Bill wrote:SAMASzero wrote:Some are my ideas, some are responses to the rest of y'all:
I don't mind bringing SDC combat back up more. In fact I have a few ideas on that -- The most common MDC weapon will be similar to the BigBore guns from New West and the Black Market sourcebook. They would be capable of firing both SDC and MDC rounds. Railguns are much rarer. Replace about 80-90% of the ones we have now with machineguns like the one in Merc Ops.
MDC weapons are not quite widespread, but nowhere near rare. The problem is that they are hard to replenish. Expensive and time-consuming to charge and replace. The price from SB1R stays the same, but note that it takes hours just to charge a single E-clip. MDC weaponry is not so much rare as it is reserved: You don't pull out the big guns unless absolutely necessary.
Once change I would make to armor is to make it semi-modular: most modern suits of armor consist of a jumpsuit or body glove that can act as ready SDC armor. This can be augmented with extra SDC or MDC pads/plates to make the suits we all know and love.
Monsters and D-Bees are, as a rule, done to a 70-30% SDC to MDC. This may change from location to location. Generally speaking, areas with heavy Magic concentration tend to have higher ratios of MDC monsters.
I'm a little annoyed by the whole "More Apocalypse! More Scavengers!" That's what Chaos Earth is for. Rifts is pulling itself out of that. About nations fighting the wilderness and each other to carve out a place in the world.
All good tweaks to the availability of MDC, but what would you do to the story?
Well, I'm still figuring out the details, but the basic idea would be "Things are better, but they might get much worse." The timeline is somewhere between 140-210 P.A.
The CS is a little Greyer. They got shook up badly in both the Minion Wars and an attack by the Federation of Magic (thinking of maybe even having a partially-successful Decapitation strike on Karl Prosek, leaving Joseph in charge. With fighting in the streets of many of the Fortress Cities, the Dog Boys (and maybe even some other Lone Star mutants) were instrumental to saving the CS in a big way. Consequently, the people of the CS now love their Dog Boys more than ever. As a side effect, they are actually slightly more tolerant of nohumans (Razing of villages for having D-Bees is down 20% from 109 PA..). Still as anti-magic as ever, though.
In the west, a lot of small kingdoms based on Tolkeen refugees have grown into a loose confederation, still fearful of the slowly approaching Coalition States and what they see as the inevitable Siege War II. Friction between them and the "native" people of the New West (to say nothing of the actual Native Americans) is another factor that sometimes ends up in skirmishes.
In Europe, the NGR capitalized on their initial advantages and swept the Gargoyles out of northern France. However, recent movements by the Gargoyle Empire launched a number of retaliatory raids that have left some of the west of France once again hotly contested. Meanwhile, the Brodkil have started trying to absorb the Western splinter Gargoyle Tribes, with varying levels of success. Worse, they have also made contact with the Naut'Yll, who have attacked the NGR, CS, and New Navies with increased ferocity (and some Mindwerks implants).
In Australia, contact and relations have broken down between Melbourne and Perth, and both are gearing up for war. The Outbackers, as usual, are caught in the middle, and they're starting to get sick of it.
In Japan, the Otomo and the Oni made their move, and it worked, wrecking Takamatsu and overrunning large parts of both the Empire and the Republic... Naturally, that's when the Oni turned on the Shogunate. The New Empire, Republic, and what's left of Takamatsu have been forced closer together to defend themselves from rampaging Oni, but are rebuilding, and will soon be ready to take Japan back.