flatline wrote:If there's no science, then quit calling it science fiction.
God forbid that a game could have any sort of educational value besides adding pips on dice.
--flatline
What have I told you about trying to use logic in Rifts?
BAD FLATLINE
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flatline wrote:If there's no science, then quit calling it science fiction.
God forbid that a game could have any sort of educational value besides adding pips on dice.
--flatline
flatline wrote:If there's no science, then quit calling it science fiction.
God forbid that a game could have any sort of educational value besides adding pips on dice.
--flatline
Pepsi Jedi wrote:flatline wrote:If there's no science, then quit calling it science fiction.
God forbid that a game could have any sort of educational value besides adding pips on dice.
--flatline
There's science, but it's RIFTS science, not real world science.
flatline wrote:Pepsi Jedi wrote:flatline wrote:If there's no science, then quit calling it science fiction.
God forbid that a game could have any sort of educational value besides adding pips on dice.
--flatline
There's science, but it's RIFTS science, not real world science.
Translation: it's Fantasy.
--flatline
jaymz wrote:flatline wrote:Pepsi Jedi wrote:flatline wrote:If there's no science, then quit calling it science fiction.
God forbid that a game could have any sort of educational value besides adding pips on dice.
--flatline
There's science, but it's RIFTS science, not real world science.
Translation: it's Fantasy.
--flatline
SCIENCE-Fantasy
flatline wrote:jaymz wrote:flatline wrote:Pepsi Jedi wrote:flatline wrote:If there's no science, then quit calling it science fiction.
God forbid that a game could have any sort of educational value besides adding pips on dice.
--flatline
There's science, but it's RIFTS science, not real world science.
Translation: it's Fantasy.
--flatline
SCIENCE-Fantasy
That's not bad. I'd prefer "Sciencey Fantasy" to indicate that it attempts the appearance of science, but none of the substance.
--flatline
jaymz wrote:Actually Science Fantasy is what George Lucas used to call Star Wars when asked about his "science-fiction" movie.
Pepsi Jedi wrote:jaymz wrote:Actually Science Fantasy is what George Lucas used to call Star Wars when asked about his "science-fiction" movie.
It was "Space-opera" wasn't it?
sHaka wrote:Pepsi - One of your concerns was how the BM benefits for characters could be abused. Does the book make clear that a character owned business/racket would require input from the character, or that rivals might wish to liquidate the current management?
Though it's quite an initial boon for a character to have a source of income like that, I can see loads of potential for GMs to use this for plot hooks and to make a player's life more "interesting".
Johnnycat93 wrote:taalismn wrote:Being in the CS Benefit: Free Ammo! Free Ammo! Free Ammo! And fire support on demand(maybe). And the intangible benefits! A righteous cause! The fellowship of your colleagues! The loving attention of your friendly political officer! The benign guidance of the Emperor! Freedom from doubt! Things that just can't be valued in terms of money!
plus free laundry.
Pepsi Jedi wrote:gaby wrote:Are ther any one of the 5 Factions do you think would make a Good Villains in a H.U,s Game?
The thing about the 5 factions is they're pretty set up to be Rifts stuff. Bandito is set up in Area 51, the Chicago Network is, basicly just the 'mob' but set up in the CS, the magical faction is based out of the magic zone and alot of what they do is based around rifts and such. The french one is a 'Free Quebec' thing. ect.
For HU, just use real black market type things. use the Yakuza, or the Triads, or the Mob, or the Vory, or the Columbians. With HU you know they've hired on some supers to aid them in their criminal stuff. Heck you could make up a gang or organization that's ruled by supers.
DhAkael wrote:Yeps, being in the CS means never having to worry about little things like "free will" or "ethical quandries".
Shoot, Salute, commit blatant acts of genocide without reprecussions, get rack time and repeat as needed until the 'best-before' date on your candy [censored] expires.![]()
Yeps; being a Neo-facist objectivist sure is great! [/sarcasm]
Rockwolf66 wrote:As a GM who runs a New West game set in the Barony of Charity I have to ask is there any mention of the baronies especially with the Bandito Arms group?
Pepsi Jedi wrote:flatline wrote:Pepsi Jedi wrote:It's Science fiction
Which means correctness and accuracy, when possible, is even more important.
--flatline
It's Rifts. As soon as the first magical, psionic, teleporting dragon or Mega damage laser gun enter the scene, "Correctness and accuracy" are in the eye of the beholder and largely optional. It's correct in the world of Rifts. Science is in general 'like' our world but not 100%.
It's a RPG. If they want to call something a shell or a bullet, or what ever. Who cares? I'm a gun owner. I've seen guys FLIP OUT When someone calls a Magazine a "clip". There's no point to it. Noone cares. Those that do, tend to do so just to be jerks. It's the same type of guy that will go to a sci fi movie and then very loudly tell the rest of the people around them "In REALITY.... You wouldn't hear any explosions in space.... Gaw! It's so unrealistic!" But the space ships and light sabers and laser cannons and stuff are just fine. Noone likes that guy. We all know you can't hear explosions in space, but we're wacting a science fiction movie. Not a documentary.
"Correcting" A scifi/fantasy rpg on gun terms is just silly. It's what ever they feel like calling it. Is it not what we call it? Well, there's been a few 100 years in scienctific development, then a world wide Apocalypse, and 200 years of darkness where most of humanity has lost the ability to spell. Much less have "Book correct definitions" more over the item in question is developed by a criminal organization, after the 200 years of dark ages, and 100 years of crawling up out of the abyss. We're lucky they're not called 'Gats' or something.
I guess what I'm trying to say is "What's 'correct' for us doesn't matter, if in the setting, parlance has changed. language evolves. Sometimes words change meaning. "Bad" can mean bad, but since the 80s, sometimes 'bad' means good or awesome. More recently "Sick" has taken on a new meaning, also possibly meaning "Awesome". (( I rather dislike that one))
at least 300 to 400 years of linquistic drift in RIFTS UNIVERSE... the stuff is called what ever the writers say it's called.
Pepsi Jedi wrote:sHaka wrote:Pepsi - One of your concerns was how the BM benefits for characters could be abused. Does the book make clear that a character owned business/racket would require input from the character, or that rivals might wish to liquidate the current management?
Though it's quite an initial boon for a character to have a source of income like that, I can see loads of potential for GMs to use this for plot hooks and to make a player's life more "interesting".
Yes that's there but it's largely glossed over. It -is- mentioned. Very much for the plot hook type usage you mention, but mostly it's "Roll the cost for this week. Now roll the profits for this week. The profit dice are always 2 to 3 times the number of the cost dice. Does this mean automatic profit every time? no. If your cost is 1D6X100 and your profit is 3D6X100, you could roll 600 cost and only 300 profit, but chances are it won't shake down that way.
Yes someone could come along and mess with your business and that's the plot hooky thing you mentioned (( It'd directly stated in the book)). Thing is they say about.. 50 times that these overlays or such can go for about 99% of the OOCs in Rifts. If you just 'Start out' with a character in the black market you get this power up. If you 'convert old characters to BM' it's not quite as big. Thing is.... there are sorts that will instantly just make every char Black Market to get the added money and benifits. Which are above the board big, for those in the black market.
Thing is, if the black market gives these, then.... being in the CS should give it's own benefits. Being in the NGR army should. Being in larsen's Brigade should. Or being a member of Lazlo should. Ect.
I can see the use and appeal. Sadly I think that "While intended to add depth and role play oppertunity to the game/system" That about 90% of the time it's going to "Add twinkery and abuse of power free money and free weapons and such" To the game. I've been playing since the 80s.... and I know how it's written to be used... but having played that long I can see "TWINK BAIT" when it pops up.
Pepsi Jedi wrote:Or maybe the TW PA in the book is designed different from the other one? Not everything is 100% the same.
drewkitty ~..~ wrote:Pepsi Jedi wrote:Or maybe the TW PA in the book is designed different from the other one? Not everything is 100% the same.
If they meant "Just This PA" then they would of said "this PA" not a "reminder that all PA....." in a ALL Encompassing Statement.
I did state my argument with the words 'grand sweeping statement.' Which is what the words they used meant. Which is why their statement isWrong.
Icefalcon wrote:According to the description under the Mirage, other spell casting is not allowed in the Mirage itself. It says no sweeping statement about all TW PA's.
drewkitty ~..~ wrote:Icefalcon wrote:According to the description under the Mirage, other spell casting is not allowed in the Mirage itself. It says no sweeping statement about all TW PA's.
The statement made was about "All PA's" Not limited to any specific model not any specific grouping ether.
"..as being enclosed by the PA prevents their use of magic."
No, it is not just being "enclosed by a PA" that would prevent the use of magic. It would be enclosed with metal and man-made materials that are not enchanted that would prevent a mage from not being able to cast spells out of the PA.
Yes, this might be a slightly wrong attempt to say that the magic of the mirage PA blocks the mage from casting magic. But if they wanted to say that, why didn't they?
Icefalcon wrote:drewkitty ~..~ wrote:Icefalcon wrote:According to the description under the Mirage, other spell casting is not allowed in the Mirage itself. It says no sweeping statement about all TW PA's.
The statement made was about "All PA's" Not limited to any specific model not any specific grouping ether.
"..as being enclosed by the PA prevents their use of magic."
No, it is not just being "enclosed by a PA" that would prevent the use of magic. It would be enclosed with metal and man-made materials that are not enchanted that would prevent a mage from not being able to cast spells out of the PA.
Yes, this might be a slightly wrong attempt to say that the magic of the mirage PA blocks the mage from casting magic. But if they wanted to say that, why didn't they?
I looked it up. It does not say that in the description of the Mirage. ANYWHERE in the description. So provide a page reference please.
Johnnycat93 wrote:Icefalcon wrote:drewkitty ~..~ wrote:Icefalcon wrote:According to the description under the Mirage, other spell casting is not allowed in the Mirage itself. It says no sweeping statement about all TW PA's.
The statement made was about "All PA's" Not limited to any specific model not any specific grouping ether.
"..as being enclosed by the PA prevents their use of magic."
No, it is not just being "enclosed by a PA" that would prevent the use of magic. It would be enclosed with metal and man-made materials that are not enchanted that would prevent a mage from not being able to cast spells out of the PA.
Yes, this might be a slightly wrong attempt to say that the magic of the mirage PA blocks the mage from casting magic. But if they wanted to say that, why didn't they?
I looked it up. It does not say that in the description of the Mirage. ANYWHERE in the description. So provide a page reference please.Black Market pg 185 wrote:Note: Practicioners of Magic cannot cast their own spells while inside the Mirage as being enclosed by the power armor prevents their use of magic.
drewkitty ~..~ wrote:section 3 Other magic
_______________________________
This could be seen as a step to Nerf the magic component of Rifts Even more then it is already nerfed.
Pepsi Jedi wrote:Icefalcon wrote:drewkitty ~..~ wrote:Icefalcon wrote:According to the description under the Mirage, other spell casting is not allowed in the Mirage itself. It says no sweeping statement about all TW PA's.
The statement made was about "All PA's" Not limited to any specific model not any specific grouping ether.
"..as being enclosed by the PA prevents their use of magic."
No, it is not just being "enclosed by a PA" that would prevent the use of magic. It would be enclosed with metal and man-made materials that are not enchanted that would prevent a mage from not being able to cast spells out of the PA.
Yes, this might be a slightly wrong attempt to say that the magic of the mirage PA blocks the mage from casting magic. But if they wanted to say that, why didn't they?
I looked it up. It does not say that in the description of the Mirage. ANYWHERE in the description. So provide a page reference please.
What it says, is "Practitioner's of Magic cannot cast their own spells while inside the Mirage, as being enclosed by the power armor prevents their use of magic."
That stipulates "THE MIRAGE' and 'as being enclosed by "THE" power armor..." Again refers to the Mirage.
Again it doesn't say all power armors. It says THIS ONE.
So other TW power armors might be built differently but 'The mirage' is built like this.
Johnnycat93 wrote:Black Market pg 185 wrote:Note: Practicioners of Magic cannot cast their own spells while inside the Mirage as being enclosed by the power armor prevents their use of magic.
Slight001 wrote:Johnnycat93 wrote:Black Market pg 185 wrote:Note: Practicioners of Magic cannot cast their own spells while inside the Mirage as being enclosed by the power armor prevents their use of magic.
Every section of the "Other Magic" category within the stats of the Mirage, Ironmage, and Rift Hawk all state the above bit about mages not being able to cast spells while inside the armor.
For some tend related information...
Rifts World Book 28 Arzno Page 90... it's a big paragraph that makes assumptions about mages in general and talks about how they can't cast spells in TW-PA and basically get screwed for being in PA (and apparently heavy armor) for basically no reason other then it fracks with their vibe...
Nightmask wrote:Slight001 wrote:Johnnycat93 wrote:Black Market pg 185 wrote:Note: Practicioners of Magic cannot cast their own spells while inside the Mirage as being enclosed by the power armor prevents their use of magic.
Every section of the "Other Magic" category within the stats of the Mirage, Ironmage, and Rift Hawk all state the above bit about mages not being able to cast spells while inside the armor.
For some tend related information...
Rifts World Book 28 Arzno Page 90... it's a big paragraph that makes assumptions about mages in general and talks about how they can't cast spells in TW-PA and basically get screwed for being in PA (and apparently heavy armor) for basically no reason other then it fracks with their vibe...
Which really doesn't matter when you've got power armor that specifically states you can cast spells while wearing it, like the Warlock Marine power armor. It makes little to no sense for mages to create heavily magical armor to wear that prevents them from actually being able to cast spells while it's worn.
Nightmask wrote:Slight001 wrote:Johnnycat93 wrote:Black Market pg 185 wrote:Note: Practicioners of Magic cannot cast their own spells while inside the Mirage as being enclosed by the power armor prevents their use of magic.
Every section of the "Other Magic" category within the stats of the Mirage, Ironmage, and Rift Hawk all state the above bit about mages not being able to cast spells while inside the armor.
For some tend related information...
Rifts World Book 28 Arzno Page 90... it's a big paragraph that makes assumptions about mages in general and talks about how they can't cast spells in TW-PA and basically get screwed for being in PA (and apparently heavy armor) for basically no reason other then it fracks with their vibe...
Which really doesn't matter when you've got power armor that specifically states you can cast spells while wearing it, like the Warlock Marine power armor. It makes little to no sense for mages to create heavily magical armor to wear that prevents them from actually being able to cast spells while it's worn.
drewkitty ~..~ wrote:Figured out how to explain it.
The note is written as it the writer is reminding the reader that as a general rule spells do not pass through normal Power Armor.
Which would of been fine, it it had been normal Power Armor. But not for Magical PAs.
Johnnycat93 wrote:Icefalcon wrote:drewkitty ~..~ wrote:Figured out how to explain it.
The note is written as it the writer is reminding the reader that as a general rule spells do not pass through normal Power Armor.
Which would of been fine, it it had been normal Power Armor. But not for Magical PAs.
I agree that it makes no sense on a broad scale. But I would think that being able to have a PA suit far outweighs the lack of spell power. These suits are more made for heavy combat not constant use. Besides, why would you play a spellcaster if you wanted to pilot power armor?
I agree partially, but I think that a D-Bee pilot with a high PPE base combined with a suit of TW power armor is one of the greatest combos that a pilot could pull off.