Little Snuzzles wrote:I think there's a unfortunate egocentric trend in RPG players to conclude that everyone but them is wrong.
Dude, that's a trend with ALL humans, not just the ones who play RPG's.
Moderators: Immortals, Supreme Beings, Old Ones
Little Snuzzles wrote:I think there's a unfortunate egocentric trend in RPG players to conclude that everyone but them is wrong.
Little Snuzzles wrote:Zamion138 wrote:But catalyst listened and now they are reworking the system (again) .
And, in 3-4 years, they'll probably be reworking it again. And again. And again. They've already changed it several times. At some point, someone needs to say, "Enough! These are our rules, take 'em or leave 'em."Im not saying palladium should be catalyst games but they do have two video games in the works a board game a new rules set and source books comming out.
I'm glad for them and I also note that every company is different and has different circumstances.
Little Snuzzles wrote:Damian Magecraft wrote:For good or ill...
The industry standard has changed.
Some of that standard does need to be adopted.
Why? Every game is different and RPGs are not a legal/political system. If all game systems were 'standardized' every game would look the same and play the same way.
Also, the 'standardization' argument assumes that all players want such a system, when nothing could be farther from the truth. Everyone is different and each person chooses (or modifies) a system that works for them. Tons of people love PB and have no problem with the system. Or, if they do have a problem, they simply modify the rules to suit their game.
I absolutely cannot stand Shadowrun's mechanics; I hate their system. But so what? Catalyst games has no obligation to me, nor I to them. I simply choose not to play Shadowrun. But I don't put out a call that Shadowrun needs to update their rule because why should they? Those who like it use it; those who don't don't.
I think there's a unfortunate egocentric trend in RPG players to conclude that everyone but them is wrong.The RAW is difficult to follow for newcomers to the hobby. It does not match the RAI. Clean the system.
Re-organize and clarify what already exists. If after that there are holes or breaks (that do not exist industry wide) not only will they be easier to spot but faster to fix.
It's impossible to please everybody. I think PB is smart for not trying to.
Damian Magecraft wrote:I am not saying that palladium needs to change its rules.
Nor am I saying they need a rule for every situation.
Little Snuzzles wrote:Shadow Wyrm wrote:If you want new customers, you must fix problems that customers keep complaining about.
Just curious: how much money and time are you willing to spend to make this happen?
Players are always complaining, but I note that very rarely do they want to do any work themselves. Instead, they expect the publisher to shell out thousands of dollars and thousands of hours of work to please them.
Not exactly an equitable relationship.
Little Snuzzles wrote:In other words, the rules are not uber-strict and don't have a contingency table for everything. Look at Rolemaster or Hero System, for instance: they have tables coming out their ass. If you want to throw a water balloon at a pregnant nun, there is a table for it.
Little Snuzzles wrote:Just curious: how much money and time are you willing to spend to make this happen?
Little Snuzzles wrote:Players are always complaining, but I note that very rarely do they want to do any work themselves. Instead, they expect the publisher to shell out thousands of dollars and thousands of hours of work to please them.
Little Snuzzles wrote:When I try to 'sell' people on Rifts, I usually make a point of mentioning:
A) TONS of Character classes.
B) Tons of spells.
C) Interplayability between different genres - ie. Rifts character can travel to PFRPG, BTS, etc.
D) Easy and quick combat system.
flatline wrote:Little Snuzzles wrote:When I try to 'sell' people on Rifts, I usually make a point of mentioning:
A) TONS of Character classes.
B) Tons of spells.
C) Interplayability between different genres - ie. Rifts character can travel to PFRPG, BTS, etc.
D) Easy and quick combat system.
I'm curious about "D". What other games are you using for comparison?
--flatline
Little Snuzzles wrote:When I try to 'sell' people on Rifts, I usually make a point of mentioning:
A) TONS of Character classes.
B) Tons of spells.
C) Interplayability between different genres - ie. Rifts character can travel to PFRPG, BTS, etc.
D) Easy and quick combat system.
Snake Eyes wrote:Little Snuzzles wrote:When I try to 'sell' people on Rifts, I usually make a point of mentioning:
A) TONS of Character classes.
B) Tons of spells.
C) Interplayability between different genres - ie. Rifts character can travel to PFRPG, BTS, etc.
D) Easy and quick combat system.
I completely agree, though i won't do dimensional cross-overs since one of the players in my group tried using a Mystic Ninja in Dead Reign
Little Snuzzles wrote:Damian Magecraft wrote:convenient...you left out this part of my post...
I didn't delibertately leave out that part of your post and I don't appreciate you declaring what you think my intentions are.When you quote me make sure you dont alter the meaning of my statements by quoting me out of context... that is RUDE and the poorest form of debate.
I didn't quote you out of context. It's very rude of you to assume what my intentions were as well as telling me what you think the proper way to quote/post is. Unless you are a mod, you have no business making such determinations.When this hobby started the rules were not laid out very well in any system.
over the last 35 years the standards for presentation have evolved.
It is time that palladium embraced some of those same standards (note: the word some does not mean all).
The RAW needs to match the RAI.
The layout needs to be more "intuitive".
that is as far the "re-writes" need to go.
If the rules are made more entry friendly more new players will appear.
You are certainly entitled to your opinion. I do not agree with you that new players to the game are swayed by the nuances that you have brought up. Old-school RPG players? Maybe. New players to the game? No.
I've personally introduced many non-RPG players to Rifts over the past 10 years and never once has anyone complained or even mentioned the issues that you are bringing up. That doesn't mean that my experiences are true for everyone, of course.
notafraid2die wrote:Skidrifter wrote:And still playing...
No doubt.
Little Snuzzles wrote:flatline wrote:Little Snuzzles wrote:When I try to 'sell' people on Rifts, I usually make a point of mentioning:
A) TONS of Character classes.
B) Tons of spells.
C) Interplayability between different genres - ie. Rifts character can travel to PFRPG, BTS, etc.
D) Easy and quick combat system.
I'm curious about "D". What other games are you using for comparison?
AD&D, Rolemaster, Shadowrun, Hero System, Bushido, etc.
I find Palladium's system works really well:
Roll init.
Attack/move.
Dodge/parry/attack.
repeat.
Very simple and fast.
Ninjabunny wrote: I go to gaming conventions a lot, palladium is not the easy awesome system it's not even considered a vanguard anymore just outdated and frankly to hard to learn with out the help of a veteran of the system.
Little Snuzzles wrote:Eashamahel wrote:....I just want to put out my pipe-dream RPG wish, which is, beautiful books.
I must admit that I'm a bit confused by this one. Rifts has some of the best books out there in terms of artwork and eye-catching covers, particuarly those by Zelnik, but also those by Long and others.
I look at other RPGs and see their beautiful hardcover, colour/partial colour books with amazing art and layout, and wow, I just wish we could get something like that for Rifts.
We already have that.
--SNIP--
...Think about what a new player sees when they see a Rifts book.
This is a really silly statement. Not only are you making a generalization, but it's a generalization that you cannot possibly make. It's like saying, "Think about what a new visitor to Europe thinks". You can say what you think or what you've personally witnessed from others, but you can't make a claim about what ALL new players are going to think.
-Soft cover
Less expensive to buy, publish, and ship. Also, the books are robust. I have a original copy of Atlantis that has been in heavy use for over 10 years and only now is the cover starting to wear out. Most of my other books are still at 80% after 10-20 years.
-Black and white interior
True, however color takes quite a bit longer to produce, is more exensive, and can significantly delay publication time as well as running up costs for both the publisher & the consumer.
-No internal designs, patterns, page themes, ect
That's an personal aesthetics issue. I remember Lejentia from Flying Buffalo Games had extensive internal page designs and it was rather nauseating to read. Samething with Rollmaster, Middle Earth, and several others.
-'Simple' two column layout which makes the book seem like a novel. This last point is key. 200 pages of black and white, two column, no breaks, no sideboxes, it looks neither fun nor imaginative, and is VERY intimidating to new players.
With all due respect, I think you projecting your personal conclusions on other players. The two-column layout is not "intimidating". Also, there's tons of artwork that breaks up the formatting. For example:
Rifts:Japan - Pages with half-page or 1/4 page art that breaks up the formating:
8, 9, 10-full page, 13-full page, 16, 17, 18, 19, 20, 21, 23, 25-full page, 26, 27-full page, 28, 31-full page, 39, 45-full page, 47, 49, 50, 51, 54, 56, 58, 65, 67-full page, 71, 74, 79, 81-full page, 83, 85, 86, 88, 90, 91, 92, 94, 95, 97, 103-full page, 106, 108, 111, 113, etc, etc, etc..
Almost all other Rifts (and other PB systems) are the same.
-Hundred plus pages of text. Just text. Giant walls of text.
That is 100% completely wrong as I just demonstrated in my above example. Perhaps you should actually try reading a Rifts book at some point.
-Very few illustrations.
Another completely false and obvious uniformed claim. Try actually reading the books sometime: they are loaded with illustrations.
Much of what is described doesn't get a picture, many pictures don't seem to have much to do with what's described/don't match what's described.
And these books are there besides beautiful full colour, hardcover books, with textured or coloured pages, beautiful layouts and artwork that actually shows/explains what it's about.
I addressed this redundant argument earlier.
Not a single one of those girls even NOTICED the Rifts books, and there is no reason they should.
And there can be no other reason except the cover art, right?
Palladium offers these new players nothing that interests them,
I love when people say things like this. Let me ask: are you claiming to speak for every new RPG player on the planet? You must be because you have personally determined what criteria all RPG players are looking for. You have, no doubt, done a exhausive long-term cross-sectional study of the matter and, thus, do you make your conclusion. OR maybe you're making a huge blanket generalization.
To argue to the contrary: I've introduced over 27 new RPG players to Rifts. All of them were dazzled by the art, the imaginitive writing, the diversity of character classes, and the size of the worlds created: Rifts Earth, Three Galaxies, Alternate Dimensions, Parallel Realities.
Palladium has nothing to interest new players? -- Wrong again.
and adding another 50 pages of walls of text to every book they release does nothing to help this. These books looked great in the 90's, even up to 2000 or so, but now they just don't stand a chance compared to what the industry is now.
While others try to sell themselves on fluff, PB focuses on imaginitive writing.
I've got a copy of Hero System 6E. It has alll the stuff you find desirable: hardback, color illustrations throughout, sidebar formating on pages, etc. It is also written like a science text book, particular in regards to the complex matematics need to determine skill / power usage. It's a beautiful book that sits on my shelf. My Rifts books, on the other hand, may not be as pretty but they get used regularly and they have much greater functionality.
flatline wrote:
If I were to start a fledgling group, I'd probably still go back to either Fantasy (1st edition revised...never bought 2nd edition) or Dead Reign since I could get the game started in less than half an hour (character generation and everything).
--flatline
Colonel_Tetsuya wrote:Little Snuzzles wrote:Eashamahel wrote:....I just want to put out my pipe-dream RPG wish, which is, beautiful books.
I must admit that I'm a bit confused by this one. Rifts has some of the best books out there in terms of artwork and eye-catching covers, particuarly those by Zelnik, but also those by Long and others.
As a guy with a publishing background (a degree even) - yeah, sorry, no. While Rifts certainly still has decent cover art, the books themselves look cheaply made and in an age where the industry has largely moved on to full-color glossy pages, anyone who is teased into opening a Rifts book is then faced with a rather ugly interior product - stark black and white (which is actually quite a bit harder on the eyes/harder to read) with large numbers of pages with no art at all, and no page layout to pull your eyes to the important areas of the book. The reason you get breakout-boxes in margins in other games is because they naturally draw the eye to them - there's a whole science to page layout and making it work for you to make your book easier to read. Palladium is failing at it miserably. All most books are is an infodump.I look at other RPGs and see their beautiful hardcover, colour/partial colour books with amazing art and layout, and wow, I just wish we could get something like that for Rifts.
We already have that.
--SNIP--
A declaration with no proof or evidence to back it up, and certainly no hope of actually being able to do so. If Kevin were in school right now for graphic design/publishing, and he submitted one of Palladium's books to a professor, he'd fail the class. I'm not trying to dog on Kevin - I dont think he ever actually went to school for publishing or any of its related areas of skill, and even if he had he's been out of the classroom for 30+ years. But this is why other companies are still doing good here - they hire new guys with publishing knowledge to edit their books and include such things. Palladium could benefit massively from a copy editor with modern schooling and design training. Book sales of the new books would easily be 30-40% higher....Think about what a new player sees when they see a Rifts book.
This is a really silly statement. Not only are you making a generalization, but it's a generalization that you cannot possibly make. It's like saying, "Think about what a new visitor to Europe thinks". You can say what you think or what you've personally witnessed from others, but you can't make a claim about what ALL new players are going to think.
Actually, as a gamer, and a new(er) one, he is fully entitled to offer an opinion on what the average modern gamer thinks when they pick up a Palladium book. As an old(er) gamer, i can certainly tell you i have a reasonable idea what the expectation of someone in my age and experience category is.-Soft cover
Less expensive to buy, publish, and ship. Also, the books are robust. I have a original copy of Atlantis that has been in heavy use for over 10 years and only now is the cover starting to wear out. Most of my other books are still at 80% after 10-20 years.
Completely irrelevant. If the book looks and feels cheap, they aren't even intersted in buying it, and while it may be cheaper to buy, that's largely irrelevant - if anything, the rapid expansion of the hobby has shown that there are millions of people out there who dont mind spending 40$ on a 100-ish page supplement. Enough to drive the D&D division of WotC to record profits year after year, at least, and dozens of other companies making a living off of d20 - like Pathfinder's creators. The core tabletop gamer doesn't care - or largely even NOTICE - that he's saving 10 bucks a book because its softcover and black and white; with the total lack of "pick up appeal", theyre going right past them to the much more attractive and well laid out book next to them - like, say, Dark Heresy; those books are expensive as hell, but both of the local game shop owners i deal with for the conventions i deal with report that that line easily outsells Palladium 2 or 3 to 1. And that is here in Michigan, Palladium's "hometown".-Black and white interior
True, however color takes quite a bit longer to produce, is more exensive, and can significantly delay publication time as well as running up costs for both the publisher & the consumer.
The consumer doesn't care. The consumer doesn't want an ugly product. And in the digital age, color does NOT take 'quite a bit longer' to produce. It takes longer, yes, but the dividends for doing so more than pay for themselves. It wont delay publication time by the printer at all, though it may add time at the production level.-No internal designs, patterns, page themes, ect
That's an personal aesthetics issue. I remember Lejentia from Flying Buffalo Games had extensive internal page designs and it was rather nauseating to read. Samething with Rollmaster, Middle Earth, and several others.
You ever see the show Bar Rescue? If not, ill tell you what makes it different from all those other "rescue so-and-so failing business" shows - Science. The guy who does the show, John Taffer, doesn't rely on "his gut" - he relies on science. There's a science to everything in a bar or eatery, from the menu design (designed to draw the eye to the money-making dishes/drinks on the menu), internal layout (to reduce noise polution, etc), curb appeal - everything.
It's the same with publishing and graphic design. You get a bachelors in publishing or graphic design, you spend the better part of a YEAR learning this stuff. A whole year, ~28-30 credit hours, on the science of publishing.
You want to see how a book should be laid out? Go look at the Legend of the Five Rings books. Simple, clean, inviting, easy to read, with lots of well-laid-out sidebars and footers/headers to draw your eye and provide examples. Rifts, and most Palladium products, by contrast, are giant infodumps with art clipped in wherever Kev thinks it should be. More on that in a minute-'Simple' two column layout which makes the book seem like a novel. This last point is key. 200 pages of black and white, two column, no breaks, no sideboxes, it looks neither fun nor imaginative, and is VERY intimidating to new players.
With all due respect, I think you projecting your personal conclusions on other players. The two-column layout is not "intimidating". Also, there's tons of artwork that breaks up the formatting. For example:
Rifts:Japan - Pages with half-page or 1/4 page art that breaks up the formating:
8, 9, 10-full page, 13-full page, 16, 17, 18, 19, 20, 21, 23, 25-full page, 26, 27-full page, 28, 31-full page, 39, 45-full page, 47, 49, 50, 51, 54, 56, 58, 65, 67-full page, 71, 74, 79, 81-full page, 83, 85, 86, 88, 90, 91, 92, 94, 95, 97, 103-full page, 106, 108, 111, 113, etc, etc, etc..
Almost all other Rifts (and other PB systems) are the same.
It isn't just about art - it's about page layout in the entirety - but beside that, your example still plainly shows there are entire pages that are just simple two-column walls of text. Art comes maybe every third page, on average, and there are no headers, footers, sidebars - nothing to draw the eye. To provide a technical example -
To lay out a book from a modern publisher, i'd need to use Photoshop, Illustrator, InDesign, and Word or other full-featured text editing software. I'd composite the final product with InDesign, but i'd have to design vector art for sidebars/footers/breakout boxes/headers in Illustrator and most of the actual art would be processed through Photoshop to touch it up, rescale it, and apply proper layering before being converted in Illustrator to vector; all of the text would be done in a word processor.
To contrast that with a Palladium book - i could, quite literally, lay out an entire Palladium book in Word, inserting the art with the simple "insert image" tool. The entire thing. That's not a plus or something to be proud of, design-wise.-Hundred plus pages of text. Just text. Giant walls of text.
That is 100% completely wrong as I just demonstrated in my above example. Perhaps you should actually try reading a Rifts book at some point.
Not really; you demonstrated that there are still probably 1/2-2/3 of the book that are giant walls of text. Perhaps you should try reading a Palladium product at some point. Go check out Dead Reign.-Very few illustrations.
Another completely false and obvious uniformed claim. Try actually reading the books sometime: they are loaded with illustrations.
Compared to? Most RPG books have art on every page of the core content. Full-color art, i might add; it isnt until you get into appendices/non-mechanical portions of the book that art becomes sparse (spell lists and the like - and Palladium is no different here).Much of what is described doesn't get a picture, many pictures don't seem to have much to do with what's described/don't match what's described.
What a compelling counter-argument. Oh, wait, you're being a troll.And these books are there besides beautiful full colour, hardcover books, with textured or coloured pages, beautiful layouts and artwork that actually shows/explains what it's about.
I addressed this redundant argument earlier.
Except it isn't redundant - it's vital. Ill re-iterate: one of the tabletop providers i work with for the local conventions i work with (in Ann Arbor, Michigan - situated between TWO major US universities with thousands of gamers) - only stocks a few of the very newest Palladium releases and the core books, because they sell so poorly and he cant afford to waste the shelf space when he can be stocking it with games that sell. In his store, a game like Dark Heresy - where the core book alone costs 40$ and the sourcebooks are 25-35$ for ~120 page sourcebooks - sells almost 300% better than Palladium products.
It isn't hard to see why; the book has amazing production value, is easy to follow and read, has lots of breakouts discussing the lore, rules, and tips for playing the game, the artwork is full-color and eye catching, extremely high quality. Sit that book next to Rifts: UE, and it's no wonder why Rifts isn't selling.Not a single one of those girls even NOTICED the Rifts books, and there is no reason they should.
And there can be no other reason except the cover art, right?
Just like with any product, presentation is between 60-70% of the battle. I dont care if you have a car that gets 200mpg, if it is an ugly box, it wont sell well. Presentation, presentation, presentation. It's why cars that get awful gas mileage and cost twice as much as very good serviceable cars sell ten times as many units. If you cant put enough pizzazz into your product to spur an impulse buy from someone browsing the shelves at the local hobby store, you're sunk. It's not like theyre going to sit there the entire day and read the whole (rather bland, hard-to-read, stark black and white) book to see how amazing it is. You've got about 90 seconds to get someone's attention and spur a purchase, before theyre on to the next product.Palladium offers these new players nothing that interests them,
I love when people say things like this. Let me ask: are you claiming to speak for every new RPG player on the planet? You must be because you have personally determined what criteria all RPG players are looking for. You have, no doubt, done a exhausive long-term cross-sectional study of the matter and, thus, do you make your conclusion. OR maybe you're making a huge blanket generalization.
To argue to the contrary: I've introduced over 27 new RPG players to Rifts. All of them were dazzled by the art, the imaginitive writing, the diversity of character classes, and the size of the worlds created: Rifts Earth, Three Galaxies, Alternate Dimensions, Parallel Realities.
Palladium has nothing to interest new players? -- Wrong again.
You Introduced. And that's where your entire argument falls apart. They didn't come at Rifts cold, they had you to hold their hand through the inconsistencies, point out how the system works, and get them past the rough parts. Most new players don't.
As for his experiences - well, they're borne out by the market. Palladium isn't doing terribly well, and other companies are going gangbusters and shipping product as fast as they can make it, and making great money doing it. Palladium isn't. The proof is, as they say, in the pudding.and adding another 50 pages of walls of text to every book they release does nothing to help this. These books looked great in the 90's, even up to 2000 or so, but now they just don't stand a chance compared to what the industry is now.
While others try to sell themselves on fluff, PB focuses on imaginitive writing.
I've got a copy of Hero System 6E. It has alll the stuff you find desirable: hardback, color illustrations throughout, sidebar formating on pages, etc. It is also written like a science text book, particular in regards to the complex matematics need to determine skill / power usage. It's a beautiful book that sits on my shelf. My Rifts books, on the other hand, may not be as pretty but they get used regularly and they have much greater functionality.
And that's all Palladium has going for it. Kevin is a great writer of settings and lore. He's not so great at game mechanics, and straight-up a terrible, god-awful publisher. The problem is, you've got to get people past the bad mechanics and the awful books to get them playing, and therefore, buying... and right now, Palladium's failing that one rather hard.
The store in question above? About to pull Palladium products entirely; the few sales they do make are from regulars who will just pre-order the books. And that is a store in a double-University town (Eastern Michigan Univ, which has an active 300+ member gaming club, and University of Michigan with over 20,000 students and SEVERAL gaming clubs of various stripes from LARPing, boardgaming, video games, and tabletopping) in Palladium's "home town".
I want Palladium to do well - i grew up on (literally) their books, and they have a special place in my heart. But sugarcoating the problems or trying to ignore them isn't going to make them go away, and it isn't going to fix anything. No matter how hard Kevin works, it isn't going to get better if the product doesn't get better. The industry and the market have moved on.
Back in 1992-1994 when i started playing Palladium games, Palladium was ahead of the curve - their books were cheaper, and they met or exceeded all the standards of the day pretty easily. The problem is that was twenty years ago and the industry has changed drastically, and Palladium hasn't changed one bit. D&D went from selling numbers perhaps twice as good as Palladium of the same era to selling 20-30x the product - and it's not an accident that production values on the books went way up. They most certainly played a large part in the explosive success of D&D - a lot of people (myself included) decried the WotC takeover, but TSR was a lot like Palladium of the day - and when the guys in suits with real publishing degrees came in from WotC, it's not an accident that book sales went way up.
Another key area that Palladium is falling behind on is an evolving system. Palladium's system actually had a lot of flaws even back when it was relatively new - it works really well for Palladium Fantasy, a primarily melee-based system, but it really fell apart and got cumbersome when they moved to high-tech settings, and yet no revision was ever made to the rules. There are hundreds of little rules sprinkled through dozens of books, the core rulebooks contradict themselves, and the bloat has gone on and on for years, with the problems never once being addressed. (Did you know there is a rule in the World Book 5: Triax and the NGR, about firing some pistols one-handed incurs a strike penalty. It's in an obscure place burried in a column of text near the weapon descriptions for some fo the Triax weapons - there are dozens of other similar rules burried in sourcebooks.).
You cant even make a Rifts character using the Rules as Written.
I want Palladium to succeed. I really do. Lying to ourselves about the failings of the company and the product(s) isn't going to help achieve that. If things dont change, Palladium will continue to limp on, Kev will probably work himself into a heart attack (god forbid), and the ship will never right itself. It's time for people to stop making excuses for the company and start being honest with themselves and Palladium.
Or in a few years, there wont be a ship to right.
Ninjabunny wrote:jaymz wrote:Here is what I have had to deal with in an area 90 minutes travel in radius, with several universities and community colleges as well as several stores along with a population numbering into a couple of million.
The rules suck.
The rules are clunky.
The rules are old and need to be updated.
The books look cheap.
Are they even still in business?
Are these things true? Depends on ones point of view really but let's take each one on it's own.
The rules suck? No they do not but they do need some revision in places.
The rules are clunky? In some places yes they can be but in general no they are not.
The rules are old and need to be updated? Yes they are old, but updated is a subjective thing and like above they are in need of some possible revision/clarification/reorganization.
The books look cheap? In comparison to so many other books out there it is hard to argue that they don't look cheap. We can sit here all day and say "a flashy book a good game does not make" but the reality is flash is what grabs your attention, substance keeps it and more and more these flashy books are having the substance to keep attention on them.
Are they even still in business? Obviously they but honestly with the number of stores there are, there is only one store in Toronto that regularly stocks Palladium titles. There are several stores throughout Toronto, a city of 2-3 million, and only ONE carries PB's products with any regularity. Once you get outside of Toronto it isn't hard to see why people ask if they are still in business.
Perception is everything and I, as a Megaversal Ambassador, can only do so much to fight that perception which is made all the more difficult when the company itself, unfortunately, really doesn't do much to correct that perception on it's own.
I can run demos until the cows come home, post ads for games and preach from a street corner but until the above perceptions can be negated, it is an uphill battle at best. At least it is for me and where I am is no small out of the way area of the continent. It is the 5th largest urban area.
Good points all around Jaymz
Ninjabunny wrote:D20 forced many folks to change and adapt AFMBE added d20 conversion rules.
earthhawk wrote:First, I want to say thank you for taking the time to make a thoughtful and truthful post on this topic. Secondly, when I started playing Rifts it's was pretty much the cheapest game available that still had enough cool factor to make it fun. At the time we didn't care if the game mechanics were screwy, or if the books shipped haphazardly, the game was cheap and affordable. Now as an adult with disposable income but less time for gaming, my dollar speaks for itself; I choose a game with high production value, good mechanics, and readily available support (i.e. gamers who want to play, character builders, miniatures, etc...). It's not that I don't want to play, it's the simple fact that there's less work involved for me to play D&D/ Pathfinder/ Death Watch than it is for me to play Rifts, and I'm pretty sure this holds true for most gamers my age (well maybe not on this forum). If Palladium could somehow find away to do the same with their products then just maybe they could get more people interested in their games.
I agree to a point...Icefalcon wrote:earthhawk wrote:First, I want to say thank you for taking the time to make a thoughtful and truthful post on this topic. Secondly, when I started playing Rifts it's was pretty much the cheapest game available that still had enough cool factor to make it fun. At the time we didn't care if the game mechanics were screwy, or if the books shipped haphazardly, the game was cheap and affordable. Now as an adult with disposable income but less time for gaming, my dollar speaks for itself; I choose a game with high production value, good mechanics, and readily available support (i.e. gamers who want to play, character builders, miniatures, etc...). It's not that I don't want to play, it's the simple fact that there's less work involved for me to play D&D/ Pathfinder/ Death Watch than it is for me to play Rifts, and I'm pretty sure this holds true for most gamers my age (well maybe not on this forum). If Palladium could somehow find away to do the same with their products then just maybe they could get more people interested in their games.
I will say that as an older gamer myself, I agree that I tend to spend my money in the same way. I will look for a game that has support (both from the company and from the players), mechanics that are easy to reference (not learn but look up), has an organized professional look (but still not a fan of glossy paper) and rich in setting. Despite what people think, Palladium is not the only company to have a rich setting. While I do like Palladium's settings, that is not enough to capture new gamers by itself. I run a group that ranges from 19-38 and let me tell you, those under the age of 28 do not like the Palladium system. They only tolerate it because of my Dead Reign campaign (was running Rifts also but they backed off from that one) and even then they are asking if I could find another system to run it with. In my experience, the younger generation does not feel the need to work with a system like Palladium when they have so many other choices that are more intuitive to learn.
Damian Magecraft wrote:I agree to a point...Icefalcon wrote:earthhawk wrote:First, I want to say thank you for taking the time to make a thoughtful and truthful post on this topic. Secondly, when I started playing Rifts it's was pretty much the cheapest game available that still had enough cool factor to make it fun. At the time we didn't care if the game mechanics were screwy, or if the books shipped haphazardly, the game was cheap and affordable. Now as an adult with disposable income but less time for gaming, my dollar speaks for itself; I choose a game with high production value, good mechanics, and readily available support (i.e. gamers who want to play, character builders, miniatures, etc...). It's not that I don't want to play, it's the simple fact that there's less work involved for me to play D&D/ Pathfinder/ Death Watch than it is for me to play Rifts, and I'm pretty sure this holds true for most gamers my age (well maybe not on this forum). If Palladium could somehow find away to do the same with their products then just maybe they could get more people interested in their games.
I will say that as an older gamer myself, I agree that I tend to spend my money in the same way. I will look for a game that has support (both from the company and from the players), mechanics that are easy to reference (not learn but look up), has an organized professional look (but still not a fan of glossy paper) and rich in setting. Despite what people think, Palladium is not the only company to have a rich setting. While I do like Palladium's settings, that is not enough to capture new gamers by itself. I run a group that ranges from 19-38 and let me tell you, those under the age of 28 do not like the Palladium system. They only tolerate it because of my Dead Reign campaign (was running Rifts also but they backed off from that one) and even then they are asking if I could find another system to run it with. In my experience, the younger generation does not feel the need to work with a system like Palladium when they have so many other choices that are more intuitive to learn.
I have discovered that even younger players will come to love the system once they get a grasp of the basic system. What most of them do hate however is the long character generation system.
But I have also seen a interesting trend with attitudes towards their characters...
In fast generation games (char gen takes 10mins or less) there is a "disposable character" feel in the attitudes of the players.
where as in any game where generation takes them more than 10 mins they have a deeper attachment to the characters well being.
What does this mean for Palladium? I do not really know... but it does say something about the attitudes of "newer" players.
Little Snuzzles wrote:Colonel_Tetsuya wrote:As a guy with a publishing background (a degree even) - yeah, sorry, no.
Argument From Authority Fallacy. Thanks.
While Rifts certainly still has decent cover art, the books themselves look cheaply made and in an age where the industry has largely moved on to full-color glossy pages, anyone who is teased into opening a Rifts book is then faced with a rather ugly interior product - stark black and white (which is actually quite a bit harder on the eyes/harder to read) with large numbers of pages with no art at all, and no page layout to pull your eyes to the important areas of the book. The reason you get breakout-boxes in margins in other games is because they naturally draw the eye to them - there's a whole science to page layout and making it work for you to make your book easier to read. Palladium is failing at it miserably. All most books are is an infodump.
Really? You're actually arguing that the pages are hard to read? Ok, man, if that's what you think.
Eashmael: "I look at other RPGs and see their beautiful hardcover, colour/partial colour books with amazing art and layout, and wow, I just wish we could get something like that for Rifts."
LS: "We already have that."
A declaration with no proof or evidence to back it up, and certainly no hope of actually being able to do so.
I disagree complete, but since you've already declared that you're not going to listen to what I have to say, what's the point in discussing it with you?
Palladium could benefit massively from a copy editor with modern schooling and design training.
How so? Please elaborate rather than just making a claim.
E: "...Think about what a new player sees when they see a Rifts book."
LS: "This is a really silly statement. Not only are you making a generalization, but it's a generalization that you cannot possibly make. It's like saying, "Think about what a new visitor to Europe thinks". You can say what you think or what you've personally witnessed from others, but you can't make a claim about what ALL new players are going to think."
Actually, as a gamer, and a new(er) one, he is fully entitled to offer an opinion on what the average modern gamer thinks when they pick up a Palladium book.
Nice evasion. I said he cannot make a blanket generalization. You reply: "He's entitled to offer his opinion". Yes, but he is not entited to make a generalization like I said.
LS: "Less expensive to buy, publish, and ship. Also, the books are robust. I have a original copy of Atlantis that has been in heavy use for over 10 years and only now is the cover starting to wear out. Most of my other books are still at 80% after 10-20 years."
Completely irrelevant. If the book looks and feels cheap, they aren't even intersted in buying it, and while it may be cheaper to buy, that's largely irrelevant - if anything, the rapid expansion of the hobby has shown that there are millions of people out there who dont mind spending 40$ on a 100-ish page supplement. Enough to drive the D&D division of WotC to record profits year after year, at least, and dozens of other companies making a living off of d20 - like Pathfinder's creators. The core tabletop gamer doesn't care - or largely even NOTICE - that he's saving 10 bucks a book because its softcover and black and white; with the total lack of "pick up appeal", theyre going right past them to the much more attractive and well laid out book next to them - like, say, Dark Heresy; those books are expensive as hell, but both of the local game shop owners i deal with for the conventions i deal with report that that line easily outsells Palladium 2 or 3 to 1. And that is here in Michigan, Palladium's "hometown".
Now you've changed your argument. Since you forgot, we were talking about new gamers, not core gamers. The entire discussion that I've been replying to is about new gamers and Eashmael's claim that they are going to automatically hate PB - which I believe is false based on experience. I promote Rifts to people all the time and I never ever hear people make any of the claims that you and Easmael have made.
One thing both of you have claimed is that new player "are going to react" or "will react". -- That's pure speculation on both of your parts. I wonder how many times you've actually seen new players pick up a Rifts book and declare, "This book sucks because it doesn't have color images". Since neither of you have cited an actual example, your claim is empty.
You're saying: "I think they will do this" - but you don't know how new gamers are going to react; you cannot know that because everyone is different and attracted to different aspecs of games.
LS: "True, however color takes quite a bit longer to produce, is more exensive, and can significantly delay publication time as well as running up costs for both the publisher & the consumer."
The consumer doesn't care.
Another Generalization Fallacy.
--SNIP--
E: "No internal designs, patterns, page themes, ect"
LS: "That's an personal aesthetics issue. I remember Lejentia from Flying Buffalo Games had extensive internal page designs and it was rather nauseating to read. Samething with Rollmaster, Middle Earth, and several others."
You ever see the show Bar Rescue? If not, ill tell you what makes it different from all those other "rescue so-and-so failing business" shows - Science. The guy who does the show, John Taffer, doesn't rely on "his gut" - he relies on science. There's a science to everything in a bar or eatery, from the menu design (designed to draw the eye to the money-making dishes/drinks on the menu), internal layout (to reduce noise polution, etc), curb appeal - everything.
It's the same with publishing and graphic design.
You get a bachelors in publishing or graphic design, you spend the better part of a YEAR learning this stuff. A whole year, ~28-30 credit hours, on the science of publishing.
Argument From Authority Fallacy.
E: :'Simple' two column layout which makes the book seem like a novel. This last point is key. 200 pages of black and white, two column, no breaks, no sideboxes, it looks neither fun nor imaginative, and is VERY intimidating to new players."
LS: "With all due respect, I think you projecting your personal conclusions on other players. The two-column layout is not "intimidating". Also, there's tons of artwork that breaks up the formatting. For example: Rifts:Japan - Pages with half-page or 1/4 page art that breaks up the formating: 8, 9, 10-full page, 13-full page, 16, 17, 18, 19, 20, 21, 23, 25-full page, 26, 27-full page, 28, 31-full page, 39, 45-full page, 47, 49, 50, 51, 54, 56, 58, 65, 67-full page, 71, 74, 79, 81-full page, 83, 85, 86, 88, 90, 91, 92, 94, 95, 97, 103-full page, 106, 108, 111, 113, etc, etc, etc.. Almost all other Rifts (and other PB systems) are the same."
It isn't just about art - it's about page layout in the entirety -
E says there's no art and it's just pure text. I prove him wrong. You say, "It doesn't count." How convenient.
but beside that, your example still plainly shows there are entire pages that are just simple two-column walls of text. Art comes maybe every third page, on average, and there are no headers, footers, sidebars - nothing to draw the eye.
As I previously stated (and you ignored), not everyone likes or wants that. But please feel free to use another logical fallacy to defend your
position.
--technical info cut--
E: "Hundred plus pages of text. Just text. Giant walls of text."
LS: "That is 100% completely wrong as I just demonstrated in my above example. Perhaps you should actually try reading a Rifts book at some point."
Not really; you demonstrated that there are still probably 1/2-2/3 of the book that are giant walls of text.
For future reference: if you're planning on replying to me, please stay on topic.
Now, in addition to speaking for all new RPG players, you are also speaking for me. When I said I "introduced" people to it, all that means is I asked them to play a game with me. I didn't hold their hand or any of the other actions you cast me as doing.
--SNIP to the end---
Even though most of your arguments are based on logical fallacies and most of your responses are evasions, I'm glad we had this discussion, actually. It's always interesting to me what reasons people give for their dislike of PB.
Ninjabunny wrote:Jaymz is an official MA and he pushes this system and game harder then most folks you will meet and he has pointed to problems he hits which again are the problems being brought up.
Little Snuzzles wrote:jaymz wrote:And to be honest I am getting to a point where I am not sure it is really worth the effort anymore beyond the local con. I have tried unsuccessfully to run Rifts, Robotech, Ninjas & Superspies, Heroes Unlimited, Chaos Earth, Phaseworld, Beyond the Supernatural, and Fantasy for the last several years (YEARS as in the last 6) at my local shop. I managed one Rifts game that lasted 4 months (This was in the 1st year) and the players gave up because they just did not like the clunkyness they felt existed. I've run Rifts games at my local con for the last 2 and half years and the attendance varied from full table with other wishing they could have played to only 2 players signing up. I found out later those two tables that were full were only because many of those players couldn't get into the game they wanted to play.
I applaud the work you've put in as well as that of others here. One question about the Rifts game you ran. You said the players felt it was clunky. How so? -- Not asking to debate you, but so I can better understand the problem.I AM doing my part. Damian is as well even more that I am. There are others who aren't on here too. Basically we ARE doing what we can but it isn't really resulting in anything.
Yes, and that's why we need to find a new solution if we can. Clearly what's being done right now is not working. Since we cannot change the system, perhaps we can find a different way of promoting it and demonstrating to people that it can be a really fun game.
Little Snuzzles wrote:jaymz wrote:No offense but I am not going to go over the same tired old arguments about the system here.
No offense taken. I'm well aware of the issues that some people have with the rules. What I'm asking about is: specifically when the did the players complain about the clunkiness? At the beginning? During combat? After the game? etc.
If we can pin-point where the problem arises, perhaps we can find a way to counter-ballance it.As for doing anything different...no sure what CAN be done differently. I advertise my games where I can, I run games when I actually get responses (I have had none for the past year yet still advertise). Beyond running demos the fun aspect can't be demonstrated.
Maybe, maybe not. People once said that tampon commmercials would never work on TV, but seveal companies found a way to make them work. Nothing is impossible.That's one of the reason I hope Robotech Tactics will be a success....so i can do a Rift's version and introduce them THAT way. Until then there is very little to nothing more I myself can do.
I agree with you that RT:Tac could be a really good entry point into PB.
Little Snuzzles wrote:
True, but the managed to sell a traditionally-private product in a public venue in a way that wasn't patently offensive to the consumer; the product didn't change - the way it was marketed did. Using the same analogy: we can't change the product, but if we can find a way to market it to people differently, perhaps we can sway them.
Little Snuzzles wrote:
(Sidebar: BTW, thanks for your even-handed way of discussing things. This is what the forum needs more of.)
flatline wrote:Are the settings worth salvaging? Absolutely!
cyberdon wrote:I think SKYPE'S really gonna broaden the playing field.
jaymz wrote:flatline wrote:Are the settings worth salvaging? Absolutely!
Depends on what you mean by salvaging
I think if they were to focus on the big 3 +1 (Rifts, Heroes, Fantasy + Robotech) then things could go in a better direction. Everything else needs to be put into the Rifter and/or be made made into Dimension books. Let Wayne handle the Rifters/Dimension books (BtS2, Splicers, DR, N&SS and I hate to say it but Nighspawn as well) and Kevin can focus on his big 3 +1. Also start assiging what is wanted/needed by the customers (Lazlo, GAW, Exanded England etc) as opposed to what Freelancer X's writing up his/her pet project.
Dimensions books don't need to follow some "vision" since they are Dimension books not one of the core 3 +1.
Colonel_Tetsuya wrote:jaymz wrote:flatline wrote:Are the settings worth salvaging? Absolutely!
Depends on what you mean by salvaging
I think if they were to focus on the big 3 +1 (Rifts, Heroes, Fantasy + Robotech) then things could go in a better direction. Everything else needs to be put into the Rifter and/or be made made into Dimension books. Let Wayne handle the Rifters/Dimension books (BtS2, Splicers, DR, N&SS and I hate to say it but Nighspawn as well) and Kevin can focus on his big 3 +1. Also start assiging what is wanted/needed by the customers (Lazlo, GAW, Exanded England etc) as opposed to what Freelancer X's writing up his/her pet project.
Dimensions books don't need to follow some "vision" since they are Dimension books not one of the core 3 +1.
I agree with the general idea here; part of this process is developing a Writers Bible for the Big Three, and requesting that HG provide a Writers Bible for Robotech.
a WB solves the inconsistency and continuity issues - the majority of them at least - and means that a LOT less proof-reading and re-writing has to take place to make a product fit.
Ideally, what needs to happen is each micro-franchise (Dead Reign, Nightbane, etc) needs to have a guy in charge of it who is responsible for keeping the continuity, and the same with the big franchises.
For the micro franchises, they can be managed more or less by one single person. Each major franchise should have a guy (even if it is someone working under Kev) who is the fact checker/continuity boss to check for internal consistency.
Colonel_Tetsuya wrote:cyberdon wrote:I think SKYPE'S really gonna broaden the playing field.
You're going to have to elaborate on this one - Skype has been around for almost a decade. It hasn't really "broadened the playing field" yet.
There are even apps that you can use with skype that present a virtual tabletop so that everyone connected can see the "die rolls", what the GM draws, etc.
They are pretty niche though, and haven't seriously expanded gaming.
Damian Magecraft wrote:Colonel_Tetsuya wrote:jaymz wrote:flatline wrote:Are the settings worth salvaging? Absolutely!
Depends on what you mean by salvaging
I think if they were to focus on the big 3 +1 (Rifts, Heroes, Fantasy + Robotech) then things could go in a better direction. Everything else needs to be put into the Rifter and/or be made made into Dimension books. Let Wayne handle the Rifters/Dimension books (BtS2, Splicers, DR, N&SS and I hate to say it but Nighspawn as well) and Kevin can focus on his big 3 +1. Also start assiging what is wanted/needed by the customers (Lazlo, GAW, Exanded England etc) as opposed to what Freelancer X's writing up his/her pet project.
Dimensions books don't need to follow some "vision" since they are Dimension books not one of the core 3 +1.
I agree with the general idea here; part of this process is developing a Writers Bible for the Big Three, and requesting that HG provide a Writers Bible for Robotech.
a WB solves the inconsistency and continuity issues - the majority of them at least - and means that a LOT less proof-reading and re-writing has to take place to make a product fit.
Ideally, what needs to happen is each micro-franchise (Dead Reign, Nightbane, etc) needs to have a guy in charge of it who is responsible for keeping the continuity, and the same with the big franchises.
For the micro franchises, they can be managed more or less by one single person. Each major franchise should have a guy (even if it is someone working under Kev) who is the fact checker/continuity boss to check for internal consistency.
and lands smack dab in the middle of the catch 22
it requires a cash flow that pally currently cannot afford...
but without some changes from the company no new steady revenue stream will happen.
Dunia wrote:What can we do to get more players to play Rifts?
I have tried to play at my local game store, and fewer and fewer people are interested in me GMing Rifts and when I ask them why, they say that they find the game not interesting because of the system, not because i GM. Today I got the comment "I happily play anything you GM, as you are an awesome GM, I just do not want to play that Rifts again. GM anything else and me and my girlfriend will play with you again."
Killer Cyborg wrote:Dunia wrote:What can we do to get more players to play Rifts?
I have tried to play at my local game store, and fewer and fewer people are interested in me GMing Rifts and when I ask them why, they say that they find the game not interesting because of the system, not because i GM. Today I got the comment "I happily play anything you GM, as you are an awesome GM, I just do not want to play that Rifts again. GM anything else and me and my girlfriend will play with you again."
Try BtS.
Killer Cyborg wrote:Dunia wrote:Dunia wrote:
What can we do to get more players to play Rifts?
I have tried to play at my local game store, and fewer and fewer people are interested in me GMing Rifts and when I ask them why, they say that they find the game not interesting because of the system, not because i GM. Today I got the comment "I happily play anything you GM, as you are an awesome GM, I just do not want to play that Rifts again. GM anything else and me and my girlfriend will play with you again."
Try BtS.
jaymz wrote:Or N&SS or DR