What is supernatural magic transformation/nightbane tattoo?

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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Nekira Sudacne »

Nightmask wrote:
Tor wrote:
humans who have been altered to the extent that they can be considered supernatural creatures also can not receive magic tattoos


This is false, because Undead Slayers are stated to be considered supernatural creatures, yet can continue to receive magical tattoos. It's a pure contradiction.


Not really, Undead Slayers are built as a master of tattoo magic so it's no contradiction at all that being the very source of their powers that they'd have no problems receiving more of what gives them power unlike everyone else.


There's also the fact that Chiang-Ku dragons have no problems receiving them as they invented the art. It's not becoming supernatural that prevents a human from receiving tattoos, it's becoming too different from a human.

What supernatural abilities does the Undead Slayer gain? Well, because he's supernatural, he's now able to harm vampires unarmed (although is better off using his tattoos). He becomes a naturally MDC being. And...well that's it. they don't even gain supernatural strength, still needing to rely on a certain tattoo to provide it.

Now, what unnatural abilities does a Sea Titan gain?

Well, they no longer need to eat, drink, or breath. that alone says all kinds of cellular changes in how the body metabolises energy. Clearly, their entire system is designed to somehow run on magic instead of actual chemical reactions. don't you think that alone might cause enough disruption in their internal PPE flows to render tattoos unable to latch on? Stack on Immortality and an absurd regenerative ability and much hightened chances of psychic power and they suddenly seem to have less biologically in common with humans than Chimps or Rats.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Daeglan »

They do get Supernatural strength. that is what becoming a supernatural being means.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Nightmask »

Daeglan wrote:They do get Supernatural strength. that is what becoming a supernatural being means.


Uh no, that's not what becoming a supernatural being means. Supernatural PS isn't a requirement of being a supernatural being, even if it is a common trait.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Daeglan »

Then what is it and please site a page reference. Because we just had a discussion of this in another thread.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Tor »

Nightmask wrote:Undead Slayers are built as a master of tattoo magic so it's no contradiction at all that being the very source of their powers that they'd have no problems receiving more of what gives them power unlike everyone else.
They're still humans that became supernatural, so if they are an exception, that blurb added in Splynn should have noted it.

Splynn added a lot of rules that didn't exist before which aren't necessarily good. The silliness about master psis being unable to use tattoos, for example. Something related to low PPE. The problem with that is a lot of master psis have more PPE than people do on average (the nega-psychic being a good example). Allowing Atlanteans to use tattoos in spite of being master psis but not humans/elves/ogres doesn't make any sense.

Low PPE levels are pretty much self-policing. Non T-men have to pay double for tats anyway so most master psis (who do have low PPE) would probably just be limited to making simple weapons.

Nightmask wrote:
Daeglan wrote:They do get Supernatural strength. that is what becoming a supernatural being means.
Uh no, that's not what becoming a supernatural being means. Supernatural PS isn't a requirement of being a supernatural being, even if it is a common trait.
Not to mention that it's possible to get supernatural PS without becoming a supernatural being (like the major super ability in HU, and probably other ways).

Daeglan wrote:Then what is it and please site a page reference. Because we just had a discussion of this in another thread.
Basically you're a supernatural being if the book says you are. Otherwise you're not.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Mercdog »

Tor wrote:
Mercdog wrote:IIRC magic tattoos only work on non-supernatural humans (to include sub-races of humans like TAs and ogres) and the dragons that created tattoo magic.
Undead Slayers become supernatural and are still able to use tattoos, so no.


Ah, but they aren't supernatural until they get enough tats. And even then I would argue that they are not supernatural creatures, merely mystically augmented atlanteans. ;)

But, you can handle things however you like. :)
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

There is a difference between non-supernatural creatures who become supernatural by some genetic/bio-wizardry modifications and true supernatural creatures who are supernatural since birth.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Tor »

The difference between them is in their past. Both are, at present, supernatural creatures.

That statement talks about 'The Corrupt', but Corrupt can be SDC humans to begin with too, who get transformed into MDC supernatural creatures via mystic forces.

This is exactly what happens to Atlantean Undead Slayers.

I'm actually really confused as to why Achilles Neo-humans are labelled as supernatural transformation, considering that their powers are basically derived from psionics and don't have anything visibly related to magic at all. I could accept magic tattoos not working on them for another reason though, much as I could for why it doesn't work on those with super abilities: since they're genetically altered experiments.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by psam_rage »

Nightbane CANNOT have Magic Tattoos or Bio-wizardry modification/ bonding.

Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Giant2005 »

Panomas wrote:
Nightmask wrote:
Daeglan wrote:They do get Supernatural strength. that is what becoming a supernatural being means.


Uh no, that's not what becoming a supernatural being means. Supernatural PS isn't a requirement of being a supernatural being, even if it is a common trait.


Just for fun, can you name an example from a Rifts book of a Supernatural Creature that is considered supernatrual and does not have supernatural strength?-

Just wondering-

Lots of things in the Conversion Book are that way, the Worms of Taut are a good example.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Mercdog »

Tor wrote:The difference between them is in their past. Both are, at present, supernatural creatures.

That statement talks about 'The Corrupt', but Corrupt can be SDC humans to begin with too, who get transformed into MDC supernatural creatures via mystic forces.

This is exactly what happens to Atlantean Undead Slayers.


No, it's really not. It's been a while since I read up on them, but IIRC, the Corrupt become so by bind themselves to an Alien Intelligence, essentially housing minor essence fragments of said intelligence. The Atlanteans just get enough tattoos. There's a big difference there. ;)

I'm actually really confused as to why Achilles Neo-humans are labelled as supernatural transformation, considering that their powers are basically derived from psionics and don't have anything visibly related to magic at all. I could accept magic tattoos not working on them for another reason though, much as I could for why it doesn't work on those with super abilities: since they're genetically altered experiments.


I would agree with your reasoning here.

I think that the phrases 'is considered to be' or 'becomes a supernatural creature' are thrown around a little too much. It doesn't always take into account the origin of the being or the abilities in question. Plus there's a whole new can of worms that opens up if you do consider such a being as actually becoming a supernatural creature. For instance, if a TA with enough tattoos is truly considered to be a supernatural being, then they become vulnerable to magic that is only meant to affect supernatural creatures (such as Dessicate Supernatural), and could become enslaved by a shifter's battle of wills.

I believe that actually becoming a supernatural being requires nothing less than artifact or Spell of Legend equivalent levels of magic, or somehow being irrevocably bound to a supernatural creature through curses or pacts. Anything less is simply varying levels of mystical augmentation. But that's simply my opinion. :)
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Shark_Force »

Tor wrote:The difference between them is in their past. Both are, at present, supernatural creatures.

That statement talks about 'The Corrupt', but Corrupt can be SDC humans to begin with too, who get transformed into MDC supernatural creatures via mystic forces.

This is exactly what happens to Atlantean Undead Slayers.

I'm actually really confused as to why Achilles Neo-humans are labelled as supernatural transformation, considering that their powers are basically derived from psionics and don't have anything visibly related to magic at all. I could accept magic tattoos not working on them for another reason though, much as I could for why it doesn't work on those with super abilities: since they're genetically altered experiments.


supernatural:

"Adjective:
(of a manifestation or event) Attributed to some force beyond scientific understanding or the laws of nature.
Noun:
Manifestations or events considered to be of supernatural origin.
Synonyms:
preternatural - unearthly - weird - miraculous"

psionics is absolutely supernatural. supernatural doesn't mean magical, it means "beyond/outside what is natural", just as "superhumanman" doesn't mean "magical human" but rather indicates "beyond/outside what is normal for a human", and other similar words that use "super". basically, if you replace the word "super" with "more than" you get a pretty good indication. supernatural stuff is simply stuff that you can't explain naturally. there is no scientific explanation for how someone can use their mind to generate incredible forces without having to convert vastly larger amounts of food into energy to provide fuel for that sort of thing. but in rifts (and other palladium games), this sort of thing does happen. it's supernatural.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

psam_rage wrote:Nightbane CANNOT have Magic Tattoos or Bio-wizardry modification/ bonding.

Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).


Can you find any canon or faq which states that latent nightbanes cannot receive bio-wizardry or gene-tech modifications?

thanks!
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by The Beast »

Panomas wrote:
Nightmask wrote:
Daeglan wrote:They do get Supernatural strength. that is what becoming a supernatural being means.


Uh no, that's not what becoming a supernatural being means. Supernatural PS isn't a requirement of being a supernatural being, even if it is a common trait.


Just for fun, can you name an example from a Rifts book of a Supernatural Creature that is considered supernatrual and does not have supernatural strength?-

Just wondering-


CB1r:

Scarecrow
Spectre
Syvan
Fire Worms
Nippers
Serpent Beasts
Tri-Fang
Tomb Worm
Yema
(the ones struck out were changed in later books)

RDC:

Night Owl
Fiends
Deevil Wraiths
Jaliquette
Poltergeist
Syphon Entity
Haunting Entity
Possessing Entity
Grave Ghoul
Gremlin
Mindolar
Flesh Lamprey
(the ones struck out were changed in later books)

DB10:

Banshee
Labassu
Pit Viper

DB11:

Dyval Stalkers :?:
Harpies

WB1 (note that these may change once the Vampire Sourcebook is released):

Xibalbans
Ti-Xibalbans

That's all I feel like looking up right now.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Giant2005 »

crystaleye1950 wrote:
psam_rage wrote:Nightbane CANNOT have Magic Tattoos or Bio-wizardry modification/ bonding.

Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).


Can you find any canon or faq which states that latent nightbanes cannot receive bio-wizardry or gene-tech modifications?

thanks!

Between the Shadows page 143...
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

Giant2005 wrote:
crystaleye1950 wrote:
psam_rage wrote:Nightbane CANNOT have Magic Tattoos or Bio-wizardry modification/ bonding.

Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).


Can you find any canon or faq which states that latent nightbanes cannot receive bio-wizardry or gene-tech modifications?

thanks!

Between the Shadows page 143...


It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Shark_Force »

nightbane has some pretty good insight into what sort of thing makes a supernatural creature supernatural.

in general, their biology is frequently completely contrary to what you would expect. they frequently don't reproduce, they frequently don't even have biology as we would recognize it (for example, an earth elemental doesn't have a circulatory system, or a nervous system, etc). their ability to function is generally based on something other than the laws of science; going back to the earth elemental example, in scientific terms they're just dirt and rock, with no distinguishable difference from other dirt and rock (other than having PPE and some sort of life force).

obviously, there are many kinds of supernatural creatures. not all meet all of the criteria. but in general, a supernatural creature simply could not exist without supernatural forces making it happen. nightbane, for example, do have a nervous system and a circulatory system (at the very least, they do in facade form, and generally seem to have at least basic biological requirements such as air and food in morphus form most of the time)... but their transformations and natural abilities frequently violate laws of conservation of energy and mass. their bodies, when destroyed in morphus form, simply cease to exist. they can appear as things that simply don't even make scientific sense, like cartoon characters or living skeletons or piles of inanimate objects. they can bleed constantly without having an infinite source of mass to lose. and so forth.

a creature of magic, on the other hand, is more like a living creature that follows fairly standard rules for living creatures, but has some supernatural (generally magic) assistance. dragons, for example, shouldn't be able to fly, probably shouldn't be able to have the breath weapons they do in most cases, and of course, have a natural ability to cast spells. but they otherwise follow most of the rules you'd expect for an ordinary creature. their bodies function in familiar ways; you'll find fairly standard organs and such inside them, they have fairly ordinary biological requirements, and so forth. even some of the more exotic forms of creatures of magic (such as fairies) are generally not dependant on supernatural forces for their basic existence (although their innate magical abilities definitely are).

undead are, in general, going to be a subset of supernatural beings.my personal definition would be that they're corpses animated by some sort of intelligence which permanently(or at least, indefinitely) uses the body as a host. if no attachment to the host is made, i wouldn't consider them undead... for example, a tectonic entity can animate a corpse, but isn't really particularly attached to it. it doesn't become the tectonic entity's body, and destroying it is ultimately nothing more than a nuisance for the tectonic entity. in contrast, a mummy doesn't have an existence separate from the corpse it inhabits.

in that light, i would say that zazshan (hope i got the name right) from rifts england is probably an undead creature by my definition (or at least, it's splinter intelligences are).
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Mercdog »

crystaleye1950 wrote:
Giant2005 wrote:
crystaleye1950 wrote:
psam_rage wrote:Nightbane CANNOT have Magic Tattoos or Bio-wizardry modification/ bonding.

Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).


Can you find any canon or faq which states that latent nightbanes cannot receive bio-wizardry or gene-tech modifications?

thanks!

Between the Shadows page 143...


It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!


Aren't Latent nightbane simply nightbane that haven't experienced their first change yet? IIRC, your either born a nightbane or your not. You don't start human and then become a nightbane. But then, I don't have all the NB books, so I may be missing something.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Shark_Force »

Panomas wrote:But then the human would be supernatural; so not become a nightbane... Right?


the person was never human in the first place. they are a nightbane, they just don't know it yet.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Nightmask »

Mercdog wrote:
crystaleye1950 wrote:It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!


Aren't Latent nightbane simply nightbane that haven't experienced their first change yet? IIRC, your either born a nightbane or your not. You don't start human and then become a nightbane. But then, I don't have all the NB books, so I may be missing something.


That would be the right of it, and once you aren't latent even if you had active tattoos prior to that they're disabled by the transformation as your 'true self' is revealed. Modifications to the facade though wouldn't necessarily be impossible, as I do remember a mention of things like cybernetics being possible, they simply magically disappear and return as you shift back and forth.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by cornholioprime »

crystaleye1950 wrote:
Giant2005 wrote:
crystaleye1950 wrote:
psam_rage wrote:Nightbane CANNOT have Magic Tattoos or Bio-wizardry modification/ bonding.

Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).


Can you find any canon or faq which states that latent nightbanes cannot receive bio-wizardry or gene-tech modifications?

thanks!

Between the Shadows page 143...


It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!
Perhaps I should point out, here, that by the description of the Nightbane, that there really isn't any such thing as a "latent Nightbane" (unlike a pre-teen, latent Sea Titan, for example).

You're either a Nightbane (and IICR nobody, including the Nightbane themselves, knows the 'science' behind who is or isn't except that most/all of them just happen to be orphans), or you're not. Just like you can't be a "latent" Cosmo-Knight.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Giant2005 »

Nightmask wrote:
Mercdog wrote:
crystaleye1950 wrote:It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!


Aren't Latent nightbane simply nightbane that haven't experienced their first change yet? IIRC, your either born a nightbane or your not. You don't start human and then become a nightbane. But then, I don't have all the NB books, so I may be missing something.


That would be the right of it, and once you aren't latent even if you had active tattoos prior to that they're disabled by the transformation as your 'true self' is revealed. Modifications to the facade though wouldn't necessarily be impossible, as I do remember a mention of things like cybernetics being possible, they simply magically disappear and return as you shift back and forth.

It says in the book that the Tattoos don't even work before their first change. It is the first indication that they aren't human.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by cornholioprime »

Giant2005 wrote:
Nightmask wrote:
Mercdog wrote:
crystaleye1950 wrote:It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!


Aren't Latent nightbane simply nightbane that haven't experienced their first change yet? IIRC, your either born a nightbane or your not. You don't start human and then become a nightbane. But then, I don't have all the NB books, so I may be missing something.


That would be the right of it, and once you aren't latent even if you had active tattoos prior to that they're disabled by the transformation as your 'true self' is revealed. Modifications to the facade though wouldn't necessarily be impossible, as I do remember a mention of things like cybernetics being possible, they simply magically disappear and return as you shift back and forth.

It says in the book that the Tattoos don't even work before their first change. It is the first indication that they aren't human.
The Giant time-traveler from the year 2005 has the right of it, and I stand corrected from my previous post.

There IS such a thing as a "latent Nightbane," and no you can't (officially) get around the "No Magic Tattoos" stipulation by telling your GM that your character was captured as a kid/young man and made into a Maxi-Man before his Becoming, in an effort to get both sets of powers.

Nightbane: Between the Shadows, page 143.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

Mercdog wrote:
crystaleye1950 wrote:
Giant2005 wrote:
crystaleye1950 wrote:
psam_rage wrote:Nightbane CANNOT have Magic Tattoos or Bio-wizardry modification/ bonding.

Between the Shadows page 143
Nightbanes cannot get magic tattoos (or, more precisely, can have tattoos imprinted on them but they will not work).


Can you find any canon or faq which states that latent nightbanes cannot receive bio-wizardry or gene-tech modifications?

thanks!

Between the Shadows page 143...


It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!


Aren't Latent nightbane simply nightbane that haven't experienced their first change yet? IIRC, your either born a nightbane or your not. You don't start human and then become a nightbane. But then, I don't have all the NB books, so I may be missing something.


A nightbane only comes into being when a latent nightbane experiences his first change. Othewise he is just a normal mortal human/elf/true atlantean.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

Panomas wrote:I agree with this point 1000%-

If you a "latent Nightbane" then you are essentially a nightbane to begin with, so can't recieve tattoos-
If you are a ordinary human then you aren't a Nightbane-

Conclusion: Nightbane cannot recieve magic tattoos, humans can: There is no such thing as a human that is not (inheriantly) a Nightbane in hiding- :P Or just an ordinary human. It's one or the other-

Right?


NB Main Book Pg 86

Each Nightbane is forced to
deal with that question of identity. Are they humans gifted with
a shadowy, alien shape and superhuman powers, or are they
alien beings masquerading as humans? Or are they something
else? Many of the Nightbane who have decided the second
choice is true have turned their backs on humankind. Those who
chose the first theory try to help their fellow humans by using
their powers to heal and protect.


So if nightbanes aren't humans, then why would the book described nightbanes as helping their "fellow" humans?

Any of you can disregard the term "latent" nightbane in your own campaigns if you like.

As for me GMing my own campaign, I am gonna rule that "latent" Nightbanes are full humans non-nightbanes who can receive all manners of bio-wizardry and gene-tech modifications until there are further evidence to the contrary which proves that "latent" Nightbanes can't receive bio-wizardry and gene-tech modifications.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Akashic Soldier »

crystaleye1950 wrote:So if nightbanes aren't humans, then why would the book described nightbanes as helping their "fellow" humans?


Because many still consider themselves to be human and exist in a setting where they are part of a dominate human society and there is no real other alternative.

Furthermore, in Rifts Nightbane is an R.C.C. (not an O.C.C.) which means it is a racial character class, which means that they are no more human than Orcs, Ganka or Floopers. They are something else. No magic tattoos.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Johnathan »

Panomas wrote:
crystaleye1950 wrote:
Panomas wrote:I agree with this point 1000%-

If you a "latent Nightbane" then you are essentially a nightbane to begin with, so can't recieve tattoos-
If you are a ordinary human then you aren't a Nightbane-

Conclusion: Nightbane cannot recieve magic tattoos, humans can: There is no such thing as a human that is not (inheriantly) a Nightbane in hiding- :P Or just an ordinary human. It's one or the other-

Right?


NB Main Book Pg 86

Each Nightbane is forced to
deal with that question of identity. Are they humans gifted with
a shadowy, alien shape and superhuman powers, or are they
alien beings masquerading as humans? Or are they something
else? Many of the Nightbane who have decided the second
choice is true have turned their backs on humankind. Those who
chose the first theory try to help their fellow humans by using
their powers to heal and protect.


So if nightbanes aren't humans, then why would the book described nightbanes as helping their "fellow" humans?

Any of you can disregard the term "latent" nightbane in your own campaigns if you like.

As for me GMing my own campaign, I am gonna rule that "latent" Nightbanes are full humans non-nightbanes who can receive all manners of bio-wizardry and gene-tech modifications until there are further evidence to the contrary which proves that "latent" Nightbanes can't receive bio-wizardry and gene-tech modifications.


In my opinion in order to address a debate properly, you must address the passage that specifically and directly explains the restriction. As you have expressed your opinion on the matter, which I appreciate, I believe, such as in my opinion; the passage you are refereeing to is largely flavor text, and you have a not addressed the passage that directly (by canon) that explains the possibility of what you’re saying does not adhere to; said canon. Within all of these debates you may of coarse do what you wish and play how you wish and it would not be I to tell you differently. I’m only saying this because you are making and argument which I steadfastly disagree with and I enjoy a good debate. I hope the spirit of that will remain a good debate (or perhaps I may convince you different) but either way; it’s fun isn’t it?

Nightbane: Between the Shadows, page 143; Section: Nightbane and Special Enhancements
About the middle sentence to the end; reads: “Furthermore magical enhancements like bio-wizardry, tattoo magic Nazca runes, and transformation rituals or circles, have NO effect on either the Façade or Morphus of the character. Even latent Nightbane cannot get magic tattoos (or more precisely, can have tattoos imprinted on them but they will not work). This will reveal the fact that they are not truly human.

So I believe the passage speaks for itself; even if they received bio-wizardry the enhancements would have no effect.

Even a latent Nightbane cannot get magic tattoos-

The last sentence states: “This will reveal the fact that they are not truly human.”

No effect-No Tattoos-Not Truly Human-

In my opinion; if you wish to go by Canon rules then by those rules your argument is just flat wrong. Again you may game how you like; and I hope I have not offended you; as you asked for evidence and so I was willing to give what I believe to be some, “Good-Evidence.”

Take care and thanks for reading-


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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

Panomas wrote:
crystaleye1950 wrote:
Panomas wrote:I agree with this point 1000%-

If you a "latent Nightbane" then you are essentially a nightbane to begin with, so can't recieve tattoos-
If you are a ordinary human then you aren't a Nightbane-

Conclusion: Nightbane cannot recieve magic tattoos, humans can: There is no such thing as a human that is not (inheriantly) a Nightbane in hiding- :P Or just an ordinary human. It's one or the other-

Right?


NB Main Book Pg 86

Each Nightbane is forced to
deal with that question of identity. Are they humans gifted with
a shadowy, alien shape and superhuman powers, or are they
alien beings masquerading as humans? Or are they something
else? Many of the Nightbane who have decided the second
choice is true have turned their backs on humankind. Those who
chose the first theory try to help their fellow humans by using
their powers to heal and protect.


So if nightbanes aren't humans, then why would the book described nightbanes as helping their "fellow" humans?

Any of you can disregard the term "latent" nightbane in your own campaigns if you like.

As for me GMing my own campaign, I am gonna rule that "latent" Nightbanes are full humans non-nightbanes who can receive all manners of bio-wizardry and gene-tech modifications until there are further evidence to the contrary which proves that "latent" Nightbanes can't receive bio-wizardry and gene-tech modifications.


In my opinion in order to address a debate properly, you must address the passage that specifically and directly explains the restriction. As you have expressed your opinion on the matter, which I appreciate, I believe, such as in my opinion; the passage you are refereeing to is largely flavor text, and you have a not addressed the passage that directly (by canon) that explains the possibility of what you’re saying does not adhere to; said canon. Within all of these debates you may of coarse do what you wish and play how you wish and it would not be I to tell you differently. I’m only saying this because you are making and argument which I steadfastly disagree with and I enjoy a good debate. I hope the spirit of that will remain a good debate (or perhaps I may convince you different) but either way; it’s fun isn’t it?

Nightbane: Between the Shadows, page 143; Section: Nightbane and Special Enhancements
About the middle sentence to the end; reads: “Furthermore magical enhancements like bio-wizardry, tattoo magic Nazca runes, and transformation rituals or circles, have NO effect on either the Façade or Morphus of the character. Even latent Nightbane cannot get magic tattoos (or more precisely, can have tattoos imprinted on them but they will not work). This will reveal the fact that they are not truly human.

So I believe the passage speaks for itself; even if they received bio-wizardry the enhancements would have no effect.

Even a latent Nightbane cannot get magic tattoos-

The last sentence states: “This will reveal the fact that they are not truly human.”

No effect-No Tattoos-Not Truly Human-

In my opinion; if you wish to go by Canon rules then by those rules your argument is just flat wrong. Again you may game how you like; and I hope I have not offended you; as you asked for evidence and so I was willing to give what I believe to be some, “Good-Evidence.”

Take care and thanks for reading-


It is very easy to imply that "latent" nightbanes cannot receive any bio-wizardry or gene-tech mods yet in the very same section, it is revealed that nightbanes will eject all cybernetics upon first transformation.

Between the shadows pg 143
Nightbanes cannot accept bionics in either Morphus or Facade form. Characters whose Facades have lost limbs can have them replaced with cybernetic prosthetics or bio-systems; these prosthetics disappear when the Morphus form is assumed. All other cybernetic implants and bionics are expelled out of the body of the Facade in a matter of 2D6 hours (the Morphus will expel them in 2D4 melee rounds!).

Judging by the above section of words, it very clearly states that latent nightbanes prior to their first change can accept cybernetics, bionics and all manner of mechanical transplants and most of these cybernetics and bionics will be ejected out of the body upon first change. In the matter of cybernetic prosthetics and bio-systems, they are even retained within the facade of the nightbane.

This very clearly shows that if cybernetics and bionics, which are even much more invasive and unnatural than bio-wizardry and gene-tech modifications, can be accepted within a latent nightbane's body, then by all accords, gene-tech and bio-wizardry modifications and implants can very well be accepted in a latent nightbane's body as well.

Unless you are gonna argue that one's body can accept bionic and cybernetics yet the same body can't accept gene-tech and bio-wizardry modifications and implants.

As I said before, until there is evidence in FAQs or Canon which proves otherwise, I will rule that Latent Nightbanes can receive bio-wizardry or gene-tech modifications.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

Akashic Soldier wrote:
crystaleye1950 wrote:So if nightbanes aren't humans, then why would the book described nightbanes as helping their "fellow" humans?


Because many still consider themselves to be human and exist in a setting where they are part of a dominate human society and there is no real other alternative.

Furthermore, in Rifts Nightbane is an R.C.C. (not an O.C.C.) which means it is a racial character class, which means that they are no more human than Orcs, Ganka or Floopers. They are something else. No magic tattoos.


Dark Conversion Page 161

Nightbanes are humans who can transform themselves into supernatural beings. Actually nightbanes are born and raised as ordinary humans. They only become Nightbanes when Nightlords invade the earth. Once "awakened" or "reborn" as a Nightbane, they can never return to life as normal humans.

As you can see, a "latent" Nightbane is only an ordinary human until he transforms into a Nightbane at first change.

Enough said.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Mercdog »

crystaleye1950 wrote:
Akashic Soldier wrote:
crystaleye1950 wrote:So if nightbanes aren't humans, then why would the book described nightbanes as helping their "fellow" humans?


Because many still consider themselves to be human and exist in a setting where they are part of a dominate human society and there is no real other alternative.

Furthermore, in Rifts Nightbane is an R.C.C. (not an O.C.C.) which means it is a racial character class, which means that they are no more human than Orcs, Ganka or Floopers. They are something else. No magic tattoos.


Dark Conversion Page 161

Nightbanes are humans who can transform themselves into supernatural beings. Actually nightbanes are born and raised as ordinary humans. They only become Nightbanes when Nightlords invade the earth. Once "awakened" or "reborn" as a Nightbane, they can never return to life as normal humans.

As you can see, a "latent" Nightbane is only an ordinary human until he transforms into a Nightbane at first change.

Enough said.


And there lies a problem. Which of the two conflicting examples of book text mentioned in this thread is 'correct'?

And does it matter? It's plainly stated that even if you consider them to be human before the Becoming, once they 'become' nightbane, they will lose the ability to use magic tats and bio-wizard enhancements.

You can, of course, handle it how you like in your games, but that is how it stands by the book.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Tor »

Crystal, reading that, it's clear that the DC version of Nightbane is completely different from those in the actual Nightbane RPG, since it clarifies that Nightbane are not 'born as normal humans', because nobody actually sees them being born, they're all orphans.

My guess is whoever wrote DC didn't read much Nightbane. So Rifts Nightbane are a separate RCC, as the description and conversion notes conflict with the original stats.

It's also clear in the Nightbane setting that there were already Nightbane awakaned as Nightbane PRIOR to the Nightlord's invasion of earth, although that Dark Day did awaken a lot more of them.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Tor »

Mercdog wrote:
Tor wrote:Corrupt can be SDC humans to begin with too, who get transformed into MDC supernatural creatures via mystic forces. This is exactly what happens to Atlantean Undead Slayers.
No, it's really not. It's been a while since I read up on them, but IIRC, the Corrupt become so by bind themselves to an Alien Intelligence, essentially housing minor essence fragments of said intelligence. The Atlanteans just get enough tattoos. There's a big difference there. ;)
You're misinterpreting my statement. I didn't say that exactly the same transformation happened to both. I was identifying the aspects of the transformation (being SDC, becoming MDC via magic) that they share in common.

Shark_Force wrote:supernatural:

"Adjective:
(of a manifestation or event) Attributed to some force beyond scientific understanding or the laws of nature.
Noun:
Manifestations or events considered to be of supernatural origin.
Synonyms:
preternatural - unearthly - weird - miraculous"

psionics is absolutely supernatural. supernatural doesn't mean magical, it means "beyond/outside what is natural", just as "superhumanman" doesn't mean "magical human" but rather indicates "beyond/outside what is normal for a human", and other similar words that use "super". basically, if you replace the word "super" with "more than" you get a pretty good indication. supernatural stuff is simply stuff that you can't explain naturally. there is no scientific explanation for how someone can use their mind to generate incredible forces without having to convert vastly larger amounts of food into energy to provide fuel for that sort of thing. but in rifts (and other palladium games), this sort of thing does happen. it's supernatural.


The problem with using the dictionary definition of 'supernatural' is that, for those who understand the definition of 'nature', supernatural is an adjective that describes nothing. 'Nature' encompasses all that exists, so the only 'supernatural' thing would be something that doesn't exist.

Something not currently explained by humans doesn't at all mean that it defies natural laws, nor does it mean science can never explain it.

Plus: psionics moreso than magic IS understood many many realms of science. The Neo-Humans were bio-engineered by humans, after all, and psionics can also be created by Psynetic and Mindwerks implants.

I'm sure we could find some examples of psionic/magical transformations that don't make someone supernatural, too. If a human morphed by a 'metamorphosis animal' now a supernatural being?

This is a case where I'd have to read a Palladium definition, not a normal dictionary, as supernatural is something specific, and something that exists, in Rifts.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Mercdog »

Tor wrote:
Mercdog wrote:
Tor wrote:Corrupt can be SDC humans to begin with too, who get transformed into MDC supernatural creatures via mystic forces. This is exactly what happens to Atlantean Undead Slayers.
No, it's really not. It's been a while since I read up on them, but IIRC, the Corrupt become so by bind themselves to an Alien Intelligence, essentially housing minor essence fragments of said intelligence. The Atlanteans just get enough tattoos. There's a big difference there. ;)
You're misinterpreting my statement. I didn't say that exactly the same transformation happened to both. I was identifying the aspects of the transformation (being SDC, becoming MDC via magic) that they share in common.


Well, my apologies then. I was just pointing out (in my own clumsy way) that not all magic transformations are created equal.

Carry on. :)
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

Panomas wrote:
crystaleye1950 wrote:
Panomas wrote:
crystaleye1950 wrote:
Panomas wrote:I agree with this point 1000%-

If you a "latent Nightbane" then you are essentially a nightbane to begin with, so can't recieve tattoos-
If you are a ordinary human then you aren't a Nightbane-

Conclusion: Nightbane cannot recieve magic tattoos, humans can: There is no such thing as a human that is not (inheriantly) a Nightbane in hiding- :P Or just an ordinary human. It's one or the other-

Right?


NB Main Book Pg 86

Each Nightbane is forced to
deal with that question of identity. Are they humans gifted with
a shadowy, alien shape and superhuman powers, or are they
alien beings masquerading as humans? Or are they something
else? Many of the Nightbane who have decided the second
choice is true have turned their backs on humankind. Those who
chose the first theory try to help their fellow humans by using
their powers to heal and protect.


So if nightbanes aren't humans, then why would the book described nightbanes as helping their "fellow" humans?

Any of you can disregard the term "latent" nightbane in your own campaigns if you like.

As for me GMing my own campaign, I am gonna rule that "latent" Nightbanes are full humans non-nightbanes who can receive all manners of bio-wizardry and gene-tech modifications until there are further evidence to the contrary which proves that "latent" Nightbanes can't receive bio-wizardry and gene-tech modifications.


In my opinion in order to address a debate properly, you must address the passage that specifically and directly explains the restriction. As you have expressed your opinion on the matter, which I appreciate, I believe, such as in my opinion; the passage you are refereeing to is largely flavor text, and you have a not addressed the passage that directly (by canon) that explains the possibility of what you’re saying does not adhere to; said canon. Within all of these debates you may of coarse do what you wish and play how you wish and it would not be I to tell you differently. I’m only saying this because you are making and argument which I steadfastly disagree with and I enjoy a good debate. I hope the spirit of that will remain a good debate (or perhaps I may convince you different) but either way; it’s fun isn’t it?

Nightbane: Between the Shadows, page 143; Section: Nightbane and Special Enhancements
About the middle sentence to the end; reads: “Furthermore magical enhancements like bio-wizardry, tattoo magic Nazca runes, and transformation rituals or circles, have NO effect on either the Façade or Morphus of the character. Even latent Nightbane cannot get magic tattoos (or more precisely, can have tattoos imprinted on them but they will not work). This will reveal the fact that they are not truly human.

So I believe the passage speaks for itself; even if they received bio-wizardry the enhancements would have no effect.

Even a latent Nightbane cannot get magic tattoos-

The last sentence states: “This will reveal the fact that they are not truly human.”

No effect-No Tattoos-Not Truly Human-

In my opinion; if you wish to go by Canon rules then by those rules your argument is just flat wrong. Again you may game how you like; and I hope I have not offended you; as you asked for evidence and so I was willing to give what I believe to be some, “Good-Evidence.”

Take care and thanks for reading-


It is very easy to imply that "latent" nightbanes cannot receive any bio-wizardry or gene-tech mods yet in the very same section, it is revealed that nightbanes will eject all cybernetics upon first transformation.

Between the shadows pg 143
Nightbanes cannot accept bionics in either Morphus or Facade form. Characters whose Facades have lost limbs can have them replaced with cybernetic prosthetics or bio-systems; these prosthetics disappear when the Morphus form is assumed. All other cybernetic implants and bionics are expelled out of the body of the Facade in a matter of 2D6 hours (the Morphus will expel them in 2D4 melee rounds!).

Judging by the above section of words, it very clearly states that latent nightbanes prior to their first change can accept cybernetics, bionics and all manner of mechanical transplants and most of these cybernetics and bionics will be ejected out of the body upon first change. In the matter of cybernetic prosthetics and bio-systems, they are even retained within the facade of the nightbane.

This very clearly shows that if cybernetics and bionics, which are even much more invasive and unnatural than bio-wizardry and gene-tech modifications, can be accepted within a latent nightbane's body, then by all accords, gene-tech and bio-wizardry modifications and implants can very well be accepted in a latent nightbane's body as well.

Unless you are gonna argue that one's body can accept bionic and cybernetics yet the same body can't accept gene-tech and bio-wizardry modifications and implants.

As I said before, until there is evidence in FAQs or Canon which proves otherwise, I will rule that Latent Nightbanes can receive bio-wizardry or gene-tech modifications.


You may have a point, but it does not state anywhere that it matters. In other words the modifications have no effect once they become Nightbane.

So what does it matter if they can or can’t get modifications prior to being a Nightbane if those modifications have no effect?
This is my point-

Originally I got that feeling from some of the things you've written in this thread is to imply that Nightbane can recieve modifications; now your point is that they can receive them before they become Nightbane.

I have to say that's a real shift-I guess if your point is to retain the possibility that one could become a nightbane I understand this-but is largely irrelevant once they become a nightbane...

There is nothing in the text that states that in there human form they would retain a bio-wizardry symbiote as you imply; if there is quote it from the text please?-

Thanks ahead-


Where does it state that bio-wizardry or gene-tech modifications to a latent nightbane do not have any effect after the first transformation?

Where does it state that nightbanes would lose all bio-wizardry bio-symbiotes or modifications after they experience the first change?

The book only states that current nightbanes cannot receive bio-wizardry or gene-tech modifications. It does not state anything about "latent" nightbanes being unable to receive these mods or being unable to use them after the first change.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Tor »

crystaleye1950 wrote:It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!
Latent Nightbane are still Nightbane, just as Latent Psychics are still psychics.

It's never really been clarified what latent nightbane are, we can only assume that they're younger ones who haven't had their first Becoming. Theories about them being potential Wampyres aside...
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

Tor wrote:
crystaleye1950 wrote:It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!
Latent Nightbane are still Nightbane, just as Latent Psychics are still psychics.

It's never really been clarified what latent nightbane are, we can only assume that they're younger ones who haven't had their first Becoming. Theories about them being potential Wampyres aside...


That is your definition not mine. The books especially Dark Conversion clearly states that latent nightbanes are human and not nightbanes until their first transformation.

You can use your own assumptions and your own definitions in your own campaign but I will be using my own definitions and my own assumptions in my campaign.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by cornholioprime »

crystaleye1950 wrote:
Tor wrote:
crystaleye1950 wrote:It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!
Latent Nightbane are still Nightbane, just as Latent Psychics are still psychics.

It's never really been clarified what latent nightbane are, we can only assume that they're younger ones who haven't had their first Becoming. Theories about them being potential Wampyres aside...


That is your definition not mine. The books especially Dark Conversion clearly states that latent nightbanes are human and not nightbanes until their first transformation.

You can use your own assumptions and your own definitions in your own campaign but I will be using my own definitions and my own assumptions in my campaign.
While the entry in Dark Conversions is a later book, and therefore should be the most 'official' entry.....

...it is clear from reading the passage (Rifts: Dark Conversions, page 119), that the Author of Dark Conversions simply didn't do his homework.

NO Nightbane has a Doppelganger version of himself. And the Dark Conversions Author further makes known his ignorance of the Nightbane module by pointing out on page 122 of the same Book the same information, thereby directly agreeing with the Nightbane Books and refuting himself based on what he wrote on page 119.

As such, while the latest Palladium publication should logically and normally be considered the most official reading on any given issue, in this case the information provided in Dark Conversions, at least in this regard, should probably be of secondary importance to the information provided in the Nightbane Book(s).
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Giant2005 »

crystaleye1950 wrote:Between the shadows pg 143
Nightbanes cannot accept bionics in either Morphus or Facade form. Characters whose Facades have lost limbs can have them replaced with cybernetic prosthetics or bio-systems; these prosthetics disappear when the Morphus form is assumed. All other cybernetic implants and bionics are expelled out of the body of the Facade in a matter of 2D6 hours (the Morphus will expel them in 2D4 melee rounds!).

Judging by the above section of words, it very clearly states that latent nightbanes prior to their first change can accept cybernetics, bionics and all manner of mechanical transplants and most of these cybernetics and bionics will be ejected out of the body upon first change. In the matter of cybernetic prosthetics and bio-systems, they are even retained within the facade of the nightbane.

This very clearly shows that if cybernetics and bionics, which are even much more invasive and unnatural than bio-wizardry and gene-tech modifications, can be accepted within a latent nightbane's body, then by all accords, gene-tech and bio-wizardry modifications and implants can very well be accepted in a latent nightbane's body as well.

Unless you are gonna argue that one's body can accept bionic and cybernetics yet the same body can't accept gene-tech and bio-wizardry modifications and implants.

As I said before, until there is evidence in FAQs or Canon which proves otherwise, I will rule that Latent Nightbanes can receive bio-wizardry or gene-tech modifications.

You are reading that wrong.
A Nightbane cannot accept Bionics ever it is irrelevant if it is before or after their first change, their Facade expels them within 2D6 hours, just as you quoted.
Cybernetics and Bio-Systems were deemed okay purely as a compassionate move to the player that loses a limb, considering they already ruled against Bio-Wizardry, they wanted to give them a means of not being permanently maimed if the player chose so.
Cybernetics and Bio-Systems remain with the Facade forever, unless they are somehow lost or destroyed. Turning into the Morphus makes them disappear, much the same as it does to the character's clothing and armor. When they turn back to the Facade, that clothing, armor and Cybernetics are right back where they belong.
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Re: What is supernatural magic transformation/nightbane tattoo?

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Shark_Force wrote:nightbane biology is frequently completely contrary to what you would expect. they frequently don't reproduce, they frequently don't even have biology as we would recognize it
Well, their facades have basically normal biologies. They decompose normally if they die in that form compared to vanishing into black mist in Morphus.

Shark_Force wrote:their transformations and natural abilities frequently violate laws of conservation of energy and mass.

a creature of magic, on the other hand, is more like a living creature that follows fairly standard rules for living creatures, but has some supernatural (generally magic) assistance. dragons, for example, shouldn't be able to fly, probably shouldn't be able to have the breath weapons they do in most cases, and of course, have a natural ability to cast spells. but they otherwise follow most of the rules you'd expect for an ordinary creature. their bodies function in familiar ways; you'll find fairly standard organs and such inside them, they have fairly ordinary biological requirements
This overlooks dragons' metamorphosis abilities which clearly also violate that whole conservation of mass spiel.

Mercdog wrote:Aren't Latent nightbane simply nightbane that haven't experienced their first change yet? IIRC, your either born a nightbane or your not. You don't start human and then become a nightbane. But then, I don't have all the NB books, so I may be missing something.
It's never specified what latent nightbane are. Based on the term 'latent' it's a safe assumption that this means those who haven't had a Becoming yet.

The book notes that if a NB hasn't had a Becoming by the time they're 24, they may never have one. Probably because puberty is when it is first possible to happen, and the body/mind is already changing, that's when the Becoming is most likely to be triggered (doesn't explicitly forbid older adults from having one like it does prepubescents though)

Nightmask wrote:once you aren't latent even if you had active tattoos prior to that they're disabled by the transformation as your 'true self' is revealed. Modifications to the facade though wouldn't necessarily be impossible, as I do remember a mention of things like cybernetics being possible, they simply magically disappear and return as you shift back and forth.
I don't think the tattoos would work even for the facades (if we still call them facades before a Morphus shows up) of latent banes. I think they could get them, but just couldn't activate them.

This wouldn't be that odd. Some people just have really low PPE and can't activate tattoos.

cornholioprime wrote:by the description of the Nightbane, that there really isn't any such thing as a "latent Nightbane" You're either a Nightbane (and IICR nobody, including the Nightbane themselves, knows the 'science' behind who is or isn't except that most/all of them just happen to be orphans), or you're not. Just like you can't be a "latent" Cosmo-Knight.
I dunno, aren't Fallen Knights arguably latent Cosmo-Knights? Keeping a little left-over, etc.

There are latent banes though, the term has been used sporadically (maybe only 2 times, not sure) in the books. It isn't clarified though, so it probably just means pre-Becoming Banes.

Also I think it's pretty clear that all of the banes are either from orphanages or get adopted from orphanages, so presumably they just pop into the world somewhere as babies/children and get found and people assume they were abandoned.

You'd figure the Nightlords might figure this out and look into people with histories like this...

cornholioprime wrote:There IS such a thing as a "latent Nightbane,"
I always forget where they're mentioned other than Wampyrs though, I remember it was somewhere else but never where...
Panomas wrote:Even latent Nightbane cannot get magic tattoos (or more precisely, can have tattoos imprinted on them but they will not work). This will reveal the fact that they are not truly human.
Oh okay, but anyone know any mentions sides these two of latents?

crystaleye1950 wrote:A nightbane only comes into being when a latent nightbane experiences his first change. Othewise he is just a normal mortal human/elf/true atlantean.
This is Dark Conversions nonsense. Which I guess applies if this is a discussion the Rifts forums, but a lot of us are stuck in the SDC 'Nightbane RPG' mindset I guess.

crystaleye1950 wrote:Are they humans gifted with
a shadowy, alien shape and superhuman powers, or are they
alien beings masquerading as humans? Or are they something
else? Many of the Nightbane who have decided the second
choice is true have turned their backs on humankind. Those who
chose the first theory try to help their fellow humans by using
their powers to heal and protect.


So if nightbanes aren't humans, then why would the book described nightbanes as helping their "fellow" humans?
Their facade is human.

Just like an elf nightbane would want to help his "fellow elves".

That phrasing's I think implied in the context of "those who choose the theory". As in how they perceive it.

Akashic Soldier wrote:in Rifts Nightbane is an R.C.C. (not an O.C.C.) which means it is a racial character class, which means that they are no more human than Orcs, Ganka or Floopers. They are something else. No magic tattoos.
NB are an RCC in Nightbane as well, I think. Which actually means more there because Nightbane actually uses PCCs for psychics, whereas in Rifts, RCC is used for psychics as well as races, so calling NB an RCC in Rifts doesn't actually mean they aren't human (as Mind Melters and Bursters are also RCCs).

crystaleye1950 wrote:Between the shadows pg 143 Nightbanes cannot accept bionics in either Morphus or Facade form. Characters whose Facades have lost limbs can have them replaced with cybernetic prosthetics or bio-systems; these prosthetics disappear when the Morphus form is assumed. All other cybernetic implants and bionics are expelled out of the body of the Facade in a matter of 2D6 hours (the Morphus will expel them in 2D4 melee rounds!).

Judging by the above section of words, it very clearly states that latent nightbanes prior to their first change can accept cybernetics, bionics and all manner of mechanical transplants
Actually it's not clear about how this affects latent nightbane at all. The abilities that NB have in human form may apply only after their first Becoming (having shifted into a Morphus) or they may apply their entire 'normal human' life prior to becoming. This much isn't clear and we may have to read the wording of the RCC. Will take a look.

crystaleye1950 wrote:and most of these cybernetics and bionics will be ejected out of the body upon first change. In the matter of cybernetic prosthetics and bio-systems, they are even retained within the facade of the nightbane.
Retained for 2D6 hours, you mean? That's the issue: does a prepubescent latent nightbane reject cybernetics in under a day too, or only after having a Becoming?

I think a major source of confusion here is that the section being quoted contradicts itself. It starts off by saying "cannot accept bionics in either form" and then says "the forms reject bionics in hours/melees". If the "cannot accept" refers to the rejection, then how is it that it doesn't apply equally to bio-systems, which are worded equally with cybernetic prosthetics?

crystaleye1950 wrote:This very clearly shows that if cybernetics and bionics, which are even much more invasive and unnatural than bio-wizardry and gene-tech modifications, can be accepted within a latent nightbane's body, then by all accords, gene-tech and bio-wizardry modifications and implants can very well be accepted in a latent nightbane's body as well.
Here's a problem: you're making the assumption that these are more invasive and unnatural.

Bio-wizardry (note: wizardry) involves magical transmutations, which banes are immune to.

As for gene-tech, while that doesn't include magic, one could argue that altering one's DNA is potentially a larger change than jamming a bit of machinery under the skin, or connecting the nerves to a fake hand.

crystaleye1950 wrote:Unless you are gonna argue that one's body can accept bionic and cybernetics yet the same body can't accept gene-tech and bio-wizardry modifications and implants.'
I'd argue that is the case in some situations, yes. Bio-wizardry involves magic, so people immune to magical transformations can't geti t.

crystaleye1950 wrote:until there is evidence in FAQs or Canon which proves otherwise, I will rule that Latent Nightbanes can receive bio-wizardry or gene-tech modifications.
Bio-wizardry is a magical transformation. Sorry, but it can't happen to a NB any more than it can to a True Atlantean. Gene-tech is a possibility I guess, will have to read further.

Although this does beg the question: does the nightbane immunity to magical transformation apply only in Morphus? If it applies to Facade, is that only post-1st-Becoming, or even to the 'facade' of latent (Becoming-Virgin) Nightbanes?

crystaleye1950 wrote:
Tor wrote:
crystaleye1950 wrote:It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!
Latent Nightbane are still Nightbane, just as Latent Psychics are still psychics.

It's never really been clarified what latent nightbane are, we can only assume that they're younger ones who haven't had their first Becoming. Theories about them being potential Wampyres aside...


That is your definition not mine. The books especially Dark Conversion clearly states that latent nightbanes are human and not nightbanes until their first transformation.

You can use your own assumptions and your own definitions in your own campaign but I will be using my own definitions and my own assumptions in my campaign.
Please tell me where in Dark Conversions it states "latent Nightbane are not Nightbane" or something to that effect. Is the 'latent' adjective used in DC?

Palladium hasn't clearly spelled out what 'latent' means in this context. I would use the term "Pre-Becoming" or "UnBecame" or something like that to refer to Banes who haven't had their first Becoming yet. It's my assumption that this is what Latent means, but I'm not sure, so we need to clarify that Latent could potentially mean something else, I guess. Though what, I wouldn't know.

cornholioprime wrote:While the entry in Dark Conversions is a later book, and therefore should be the most 'official' entry.....
Later books aren't necessarily more official, new books are optional new settings.

The original PFRPG hand to hand tables, gods, etc. don't cease to exist or become unofficial, after all. The DC banes are 'New Nightbane'. Just like the new upgraded shifters and ley line walkers are new '2nd edition' OCCs.

cornholioprime wrote:NO Nightbane has a Doppelganger version of himself. And the Dark Conversions Author further makes known his ignorance of the Nightbane module by pointing out on page 122 of the same Book the same information, thereby directly agreeing with the Nightbane Books and refuting himself based on what he wrote on page 119.
LOL hold on a sec... DC has banes having doppelgangers now? Can I see a quote on this? Sounds hilarious...

Although maybe they mean Nightbane Sorcerers who get access to the spell of legend 'Create Doppelganger'? ;)

cornholioprime wrote:As such, while the latest Palladium publication should logically and normally be considered the most official reading on any given issue, in this case the information provided in Dark Conversions, at least in this regard, should probably be of secondary importance to the information provided in the Nightbane Book(s).
I would agree on the Nightbane boards, but we ARE on the Rifts boards so =/

After all, we should expect that the Modeus/Mictla in CB1 are more applicable to Rifts games than the ones in D&G, and the Egyptian gods in Rifts Africa are more applicable to Rifts than the ones in D&G, right?

Then again, it does seem a shame not to give them the deific powers if FoM's 'The Three' get a handful.

Panomas wrote:
crystaleye1950 wrote:Where does it state that bio-wizardry or gene-tech modifications to a latent nightbane do not have any effect after the first transformation?
“Furthermore magical enhancements like bio-wizardry, tattoo magic Nazca runes, and transformation rituals or circles, have NO effect on either the Façade or Morphus of the character."
To be fair, this doesn't outrule purely scientific transformations like GeneSplicer and GeneTech I guess.

crystaleye1950 wrote:You are reading that wrong.
A Nightbane cannot accept Bionics ever it is irrelevant if it is before or after their first change, their Facade expels them within 2D6 hours, just as you quoted.
Cybernetics and Bio-Systems were deemed okay purely as a compassionate move to the player that loses a limb, considering they already ruled against Bio-Wizardry, they wanted to give them a means of not being permanently maimed if the player chose so.
Cybernetics and Bio-Systems remain with the Facade forever, unless they are somehow lost or destroyed. Turning into the Morphus makes them disappear, much the same as it does to the character's clothing and armor. When they turn back to the Facade, that clothing, armor and Cybernetics are right back where they belong.


I can see the root of confusion here. Let's take a look at the quote you posted:

Between the shadows pg 143 wrote:Nightbanes cannot accept bionics in either Morphus or Facade form. Characters whose Facades have lost limbs can have them replaced with cybernetic prosthetics or bio-systems; these prosthetics disappear when the Morphus form is assumed. All other cybernetic implants and bionics are expelled out of the body of the Facade in a matter of 2D6 hours (the Morphus will expel them in 2D4 melee rounds!).


Now, let's break that into distinct numbered points:

1. Nightbanes cannot accept bionics in either Morphus or Facade form
2. Characters whose Facades have lost limbs can have them replaced with cybernetic prosthetics
3. Characters whose Facades have lost limbs can have them replaced with bio-systems
4. Prosthetics disappear when the Morphus form is assumed.
5. Other cybernetic implants are expelled out of the body of the Facade in a matter of 2D6 hours (Morphus: 2d4 melees)
6. Bionics are expelled out of the body of the Facade in a matter of 2D6 hours (Morphus: 2d4 melees)

The root of confusion is the way things are used interchangeably at first, discussed as equal, and then described distinctively, non-interchangeably.

To reword the sentence: "Characters' Facades' lost limbs can be replaced with bio-systems OR cybernetic prosthetics." This doesn't at all change the meaning.

To clarify the meaning: "bio-systems" are a special kind of cybernetics. They are prosthetic cybernetics which replace lost limbs. They are connected directly to the nervous system. They are an exceptional kind of cybernetic implant which is not expelled. All other forms of cybernetics (including bionics) are expelled, and done so more rapidly in Morphus form.

Some of the confusion here though is: if cybernetics just "vanish": how is it that the Morphus expels them?

TBH it's never been made clear to me the distinction between bioSystems and bioNics, because both of them can be used to replace lost limbs. I thought biosystems were just cybernetics that were weak and looked very humanlike whereas bionics were cybernetics that were strong and looked very mechanical, but both are artificial, and both are wired into the nervous system, so I have no clue why one would disrupt the biology more than the other.

It's not just Nightbane with this strangeness, bionics (more than cybernetic implants) disrupt super-abilities in HU more too. No idea why. Bio-systems should basically count as 'bionics lite'. Bio-systems replace entire body parts, cybernetic implants (like a clock calender) are just implanted chips.

I get if NB healing factor expels tiny chips, but doesn't expel a bio-system connected to the nerves (part of the vital energy) but if being connected to the nerves keeps bio-systems intact, it begs the question why Bionics get expelled.

The rules are clear on this: bionics and cybernetic implants get ejected, bio-systems vanish... but it doesn't explain WHY very well, and I'd like to get a working hypothesis on this. Doing so may give us an interesting perspective on the Becoming and what it does.

Though maybe we won't get a clear answer: that some Bane's clothes vanish and reappear, and other Bane's clothes tear, leave the Becoming as indistinct a process as Morphus forms are. Maybe there is no answer.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by V-Origin »

cornholioprime wrote:
crystaleye1950 wrote:
Tor wrote:
crystaleye1950 wrote:It doesn't state that LATENT nightbanes cannot receive bio-wizardry or gene-tech mods!
Latent Nightbane are still Nightbane, just as Latent Psychics are still psychics.

It's never really been clarified what latent nightbane are, we can only assume that they're younger ones who haven't had their first Becoming. Theories about them being potential Wampyres aside...


That is your definition not mine. The books especially Dark Conversion clearly states that latent nightbanes are human and not nightbanes until their first transformation.

You can use your own assumptions and your own definitions in your own campaign but I will be using my own definitions and my own assumptions in my campaign.
While the entry in Dark Conversions is a later book, and therefore should be the most 'official' entry.....

...it is clear from reading the passage (Rifts: Dark Conversions, page 119), that the Author of Dark Conversions simply didn't do his homework.

NO Nightbane has a Doppelganger version of himself. And the Dark Conversions Author further makes known his ignorance of the Nightbane module by pointing out on page 122 of the same Book the same information, thereby directly agreeing with the Nightbane Books and refuting himself based on what he wrote on page 119.

As such, while the latest Palladium publication should logically and normally be considered the most official reading on any given issue, in this case the information provided in Dark Conversions, at least in this regard, should probably be of secondary importance to the information provided in the Nightbane Book(s).


Do I give a damn what errors the author committed in his description of nightbane in dark conversions?

As far as i am concerned, in MY campaign, latent nightbanes are full humans until their first becoming as stated in Dark Conversions.
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Re: What is supernatural magic transformation/nightbane tattoo?

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Panomas wrote:You: Where does it state that bio-wizardry or gene-tech modifications to a latent nightbane do not have any effect after the first transformation?

Me: It doesn’t, but once they change they are Nightbane and so have to follow the canon written about the matter… Just because they received the mods prior to the change does not excuse them from having the mods expelled. What makes you think it would be different?

You: Where does it state that nightbanes would lose all bio-wizardry bio-symbiotes or modifications after they experience the first change?

Me: again after they experience the first change they are no longer latent Nightbane and so full Nightbane and have to follow those rules-(the ones we’ve already gone over)

You: The book only states that current Nightbanes cannot receive bio-wizardry or gene-tech modifications. It does not state anything about "latent" Nightbanes being unable to receive these mods or being unable to use them after the first change.

I concede this point; perhaps a latent Nightbane can receive mods-but once they turn into a Nightbane these mods will be expelled; or the effects negated: as each of us have quoted throughout the text and is right there to read
I have to side against you here in this regard Panomas. The 'expels foreign things' part of Banes is only about cybernetics/bionics. It says nothing about reversing magical transformations, which would include Bio-wizardry.

If someone becomes immune to magical transformations at a later point, that doesn't reverse any magical transformations which have already occured.

That said, this would only matter if latent (unBecoming'd) Banes don't have the immunity to transformation.

crystaleye1950 wrote:Latent nightbanes are humans and not nightbanes as proven in Dark Conversions.
Please provide the quote which says 'latent nightbane are not nightbane' and I'll believe you, in regard to what I will call "the new Dark Conversions Nightbane RCC" which will be a new and separate race from the RCC introduced in 'The Nightbane RPG'.

If DC Nightbane are something that humans turn into, it would not be accurate to call that earlier human a 'latent nightbane'. You would just call them humans. It would be like calling a the past self of a human who becomes a Cosmo-Knight a 'latent Cosmo-Knight'. That's just silly. If you're a latent something: you're already that something. If you're not that something, you're not a 'latent' version of it, you're just not it.

That's what latent means.

crystaleye1950 wrote:Bio-Wizardry do work on latent nightbanes until canonical or faq evidence is provided to the contrary.
We know Nightbane have an immunity to magical transformation. Whether this immunity is for ALL Nightbane (which would include Latents) or only Awakened (had had a Becoming) Nightbane remains to be seen.

crystaleye1950 wrote:Not all bio-wizardry are magical transformations as shown by my previous posts in this thread. So I have already won this battle.
Link to that please. Atlantis made it pretty clear that all bio-wizardry involves magical transformations. Not purely magical (there are also genetic and other science components) but partly magical.

The Splugorth's Bio-wizardry is like Techno-Wizardry in that it involves a merger of science and magic. It is like Cybermagery. Rune magic is a form of Bio-wizardry.

crystaleye1950 wrote:latent nightbanes can be transformed into animals versus metamorphosis spell until you provide me with canon or faq evidence to the contrary.
Oy, this won't get resolved until I fish out the main book, well okay.

Just keep in mind, if Nightbane RPG proves you wrong, but DC supports you, your conclusions only apply to the 'New Nightbane' in DC as we shall call them, and not the 'Original Nightbane'.

Actually, I am going to suggest something awesmazing: if DC has altered Nightbane to the extend which crystal has implied, we should call the original Nightbane by their old "Nightspawn" moniker and save that new "Nightbane" term for these "hey we're actually normal humans born from humans and then the Nightlords came and we became evil antibodies" folks. The names actually suit the concepts pretty well. Born of night versus baning the night.

crystaleye1950 wrote:1) There are no text, canonical or faq, which supports the theory that a latent nightbane can't use his bio-wizardry/gene-tech mods or expel his bio-wizardry/gene-tech mods once he fully transforms into a full nightbane.

2) The text only states that full nightbanes can't receive bio-wizardry enhancements. It doesn't say anything about latent nightbanes unable to receive these bio-wizardry enhancements. Nor does it say anything about latent nightbanes being unable to use these bio-wizardry enhancements after first transformation.

4) The text only states that full nightbanes can't benefit from the act of using bio-wizardry on a nightbane.


Bolded some of your post for attention. Has the phrase 'full Nightbane' ever been used in the text, or is 'full nightbane' your invention?

I would like to point out that the adjectives 'full' and 'latent' are not antonyms. There is no such thing as a 'partial' Nightbane. By calling some Nightbane 'full' you imply that there are 'non-full' Nightbane. There are not. There is no such thing as a partial nightbane. All Nightbane are full nightbane, so calling any Nightbane full (unless you're discussing dinner) serves no purpose.

There are only 'latent' (unawakened, hidden) Nightbane who have not experienced a becoming and 'non-latent' (awakened, aware, revealed etc) Nightbane who've had at least 1 Becoming occur.

Actually if I had to break bane into categories, I'd say that discovering that the Morphus can revert to Facade is about as critical a revelation as the discovery that the Facade can change into the Morphus. So that'd be three critical categories, but I digress.

Please avoid using the term 'full' in the future for Nightbane unless you are supplying a quote to support the use of that term. It is heavily inappropriate.

Panomas wrote:“Furthermore magical enhancements like bio-wizardry, tattoo magic Nazca runes, and transformation rituals or circles, have NO effect on either the Façade or Morphus of the character."
I do see a potential objection to calling the human (or whatever other d-bee race you're of) a 'Facade' prior to the emergence of a Morphus in the Becoming.

It can be argued that the Morphus state doesn't exist, initially. If it reflects people's subconscious or whatever, that means the form of the Morphus is being constructed up until puberty or later when it emerges.

If the Morphus does not exist in latent Nightbane prior to 1st Becoming, arguably their human form is not a 'Facade' at all, but rather, their 'only' form.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by cornholioprime »

crystaleye1950 wrote:Do I give a damn what errors the author committed in his description of nightbane in dark conversions?
You should, since he DIRECTLY contradicts what he wrote, on pages 119 and 122 of the very same Book (Dark Conversions).

The Dark Conversions Book directly contradicts itself.
The Nightbane Sourcebook does not.

Therefore, logic dictates that of the two Books, as regards this particular issue, the Nightbane Book would be more reliable than would the Dark Conversions book, even though the latter Book is the later publication.

As far as i am concerned, in MY campaign, latent nightbanes are full humans until their first becoming as stated in Dark Conversions.
Since the previous posting by myself to this Thread made clear to one and all that the information found was official, why did you feel the need to respond with the blatantly obvious and non sequitur "I can do whatever I want in my house-ruled Game" response?
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Re: What is supernatural magic transformation/nightbane tattoo?

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The reason it matters is because the glossary states, along with the 'Nightbane Abilities' under the RCC, that none of the racial abilities apply to Latents. Powers are only gained after they undergo their first becoming.

That would include the immunity to transformation. So since they lack that power, it should affect them.

I think this also means that we should not call the human form of Latents 'the Facade' because it's actually NOT a Facade yet at that point, because there is no alternate form yet. What the Morphus will turn out to be is still fluctuating based on their unconscious and presumably only becomes determined and fixed at the point of the first Becoming.

Also: rereading the abilities it just says 'transformation' not 'magical transformation' so once Latents become Awakened (this isn't a canonical term but we need something to call non-latent NB) they would be immune to gene splicer and other scientific forms of transformation.

Presumably anything that happens to them (except for cybernetics and other implants which get 'healed out' once they get a tougher Facade) as Latents stays fixed though.

Magic tattoos don't qualify as a transformation, we know Facades can get tats, but they don't work because Latents are (if they are humans) abnormal humans who are just different enough that they fail (just like Superheroes).
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by cornholioprime »

To ME, that passage on page 143 of the Nightbane Book reads as (paraphrased):

"Nightbanes, whether Latent or Awakened, can't get ANY of the magical enhancements or alterations described in this paragraph. They can't even get Magic Tattoos."

To ME, it sounds like everything on that list is included -whether one considers "immunity to transformation" as an active power or not (I don't, and perhaps the Authors don't, either, by the looks of it).

Kind of like the same way that they say, on the very same page of Rifts: Underseas, that Sea Titans have no powers until they become an adult...but then they say that children Sea Titans are impervious to disease.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Tor »

That depends on whether you call 'impervious to disease' a 'power' or some other thing. Many races have 'natural abilities' and stuff which aren't called a 'power'. The Nightbane immunity to transformation is.

We should avoid paraphrasing when possible, and when we do, just rearrange words, not substitute new ones. It says Facade/Morphus, not Latent/Awakened, for example, which mean different things.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by cornholioprime »

Tor wrote:We should avoid paraphrasing when possible, and when we do, just rearrange words, not substitute new ones. It says Facade/Morphus, not Latent/Awakened, for example, which mean different things.
In that same paragraph, it also says "Latent."

The reason why I deliberately paraphrased the passage in the Nightbane World Book, was because I wanted to impart to the readers, here, the way that I interpreted that paragraph.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Giant2005 »

Tor wrote:The reason it matters is because the glossary states, along with the 'Nightbane Abilities' under the RCC, that none of the racial abilities apply to Latents. Powers are only gained after they undergo their first becoming.

That would include the immunity to transformation. So since they lack that power, it should affect them.

I think this also means that we should not call the human form of Latents 'the Facade' because it's actually NOT a Facade yet at that point, because there is no alternate form yet. What the Morphus will turn out to be is still fluctuating based on their unconscious and presumably only becomes determined and fixed at the point of the first Becoming.

Also: rereading the abilities it just says 'transformation' not 'magical transformation' so once Latents become Awakened (this isn't a canonical term but we need something to call non-latent NB) they would be immune to gene splicer and other scientific forms of transformation.

Presumably anything that happens to them (except for cybernetics and other implants which get 'healed out' once they get a tougher Facade) as Latents stays fixed though.

Magic tattoos don't qualify as a transformation, we know Facades can get tats, but they don't work because Latents are (if they are humans) abnormal humans who are just different enough that they fail (just like Superheroes).

There are two ways you could be looking at the scenario:
Latent Nightbane are Nightbane: In that case, it doesn't matter if they are latent or not. The book clearly states without any wiggle room that Nightbane cannot receive Bio-Wizard Augmentation.
Latent Nightbane aren't Nightbane: It isn't really canon but if you interpret Latent Nightbane as a normal human that will later be changed (like a Cosmo Knight) then they would be able to receive Bio-Wizard modifications. However, as the book has clearly stated without any wiggle room that Nightbanes with Bio-Wizard Augmentation simply cannot exist, due to that character's modifications s/he will never be a Nightbane.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Jefffar »

So I have removed the posts from this thread which were off topic or contained examples of trolling or flaming (composers of the alter expect warnings soon). I also removed some posts which heavily quoted the above.

The thread is unlocked, please play nicely with each other.
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Jefffar »

Here is my thoughts on the topic.

First off, the Rifts Books and the Nightbane Books represent dfferent game lines. The Conversion Books for Rifts are not so much about presenting material from other games accurately as they are a Rifts-ized version of said material. So I would hold the Nightbane Books themselves to be the ultimate source on the Nightbane while Dark Conversions to not apply within the Nightbane universe or Nightbane brought from that universe to Rifts Earth as a part of a truly Megaversal campaign.

I would hold that if you only play Rifts and use Dark Conversions to make your Rifts Nightbane, then the contradictions don't matter as it is the primary Rifts work on the subject and applies to the Rifts setting.

In regards to the substance of the debate, I do find that a lot of the arguments in favour of certain things working on the Nightbane boil down to 'It doesn't specifically say they don't." That is an argument I have trouble with in a lot of things, but especially in the case of the Nightbane. When CJ Carella initially wrote Nightspawn there was a deliberate attempt to be vague and mysterious in many different things in order to preserve certain elements of game atmosphere. Additionally, as the rules were primarily meant to be self-contained (apart from a few conversion notes which were later discarded by Dark Conversions), the rules will ommit references to things not commonly found within the game setting. So assuming that this grants (or deprives) the Nightbane specific capabilities is rather dangerous as the likelihood of straying from the author's intent.

What I can say, based on my reading of the original Nightbane books and comments made by the author, the Nightbane, even Latent Nightbane, were never intended to truly be human. Instead they were some sort of other that somehow came about in the shape of a human until such time that a traumatic event would trigger a Becoming and turn the Latent Nightbane into an Awakened Nightbane. It is certainly possible that modifications could be done to the Latent Nightbane (there's the implication that a Latent Nightbane may be transformed into a Wampyr) but there is no indication that advantages gained through those modifications would be retained by the Facade form or passed on the the Morphus form with the first Becoming.

As for anything more definite than that, I have to say that there is only really one answer. "It doesn't specifically say in the books, so the GM will have to decide what fits their campaign best"
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Re: What is supernatural magic transformation/nightbane tattoo?

Unread post by Nekira Sudacne »

Jefffar wrote:Here is my thoughts on the topic.

First off, the Rifts Books and the Nightbane Books represent dfferent game lines. The Conversion Books for Rifts are not so much about presenting material from other games accurately as they are a Rifts-ized version of said material. So I would hold the Nightbane Books themselves to be the ultimate source on the Nightbane while Dark Conversions to not apply within the Nightbane universe or Nightbane brought from that universe to Rifts Earth as a part of a truly Megaversal campaign.

I would hold that if you only play Rifts and use Dark Conversions to make your Rifts Nightbane, then the contradictions don't matter as it is the primary Rifts work on the subject and applies to the Rifts setting.

In regards to the substance of the debate, I do find that a lot of the arguments in favour of certain things working on the Nightbane boil down to 'It doesn't specifically say they don't." That is an argument I have trouble with in a lot of things, but especially in the case of the Nightbane. When CJ Carella initially wrote Nightspawn there was a deliberate attempt to be vague and mysterious in many different things in order to preserve certain elements of game atmosphere. Additionally, as the rules were primarily meant to be self-contained (apart from a few conversion notes which were later discarded by Dark Conversions), the rules will ommit references to things not commonly found within the game setting. So assuming that this grants (or deprives) the Nightbane specific capabilities is rather dangerous as the likelihood of straying from the author's intent.

What I can say, based on my reading of the original Nightbane books and comments made by the author, the Nightbane, even Latent Nightbane, were never intended to truly be human. Instead they were some sort of other that somehow came about in the shape of a human until such time that a traumatic event would trigger a Becoming and turn the Latent Nightbane into an Awakened Nightbane. It is certainly possible that modifications could be done to the Latent Nightbane (there's the implication that a Latent Nightbane may be transformed into a Wampyr) but there is no indication that advantages gained through those modifications would be retained by the Facade form or passed on the the Morphus form with the first Becoming.

As for anything more definite than that, I have to say that there is only really one answer. "It doesn't specifically say in the books, so the GM will have to decide what fits their campaign best"


Bah, this argument will never make it to page 4 if you go smothering the arguments with things like balanced logic and individual utility! :D
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