Stacy Grant.
Stacy is a timid, shy and reclusive woman who has always been very uncomfortable in social situations and tries to avoid them whenever possible. Growing up she rarely spoke to anyone and then only in a shy whisper when she was forces to say anything. Her social ineptitude and reclusive nature would probably have sent her to the Vats to be remade as a biotic, if not for the fact she has a “green thumb“ (+20% to gardening & Identify Plants). Because of this the Master Gardener of Clan Howe could hardly wait to start her training when she came of age. Still very reclusive she spends practically all her time in the safety of her Host Armor caring for her plants.
Attributes: IQ 14, ME 15, MA 9, PS 12, PP 13, PE 17, PB 13, SPD 12
Hit Points: 19, S.D.C.: 35
Appearance: Out side of her Armor she is a slightly attractive and thin (underweight) woman, she has pale skin from wearing her Host Armor for days at a time. As a member of Clan Howe’s Gardeners Guild she has a implanted Bio-Comm, this is represented by a 2 foot long green vine growing out the back of her skull. The implantation of the Bio-Com has also changed her eyes to a bright green (originally pale blue), her black hair she wears braided together with the vine from her Bio-Com. She also has a faint floral sent from the neurolytic jelly from her Host Armor
Weight: 110 lbs
Height: 5 feet 7 inches
Age: 18, Sex: Female
Disposition: Socially Inept, Introverted, and Shy. Stacy is the terminal wall flower who does not like to draw attention to herself. Suffers from the recluse Insanity
Experience Level: 1st level Gardener
Skills: Basic math (80%), Speak Native Language (89%), Read Native Language (82%), Carpentry (55%), Excavation (55%), Masonry (60%), Military Fortification (60%), Trap Construction (29%), Detect Ambush (55%), Intelligence (56%), Detect Concealment (50%). Hunting, Prowl (47%), Spin and Prepare Animal Hides (40%), Track & Trap Animals (35%/45%), Zoology (50%), Wilderness Survival (50%), Gardening (83%*), Botany (45%), Identify Plants (65%*), Land Navigation (55%), Preserve Food (49%), Dowsing (40%,45% underground), Bio-Comms (65%), Biology (50%), Genetics (50%), Machine Lore (59%), Operate Bio-Equipment (60%), Demolitions (73%), Rope Work (40%), Camouflage (35%), Host Armor Combat (59%), Swimming (55%), First Aid (50%), Sniper, WP. Archery, WP Axe.
Combat Training: Hand to Hand: Martial Arts
Attacks per Melee: Four
GARDENERS ARMOR.
Her armor is a Dark Green color with light green highlights, covered with various plants and has a large number of 3’ long vines growing from it’s head, Shoulders, back and waste
Arms (2): 110 M.D.C. each
Hands (2): 50 M.D.C. each
Legs (2): 160 M.D.C. each
Feet (2): 90 M.D.C. each
Head: 120 M.D.C.
Main Body: 260 M.D.C.
Running Speed: 50 mph
Strength: Splicers PS 30
Metabolism: Photosynthetic
Bio-Enhancements (147pts)
Gardner Trance: Innate
Symbiotic Nourishment: Innate
Seismic Senses 30 pts
Cornucopia 49 pts
Glow Fruit (qty- 6), Meat Apple (qty- 6), Juice Box (qty- 5), Sap Sac (qty- 11)
Vine Camouflage 12 pts
Trench Foot Mines 15 pts
3 mines on lower left leg (resemble Boom Shrooms)
Tangle Foot 10 pts
On Right foot
Grip Hands 6pts
3 vine-like tendrils, 2 on back of shoulders (hold Bow), 1 at waist (holds tool)
Small Shell Vault 5 pts
Looks like a Venus fly trap
Spines and Blades 10 pts
9 wide flat blades on left arm/shoulder
Quiver Pouch 10 pts
Based on the Spines and Blades Enhancement, her Host Armor grows a bundle of 21 stalks (4d4+8) that can be plucked and fired from a bow as a High Frequency Arrow (1 M.D.C. each), the stalks will grow back to a usable size in 2d6+12 hours after being plucked. after being plucked it will lose its High Frequency effect after 1 minute/4 melee (normal S.D.C. damage)
Garden (240pts)
Boa House (50), Bio-Comm Root (30), Bramble Wall (15), Razor Willow (35), Saw Grass (10), Tangle Weed (15), Boom Shroom (35), Glow Fruit (25), Spike Root (20)
Equipment:
Stacy is a minimalist when it comes to equipment since her Host Armor provides her with all the protection, comfort and sustenance she requires. Almost all of her Starting equipment is left back at the Clan Howe base, this includes her ‘Living Body Armor”. She is allowed the use of a good Mega-Horse but she perfurs to walk, claiming she doesn’t want to spend time caring for the animal. (this is true but she also feels intimidated by such large creatures). The items she does carry are below
Splicer Bow: This Bow is designed to be used by someone with the strength of a Host Armor; it’s the size of a short bow but has the Range and Damage of a Compound bow (100 MDC, 700’ Range, 2d6+1 Damage)
Gardener tool: This is a Bio-Weapon Tool in the shape of an Entrenching Shovel; it has a wide angular arrowhead shaped head with sharpened High Frequency edges it can be used effectively as a Shovel or as a Hand Axe. (100 M.D.C., 3d6 Damage)
Stored in Shell Vault
Slap Patches (x2)
Face Wrap
3 black heavy duty 50 gallon plastic lawn bags
Money:
Stacy caries 3 Colored Discs and 1 Metallic Disc/Coins threaded on a Cord around her neck
She also wears 6 gold earring (3 each ear) that are worth 50 Coins each
Stacy Grant--Recluse Gardener
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Re: Stacy Grant--Recluse Gardener
Awesome. Glad you are enjoying the Gardener. I loved writing it.
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Re: Stacy Grant--Recluse Gardener
Nice NPC. Thank you for sharing her.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."
"As you will it, your Grace."
HH....FIE
Re: Stacy Grant--Recluse Gardener
Very well done.