Colonel_Tetsuya wrote:I dont recall trying to intimate that said mage would always be walking around with all sorts of buffs active, but the discussion wasn't about "what happens when you catch a mage flat footed" - it was about how to deal with a mage who had combat buffs active in a fight. In this scenario, both sides have probably had time to prepare ahead of time because they knew combat was coming.
I cant find any reference in the BoM to armor type spells not stacking, either.
Re: the automatic shotgun - something like an AA-12, for instance - it would use the "old" burst rules for automatic SDC weapons.
Honestly, the TX-17 Assault Rifle gets you the same damage for less rounds spent with FAR better range.
While I would normally agree with you, the TX-17 is a fairly uncommon weapon, and almost unavailable in North America. The rotary shotgun, however, is a 6-Barrelled, Belt-Fed Rotary Cannon. It's essentially a large-bore version of the XM-214 that is normally chambered for .556. The AA-12, on the other hand, is a magazine fed (between 8 and 20 rounds) automatic shotgun. The rotary cannon would have a cyclic firing rate of about 1500 rounds per minute. The Auto-Assault 12, and it's variants, have a cyclic firing rate of no more than 500 rounds per minute.
Add in proper, multi-tiered recoil compensation and it becomes useable to people with high strength, and would be immensely popular to borgs, juicers, and any other fans of heavy weaponry. Plus, being chambered for 12 gauge an armourer can load standard shells with just about anything, turning it into a multi-purpose weapons platform.