their impact on the characters would have to be considered depending upon the situation.
But the secondary, real-life effects of an unshielded human being in a hard-vacuum have been covered in-game, across multiple Palladium titles over the years.You guys are already doing this every time you allow someone in MDC armor to survive 1d4MD from a kinetic attack. You're assuming that somehow the armor deals with the momentum even though the description makes no mention of it and physics dictates that all your internal organs would be liquid after such an impact.
So, if you're willing to do this for tech, why are you resistant to doing it for magic? The double standard is glaring.
There's no double-standard going on here.
The in-game mechanics don't cover the effects of kinetic energy impacts as would be normally experienced even by armored mortals. It's not something that has to be "accounted for,"
it simply doesn't apply in the pseudo-physics of the fictional game setting.
The Kevinomicon, Book of Siembieda 3:16.
16 Blessed art Thou above all others, O COALITION STATES, beloved of Kevin;
17 For Thou art allowed to do Evil without Limit, nor do thy Enemies retaliate.
18 Thy Military be run by Fools and Dotards.
19 Yet thy Nation suffers not. Praise be unto Him that protects thee from all harm!!