Magical Longevity

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Re: Magical Longevity

Unread post by drewkitty ~..~ »

There are two magical classes with magical longevity, Life force Wizards and Geo-Immortials. (PF and NB respectively)

Other 'immortal' types are found in Mystic china and HU.

The immortality curse is found in Dragons and gods.
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Re: Magical Longevity

Unread post by dark brandon »

1) Pyramids slow the aging process

2) There's a magical challace in island at the edge of the world that makes you young again when you drink from it.

3) Drinking blood of young children keeps a mage young too. at least according to the cs.
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Re: Magical Longevity

Unread post by AzathothXy »

In PFRPG's Adventures on the High Seas, there is a magic circle of immortality.
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Re: Magical Longevity

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A crystal chalice from Island at the Edge of the World can reduce your age significantly, though with side effects.

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Re: Magical Longevity

Unread post by drewkitty ~..~ »

eating 'beans of life' (Chi magic) does also prolong life
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Re: Magical Longevity

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I think magical longevity is interpreted in-game as being a side effect of access to magic healing. Elderly people are at a much greater risk of things requiring surgery, and it's often the surgery that is actually the cause of death.

Magic healing doesn't risk infection, complications or accidents, so an old person with access to a wide variety of healing magic could end up living as long or longer than an elderly person with access to high-tech. medical techniques.
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Re: Magical Longevity

Unread post by Library Ogre »

ManDrake13 wrote:But there aren't any spells to do it was my point. No mass give me an extra year of youth spell or something. So other than Purge Self/Other and Restoration, is there a spell that can be cast by a regular mage on a regular human to give them a 120-140 year lifespan like it suggested in Lone Star? In canon?


IMO, spell magic isn't well suited to that sort of thing. Permanent, massive, physical changes are more for arts that involve a fair amount of ritual and materials. While spellcasting can do some of that, it's not very good at it... anything that did it would be well above 15th level, and horribly expensive.
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Re: Magical Longevity

Unread post by Prince Artemis »

1) The thing you quoted nothing about it being spell magic, only magic.

2) There is that ley line ghost spell....that technically extends the life span....

But there are mages that get life span enhancements just for their practice of magic. The lord magus for example.
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Re: Magical Longevity

Unread post by cornholioprime »

Add to dark brandon's list the Water of Chichen Itza, which the Mayor of Silvereno is currently using , and which will keep her young for as long as she continues to drink it (Rifts: Vampire Kingdoms).
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Re: Magical Longevity

Unread post by Library Ogre »

Prince Artemis wrote:1) The thing you quoted nothing about it being spell magic, only magic.

2) There is that ley line ghost spell....that technically extends the life span....

But there are mages that get life span enhancements just for their practice of magic. The lord magus for example.


Who are you responding to?
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Re: Magical Longevity

Unread post by The Beast »

Yin-Sloth Jungles has a place that has a fountain of youth in it as well.
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Re: Magical Longevity

Unread post by Prince Artemis »

Mark Hall wrote:
Prince Artemis wrote:1) The thing you quoted nothing about it being spell magic, only magic.

2) There is that ley line ghost spell....that technically extends the life span....

But there are mages that get life span enhancements just for their practice of magic. The lord magus for example.


Who are you responding to?


Mandrake.
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Re: Magical Longevity

Unread post by Glistam »

ManDrake13 wrote:But there aren't any spells to do it was my point. No mass give me an extra year of youth spell or something. So other than Purge Self/Other and Restoration, is there a spell that can be cast by a regular mage on a regular human to give them a 120-140 year lifespan like it suggested in Lone Star? In canon?


The Chi Magic spell from Mystic China, "Weep Beans of Life", is a spell which creates physical "beans". Each bean, if eaten, gives the eater an additional 25 years of healthy life added to their natural life span. Also, there is a level 15 Chi Magic spell which allows the caster to remove someone's heart in order to decrease their vulnerabilities. This spell is a key component in creating the "Heartless Immortal", described in the Mystic China book.

There is nothing stopping a Flesh Sculpter (Nightbane: Through the Glass Darkly) from removing an older person's head and placing it on a younger person's body, then flesh-sculpting it to match. And using the rules for researching spells, it should be a relatively simple matter to adjust the "Draught of Life and Death" spell in that book to transfer youth instead of health.

In either Through the Glass Darkly or Mystic China, I forget which, it is mentioned that the spells which are listed in various spell lists are only the more "common" spells that mages decided they would potentially share by recording. It's mentioned that many spells are not passed on in this fashion, and the rules in Through the Glass Darkly are an excellent way to create or adjust existing spells and give you spells which may not be "common" knowledge.

Imagine if you had access to a spell which extended your age- some kind of Fountain of Youth spell which either reduced your age, extended it or halted it. Would you share it? Something like that would be so valuable you couldn't reasonably put a price on it. So it's not something likely to be found amongst common spell grimoirs. It's also something the mage spent years working hard to discover- he's not likely to just give that knowledge away after so much trial and error.
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Re: Magical Longevity

Unread post by Glistam »

There's also the idea that magic may "appear" to extend life. Some examples:

:arrow: A temporal wizard who travels to the future frequently is skipping sections of time regular people are living through, and after years of this will appear to be noticably younger than others who lived through all that time.

:arrow: There are several supernatural creatures which appear or can appear to be human, even though they aren't. Seeing them not age, if you aren't familiar with their true origins, can give the impression of magical youth. Even non-supernatural, non-human creatures, if they look human enough, can be mistaken for human. Consider the Elven Wilderness Scout from World book 1- Even though he's an elf, most folks consider him a long-lived human. Or the dragon from Rifts: Mercenaries whos chosen human appearance is a younger version of the Human who befriended him after birth.

:arrow: Spells of metamorphisis and illusion can make the mage appear to be younger. Spells of strength and endurance can give the impression of youthful vigor. I can imagine a bitter old mage who finds out an old rival from decades back is still alive casting a few choice spells on himself in order to pretend that he's doing better than he really is when the rival is around.

Some other ways to extend life:

Shifters and Witches can make pacts with powerful supernatural forces. While it's not book-cannon, there's no reason that youth couldn't be something that's given to those characters - and also something that's taken away should they anger their supernatural benefactor.

Mystic China also describes a meditation technique which can extend a person's age to at least 150 years before they start noticing they won't live forever doing this. In fact there are a couple of ways someone could extend their live in that book through magic: Alchemy, Dark Chi based Undeath, Companionship with a god, and Pacts with infernals/demons are just some of them.

I am liking the idea of starting with a spell like "suspended animation" and using the spell modification rules from Through the Glass Darkly to make it halt aging while still allowing normal activity. The spell "Age" could also be modified to have a reverse effect and a longer duration using those same rules.

Necromancers have a spell which can turn them into a Master Vampire, effectively becoming immortal.

There isn't much player info on Bio-Wizardry, but I think there's some implications that a skilled Bio-Wizard could have the ability to positively affect the age of a subject, perhaps through the transmutation chamber, or through other unlisted means.
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Re: Magical Longevity

Unread post by cornholioprime »

Glistam wrote:There's also the idea that magic may "appear" to extend life. Some examples:

:arrow: A temporal wizard who travels to the future frequently is skipping sections of time regular people are living through, and after years of this will appear to be noticably younger than others who lived through all that time.

:arrow: There are several supernatural creatures which appear or can appear to be human, even though they aren't. Seeing them not age, if you aren't familiar with their true origins, can give the impression of magical youth. Even non-supernatural, non-human creatures, if they look human enough, can be mistaken for human. Consider the Elven Wilderness Scout from World book 1- Even though he's an elf, most folks consider him a long-lived human. Or the dragon from Rifts: Mercenaries whos chosen human appearance is a younger version of the Human who befriended him after birth.

:arrow: Spells of metamorphisis and illusion can make the mage appear to be younger. Spells of strength and endurance can give the impression of youthful vigor. I can imagine a bitter old mage who finds out an old rival from decades back is still alive casting a few choice spells on himself in order to pretend that he's doing better than he really is when the rival is around.

Some other ways to extend life:

Shifters and Witches can make pacts with powerful supernatural forces. While it's not book-cannon, there's no reason that youth couldn't be something that's given to those characters - and also something that's taken away should they anger their supernatural benefactor.

Mystic China also describes a meditation technique which can extend a person's age to at least 150 years before they start noticing they won't live forever doing this. In fact there are a couple of ways someone could extend their live in that book through magic: Alchemy, Dark Chi based Undeath, Companionship with a god, and Pacts with infernals/demons are just some of them.

I am liking the idea of starting with a spell like "suspended animation" and using the spell modification rules from Through the Glass Darkly to make it halt aging while still allowing normal activity. The spell "Age" could also be modified to have a reverse effect and a longer duration using those same rules.

Necromancers have a spell which can turn them into a Master Vampire, effectively becoming immortal.

There isn't much player info on Bio-Wizardry, but I think there's some implications that a skilled Bio-Wizard could have the ability to positively affect the age of a subject, perhaps through the transmutation chamber, or through other unlisted means.



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It depends upon the Alien Intelligence that you link up with.

Nxla can grant his Witches (Harvesters) virtual immortality.
Whatever that kooky Necromancer linked up with has decreased his aging process, and he can now live for centuries!! (I think that he's in Rifts: Federation of Magic, and he was linked to an AI or Death God after being forced to spend several days buried under a pile of rotting corpses).

There is some unknown form of magic that a rogue Leprechaun (of evil alignment) is using in one of the smaller Kingdoms in the British Isles -he's deliberately extending the lifespan of a hated matriarch so that the kingdom in general and her potential heirs in particular, can continue to suffer for his amusement.





There is at least one Symbiote -perhaps the Elom Symbiote (see Rifts: Splynn Dimensional Market) -that extends the life of its host.
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Re: Magical Longevity

Unread post by Glistam »

I just looked up Suspended Animation/Stasis Field under Temporal Magic and it's an interesting spell. It has no minimum duration and, according to the description: "When the character awakens, he is perfectly healthy and refreshed." What does "refreshed" mean? No-where in the description does it state the character will not gain PPE, nor does it actually state the character will not age. Just that they're in "Suspended Animation". The Elemental Earth spell "Suspended Animation" goes into a little more detail, saying that the mage ages 1 year for every 10, and has a minimum duration of 1 day.
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Re: Magical Longevity

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cornholioprime wrote:Whatever that kooky Necromancer linked up with has decreased his aging process, and he can now live for centuries!! (I think that he's in Rifts: Federation of Magic, and he was linked to an AI or Death God after being forced to spend several days buried under a pile of rotting corpses).
This sounds like Aramis Knight, actually pre-FoM, from Juicer Uprisings (WB10) pg 96.

cornholioprime wrote:There is some unknown form of magic that a rogue Leprechaun (of evil alignment) is using in one of the smaller Kingdoms in the British Isles -he's deliberately extending the lifespan of a hated matriarch so that the kingdom in general and her potential heirs in particular, can continue to suffer for his amusement.
The only matriarch I could find in Rifts England was Queen Vanessa on page 118 (rules Berwynmoore/Wiltshire). Couldn't find anything there about a Leprechaun though. Possibly something your GM came up with? It would make sense though since it says she has a year or two left. I don't know how Leprechauns could do this though, their magic is kinda limited.

cornholioprime wrote:There is at least one Symbiote -perhaps the Elom Symbiote (see Rifts: Splynn Dimensional Market) -that extends the life of its host.
The Elom (Atlantis pg. 118-9) only adds energy powers. The Absurr Life Node (117) multiplies the host's lifespan though and lives as long.

The Chest Amalgamate (117-8) is a tricky one. On one hand, it says it adds 2 decades to host lifespan. On the other hand, it only lives 80 years itself, and the host dies if the symbiote dies, and vice versa. So the Amalgamate is something good for old people to get, but not necessarily something you'd want to give to younger people, especially those of longer-lived races or who might have other ways of extending their lifespan, because the amalgamate letting you live longer doesn't help much if it dies before you would've.

Reviewed the new parasites and symbiotes in SDM, can't see any which extend lifespan, most don't seem to live very long at all.
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Re: Magical Longevity

Unread post by gaby »

I got idea for you the Age exchanged Circle:the maker can exchange his age with a another peason,but his age is reserves only to the other age,like for Example if the maker is 80 and he get into the circle with a 30 year old person he returned to his 30 year old body.
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Re: Magical Longevity

Unread post by cornholioprime »

Tor wrote:
cornholioprime wrote:There is some unknown form of magic that a rogue Leprechaun (of evil alignment) is using in one of the smaller Kingdoms in the British Isles -he's deliberately extending the lifespan of a hated matriarch so that the kingdom in general and her potential heirs in particular, can continue to suffer for his amusement.
The only matriarch I could find in Rifts England was Queen Vanessa on page 118 (rules Berwynmoore/Wiltshire). Couldn't find anything there about a Leprechaun though. Possibly something your GM came up with? It would make sense though since it says she has a year or two left. I don't know how Leprechauns could do this though, their magic is kinda limited.
Ah, forgot which Books said what.

The mischievous Leprechaun is in Rifts: Aftermath, page 170.

The passage implies (but does not say outright) that the Leprechaun in question could keep this up indefinitely.
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Re: Magical Longevity

Unread post by Tor »

dark brandon wrote:3) Drinking blood of young children keeps a mage young too. at least according to the cs.
Not false, they tend to have higher PPE, and PPE keeps you young if you're a Zombie (or Half-Living) from Dead Reign.

gadrin wrote:Holy Terrors only last 100 years!
I don't recall this, know where it's mentioned?
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Re: Magical Longevity

Unread post by Riftmaker »

Lord magus from federation of magic age one year for every 5 after a a certain level.
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Re: Magical Longevity

Unread post by Tor »

Prince Artemis wrote:1) The thing you quoted nothing about it being spell magic, only magic. 2) There is that ley line ghost spell....that technically extends the life span....
But there are mages that get life span enhancements just for their practice of magic. The lord magus for example.

Yup.
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Re: Magical Longevity

Unread post by St. Evil »

Not a spell but, the Circle of Youth found in PF's Old Ones book. Each use will cut your effective age in half I think.
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Re: Magical Longevity

Unread post by drewkitty ~..~ »

St. Evil wrote:Not a spell but, the Circle of Youth found in PF's Old Ones book. Each use will cut your effective age in half I think.

There is also the "Beans of Life" from the spell Weep Beans of Life in the Mystic china book. They also take years off the char's age.
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Re: Magical Longevity

Unread post by Rimmerdal »

Metamorphis into a species that lives longer than yours..say an elf or Dwarf.
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Re: Magical Longevity

Unread post by Tor »

drewkitty ~..~ wrote:the "Beans of Life" from the spell Weep Beans of Life in the Mystic china book take years off the char's age.

No, they "gain additional years of youthful life and vitality", doesn't necessarily reduce their age though. Just makes them live longer and be vital/healthy in the process with youthful vigor.

I wish it was your way, I'd slip some into Styphathal's food.
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Re: Magical Longevity

Unread post by Rimmerdal »

Could an auto-G cheat the big Skull by taking on the form of species that live longer?
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Re: Magical Longevity

Unread post by Tor »

They can only mimic mortal humanoids, so they couldn't put it off forever, but they can mimic Elves (explicitly) and it says they get all natural abilities, one would assume lifespan is one of those things.

Kind of wondering if they can get magic tattoos.
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