Nightmask wrote:given we see NOTHING from the Moon colony that even remotely looks superior to anyone (outside of perhaps ARCHIE-7) a statement that 'well their technology is so advanced it's like magic to everyone else' is one that is without any value or support. Their ships aren't any better than anyone else's, they can't manage even a basic force field or artificial gravity, nor anything else that is demonstrative of being actually superior to anyone. So your assumption that it must be a fact is wrong because nothing we see proves anything but the opposite, that they aren't in fact possessed of superior technology that would rate them a civilization that would rival a Phase World mega-advanced civilization which is what you'd have to be doing if your technology was that advanced.
While I cannot find anything to support the claim that the Moon colony's technology is "like magic" to anybody else, there are multiple statements supporting Akashic Soldier's claim that the CAN Republic's technology is superior to that of Rifts Earth.
1. MiO 61
The level of technology is unsurpassed by any in the zone or on Earth and the efficiency is unbelievable. This is due largely to the installation of the super computer ARCHIE Seven and the organization and technology of the Cyberworks Aerospace Network (CAN).2. The CAN Republic has the Virtual Reality Robot Defense System (VRRDS). The closest technology to this on Earth is in the NGR (one of the highest tech nations on the planet).
The NGR's Virtual Reality technology for piloting robots is identical in many ways, but the CAN version is superior.
The NGR's VR systems have a range of 500 miles. The CAN's VRRDS tech has a range of
thousands of miles.
50% of the NGR's VR pilots will become adventure junkies. 15% of CANs Verds will become adventure junkies.
The NGR's VR pilots also suffer from VR Manic Depression. CAN Verds do not seem to suffer from this ailment.
(It is unclear whether the differences in psychological disorders stems from a difference in society or a difference in the technology. I mention them because it is quite possible that technology is the significant factor.)
3. MiO 64-65
The CAN Republic utilizes both solar energy and nuclear power plants to generate power for their underground kingdom. Some of the surface buildings and mining operations use a hydrogen system. There is talk of attempting to tap into the moon's molten core for a new geothermal energy system.I'm not sure if there is anything similar on Earth or not, but tapping the moon's molten core sounds pretty impressive.
4. MiO 65
After noting that the CAN natives reject the use of Juicer technology, there is a note that Juicers have three times the normal lifespan for Juicers.
That technology is superior to what is available on Earth.
5. The CAN Republic has a killer satellite positioned over the Archimedes Rift on the Moon. The satellite's particle beam cannon holds 30 shots, is +4 to strike, and inflicts 1d6x100 MD per shot.
I know of no comparable technology on Rifts Earth.
6. The CAN Hard Suit is not designed for combat, but for mining. Still, it provides 125 MDC to the main body, which isn't bad considering the price of IOU 35,000.
For comparison, the various GB models available in orbit cost 15-25 million IOU, putting them on par with the Earth version which is 25 million Credits, indicating that the Credit and IOU are roughly similar in value.
So it's not a matter of the CAN Hard Suit being better than anything else on Earth, but more that it's better than anything else on Earth
for the price.
IOU 35,000 will get you a CAN Hard Suit, a suit of nuclear-powered armor that augments a number of your attributes, that has 125 MDC, and that can make jet-assisted leaps in atmosphere (with flight capability in orbit).
CR 35,000 will get you... Urban Warrior EBA, with 50 MDC, and a 5% movement penalty.
Also, the CAN Hard Suit increases the wearer's PS by 10 points. Similar to the Coalition's CA-6EX Exoskeleton, but the CS's exoskeleton only increases the PS by 8 points.
The CAN armor doubles the wearer's Speed, and the CA-6EX increases Speed by 14 points. Which is better for the wearer depends on the wearer's attributes, but the CAN tech seems more impressive.
More impressively, the CAN Hard Suit increases the wearer's Physical Prowess by 4 points. I am unaware of any Earth designed armor that can augment PP.
7. The CAN Republic has some impressive technology that is demonstrated in their VRRDS Samurai and Mikado robots. I can't do a fast comparison between these bots and the Earth equivalents, because there are a heck of a lot of Earth bots to compare to.
But the main gun of the Samurai is a pulse laser that does 4d6 MD per blast (1d6x10+20 per pulse), and that has a range of 6,000 feet. I know of no comparable Earth weapons off the top of my head.
The Mikado's main gun is the VX-20 Super Cannon, "a high-powered magnetic rail gun that fires missile-like projectiles with equal range and greater power than a boom gun."
3d6x10+10 MD per shot, range of 11,000 feet.
The vibro-swords for these bots inflict 1d6x10 MD. The Earth equivalents inflict 4d6 MD max.
8. The CAN's Steel Dragon has a PS of 50, and its weapon arms each have a Pulse Cannon/Missile Launcher that does 2d6x10 MD per laser blast with a range of 6,000'.
Again, I don't know of an Earth laser cannon that matches this.
9. While the CAN does not produce much in the way of spacecraft, they do have that capability.
The spaceship weapons seem generally superior to the Earth equivalents.
Also, there are defensive systems such as Magnetic Shields, which reduce the damage of particle beams by 1/2, and that don't seem to have any equal on Earth.
Likewise, the Killer Satellites are pretty impressive. A Particle Beam satellite can weigh as little as 3 tons, and inflicts 2d6x10 MD per blast at a range of 4,000'.
10. Orbiters build and use recoilless weapons, which are projectile pistols and rifles that have "no or little recoil."
The fire bullets, just like modern firearms, but they have "no or little recoil."
Take THAT, Newton's Third Law of Motion!
Also, these weapons can fire explosive rounds that inflict 1d4 MD (pistol) or 1d6 MD (rifle) per round. No price is given, but the closest Earth equivalent is the explosive rounds for the Cybernetic Finger Gun, which do 1d4 MD (same as the orbiter pistol rounds).
The difference is that the Orbiter weapons are standard pistols and assault rifles and such, holding up to 30 rounds of ammunition, and clearly intended to use as much ammo as a normal gun, but the Cybernetic Finger Gun is a single-shot weapon, for emergencies and special situations.
The finger-gun rounds cost CR 500 each, which is likely why they're reserved for this single-shot backup weapon.
Since the orbiter rounds are referenced in the context of normal pistols and rifles, it's indicated that the rounds would be cheap enough to be able to afford to fill a magazine or two, which means they're probably a heck of a lot cheaper than the Earth equivalent.
11. MiO 57
the moon colony is more advanced than the CS and Triax, by about 50 years.