cnc machining whats skills do you need to use one
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cnc machining whats skills do you need to use one
hey guys im starting out a rifts game with some friends and i am playing as an operator. i have a cool 5 axis cnc mill and lathe with like 4 live tool each. would i need to use my compueter program skill and my mechanical enginering skill to use these machines or are their other skills that would make more sense plz let me know thanks.
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Re: cnc machining whats skills do you need to use one
kaneman19 wrote:hey guys im starting out a rifts game with some friends and i am playing as an operator. i have a cool 5 axis cnc mill and lathe with like 4 live tool each. would i need to use my compueter program skill and my mechanical enginering skill to use these machines or are their other skills that would make more sense plz let me know thanks.
I've done some CNC machining IRL and that sounds good maybe add some math.
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Re: cnc machining whats skills do you need to use one
There should be a Machining skill, i have seen the work done, and for the full range of creation, some vocational training is definatly involved
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Re: cnc machining whats skills do you need to use one
thanks guys you have all been a great help. i love the palldium books comunty probly one of the best out their. oh is their by any chance some info on what kind of cutting tools they have in rifts or should i just make some stuff up.
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Re: cnc machining whats skills do you need to use one
kaneman19 wrote:thanks guys you have all been a great help. i love the palldium books comunty probly one of the best out their. oh is their by any chance some info on what kind of cutting tools they have in rifts or should i just make some stuff up.
Vibroblades, Plasma and Laser torches, right off the top of my head....basic equipment in both Rifts and the Rifts GM's Book features toys like the Wilks Laser Wand, and the Bionics books features MD drills and laser cutters as equipment for mining 'borgs. If you're just cutting SDC materials, using a well-sharpened MD metal or ceramic cutting head will probably give you YEARS of maintenance-free cutting life. For the superhard MDC materials, however, using vibroblades, energy cutters, or even the modified claws of supernatural MDC beasties(thinks of a lathe with an MDC dinosaur claw lashed in place as the cutting tool) are your best options.
And, yes, you can always make new stuff up as part of the spirit of invention.
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Re: cnc machining whats skills do you need to use one
I'm a Machinist (and Mechanic) by trade these days, so I know a good deal about this topic. Thought I would chime in. I don't operate anything nearly as fancy as you described though. Here are the skills a Machinist would need off the top of my head.
Literacy. A Machinist needs to be able to read.
Basic Mechanics/General Repair & Maintenance. A Machinist is often tasked with maintaining and/or repairing the machines he/she operates. As such a good working knowledge of machines is required. A machinist also needs to take very accurate measurements (this is critical), with multiple different instruments (Dial indicator, Micrometer/Spanner, Laser Interferometer, Bore Gauge, the list goes on). I assume this would be covered here, or within the Auto-mechanics skill.
Mathematics (Basic). Often a machinist will make dimensional calculations prior or during the
machining process.
Mathematics (Advanced). This is especially helpful for more advanced parts manufacturing (Robotics,
Auto, Tool and die).
Computer Operation. The Machinist is doing just that. Operating a machine and it's software. No advanced
programming is needed. The Machinist is just telling the machine how much to cut, and in what way to do
it (X,Y,Z..., Angle, Feeds/speeds/number of cuts, what cutting tool etc...).
If your character is making anything big, he will need to know how to use a crane/hoist as well.
This should be covered in the Auto-mechanics skill, or perhaps Mechanical engineer?
Oh yea, the Jury-Rig skill would be helpful whilst operating on a thin budget too.
Literacy. A Machinist needs to be able to read.
Basic Mechanics/General Repair & Maintenance. A Machinist is often tasked with maintaining and/or repairing the machines he/she operates. As such a good working knowledge of machines is required. A machinist also needs to take very accurate measurements (this is critical), with multiple different instruments (Dial indicator, Micrometer/Spanner, Laser Interferometer, Bore Gauge, the list goes on). I assume this would be covered here, or within the Auto-mechanics skill.
Mathematics (Basic). Often a machinist will make dimensional calculations prior or during the
machining process.
Mathematics (Advanced). This is especially helpful for more advanced parts manufacturing (Robotics,
Auto, Tool and die).
Computer Operation. The Machinist is doing just that. Operating a machine and it's software. No advanced
programming is needed. The Machinist is just telling the machine how much to cut, and in what way to do
it (X,Y,Z..., Angle, Feeds/speeds/number of cuts, what cutting tool etc...).
If your character is making anything big, he will need to know how to use a crane/hoist as well.
This should be covered in the Auto-mechanics skill, or perhaps Mechanical engineer?
Oh yea, the Jury-Rig skill would be helpful whilst operating on a thin budget too.
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Re: cnc machining whats skills do you need to use one
I am with oberoth on his skill list. most of the skills an operator all ready has. the true question is how you will use the parts....robotic skills if using the parts for robitic repairs for example.
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Re: cnc machining whats skills do you need to use one
i would second Oberoth's list.
though i would add that if you yourself are designing the program for the item to be machined, be it from scratch or based on an exiting part you are inputting the plans for, you should have the appropriate mechanical skill. so if your working on programming it to make parts for a car engine or an aircraft fuselage or whatever, you would need automotive mechanics, aircraft engineering, or so on. purely so that you can ensure the resulting part is viable.
though i would add that if you yourself are designing the program for the item to be machined, be it from scratch or based on an exiting part you are inputting the plans for, you should have the appropriate mechanical skill. so if your working on programming it to make parts for a car engine or an aircraft fuselage or whatever, you would need automotive mechanics, aircraft engineering, or so on. purely so that you can ensure the resulting part is viable.
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* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website