Hotrod wrote:Nice take on the part-time soldier. Few requirements, lots of flexibility. My thoughts:
1. Your description seems to be slightly condescending, like how a Spartan peer of yore would describe most part timers. I would consider taking a militia a bit more seriously as a viable military threat. Ancient Sparta's army and society were destroyed by yeomen of Thebes who spent most of their lives farming in Boeotia. I would revise your flavor text to reflect the reality that most feudal societies cannot support large standing armies, and therefore tend to draft militia to provide the bulk of their forces.
Well, having been a regular soldier myself in the Army, it's difficult to look at a "part-time" soldier any other way. I'm not usually one to put down any part of the military in any serious fashion, but the way the Militia OCC is designed is to be your basic everyday peasant or villager that has received some basic level of training in self defense and tactics. They aren't someone you'll see in the village wandering along the walls or streets with a spear and shield. They'll be hard at work at their actual civilian jobs, tending fields and crops, selling their wares, even putting the real adventurers up for the night in the Inn. It's when their village is attacked that they take up their arms and go charging into battle, often hoping that the real military will show up soon since they are better trained and equipped to deal with whatever may be threatening them. This isn't to say the Militia are cowardly, incompetent or bumbling fools. They just know they aren't as well trained, equipped or organized to deal with major threats to their communities as a proper military force is.
Hotrod wrote:2. I really like the whole 'second job' skillset. I would trim a couple of skills from the standard list (see next paragraph) and add them to this one. I would also consider giving the player the option to pick any combination of skills that would be necessary for a common profession. You might consider taking away the automatic upgrade to expert for the full timer; even the regular soldier starts with basic.
The OCC has a short list of the more common professions that can be held by a Militia Trooper as their civilian job, but GM's and players are encouraged to add more as they see fit. The auto upgrade for the full time Militia Trooper is based primarily on the fact that it's all he does. He doesn't run a tavern or tend a farm or dig ditches or any other form of civilian occupation. Without this civilian occupation to keep him busy, he has more time to devote to more advanced military training than his counterparts who are busy during the downtime pouring drinks, harvesting crops or whatever else it is they do. This is also why it's noted that the full time Militia Trooper is often considered an officer in the town's militia force; more advanced training usually means better, more competent leaders.
Hotrod wrote:3. OCC Skills: Basically, unless it is an absolute must for all militia work, I'd cut it from the OCC skill list.
Climb/Scale walls would be appropriate for, say, a mountain community, but not for an across-the-board OCC skill.
Learning a second language of choice as part of standard militia training doesn't fit for this.
While they are a part time soldier, they are still a soldier and do receive some basic soldiering skills... Climb/Scale Walls is one of those skills. No offense but I find your reference to the climb/scale walls skill being appropriate for a mountain community rather amusing. It's like saying a Soldier only needs to learn the skill if he's going to be in the mountains. Personally, I learned how to scale walls in the Army in basic training and never once got stationed in the mountains. But the skill came in pretty handy when I had to climb walls and get onto rooftops, which, by the way, is why the skill is referenced as Climb/Scale Walls. It's basic Soldier training. And finally, if the second language choice for a Militia Trooper doesn't fit, why does the average Peasant/Farmer/Vagabond OCC (which is essentially the basis for a Militia Trooper anyway) get 2 extra languages of choice?
Hotrod wrote:Overall, I really liked it.
Glad you liked it and thanks for the input. I hope I've addressed your concerns well enough