Why does Rifts have "Giant Robots"?
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- say652
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Re: Why does Rifts have "Giant Robots"?
i wanted a BIB O type super robot. just massive and flight capable, so 200mph seems like a fair number. now strength is 400 superhuman(again H.U. max) so at what point would robotic ps inflict supernatural damage. my idea is max lift/500= supernatural ps damage range. example superhuman ps of 50= a supernatural ps 30.
- taalismn
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Re: Why does Rifts have "Giant Robots"?
DhAkael wrote:Only reason the Macross (true setting(s); not Hobotech's) VF's can get away with what they do INATMO, is due to 'Energy Conversion Armour'.
In "Reel fizzix" settings, the best a flying giant robot could go INATMO is prolly around 200 to 300 mph without burning brightly like a lightbulb fillament. Even then they'd be encoutering massive buffeting from air resistance.]
And SR-71s tended to be rather leaky at rest, because it was already calculated how much the structure would expand when traveling(and heating) at Mach 3+
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
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Re: Why does Rifts have "Giant Robots"?
Well to be fair, most of the Macross Variable Fighters only go fast in jet/fighter mode in Atmo. In Battroid and Gerwalk, they tend to go WAY slower, if they can fly at all in Battroid (many of the older models cannot).
Im loving the Foes list; it's the only thing keeping me from tearing out my eyes from the dumb.