eliakon wrote:you cant dodge volly fire
eliakon wrote:possible penalties to dodge modern weapons (I dont know if it applies to HU)
I imagine it does, although I'm not sure if missles get grouped in with bullets and laser guns, not sure about how the speeds compare. Missles are rather visible projectiles by comparison.
eliakon wrote:you cant dodge suprise attacks (like sniper fire)
Yeah but missles aren't exactly silent are they? Unless they go faster than sound surely there'd be some warning. BTW eli, I am reading pg 209 of HU2, the Missle Launcher Pods option (5 under Giant/Vehicular Style Robot Weapons, which AFAIK is the guideline to robots getting missles) assuming you're using a Large pod, I am wondering, are you using mediums or shorts or minis as your ammo?
Reason I ask is HU does say you can dodge volleys of 2-3. It's the 4+ that can't be dodged. I imagine this means you're not going to be using medium-rangers.
So assuming you're using Minis or Shorts, they don't have that much SDC, so I imagine the ancient master would have some throwing knives or shurikens or something along those lines to throw at and detonaet at least one of the missles in your volley, which would have a small chance of detonating the whole thing.
Even if there are penalties to dodge missles comparable to lasers, striking them is well within their means. Especially if it's the speed-ninja type of AM in Century Station since their ExtSpd would allow them to attack 4 of the missles before getting hit by the volley.
Or are you setting this up as disposable Gun Pods (option 10 on same page)? That could give you some more ammo I guess, though you'd need a place to store a bunch of them for replacements.
Took me a while of flipping around to find the missle guidelines on pages 80-82. I think the Robot character section (and Cyborg) should both make clearer references to that, easy to forget it's early on in the book.
eliakon wrote:dont forget that positive energy saps half your actions per melee.
Yeah, based on that (and the low range) it wouldn't be suitable for shooting down missles like their other ranged weapons might be.
eliakon wrote:YES I know they have to be guided, but that is still possible, and since RIFTS specifically has to state that THEIR missles arnt guided, then yes guided missles are possible
This issue is rather murky. It says all missiles except mini are assumed to be (self) guided. Conventional/self-guided is something separate than Smart though...
Of course later it says "all missiles are self-guided" with no mentions of minis being excepted, so I dunno. Of course earlier under Strikes: Guided Missiles it says "mini-missiles are usually unguided and have no bonuses".
Course if you're not aiming at the person and just aiming at the ground below them to hit them with a blast radius, a lack of strike bonuses won't matter since there's no dodge to overcome. It's a radius versus leap length contest at that point, assuming that someone doing a dodge is able to incorporate a full length leap into it.
So I think it's like the missile aids the shooter in targeting someone initially, but only to lock on for minor calibrations, as opposed to missing and doing a 180 changing direction to continue attacking the target.
One thing about smart missiles: shouldn't they have a duration limit? I mean I get that a smart missile has a couple attacks and can dodge strikes at them (assuming not auto-dodge so this would prevent it from making an attack attempt) but surely after a while of flying around a smart missile would run out of juice and fall down? Couldn't fly forever right? That'd just be scary. ... ah wait, it says 100 miles or 10 melee rounds, cool.
I'm unclear on whether the 'impossible to dodge 4' rule applies to ALL missiles or only guided missiles though. It is not clear whether or not someone could dodge 4 unguided mini missiles, for example. It's also not clear how we figure out if a mini-missile is guided or not, as it indicates some are and some are not. Presumably a guided mini-missile would cost more than an unguided one but I don't see any guidelines for this.
*does massive spellcheck to change missle > missile*
Dobergirl wrote:There's no dodge modern weapons penalty. That'd be silly. The only penalty is if there's an emptying spray.
Actually there is. Pg 63 of HU2 under "dodging energy blasts and bullets". You don't get bonuses (straight roll) are -4. The penalty is ignored if the dodger has initiative though, or if the shooter isn't trying to hurt people (which I find an odd concept). This also mentions 'rockets' which I assume is a reference to missiles, which could mean that dodging missles is also done without bonuses and with a penalty. That's not clear though. We could assume that rockets are something else and that people do get bonuses and no penalties versus missles. Up to GM to interpret I guess.
Considering the speeds missles travel at though (500-1400 for mini, 450-650 for short, 1000-1600 for medium) that's probably in the 'bullet' range though.
15th level Defensive+Fast physical training are a bit better at dodging energy/bullets. Rather than rolling with no bonuses, they get half of their usual dodge bonuses, which is probably helpful.
Another thing that makes dodging (or parrying) energy blasts or bullets harder is it does not benefit from the 'defender wins ties' rule. It specifies that you must roll HIGHER (not 'equal or higher' as usual for defensive actions) to avoid them.
eliakon wrote:Now onto Dodges. Page 63, bottom. Puts dodging bullets at -6 with straight rolls only.
Are you sure? My printing says -4. I have the first printing from March 1998, which printing of HU2 do you have? Perhaps they increased it in later prints?
green.nova343 wrote:Dobergirl wrote:I looked at both Rifter 16th and Heroes and neither said anything against it. In fact, and I quote
"Usually only Hardware, Physical Training and Special Training characters will take a sidekick.
Ancient Master is the very FIRST character class under Special Training even.
The rule in Rifter #16 specifically states, "The same Hand to Hand style as the mentor, at first level".