Energy Sphere Spell Question

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The Beast
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Re: Energy Sphere Spell Question

Unread post by The Beast »

Since it says that the sphere floats above the mage's shoulder I'd limit it to two.
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Re: Energy Sphere Spell Question

Unread post by Jorel »

Does it give an exact distance where it is placed above the shoulder?
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Re: Energy Sphere Spell Question

Unread post by Killer Cyborg »

The Beast wrote:Since it says that the sphere floats above the mage's shoulder I'd limit it to two.


Seems reasonable.
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Re: Energy Sphere Spell Question

Unread post by Jorel »

Greg wrote:It just says it hovers over the left or right shoulder.

The "or" makes it sound like one.
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Re: Energy Sphere Spell Question

Unread post by drewkitty ~..~ »

Most people who argue for a limit to how many ES's a mage can have set that limit at two, one for each shoulder.
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Re: Energy Sphere Spell Question

Unread post by jaymz »

How big are these spheres supposed to be since that would determine if you could have more than one "floating over your shoulder" so to speak
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Re: Energy Sphere Spell Question

Unread post by drewkitty ~..~ »

ES's are basketball sized.
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Re: Energy Sphere Spell Question

Unread post by jaymz »

ok then I guess it would depend on the definition of "hovering over your shoulder". Myself I'd probably allow up to two per but that's just me...
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Re: Energy Sphere Spell Question

Unread post by Jorel »

per person or shoulder?
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Re: Energy Sphere Spell Question

Unread post by jaymz »

Two per shoulder. Basically allowing to have a total of four going across hover above and behind your head/back as well
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Re: Energy Sphere Spell Question

Unread post by Jorel »

I would probably limit it to one or two per person, though I am curious to Kevin's intent.
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Re: Energy Sphere Spell Question

Unread post by jaymz »

I wouldn't be surprised if the intent was 1.....
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Re: Energy Sphere Spell Question

Unread post by Jorel »

hence my previous statement about "or". It could have said "and/or". Or Andor, or Endor.
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Re: Energy Sphere Spell Question

Unread post by Shark_Force »

of course, if you want more spheres, that just means you need to get more shoulders :)
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Re: Energy Sphere Spell Question

Unread post by Jorel »

now that is just too smart. is it the hundred handed or something? Can they cast spells? I know there are few multi-armed races.
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Re: Energy Sphere Spell Question

Unread post by Witchcraft »

In my game Energy Sphere, after being cast, was stored in a dimensional pocket. When fifteen of them were available in a dimensional pocket that was created by using time hole "time crunches" to drastically reduce the rate at which time flowed inside the pocket -- the spheres were lasting in excess of three years.

To limit it we produced the following rule: There's no limit in the spell text. You may have as many as you like. They cannot be stored anywhere other than "floating about your physical person" or over your shoulder. The consequences of having beacons of brilliant psychic energy blazing around you are evident even if they aren't readily apparent. As the GM I tried not to limit the spell or guess the intention of its creators -- just make it fair without changing it too much.
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Re: Energy Sphere Spell Question

Unread post by drewkitty ~..~ »

Witchcraft wrote:In my game Energy Sphere, after being cast, was stored in a dimensional pocket. When fifteen of them were available in a dimensional pocket that was created by using time hole "time crunches" to drastically reduce the rate at which time flowed inside the pocket -- the spheres were lasting in excess of three years.
...snip

I have a char with an ES variant spell when she stores in D-pockets when she is not "on the job". However, the spell she uses does not have the duration/size/placement limitations that the ES spell has and has double the PPE storage.
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Re: Energy Sphere Spell Question

Unread post by 13eowulf »

The Sphere has MDC and can be destroyed, I have considered using the amount of PPE in the ES as a base number for dice rolled, or as the multiplier for 1D6 or 2D4 roll, in an explosive result should that occur.

To me that would explain whey they are not more popular on the battlefield and why mages dont walk around with too many.

But it is not something I have enacted yet.
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Re: Energy Sphere Spell Question

Unread post by Shark_Force »

13eowulf wrote:The Sphere has MDC and can be destroyed, I have considered using the amount of PPE in the ES as a base number for dice rolled, or as the multiplier for 1D6 or 2D4 roll, in an explosive result should that occur.

To me that would explain whey they are not more popular on the battlefield and why mages dont walk around with too many.

But it is not something I have enacted yet.


shouldn't be d6 per PPE. the rune warrior in south america 2 (i think, could be 1 though) has an ability to turn 1 PPE into 1d6 damage (with no cap), and that's all focused into one beam of energy... as an explosion, it should be considerably less. particularly since supposedly we should be nerfing the damage by 25% or something like that since it's from south america.
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Re: Energy Sphere Spell Question

Unread post by 13eowulf »

Shark_Force wrote:
13eowulf wrote:The Sphere has MDC and can be destroyed, I have considered using the amount of PPE in the ES as a base number for dice rolled, or as the multiplier for 1D6 or 2D4 roll, in an explosive result should that occur.

To me that would explain whey they are not more popular on the battlefield and why mages dont walk around with too many.

But it is not something I have enacted yet.


shouldn't be d6 per PPE. the rune warrior in south america 2 (i think, could be 1 though) has an ability to turn 1 PPE into 1d6 damage (with no cap), and that's all focused into one beam of energy... as an explosion, it should be considerably less. particularly since supposedly we should be nerfing the damage by 25% or something like that since it's from south america.


Good points, the obvious quick solution would be to use a D4 (I never specified a D6 as the dice rolled).

And you could do 1 dice for every 2 PPE points.

I would just base any calculations on the amount of PPE is all I meant. Not '1D6 per PPE'.
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Re: Energy Sphere Spell Question

Unread post by Carl Gleba »

The Beast wrote:Since it says that the sphere floats above the mage's shoulder I'd limit it to two.


That is what we ruled in our game as well.
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Re: Energy Sphere Spell Question

Unread post by Tor »

The Beast wrote:Since it says that the sphere floats above the mage's shoulder I'd limit it to two.

Exceptions for Centaurs and Rahu-Men?

I don't really see the need to impose limits on how many can be made, not to cap it's MDC, since you can just take out the mage who has the balls.

If a mage is carrying around dozens of these things, I imagine upon his death all the PPE released simultaneously should have some kinda 'coming of the rifts' type side effects, like maybe open a random rift similar to the chances that occur on solstices.

Also we should let Channeler-type PPE vamps (TTGD) feed on these things.
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Re: Energy Sphere Spell Question

Unread post by Nightmask »

Jorel wrote:hence my previous statement about "or". It could have said "and/or". Or Andor, or Endor.


Well no, since it only creates one sphere at a time it wouldn't say and/or as that implies creating two at the same time and the spell doesn't work that way. Since you can only create one sphere with each casting you can't put the sphere over more than one shoulder as one sphere can't be over both at once. So if you powered up enough to create a sphere you pick a shoulder for it to go over but until you powered up again you couldn't craft another for the other shoulder.
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Re: Energy Sphere Spell Question

Unread post by Nightmask »

Tor wrote:
The Beast wrote:Since it says that the sphere floats above the mage's shoulder I'd limit it to two.

Exceptions for Centaurs and Rahu-Men?

I don't really see the need to impose limits on how many can be made, not to cap it's MDC, since you can just take out the mage who has the balls.

If a mage is carrying around dozens of these things, I imagine upon his death all the PPE released simultaneously should have some kinda 'coming of the rifts' type side effects, like maybe open a random rift similar to the chances that occur on solstices.

Also we should let Channeler-type PPE vamps (TTGD) feed on these things.


Centaurs and Rahu-Men still only have two shoulders.
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Re: Energy Sphere Spell Question

Unread post by cornholioprime »

Greg wrote:My question about the spell which is in Book of Magic pg. 140. It does not say if there is a limit of how many you can create. So if you have the P.P.E. you could make as many as you want. Which gives you mage unlimited P.P.E.. Please give me opinions of this spell. G.M. really needs the help on this spell.
The number of Spheres that you could have at one time are potentially unlimited.......


...provided you give them to somebody else, in which case you yourself wouldn't have them. (The wording of the spell doesn't say whether or not somebody could simply give your Sphere back to you; in any event, only the person who owns it can use it.)

Otherwise, they're essentially useless for terms of "stockpiling" -not only do they follow you but they also take up physical space -since they also "waste away" over time. "Talisman" or some such seems to be a much better spell for these purposes.

But on the other hand, if there was some high-level Mage out there standing by a Ley Line and filling them up with hundreds of PPE points each and then handing them out to other sorcerers or TW users all day long......
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Re: Energy Sphere Spell Question

Unread post by SittingBull »

I wouldn't use this spell as a common thing. Anything sensing PPE, especially that much PPE, would be coming to check it out; especially so if the large amount of PPE didn't dissipate in a short period.
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