Fatigue rules for Rifts...cyborgs especially.
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- MurderCityDisciple
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Fatigue rules for Rifts...cyborgs especially.
I spent half an hour scouring my RUE looking for fatigue rules...are there any?
I needed to figure out how long somebody can run before they tire and if there are any negatives for being tired. My players had to run for their lives which is where I ended the game.
I also looked through the FAQ's and found nada.
If anyone can help...thanks.
I needed to figure out how long somebody can run before they tire and if there are any negatives for being tired. My players had to run for their lives which is where I ended the game.
I also looked through the FAQ's and found nada.
If anyone can help...thanks.
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Re: Fatigue rules for Rifts...cyborgs especially.
I don't recall there being any fatigue rules. I believe it was only a few months ago that I went in search of the same thing. I couldn't find them either.
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Re: Fatigue rules for Rifts...cyborgs especially.
MurderCityDisciple wrote:I spent half an hour scouring my RUE looking for fatigue rules...are there any?
I needed to figure out how long somebody can run before they tire and if there are any negatives for being tired. My players had to run for their lives which is where I ended the game.
I also looked through the FAQ's and found nada.
If anyone can help...thanks.
Greetings!
No rules for fatigue rate or similar things (not in RUE and not even in the old rulebook). The pre-RUE rulebook contained a rule for Exertion (on page 9), but that was incomplete and vague (no rates, just the penalties, which was -2 speed/initiative/damage and -1 parry/dodge).
So you need to create your own rules to monitor the fatigue rate.
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Re: Fatigue rules for Rifts...cyborgs especially.
There MIGHT be something in The Game Master Guide. If not I think there may be something in Heroes Unlimited if you have it to check.
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Re: Fatigue rules for Rifts...cyborgs especially.
MurderCityDisciple wrote:I spent half an hour scouring my RUE looking for fatigue rules...are there any?
I needed to figure out how long somebody can run before they tire and if there are any negatives for being tired. My players had to run for their lives which is where I ended the game.
I also looked through the FAQ's and found nada.
If anyone can help...thanks.
Sometimes rules aren't where you would expect them. "Magic Adrenal Rush" has a fatigue component which might be the only place in RUE. The Crazy OCC might have something applicable w/n the specific disorder section (where w/o certain conditions will not be at peak). Juicer's also need to eat a lot or feel fatigued, but don't list penalties (IIRC).
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Re: Fatigue rules for Rifts...cyborgs especially.
Borgs do not get physically fatigued. They are primarily machines. That said, they would still need to sleep, and would be more apt to dealing with the rigors of attempting to stay awake and alert for long periods of time. I would not be surprised if there was some kind of sleep regulator cyber that gets installed with cyborg augmentation.
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Re: Fatigue rules for Rifts...cyborgs especially.
Normal soldiers wear standard issue fatigues.
Combat Borgs wear XXXL fatigues.
Combat Borgs wear XXXL fatigues.
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Re: Fatigue rules for Rifts...cyborgs especially.
Killer Cyborg wrote:Normal soldiers wear standard issue fatigues.
Combat Borgs wear XXXL fatigues.
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Re: Fatigue rules for Rifts...cyborgs especially.
I'm pretty sure there are some rules in some of the PFRPG books. I'll try to remember to look when I'm at home in the next few days.
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Re: Fatigue rules for Rifts...cyborgs especially.
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Re: Fatigue rules for Rifts...cyborgs especially.
popscythe wrote:"Cyborgs don't feel pain, I do. Don't do that again. Listen and understand, that terminator is out there. It can't be bargained with, it can't be reasoned with, it does feel pity, or remorse, or fear and it will absolutely will not stop ever, until you are dead."
-Kyle Reese, 6th Level Merc Soldier in reference to the T-800 Full Conversion Combat Cyborg
Problem with that is while they called it a cyborg it was really an android not a cyborg. Remember he essentially called it a cyborg because it was surrounded by living tissue not because it was an actual cyborg or rather an actual person who became more machine than man.
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Re: Fatigue rules for Rifts...cyborgs especially.
in the origanol rifts core book fatigue rates are listed, borgs do not suffer from physical fatigue but as the human brain needs sleep so do they, supernatural creatures fatigue at 1/10th the rate of humans i believe. so if you have a pe-18 spd-30 and are being chased by a supernatural creature with a pe-10 and a speed-10 it WILL eventually catch up to you. you can run up to 9 miles then collapse from fatigue the beastie can run 25 miles before collapsing. things like undead and supers with a healing factor never fatigue.
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Re: Fatigue rules for Rifts...cyborgs especially.
say652 wrote:in the origanol rifts core book fatigue rates are listed, borgs do not suffer from physical fatigue but as the human brain needs sleep so do they, supernatural creatures fatigue at 1/10th the rate of humans i believe. so if you have a pe-18 spd-30 and are being chased by a supernatural creature with a pe-10 and a speed-10 it WILL eventually catch up to you. you can run up to 9 miles then collapse from fatigue the beastie can run 25 miles before collapsing. things like undead and supers with a healing factor never fatigue.
Thanks...
I will have to look in the original book and add the rule to my notes.
Never thought to look there.
“It's too bad that stupidity isn't painful.” - Anton LaVey
"God is a comedian playing to an audience too afraid to laugh." - Voltaire
"The die is cast." - Julius Caesar [Ultimate Powergamer]
"God is a comedian playing to an audience too afraid to laugh." - Voltaire
"The die is cast." - Julius Caesar [Ultimate Powergamer]